DieHans Posted April 4, 2022 Posted April 4, 2022 (edited) I also have a problem with DD, despite the known problem that turning animations * break DD animations in gerneral (hopefully gets fixed with the next release) DoM animations do break DD animations too. Hands behind back, crying and being angry for example.There is a "is animted" faction from DD, so adding that to a filter should fix that. *and the running animations Edited April 4, 2022 by DieHans 2
TrollAutokill Posted April 4, 2022 Author Posted April 4, 2022 1 hour ago, DieHans said: May I ask what kind of personality results in which pose? Great ? Shy/Lively
TrollAutokill Posted April 4, 2022 Author Posted April 4, 2022 (edited) Version 2.8.3, mostly bug fixes. - Corrected tears not applying - Corrected various poses and mechanisms in "Entertain me, slave" dialogue. - Slapping now has a chance to force the slave to break pose and gives another reason to punish. Slaves who have been warned about not posing will try to resist more. - Still a lot of dialogue gets stuck, just be patient or I found a way that works for me: Use the hotkey to get the slave personality box, close the box and the dialogues appear. Edited April 4, 2022 by TrollAutokill 2
pinky6225 Posted April 4, 2022 Posted April 4, 2022 27 minutes ago, TrollAutokill said: Version 2.8.3, mostly bug fixes. - Corrected tears not applying - Corrected various poses and mechanisms in "Entertain me, slave" dialogue. - Slapping now has a chance to force the slave to break pose and gives another reason to punish. Slaves who have been warned about not posing will try to resist more. - Still a lot of dialogue gets stuck, just be patient or I found a way that works for me: Use the hotkey to get the slave personality box, close the box and the dialogues appear. Gotta say the cleaning/maid pose where they pick imaginary litter off the floor is hot from the right angle, that said, having them in maid mode is breaking sexlab animations if you try to give them some sexy time while they are being a maid This was on 2.8.2 - believe we had same issue many versions ago if you initiated sex while they were masturbating as that would pull them out of the animation into the pose 1
Antiope_Apollonia Posted April 4, 2022 Posted April 4, 2022 (edited) Going to go ahead and clear out my 2.7.6 notes before the pace of updates leaves them behind: "Let's see how much you're worth" → "I'm sorry Mistress. I don't know what you mean." What is this line? I'm not sure what the intent is, so I don't know what to suggest, but it feels out of place for sure. Slaves who refuse "Let's see how much you're worth" are generating a not_respectful reason. Shouldn't this be didnt_obey? Submission training from Body Inspection feels like it's probably too low for an interaction with a fairly lengthy animation. When slaves "turn to fight", I lose my punishment reason for running away. I seem to get registered as punishment when hitting slaves that fight back. I don't think I like that. Even followers can trigger punishment. This means that, in 2.7.6, it's basically impossible to train a slave without punishment. It would be much better if hitting them subdues them without registering a punishment on the slave's "permanent record" since it doesn't seem like there's any other option but to hit them in this situation. Then the punishment reason would persist, and after she's subdued, you could decide whether to punish her or scold her. Naked, unarmed slaves are turning to fight fairly often, according to the notifications, but they don't actually attempt to engage in fisticuffs. I'm getting slaves "cooling down" when broken now, going from broken to ok. This is new since 2.5.5, and doesn't seem right. Is this intended? Since we've got the drinks tray animation now, how about a "you will wait on me from now on" command that, any time you sit in a chair, the slave will bring the drinks tray? Or maybe better than having a command for it, well-trained slaves might just spontaneously do it on their own initiative? And when they do, it could generate a reward reason for "being attentive"? In a related vein, I'd love to see DoM get a better-functioning alternative to HSH's foot/shoulder massages, too! These could also generate "being attentive" praise reasons. While we're adding all kinds of animations, I'm just going to toss it out there that I would kill for an animation where the slave bows and you pat her on the head, probably in some sort of praise-related context. Praise/Scold hotkey dialogue lockout delay. Lip synch duration too long? I'm not sure if this would need to be addressed in DoM or core PAHE, but something that has bothered me for ages is how, at any given training level, a given slave—I think any slave with a given voice type—will always respond to situations in the same way. This is most noticeable with Praise/Scold responses. As far as I can tell, the slaves' comments are determined by their training scores, so in order to give some variety, how about extending the score ranges so that they overlap and, at every score level, there would be 2–3 comments in the pool? Also, I still desperately need some clarification on the clothing keywords: What's the practical difference between "ClothingPoor" and "ClothingShame"? I don't know how to parse this alleged difference between "labourer slaves" and "sex slaves". How does it work when slaves are wearing multiple keywords simultaneously? Do the effects compound or cancel out? Or does only one take precedence? When I'm setting up my outfits patch, should I just put keywords on one slot, or should I put them on every slot? Edited April 4, 2022 by Antiope_Apollonia 2
TrollAutokill Posted April 4, 2022 Author Posted April 4, 2022 1 hour ago, pinky6225 said: Gotta say the cleaning/maid pose where they pick imaginary litter off the floor is hot from the right angle, that said, having them in maid mode is breaking sexlab animations if you try to give them some sexy time while they are being a maid Hide contents This was on 2.8.2 - believe we had same issue many versions ago if you initiated sex while they were masturbating as that would pull them out of the animation into the pose Ahahhaha you made me laugh so hard, obviously your dong was not clean enough for her to enjoy! But yes you're right the maid state needs a few checks on isanimating. Will add that in next version.
