BruceWayne Posted April 27, 2013 Posted April 27, 2013 I'm in the process of adding emotions (no more blank stares). I've tested a couple and it works nicely. Right now I'm aiming for a shotgun approach, which suits my lack of geck dialogue experience and general laziness. If any of you storytellers out there have any advice/suggestions on how you would set these, I'd love to hear your ideas. EDIT: The question I'm struggling with most is: At what point do emotion values become meaningless? Is there a number that you personally would not go below? It is frightening how casually you announce that you're about to tackle the holy grail of Sexout... Any emotion value below 75 is barely noticeable. While sad, angry and surprised are not the emotions one would necessarily want to feel during sex, the facial expressions these settings produce are the most visible and "fitting". Happy barely produces a smile, even at 100, so the expression itself is a little lost. If you could somehow manage to manipulate the lip sync function, you could be able to produce more noticeable expressions. This was mentioned several times in other threads, but no one seemed to have the expertise or patience to really try this.
t3589 Posted April 27, 2013 Author Posted April 27, 2013 Below 50's usually not very noticeable. But it doesn't have to be 100, which I only use for extremes. 60/70/80's usually nice and subtle in dialog, but of course in dialog you're zoomed in on the face as is. Thank you. I'm in the process of adding emotions (no more blank stares). I've tested a couple and it works nicely. Right now I'm aiming for a shotgun approach, which suits my lack of geck dialogue experience and general laziness. If any of you storytellers out there have any advice/suggestions on how you would set these, I'd love to hear your ideas. EDIT: The question I'm struggling with most is: At what point do emotion values become meaningless? Is there a number that you personally would not go below? It is frightening how casually you announce that you're about to tackle the holy grail of Sexout... Any emotion value below 75 is barely noticeable. While sad, angry and surprised are not the emotions one would necessarily want to feel during sex, the facial expressions these settings produce are the most visible and "fitting". Happy barely produces a smile, even at 100, so the expression itself is a little lost. If you could somehow manage to manipulate the lip sync function, you could be able to produce more noticeable expressions. This was mentioned several times in other threads, but no one seemed to have the expertise or patience to really try this. I'm not sure what you mean by the holy grail of Sexout? I hope it's not too difficult. lol The data pack has all the necessary lip files included for NPCs. I've been testing and just having an emotion added to the dialogue is a vast improvement already. I'm finding through testing that the 'noticeability' is dependent upon more than just the value. ie. If you're switching emotions within the same dialogue they become more noticeable, and the value has less of an impact. But if you're just varying degrees of the same emotion, then the value becomes essential to noticeability. Thanks again guys. I'll prob post an update soon.
BruceWayne Posted April 27, 2013 Posted April 27, 2013 KayneChilde's words, not mine... But seeing the difficulty everybody seemed to have to intigrate it to Sexout, this could be huge improvement, if you manage to pull it off. You're abslutely right with "switching emotions". Going from angry to sad 75 is more noticable than angry 75 to angry 90 for example. I have a rudimentary system for emotions (means facial expressions) during sex in place in my SexoutAffairs mod. All I do is let her say stuff to herself during the sex act, which has the benefit of having subtitles and said expressions. Unfortunately the "sayto" command doesn't seem to work on the player though.
t3589 Posted April 27, 2013 Author Posted April 27, 2013 KayneChilde's words, not mine... But seeing the difficulty everybody seemed to have to intigrate it to Sexout, this could be huge improvement, if you manage to pull it off. You're abslutely right with "switching emotions". Going from angry to sad 75 is more noticable than angry 75 to angry 90 for example. I have a rudimentary system for emotions (means facial expressions) during sex in place in my SexoutAffairs mod. All I do is let her say stuff to herself during the sex act, which has the benefit of having subtitles and said expressions. Unfortunately the "sayto" command doesn't seem to work on the player though. This uses sayto self on the player. But it lacks subtitles for obvious reasons. The emotions do work as far as I can tell so far. I hope I'm not just imagining it lol. I wonder if a generic lip file would work? Doc has a smirk/raises his eyebrows/etc. but my PC doesn't because she needs lip files (using custom voices for my PC). If I can make a generic lip file, I'll include it for everything. I'm not so concerned with lip syncing for ooohs and ahhs, I just need lip files so they convey the set emotions. I mean, Mr. Ed got away with it.
