AwfulArchdemon Posted December 28, 2013 Posted December 28, 2013 So the warning? Which one do you still have?
jbezorg Posted December 28, 2013 Author Posted December 28, 2013 Can anyone help me? I've been trying to get Estrus Chaurus working, but something is obviously wrong and ActorEvents is spamming up my Papyrus log, which is presumably what's leading to my game crashing or hard-freezing. The log below is with a newly-created character that I played for 20-30 minutes before the game froze. This is Estrus having an issue. [12/26/2013 - 02:43:15PM] Error: File "zzEDialog.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias zzEstrusPlayer on quest zzEstrusQuest (54004888)].zzestrusquestcorescript.DoInitSub() - "zzEstrusQuestCoreScript.psc" Line 294 [alias zzEstrusPlayer on quest zzEstrusQuest (54004888)].zzestrusquestcorescript.DoInit() - "zzEstrusQuestCoreScript.psc" Line 324 [zzEstrusQuest (54004888)].zzEstrusQuestStartScript.OnInit() - "zzEstrusQuestStartScript.psc" Line 8 This is normal spam from ActorEvents [12/26/2013 - 02:40:34PM] Error: Element of property monitoredEffect on script _ae_framework attached to _ae_base (0D000D65) cannot be bound because <NULL alias> (0) on <NULL quest> (00000000) is not the right type This is Actor Events checking to see if it should trigger the effect on the Actor [12/26/2013 - 03:03:38PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:39PM] EC::qualifyActor:false [12/26/2013 - 03:03:39PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:39PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:40PM] EC::qualifyActor:false [12/26/2013 - 03:03:40PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:48PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:51PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:51PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:53PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:53PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:58PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:58PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:03:59PM] EC::qualifyActor:false [12/26/2013 - 03:03:59PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:00PM] EC::qualifyActor:false [12/26/2013 - 03:04:00PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:00PM] EC::qualifyActor:false [12/26/2013 - 03:04:00PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:00PM] EC::qualifyActor:false [12/26/2013 - 03:04:00PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:00PM] EC::qualifyActor:false [12/26/2013 - 03:04:00PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:13PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:16PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:17PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:18PM] ae::statevent: estrusChaurus not queued [12/26/2013 - 03:04:19PM] ae::statevent: estrusChaurus not queued Are you using SexLab 1.31? Yes I am, is it not compatible? The missing zzEdialog.esp is not a huge problem, is it? On the Estrus page, the author lists it as a recommended mod, but I didn't particularly like the blushing... especially since I couldn't get it to go away. SexLab 1.31 is required. Uncheck SDpatch - frostfall.esp. You don't have Chesko_Frostfall.esp HentaiPregnancy looks like it can't start. [12/26/2013 - 02:40:10PM] Error: Cannot cast from None to hentaipregnantactoralias[] stack: [HentaiPregnancyQuest (100012C7)].hentaipregnancy.gameLoaded() - "HentaiPregnancy.psc" Line 45 [HentaiPregnancyQuest (100012C7)].hentaipregnancyconfig.OnGameReload() - "HentaiPregnancyConfig.psc" Line 348 [HentaiPregnancyQuest (100012C7)].hentaipregnancyconfig.OnInit() - "SKI_ConfigBase.psc" Line 82 Looks like old Estrus Chaurus scripts are still running. [12/26/2013 - 02:40:30PM] Error: Cannot call initialize() on a None object, aborting function call stack: [SexLabQuestAnimationSlots (0E03CE6C)].sslAnimationSlots.Register() - "sslAnimationSlots.psc" Line 192 [zzEstrusChaurusMCM (9600EF8A)].zzestruschaurusanim.RegisterAnimation() - "sslAnimationFactory.psc" Line 44 [zzEstrusChaurusMCM (9600EF8A)].zzestruschaurusanim.LoadAnimations() - "zzEstrusChaurusAnim.psc" Line 5 [zzEstrusChaurusMCM (9600EF8A)].zzestruschaurusmcmscript.OnVersionUpdate() - "zzEstrusChaurusMCMScript.psc" Line 163 [zzEstrusChaurusMCM (9600EF8A)].zzestruschaurusmcmscript.CheckVersion() - "SKI_QuestBase.psc" Line 17 [zzEstrusChaurusMCM (9600EF8A)].zzestruschaurusmcmscript.OnGameReload() - "SKI_ConfigBase.psc" Line 119 [zzEstrusChaurusMCM (9600EF8A)].zzestruschaurusmcmscript.OnInit() - "SKI_ConfigBase.psc" Line 82 in console try stopquest zzEstrusChaurusMCM then startquest zzEstrusChaurusMCM If that doesn't work, uninstall Estrus Chaurus, load the save and save to a new slot, then reinstall Estrus Chaurus.