Amazonian Ara Posted April 4, 2022 Posted April 4, 2022 4 hours ago, TrollAutokill said: That's the HSH pose menu, not the DoM "Entertain me slave!". Try using the faulty animations from the FNIS command and see if they work. Finally figured out the issues with the FNIS dance poses...doh you have to have FNIS Spells installed as well for them to play out. Installed FNIS spells, reran FNIS generator and everything is finally happy! Thank you for your help narrowing it down. 1
InsanityFactor Posted April 4, 2022 Posted April 4, 2022 Question about the jealousy mechanic. How are you intended to resolve that feeling? I managed to do it, but I'm not sure if I am doing what I'm supposed to. One slave will get jealous and then always refuse sex, but forcing it fixes her jealousy every time, which means she wants to be raped. (which is so bratty and hot btw, love that shit.) But the other jealous slave doesn't respond to that the same way, so I was wondering what's supposed to fix the jealousy mood in that case? Praising doesn't seem to help (she's a maid). 1
TrollAutokill Posted April 4, 2022 Author Posted April 4, 2022 1 hour ago, InsanityFactor said: Question about the jealousy mechanic. How are you intended to resolve that feeling? I managed to do it, but I'm not sure if I am doing what I'm supposed to. One slave will get jealous and then always refuse sex, but forcing it fixes her jealousy every time, which means she wants to be raped. (which is so bratty and hot btw, love that shit.) But the other jealous slave doesn't respond to that the same way, so I was wondering what's supposed to fix the jealousy mood in that case? Praising doesn't seem to help (she's a maid). To summarize depressed slaves need the master/mistress to notice them and take personal care of them with sex and physical punishment. Jealous slaves need to confront the master/mistress with rape and verbal punishment. Praise should not help much in any case as depressed slaves have too low self esteem and jealous ones too high. Comfort should work for both. But the slave personality could make one solution much better than another. Anyhow I am still trying stuff there, so it can change in next versions.The second table in the mod description is supposed to help on that matter, but it's not upto date. 1
Antiope_Apollonia Posted April 4, 2022 Posted April 4, 2022 9 minutes ago, TrollAutokill said: To summarize depressed slaves need the master/mistress to notice them and take personal care of them with sex and physical punishment. Jealous slaves need to confront the master/mistress with rape and verbal punishment. Praise should not help much in any case as depressed slaves have too low self esteem and jealous ones too high. Hrm. I don't much like the sound of that. Scolding slaves for jealousy seems reasonable, but beating slaves for depression is certainly not something I have any desire to do. 12 minutes ago, TrollAutokill said: Comfort should work for both. That's good, though. Always happy to utilise that feature. This is a good cause to reiterate a suggestion I've made before, though, which I've never seen you comment on one way or the other: Make Comfort sex call animations tagged "foreplay"/"cuddling"/"kissing"/etc. rather than full penetrative sex. This would have many benefits: It would give us a use for those animations, which are currently basically never used. It would make Comfort sex feel less like "cheating" as a gameplay mechanic, since you can get Comfort sex with slaves that won't consent to other sex. It would fit the context well. 3
InsanityFactor Posted April 4, 2022 Posted April 4, 2022 11 minutes ago, TrollAutokill said: To summarize depressed slaves need the master/mistress to notice them and take personal care of them with sex and physical punishment. Jealous slaves need to confront the master/mistress with rape and verbal punishment. Praise should not help much in any case as depressed slaves have too low self esteem and jealous ones too high. Comfort should work for both. But the slave personality could make one solution much better than another. Anyhow I am still trying stuff there, so it can change in next versions.The second table in the mod description is supposed to help on that matter, but it's not upto date. Interesting. I noticed with a depressed slave that comfort worked instantly each time, and she always agreed to sex which helped too. So that makes sense and I understand it. But for jealousy, I believe I have one that overwhelmingly responds to rape, but the other one not so much, so scolding should be what I try next? By the way, does it ever stop? In other words, do slaves ever accept the player's behavior or will they always get upset in their respective ways forever? Either way I love it, but I noticed some slaves have stopped getting jealous after a time, just wondering if that's intentional or if they didn't see it somehow. Do they have to have line of sight to react to it?
