acorym Posted October 8, 2012 Posted October 8, 2012 Hi all. I was curious about something here. I'm not sure if this is just in my game or in everyones, but when performing any Sexout act\animation, my character has this deer in the headlight look. There's no emotion at all. It's like being assualted is just another day in the park, lol. If I remember correctly, the Lovers packages for Oblivion had your character showing emotion on their face during animations. I was just wondering if this happens to anyone else and if it does, how can we fix it. Put some pain expressions for assault, happy for good ones, sad for being hungry or thirsty, whatever. Thanks again to everyone working on these mods and others.
prideslayer Posted October 8, 2012 Posted October 8, 2012 We are... er.. working on a solution. It's not as easy as we'd like or you'd expect. Feel free to dive into modding and help us get it figured out. All the expressions and expression morphs from FAFF are built in to sexout, but using them during sex animations is another story.
BruceWayne Posted October 8, 2012 Posted October 8, 2012 We are... er.. working on a solution. It's not as easy as we'd like or you'd expect. Feel free to dive into modding and help us get it figured out. All the expressions and expression morphs from FAFF are built in to sexout' date=' but using them during sex animations is another story. [/quote'] Actually, I do have standard dialogue emotions during the sex scene in Sexout Affairs. (no FAFF:() She talks to herself in the act (sexP.sayto sexP DirtyThings). It's a little clumsy, but you get subtitles (some oohhs and ahhhhs) and aforementioned "emotions". They are very subtle by default, but you can notice them. Picture: (This is "surprise 100", if I'm not mistaken )
ChancellorKremlin Posted October 8, 2012 Posted October 8, 2012 A gentleman to heart, doesn't even take his hat off in the act lol! Does anyone else basically notice no difference whatsoever in the standard Happy/Sad/Angry/Surprised stuff, no matter what setting (10/50/100) you put it on? Honestly, the differences are so subtle I wonder why they made it scalable to 100. It should have been 1/1.25/1.50 for all of them.
prideslayer Posted October 8, 2012 Posted October 8, 2012 Interesting, Bruce! I shall give it a try..
astymma Posted October 8, 2012 Posted October 8, 2012 If you check out my Fix for Head06 Grin mod on the Oblivion Nexus, I added a How To Do This Yourself.txt file explaining how to edit facial expressions yourself by altering the TRI file for a head. With this method you can, if desired, change any expression to make it more expressive. It does require FaceGen full (not trial) from Singular Inversions. Technically you could do it without FaceGen but it would require hand editing expressions as OBJ files in a modelling tool and then using Scanti's tools to re-insert the OBJ file as an expression in the TRI. For those of you comfortable with Hex editing and the OBJ file format, this is an option. EDIT: Oh, almost forgot, you could also try out Alecu's FaceMix tool.
BruceWayne Posted October 8, 2012 Posted October 8, 2012 If you check out my Fix for Head06 Grin mod on the Oblivion Nexus' date=' I added a How To Do This Yourself.txt file explaining how to edit facial expressions yourself by altering the TRI file for a head. With this method you can, if desired, change any expression to make it more expressive. It does require FaceGen full (not trial) from Singular Inversions. Technically you could do it without FaceGen but it would require hand editing expressions as OBJ files in a modelling tool and then using Scanti's tools to re-insert the OBJ file as an expression in the TRI. For those of you comfortable with Hex editing and the OBJ file format, this is an option. EDIT: Oh, almost forgot, you could also try out Alecu's FaceMix tool. Hand editing sounds nasty... I haven't looked into lip files yet, but wouldn' those provide the option of moving her mouth? That way I'd let her say "AAAA" or "OOOOO" which could open her mouth more than now. Those expressions should already be there and it wouldn't require editing the head meshes itself. If you are in character editing mode in GECK and have head preview on, you can press "a" to let the model cycle some (all?) expressions or morphs. If we could use those, that would at least provide some basic options.
astymma Posted October 8, 2012 Posted October 8, 2012 Hand editing sounds nasty... I haven't looked into lip files yet' date=' but wouldn' those provide the option of moving her mouth? That way I'd let her say "AAAA" or "OOOOO" which could open her mouth more than now. Those expressions should already be there and it wouldn't require editing the head meshes itself. If you are in character editing mode in GECK and have head preview on, you can press "a" to let the model cycle some (all?) expressions or morphs. If we could use those, that would at least provide some basic options. [/quote'] The problem isn't "can you play a facial animation using emotions?" but "even if you play a facial animation using emotions, they are often too subtle to be noticed". I was linking ways to make the vanilla head expressions more expressive. EDIT: the closer I read your reply, the more I realize you did address what I meant hehe. In cases of shock/surprise/"o-face" stuff, yes your method would certainly work.