BruceWayne Posted April 27, 2013 Posted April 27, 2013 (edited) Hmm, for some odd reason, I couldn't make the expressions on the player out, when I was trying at the time. Then again my PC was male with a big bushy beard, so that could've been it. Having those lip files would be awesome. Not only for expressions, but to enhance for instance the oral animations, which all happen with mouths shut atm. And I wouldn't mind Mr. Ed/Bruce Lee lip sync one bit... Edit: Just found an old discussion about this topic: http://www.loverslab.com/topic/10241-expressions-no-more-deer-in-headlight-look/ Maybe there is something of use in there. Edited April 27, 2013 by BruceWayne
t3589 Posted April 27, 2013 Author Posted April 27, 2013 OK yeah I found the source of my casual statement. lol I did not know lip didn't work on the PC with these idles. So, um yeah. I won't be trying to solve that I don't think. I can see why KC calls it the holy grail now. Not even the vanilla lip files work on the PC during sex. I guess that makes them pointless to include. What I don't understand is why it works for NPCs but not PCs. I'm still adding emotions. At least the NPCs will look a bit less lobotomized.
t3589 Posted April 28, 2013 Author Posted April 28, 2013 (edited) Updated to SOSReplacer-20130428.7z: Added emotions to Forced/Oral, Sex Intensity 1-3, and Orgasm. Enabled the specialfx for autoplay. Fixed SoundFX playing on the wrong actor. Edited April 28, 2013 by t3589
saladboy21 Posted April 28, 2013 Posted April 28, 2013 Just the base plugin or some of the other stuff as well updated?
t3589 Posted April 28, 2013 Author Posted April 28, 2013 Just the base plugin or some of the other stuff as well updated? Yep just the base.
t3589 Posted April 28, 2013 Author Posted April 28, 2013 Still having trouble with isOral. Which is why I keep trying to fix the soundFX. It works via normal scene fine, but when for example I start a 3 way... Sometimes it identifies it as oral (when there is no oral position), and sometimes not. Also discovered last night that SOFO does the same thing. If Doc gives oral on the bed, it IDs it as oral just fine, but when the PC gives Doc oral on the bed it IDs it as normal sex, which plays sex soundFX and not oral like it should. If the PC gives Doc oral when not on the bed, it works as it should. I've tried every way I know how to fix that, but I am at a loss as to how to get a more reliable identification of the isOral NX var. I'm assuming NG should figure this out by itself? Or does the mod author starting the scene have to do something to set isOral to true? I'm stumped. The only thing I can figure is that isOral isn't being set for some reason unknown to me. Like maybe NG is clearing it out before this mod gets to the var? Any help would be appreciated.
DoctaSax Posted April 28, 2013 Posted April 28, 2013 On the geck side, IsOral is erased along with the other values after SexoutBegin is cast. I thought they stuck around on the nx side, but I never figured out any of it. If nothing else works reliably, you could always try counting the anim tokens on the actor maybe.
sen4mi Posted April 29, 2013 Posted April 29, 2013 I'm assuming NG should figure this out by itself? I believe that is how it is supposed to work. But it might be a definition thing...
t3589 Posted April 29, 2013 Author Posted April 29, 2013 OK I've confirmed that my script is not late in catching the vars before they're cleared. Even when determined explicitly inside the NG scripts, it still sometimes doesn't set. This only happens with one position. On the other hand, I haven't been able to luck into that position again in order to see precisely which one it is. It's the lying down 69 position, with female on top facing down. I'll report back when I get the exact anim number. But it looks like this is on NG, which explains why I couldn't fix it within my script. Other than that, this mod is a real hoot. Been using it with SOFO and in the words of Doc, I can only say 'Hot potato!" lol
t3589 Posted April 29, 2013 Author Posted April 29, 2013 (edited) Updated to SOSReplacer-20130429.7z: Added support for Lust arousal. If you have Lust enabled, scene progress is now loosely based on arousal. ie. arousal is now a contributing factor, but not the only meter (the other factors being Charisma and Luck). I may build on this later because I think Lust takes Cha and Luck into account already. If that's the case, I just need to separate them so that those not using Lust will have something to factor audible reactions upon. Edited April 29, 2013 by t3589
t3589 Posted May 3, 2013 Author Posted May 3, 2013 Updated to SOSReplacer-20130503.7z: Added dialogue for general subtitles on.
Torchwood Posted May 25, 2013 Posted May 25, 2013 Anyone know why it keeps playing the very loud "concussion" sound effect when initiating intercourse? Hopefully I wasn't too hasty in my install, but I just did everything with FOMM package manger in the order you described it. It doesn't always play...just at the beginning of some sex scenes. Great work by the way! This is fantastic and I only loosely got the feel for the controls and expression changes+voice usage really makes the overall sexout experience more engaging.
t3589 Posted May 25, 2013 Author Posted May 25, 2013 Anyone know why it keeps playing the very loud "concussion" sound effect when initiating intercourse? Hopefully I wasn't too hasty in my install, but I just did everything with FOMM package manger in the order you described it. It doesn't always play...just at the beginning of some sex scenes. Great work by the way! This is fantastic and I only loosely got the feel for the controls and expression changes+voice usage really makes the overall sexout experience more engaging. The concussion sound should only play during player orgasm. Are you also using Sexout Lust?