Kalysto Posted April 4, 2022 Posted April 4, 2022 6 hours ago, CliftonJD said: almost forgot 1 other time this could occur under normal circumstances if you enslave a unique flagged npc modded to respawn, or other means of cloning a unique, And enslave the copy as well. if you have 2 copies of the same unique, it becomes difficult to track down which is running, except by mcm values of the slave, so it becomes easy to speak to the wrong slave. when this happens both slaves will appear to be running, but only speaking to the slave listed as runaway state from mcm will register the correct command to stop both npc's from running Quite complex scenario, next time I'll try the mcm reset. I keep forgetting that feature exists. 1
TrollAutokill Posted April 5, 2022 Author Posted April 5, 2022 (edited) 4 hours ago, InsanityFactor said: Interesting. I noticed with a depressed slave that comfort worked instantly each time, and she always agreed to sex which helped too. So that makes sense and I understand it. But for jealousy, I believe I have one that overwhelmingly responds to rape, but the other one not so much, so scolding should be what I try next? By the way, does it ever stop? In other words, do slaves ever accept the player's behavior or will they always get upset in their respective ways forever? Either way I love it, but I noticed some slaves have stopped getting jealous after a time, just wondering if that's intentional or if they didn't see it somehow. Do they have to have line of sight to react to it? They are supposed to get jealous/depressed in the beginning. The first flirts have the highest impact on their mood but then it goes down like 1/X. While counter measures do not. So the slaves should get used to your behaviour after some time. Edited April 5, 2022 by TrollAutokill 3
InsanityFactor Posted April 5, 2022 Posted April 5, 2022 1 hour ago, TrollAutokill said: They are supposed to get jealous/depressed in the beginning. The first flirts have the highest impact on their mood but then it goes down like 1/X. While counter measures do not. So the slaves should get used to your behaviour after some time. Might be a stupid question but does personality affect how long it takes for them to get used to it?
TrollAutokill Posted April 5, 2022 Author Posted April 5, 2022 2 hours ago, InsanityFactor said: Might be a stupid question but does personality affect how long it takes for them to get used to it? Yes they all have a different reaction strength to events (sex/rape/pain/scold/praise/comfort/shame/insult) 1
DocClox Posted April 5, 2022 Posted April 5, 2022 17 hours ago, TrollAutokill said: The SLAL pack is for Sexlab. DoM can uses GSPoses but it's completely random for the moment just a pose between GS1 and GS486 I just assumed you'd use the SexLab AnimationSet functions to get a list of suitable installed animations. Mind, a lot of mods aren't always tagged as carefully as they might be, so that approach is not without pitfalls.