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 I double-checked your download page, and it turns out I had a slightly older version of Estrus Chaurus than is posted, so I got rid of it and installed the newest. The char I was playing as was brand new, so I'll just delete her and start again to see if things work better. I'm also going to give the EDialog a second chance, just to see if it works better. As for Sanguine's, I never enabled Frostfall on that, as it was greyed out in the options. Might be something with the SD+ patch, so I've gone ahead and disabled that again for the time being, as it's still pretty flaky.
Zitanna Posted December 28, 2013 Posted December 28, 2013 What's my issue? I only have 3 menus (Options, Animations, and an empty "Companions" menu) Mod isn't working. Re installed twice.
DeepBlueFrog Posted December 28, 2013 Posted December 28, 2013 I double-checked your download page, and it turns out I had a slightly older version of Estrus Chaurus than is posted, so I got rid of it and installed the newest. The char I was playing as was brand new, so I'll just delete her and start again to see if things work better. I'm also going to give the EDialog a second chance, just to see if it works better. As for Sanguine's, I never enabled Frostfall on that, as it was greyed out in the options. Might be something with the SD+ patch, so I've gone ahead and disabled that again for the time being, as it's still pretty flaky. @Ashra - One of the changes i made to SD+ was to automatically start the quest in the frostfall patch if the add on is enabled in the load order. So as long as you don't enable the add on, you should be good.
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 I don't have Frostfall enabled, but jbezorg mentioned that as something that was an issue so I assumed he saw something in my log that indicated Sanguine's was looking for it. Maybe that's just the cursory check SD+ is making for it or something.
hgosling Posted December 28, 2013 Posted December 28, 2013 I think I found out what is causing EstrusCharaus not to load properly in MCM and preventing the Tentacleaction to start when spitted on: I disabled the Estrus Charaus Fluid Plugin and everything works fine (still it took half an hour until EstrusCharaus registered in MCM)
none1980 Posted December 28, 2013 Posted December 28, 2013 thought it would work on my follower, im playing as a male, I got spit on and used all autosaves walking in and out the dungeon, now I am stuck underground and cannot move, I uninstalled this and im still stuck and updated FNIS, my dark elf is over thanks, specify this is on for pc unless I missed it So Chaurus is causing this? Hmm... Yeah, same thing happened to me the other day. I was doing the quest in Labyrinth and died while fighting the Wisp Mother. When my save auto-reloaded, a follower trade menu opened and I became stuck underground. The only thing that seemed to fix it was disabling a bunch of mods and reloading a manual save from the entrance of Labyrinth. It happened not long after getting spit on by Chauruses in the other dungeon you have to search during the Eye of Magnus quest. Related perhaps?
AwfulArchdemon Posted December 28, 2013 Posted December 28, 2013 What's my issue? I only have 3 menus (Options, Animations, and an empty "Companions" menu) Mod isn't working. Re installed twice. Sooooo weird...did you try to use it on a different character? Maybe something f-ed up on this game, somehow...