Torchwood Posted May 25, 2013 Posted May 25, 2013 No, actually. Should I be? edit: No, it still plays the sound in the beginning of the scene as soon as I perform the first click. Is it out of place for the sploshing noises? I realized I had the playervoice pack loaded into the package manager, but I didn't activate it! It's on now. There's the orgasm grunts and such now.I'm also using wsex override but I don't think it changes the frequency of how often some sounds play, does it?Is it advised to manually move these into the data folder? Did I make a mistake in letting FOMM do it?It's the "rush.wav" sound in spcfx folder from the SoSReplacer Data download.
t3589 Posted May 25, 2013 Author Posted May 25, 2013 No, actually. Should I be? edit: No, it still plays the sound in the beginning of the scene as soon as I perform the first click. Is it out of place for the sploshing noises? I realized I had the playervoice pack loaded into the package manager, but I didn't activate it! It's on now. There's the orgasm grunts and such now. I'm also using wsex override but I don't think it changes the frequency of how often some sounds play, does it? Is it advised to manually move these into the data folder? Did I make a mistake in letting FOMM do it? It's the "rush.wav" sound in spcfx folder from the SoSReplacer Data download. Up to you. Lust isn't required, I just thought you might have a high arousal which might lead to orgasm on begin. As far as I know wsex shouldn't affect it. You can install them manually or with FOMM. I use FOMM personally. I'll try and test it again without Lust installed. The rush sound should only play on orgasm for the player. Granted that can happen on beginning, middle, or end, depending upon how much the player partner simulates the player. How long do you have your sex duration set for in SexoutNG MCM settings?
Torchwood Posted May 25, 2013 Posted May 25, 2013 No, actually. Should I be? edit: No, it still plays the sound in the beginning of the scene as soon as I perform the first click. Is it out of place for the sploshing noises? I realized I had the playervoice pack loaded into the package manager, but I didn't activate it! It's on now. There's the orgasm grunts and such now. I'm also using wsex override but I don't think it changes the frequency of how often some sounds play, does it? Is it advised to manually move these into the data folder? Did I make a mistake in letting FOMM do it? It's the "rush.wav" sound in spcfx folder from the SoSReplacer Data download. Up to you. Lust isn't required, I just thought you might have a high arousal which might lead to orgasm on begin. As far as I know wsex shouldn't affect it. You can install them manually or with FOMM. I use FOMM personally. I'll try and test it again without Lust installed. The rush sound should only play on orgasm for the player. Granted that can happen on beginning, middle, or end, depending upon how much the player partner simulates the player. How long do you have your sex duration set for in SexoutNG MCM settings? Ah! I thought that might be a problem! About 25 seconds. but even after it's set to default, the orgasm noises from intercourse won't play, then play at the beginning of the next instance of intercourse. Load order enclosed:
t3589 Posted May 25, 2013 Author Posted May 25, 2013 Updated to SOSReplacer-20130525.7z: Tweaked stage rates for those who are not using autoplay and do not use Lust.
t3589 Posted May 25, 2013 Author Posted May 25, 2013 (edited) Ah! I thought that might be a problem! About 25 seconds. but even after it's set to default, the orgasm noises from intercourse won't play, then play at the beginning of the next instance of intercourse. Load order shouldn't matter. Try the new one. If rush plays at the beginning, it means the player has orgasmed at the beginning. It has some randomness to it. Multiple orgasms are possible. You could also try setting your duration timer higher. 60 seconds min is best. Also the partner you've engaged in the scene matters. If they're more attractive (higher charisma), or lucks into hitting the players feel good spots (higher luck), then they will generally make the player (or whoever they're having sex with) orgasm faster/more often. Edited May 25, 2013 by t3589
Torchwood Posted May 26, 2013 Posted May 26, 2013 So to clarify, how often should different sounds occur? They're far enough in between to be reasonable, but when the orgasm and heart-beat sounds start spamming me to the point of losing my hearing...The partner is Cass, but I tested it with random casino patrons with smallertalk and it's the same problem. Also, charged clicks aren't as responsive as I feel they should be...sometimes Cass will play a voice clip that will get cut sort by another sound, and player-voice clips play inconsistently.Edit: What could be causing my character to orgasm 7 times in 3 seconds? Is orgasm detected and listed in the console even without this mod?
t3589 Posted May 26, 2013 Author Posted May 26, 2013 So to clarify, how often should different sounds occur? They're far enough in between to be reasonable, but when the orgasm and heart-beat sounds start spamming me to the point of losing my hearing... The partner is Cass, but I tested it with random casino patrons with smallertalk and it's the same problem. Also, charged clicks aren't as responsive as I feel they should be...sometimes Cass will play a voice clip that will get cut sort by another sound, and player-voice clips play inconsistently. Edit: What could be causing my character to orgasm 7 times in 3 seconds? Is orgasm detected and listed in the console even without this mod? Sounds play randomly from a list. If it picks a sound that you do not have installed, you won't hear anything. You could always delete the sounds you don't like hearing. Have you tried autoplay? How does that compare? With duration set at 60 seconds, sometimes I achieve several orgasms (2-4). Sometimes I achieve none. What it doesn't do is roll through them steadily repeating. I'll do some more testing and tweaking, but so far I can't replicate this.
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