TrollAutokill Posted April 5, 2022 Author Posted April 5, 2022 4 hours ago, DocClox said: I just assumed you'd use the SexLab AnimationSet functions to get a list of suitable installed animations. Mind, a lot of mods aren't always tagged as carefully as they might be, so that approach is not without pitfalls. I just got a scene without anything oral after choosing "Use your mouth..." dialogue. So I guess we can not rely on tags for the moment. 1
TrollAutokill Posted April 5, 2022 Author Posted April 5, 2022 19 hours ago, Antiope_Apollonia said: Going to go ahead and clear out my 2.7.6 notes before the pace of updates leaves them behind: "Let's see how much you're worth" → "I'm sorry Mistress. I don't know what you mean." What is this line? I'm not sure what the intent is, so I don't know what to suggest, but it feels out of place for sure. This is one of the answers of type "What?", used for unexpected punishments by fresh slaves. So yes it was out of place in this case, changed it to "Yes!" 19 hours ago, Antiope_Apollonia said: Slaves who refuse "Let's see how much you're worth" are generating a not_respectful reason. Shouldn't this be didnt_obey? Corrected 19 hours ago, Antiope_Apollonia said: Submission training from Body Inspection feels like it's probably too low for an interaction with a fairly lengthy animation. Body inspection should now increase 3 stats, like other punishments. The stats depend on the type of inspection. 19 hours ago, Antiope_Apollonia said: When slaves "turn to fight", I lose my punishment reason for running away. Could it be that the running_away punishment is triggered by the current combat hit? Anyhow the punishment reason was changed to running_away/yelling/struggling depending if the slave is not_bounded/bounded_not_gagged/bounded_gagged 19 hours ago, Antiope_Apollonia said: I seem to get registered as punishment when hitting slaves that fight back. I don't think I like that. Even followers can trigger punishment. This means that, in 2.7.6, it's basically impossible to train a slave without punishment. It would be much better if hitting them subdues them without registering a punishment on the slave's "permanent record" since it doesn't seem like there's any other option but to hit them in this situation. Then the punishment reason would persist, and after she's subdued, you could decide whether to punish her or scold her. That was the case before. Next version will revert to this behavior and we see which one has less complains. 19 hours ago, Antiope_Apollonia said: Naked, unarmed slaves are turning to fight fairly often, according to the notifications, but they don't actually attempt to engage in fisticuffs. If they have armor, weapons or are in town the chance is higher. If they are drunk or naked the chance is smaller. What do you mean with fisticuffs? 19 hours ago, Antiope_Apollonia said: I'm getting slaves "cooling down" when broken now, going from broken to ok. This is new since 2.5.5, and doesn't seem right. Is this intended? Yes broken mood needs to be sustained.Broken means they surrendered their body, but not their mind yet. 19 hours ago, Antiope_Apollonia said: Since we've got the drinks tray animation now, how about a "you will wait on me from now on" command that, any time you sit in a chair, the slave will bring the drinks tray? Or maybe better than having a command for it, well-trained slaves might just spontaneously do it on their own initiative? And when they do, it could generate a reward reason for "being attentive"? In a related vein, I'd love to see DoM get a better-functioning alternative to HSH's foot/shoulder massages, too! These could also generate "being attentive" praise reasons. That's long term development I am afraid. Right now we are in a bug correction and tuning phase. 19 hours ago, Antiope_Apollonia said: While we're adding all kinds of animations, I'm just going to toss it out there that I would kill for an animation where the slave bows and you pat her on the head, probably in some sort of praise-related context. Since I do not have any talent to design animations, you will have to find the right animation for this kind of interaction. Then I can add it. ? 19 hours ago, Antiope_Apollonia said: Praise/Scold hotkey dialogue lockout delay. Lip synch duration too long? Never had this one. Just don't spam the hotkeys or you might get script lag. 19 hours ago, Antiope_Apollonia said: I'm not sure if this would need to be addressed in DoM or core PAHE, but something that has bothered me for ages is how, at any given training level, a given slave—I think any slave with a given voice type—will always respond to situations in the same way. This is most noticeable with Praise/Scold responses. As far as I can tell, the slaves' comments are determined by their training scores, so in order to give some variety, how about extending the score ranges so that they overlap and, at every score level, there would be 2–3 comments in the pool? Make suggestions, my writer talent has reached its limits. DoM has answers of type "Yes", "No", "Thanks", "Sorry", "What?" and "You bastard!". Answers exists in two forms "fully respective" or not. Fully respectful answers should include the word "master/mistress". Response are choosen randomly within conditions. Conditions should use mood type, with in addition (but not necessarily) personality traits, training stats and status factions (tied, cleaning, posing, masturbating, crying, ...). 