Jerlis Posted December 28, 2013 Posted December 28, 2013 A question... could there be added an option to disable the estrus animation but left the chance to get pregnant at each spit?
hgosling Posted December 28, 2013 Posted December 28, 2013 What's my issue? I only have 3 menus (Options, Animations, and an empty "Companions" menu) Mod isn't working. Re installed twice. Do you have the fluids plugin installed? That is what was causing the same error for me. Be sure you remove all files of the plugin (look into the zip file if you have to)
jbezorg Posted December 28, 2013 Author Posted December 28, 2013 What's my issue? I only have 3 menus (Options, Animations, and an empty "Companions" menu) Mod isn't working. Re installed twice. Do you have the fluids plugin installed? That is what was causing the same error for me. Be sure you remove all files of the plugin (look into the zip file if you have to) Yep, per the conflicts section. CONFLICTS Estrus Chaurus 1.8.3 Fluids Plugin is for Estrus Chaurus 1.8.3. Most likely, you don't have it. So don't install it. <----------------------- Any other mod that uses node scaling on the same nodes unless specifically stated to be compatible with this mod.
Zitanna Posted December 28, 2013 Posted December 28, 2013 Ooooo. Okay, thanks guys. Update, works now. Thanks!
Itsari Posted December 28, 2013 Posted December 28, 2013 Hello I seem to have a prob with estrus triggering, it works perfect on my char but not on any other plz help Thx
jbezorg Posted December 29, 2013 Author Posted December 29, 2013 Hello I seem to have a prob with estrus triggering, it works perfect on my char but not on any other plz help Thx Companions enabled? ( Checkbox in the right column checked? )
Itsari Posted December 29, 2013 Posted December 29, 2013 Yes its enabled, i do have sl defeat installed aswell could this be a problem?
JohnGlock Posted December 29, 2013 Posted December 29, 2013 Just a quick thought, would it be possible to add a feature to where if you had a needs mod installed and you become infested your hunger increases at an absurd rate? Kind of like John Hurt in Alien. Looking forward to many more updates to this great mod
jbezorg Posted December 29, 2013 Author Posted December 29, 2013 Yes its enabled, i do have sl defeat installed aswell could this be a problem? They're listed on that page? Are you using a companion mod and/or are the companions following the player using the standard companion / heirling factions?
jbezorg Posted December 29, 2013 Author Posted December 29, 2013 Just a quick thought, would it be possible to add a feature to where if you had a needs mod installed and you become infested your hunger increases at an absurd rate? Kind of like John Hurt in Alien. Looking forward to many more updates to this great mod What needs mod do you have in mind?
conkec1993 Posted December 29, 2013 Posted December 29, 2013 "When the pregnancy effect ends: The original breast scale is restored."Ugh,It doesnt work for me TTvT And how did you know if the Estrus Tentacle magic effect is active ?
jbezorg Posted December 29, 2013 Author Posted December 29, 2013 "When the pregnancy effect ends: The original breast scale is restored."Ugh,It doesnt work for me TTvTT If you have "breast growth" checked, then it won't. In the pic below, at the end of the pregnancy the breasts will be 1.2x the original size.
jbezorg Posted December 29, 2013 Author Posted December 29, 2013 And how did you know if the Estrus Tentacle magic effect is active ? You'll see the top effect. For long pregnancies where the belly / breast / butt starts getting large, you'll see the second. You should also see them listed in the right column. Name Days Left : Hours Left.
JohnGlock Posted December 29, 2013 Posted December 29, 2013 Just a quick thought, would it be possible to add a feature to where if you had a needs mod installed and you become infested your hunger increases at an absurd rate? Kind of like John Hurt in Alien. Looking forward to many more updates to this great mod What needs mod do you have in mind? The one I use is Realistic Needs and Diseases. I suppose you could always do it manually via the RND sliders to adjust hunger, thirst, and fatigue rate. Still, it could be pretty interesting.
jbezorg Posted December 29, 2013 Author Posted December 29, 2013 Also, while I'm taking screenies. I swapped from Ysolda to Iona while inside Honeyside. The listing updates when cells change.
jbezorg Posted December 29, 2013 Author Posted December 29, 2013 Just a quick thought, would it be possible to add a feature to where if you had a needs mod installed and you become infested your hunger increases at an absurd rate? Kind of like John Hurt in Alien. Looking forward to many more updates to this great mod What needs mod do you have in mind? The one I use is Realistic Needs and Diseases. I suppose you could always do it manually via the RND sliders to adjust hunger, thirst, and fatigue rate. Still, it could be pretty interesting. Scripting is practically done for RND.
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