BruceWayne Posted October 8, 2012 Posted October 8, 2012 What I am proposing is not making new stuff, but making use of those morphs already available via lip syncing and play that too. This would be the only way for me to add something, as I don't know how to (succesfully) edit head meshes. I have zero experience with 3D modellers, outside of CAD. But I think this won't help me here. Maybe I wasn't as clear as I should have been. Lol, just read your edit!
prideslayer Posted October 8, 2012 Posted October 8, 2012 FYI, the FAFF animations and morphs do work, even with sexout. I'm just working on getting the timing right as well as coming up with a list of expressions/morphs appropriate for each sex act as well as rape. There are only two "problems" with them right now. 1. If applied *during* sex, they will make the character stand up until pickidle comes along again, so my solution for now is to just play them once before hand since they 'stick'. Changing expressions during sex will have to wait. 2. The resetface animation does not actually work, leaving characters with the expression of a drooling post-lobotomy patient. #2 is the bigger barrier to me integrating them with sexout, so assistance is appreciated. Easy enough to test in game. Just go into the free cam (tfc), move your face into view, then "player.playidle fe13" for example. Once you see the "O-face", see if you can figure out a reliable way to set it back to neutral.
DoctaSax Posted October 8, 2012 Posted October 8, 2012 A few random thoughts - not that I claim to know anything about any of this: - would the 'sayto + topic emotion' option work for the player? If not, that would be a bit of a dealbreaker for general NG use. - relating to #2: the fact that the reset anim doesn't reset might have something to do with the .kf file involved instead of anything you might do with the geck. The same thing happens with a few of vanilla's special idles that continue to play even when they should be overridden. So, maybe we just need an animator (which isn't me) to have a look at the reset.kf so that it takes priority over the other facial anims when called.
KainsChylde Posted October 8, 2012 Posted October 8, 2012 I really need to make sure I haven't missed comments before adding my own. GAH!! 3rd picture, where'd her eye go?
astymma Posted October 8, 2012 Posted October 8, 2012 FYI' date=' the FAFF animations and morphs do work, even with sexout. I'm just working on getting the timing right as well as coming up with a list of expressions/morphs appropriate for each sex act as well as rape. There are only two "problems" with them right now. 1. If applied *during* sex, they will make the character stand up until pickidle comes along again, so my solution for now is to just play them once before hand since they 'stick'. Changing expressions during sex will have to wait. 2. The resetface animation does not actually work, leaving characters with the expression of a drooling post-lobotomy patient. #2 is the bigger barrier to me integrating them with sexout, so assistance is appreciated. Easy enough to test in game. Just go into the free cam (tfc), move your face into view, then "player.playidle fe13" for example. Once you see the "O-face", see if you can figure out a reliable way to set it back to neutral. [/quote'] Odd, "player.playidle resetface" and "player.playidle reset" both work reliably for me to reset the facial expression when I tested fe13. Tried 10 times each, all worked.
prideslayer Posted October 8, 2012 Posted October 8, 2012 hmmm didn't work for me at all astymma, that's weird. I only tried resetface and sexoutreset, didn't think to try 'reset'.
BruceWayne Posted October 8, 2012 Posted October 8, 2012 Okay, I just tried using the FAFF animations (feXX) with my trick. I applied them in the dialogue "edit response" window. They are working, but as in prideslayers playidle method, actors stand up during sex. BUT I haven't noticed any expression of a drooling post-lobotomy patient. afterwards... Maybe that's because they are playing only a few seconds' date=' until my script makes her say something again or the facial expression in the callback dialog takes over and overrides it. would the 'sayto + topic emotion' option work for the player? I just tried and it seems that this doesn't apply to the player (playerref.sayto playerref sexystuff). Or, I didn't notice it... to #2: resetface works fine for me, regardless which of the FE-animations I chose. I don't know if this is default behavior, but my character's face resets by itself after rougly 5 seconds, anyway.
astymma Posted October 9, 2012 Posted October 9, 2012 hmmm didn't work for me at all astymma' date=' that's weird. I only tried resetface and sexoutreset, didn't think to try 'reset'. [/quote'] Are you using the FAFF version of mtidle and pamtidle or another version? I'm not entirely sure, but I believe if you're using the BnB mtidle and pamtidle, you might have issues with resets... EDIT: Hmm I don't know if this is accurate... tested it and I reset fine regardless of the mtidle/pamtidle, whether BnB or FAFF....
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