19 hours ago, Antiope_Apollonia said: Also, I still desperately need some clarification on the clothing keywords: What's the practical difference between "ClothingPoor" and "ClothingShame"? I don't know how to parse this alleged difference between "labourer slaves" and "sex slaves". It's better to rely on ClothingPoor and ClothingSexy. ClothingShame is redundant with the later for fresh slaves and with the addition that it could shame even a well trained slave. Well trained slaves are supposed to see ClothingSexy as a bonus. 19 hours ago, Antiope_Apollonia said: How does it work when slaves are wearing multiple keywords simultaneously? Do the effects compound or cancel out? Or does only one take precedence? When I'm setting up my outfits patch, should I just put keywords on one slot, or should I put them on every slot? This is far from final at the moment. Every item triggers a small training percentage when equipped. We are missing a day to day effect and more. 4
DonQuiWho Posted April 5, 2022 Posted April 5, 2022 1 hour ago, TrollAutokill said: I just got a scene without anything oral after choosing "Use your mouth..." dialogue. So I guess we can not rely on tags for the moment. 'just'? You ARE underprivileged .... 1
Antiope_Apollonia Posted April 5, 2022 Posted April 5, 2022 (edited) 8 hours ago, TrollAutokill said: What do you mean with fisticuffs? They don't try to punch me. They just stand there trying to kill me with the power of their angry scowl. Since writing that, I've had a slave try to punch me for the first time, but they only do so sometimes when "turning to fight". 8 hours ago, TrollAutokill said: Never had this one. Just don't spam the hotkeys or you might get script lag. I meant to expand that note to clarify before posting it. Generally, you can't open dialogue while an NPC is currently speaking. But it seems like the Fuz Ro Doh lines for a lot of dialogues are considerably longer than the actual xVASynth lines, so the slave keeps animating lip movement after she's finished talking, and you can't talk to her until she's finished. It's not a huge deal—it's usually just a couple of seconds—but it would be really nice if this could be synchronised better. 8 hours ago, TrollAutokill said: Make suggestions, my writer talent has reached its limits. DoM has answers of type "Yes", "No", "Thanks", "Sorry", "What?" and "You bastard!". Answers exists in two forms "fully respective" or not. Fully respectful answers should include the word "master/mistress". Response are choosen randomly within conditions. Conditions should use mood type, with in addition (but not necessarily) personality traits, training stats and status factions (tied, cleaning, posing, masturbating, crying, ...). It sounds like maybe this means it should be addressed in core PAHE, but let me clarify what I meant. I wasn't suggesting adding more new dialogues—although that might not hurt—but just changing how the existing dialogues are called. So, for example, when you scold a slave with low training, she might respond, "I... I am sorry." And if you scold her several times, she will always repeat exactly that same response. Then, at a certain point as her training improves, her response to being scolded will evolve to, "I guess I am sorry then." And later, it will evolve again to, "I'm sorry, Mistress," and so on. (Adding more variety to these comments through additional dialogues is probably a good idea, and I'd be happy to try to help with the writing if you want to pursue that, although it would really help if I had a document with all the current dialogues in an organised manner to see what I'm trying to add to. I'm not sure how to start working on this otherwise.) But what I was suggesting is just to expand the score ranges that call each response so that they overlap. That way, each slave would always have two possible responses available at her current score. I don't know exactly what the exact conditions are, but let's just simplify and say, "I... I am sorry," is from 0–20; "I guess I am sorry then," is from 21–40; and "I'm sorry, Mistress," is from 41–60. So My idea is to change it so that, "I... I am sorry," would be from 0–40; "I guess I am sorry then," would be from 21–60; and "I'm sorry, Mistress," would be from 41–80. Since the conditions would overlap, there'd be some randomness about which comment the slave uses, and we'd get a little variety without needing additional dialogues. I hope that example makes sense. 8 hours ago, TrollAutokill said: It's better to rely on ClothingPoor and ClothingSexy. ClothingShame is redundant with the later for fresh slaves and with the addition that it could shame even a well trained slave. Well trained slaves are supposed to see ClothingSexy as a bonus. Should the ClothingShame keyword just be retired then? Since it's added by DoM and is redundant to ClothingPoor? 8 hours ago, TrollAutokill said: This is far from final at the moment. Every item triggers a small training percentage when equipped. Okay, so it's a good idea to keyword each item, then. That's very valuable to know. I'd suggest mentioning that in the mod description. 8 hours ago, TrollAutokill said: We are missing a day to day effect and more. Maybe some small training rate modifier would be a good approach? If the clothing shames them, it increases the rate of Humiliation training, and if it makes them proud, it increases the rate of Resignation training? And/or maybe it would "pull" them toward certain moods? Clothing that humiliates them would pull them toward "Shamed" and clothing that makes them proud would pull them toward "Loyal"/"In Love"? EDIT: A few further thoughts on keywords have occurred to me as I work on updating my DoM outfit keywords patch in light of your previous answers: Should JewelryExpensive serve an equivalent function to ClothingRich? Do well-trained slaves view ClothingRich any differently from ClothingSexy? Do insufficiently-trained slaves react to ClothingRich in any way, or do they simply ignore it? Edited April 5, 2022 by Antiope_Apollonia
Snake212 Posted April 6, 2022 Posted April 6, 2022 Is there a way to artificially raise the anger attribute. I have slaves with zero anger who constantly attack my although the other states are high an it just won't raise
BloodDollMaria Posted April 6, 2022 Posted April 6, 2022 On 4/4/2022 at 7:53 PM, TrollAutokill said: Hotkey freeze was due to endless loop, fixed in 2.8.2 If any animation does not show up turn on animation log in MCM DoM debug menu and copy paste the name of the animation here. Light should be fixed in next version. Chair is just for looks right now. You can not use it for real. I think there was a mod allowing that behavior though. I need to check it. Drinks are just for looks too. I checked. It was ZazSexyDance Regarding the CutePose, I think that the sudden appearance of the object is not immersive enough. I think GSPoses has a lot of great motion, but I also think there is a lot of motion that is not slave-like. The SpankSlave weapon, however, does not feel like a slap since it is a sword motion and does not make any sound. The motion can be handled by DAR, but it would be great if you could add the sound. I'm also concerned about the fact that the torch is still equipped after you give it a light. I hope there is a way to disarm it. Thanks.
InsanityFactor Posted April 6, 2022 Posted April 6, 2022 1 hour ago, Snake212 said: Is there a way to artificially raise the anger attribute. I have slaves with zero anger who constantly attack my although the other states are high an it just won't raise You can try binding the praise hotkey and then using it whenever they are shocked, broken, loyal or in love, and then whenever they do something good. Binding the hotkey makes it easier and faster to praise at the right times. Also keep in mind that anger can actually go down if you punish them for no reason, so you have to be really careful with that stat to get it high.
TrollAutokill Posted April 6, 2022 Author Posted April 6, 2022 (edited) 4 hours ago, BloodDollMaria said: I checked. It was ZazSexyDance Regarding the CutePose, I think that the sudden appearance of the object is not immersive enough. I think GSPoses has a lot of great motion, but I also think there is a lot of motion that is not slave-like. The SpankSlave weapon, however, does not feel like a slap since it is a sword motion and does not make any sound. The motion can be handled by DAR, but it would be great if you could add the sound. I'm also concerned about the fact that the torch is still equipped after you give it a light. I hope there is a way to disarm it. Thanks. GSPoses, might be sorted after sometime but if you give mean the pose number that would help. The torch is already fixed, it will be unequipped in next version. I still have the problem with trays and instruments stuck to the hands. It seems an idle reset is necessary even though it breaks the immersion... Edited April 6, 2022 by TrollAutokill 1
TrollAutokill Posted April 6, 2022 Author Posted April 6, 2022 (edited) 6 hours ago, Snake212 said: Is there a way to artificially raise the anger attribute. I have slaves with zero anger who constantly attack my although the other states are high an it just won't raise You can also threaten them against being angry and punish them when they are angry over and over. It should raise fast. As Insanity said you have to be cautious or the stat will go down, but it's fairly balanced as the angry mood always trigger a good reason to punish the slaves. Also broken/shocked/loyal/Inlove slaves will not suffer for anger training decreasing if you punish them for no reason. Or you can use the cheat spell... Edited April 6, 2022 by TrollAutokill
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