Swe-DivX Posted April 7, 2021 Author Posted April 7, 2021 1 hour ago, ttpt said: I did notice all the rules options are set to 0% with the new default config, but even when testing 5.2 I had set it all to 0% in case that was the problem and still got stack dumps. You have to rename your attribute backup. Attribute Export was set to backup.
TheDragonBorn Posted April 7, 2021 Posted April 7, 2021 58 minutes ago, ttpt said: A thing to keep in mind is that you do need the original adcSexlife 1.4.2 also active on your mod list, but have adcSexlife Plus overwriting it, so if you use MO, it should be fairly easy to setup. adcSexlife 1.4.2 has a few script files that plus doesn't have or even touch, but are still required for the mod to function. This may be why the MCM doesn't show up or the mod seemingly doesn't work i have adcsexlife 1.4.2 and the mcm shows up the mod just doesnt work in game. gonna try to install your latest one and see if it changes anything
ttpt Posted April 7, 2021 Posted April 7, 2021 15 minutes ago, Swe-DivX said: You have to rename your attribute backup. Attribute Export was set to backup. Is this on the 5.4 config file, I am pretty much using a clean save file here and I'm not exporting or importing any configuration from myself, just importing the default 5.4 config file so rename attribute.json to backup.json or defaultattribute.json to backup.json?
Swe-DivX Posted April 7, 2021 Author Posted April 7, 2021 15 minutes ago, ttpt said: Is this on the 5.4 config file, I am pretty much using a clean save file here and I'm not exporting or importing any configuration from myself, just importing the default 5.4 config file so rename attribute.json to backup.json or defaultattribute.json to backup.json? Download the config files again and click import config and go to Attribute and import attribute file.
ttpt Posted April 7, 2021 Posted April 7, 2021 Oh I see, under attributes rules there's another set of import-export options.
Swe-DivX Posted April 7, 2021 Author Posted April 7, 2021 Sexlife 6.0 Done - Attribute Rules Race pages, ArgonianRace, BretonRace, ElderRace, ImperialRace, KhajiitRace, NordRace, OrcRace, RedguardRace 1
Swe-DivX Posted April 8, 2021 Author Posted April 8, 2021 Sexlife 5.44 Done - Actor 3 -7 Enable or disable Male, Female 1
Swe-DivX Posted April 11, 2021 Author Posted April 11, 2021 Sexlife 5.6 Done - Slave1 - 7, SalaveMaster1 - 7, for Actor settings and new topics Done - Intergrations Factions. Actor1 Active 1
xyzxyz Posted April 11, 2021 Posted April 11, 2021 I installed the new update but I see no dialogues anymore. Which files exactly do I need and in which load order?
Swe-DivX Posted April 12, 2021 Author Posted April 12, 2021 6 hours ago, xyzxyz said: I installed the new update but I see no dialogues anymore. Which files exactly do I need and in which load order? Still need the original files and load this patch after.
Swe-DivX Posted April 12, 2021 Author Posted April 12, 2021 Sexlife 5.61 Done - Forgot to add import Attribute on new game Bug - Female and Male 5-7 wrong settings in the menu Bug - WARNING: Property api on script adcsexlifeattribute Sexlife 5.62 Done - Intergrations Factions. Actor2 - 7 Active
Yuni Posted April 12, 2021 Posted April 12, 2021 How does this mod interact with the player? It was unclear from the description. Just curious, and stuff.
Swe-DivX Posted April 12, 2021 Author Posted April 12, 2021 3 hours ago, Yuni said: How does this mod interact with the player? It was unclear from the description. Just curious, and stuff. Right now only random, the player becomes Actor2 instead of NPC. You can see NPC topic, but the player's answer is currently not visible. 1
VaunWolfe Posted April 12, 2021 Posted April 12, 2021 Is there any plan to implement an accept or decline response when being propositioned by an npc?
Swe-DivX Posted April 13, 2021 Author Posted April 13, 2021 16 hours ago, VaunWolfe said: Is there any plan to implement an accept or decline response when being propositioned by an npc? Yes in version 6
Barka Posted April 13, 2021 Posted April 13, 2021 55 minutes ago, Swe-DivX said: Yes in version 6 Will there be a possibility of automatic PC response depending on the state?
Swe-DivX Posted April 13, 2021 Author Posted April 13, 2021 12 hours ago, Barka said: Will there be a possibility of automatic PC response depending on the state? Yes, Slave, Prisoner, IsHelpless, IsGagged, Actor1 Guard, SlaveMaster
Swe-DivX Posted April 13, 2021 Author Posted April 13, 2021 Sexlife 5.65 Done - Factions Guards cant be Actor2 now active in scripts
iggypop1 Posted April 14, 2021 Posted April 14, 2021 Hi I just dont get it? I cant make this mod to function......i did an update from previous version to latest, (just tossed the data into my data), the mod did an upgrade notification but absolutely no action/interaction afterwards........sad?
Swe-DivX Posted April 14, 2021 Author Posted April 14, 2021 19 minutes ago, iggypop1 said: Hi I just dont get it? I cant make this mod to function......i did an update from previous version to latest, (just tossed the data into my data), the mod did an upgrade notification but absolutely no action/interaction afterwards........sad? If you start a new game? And turn on debug?
iggypop1 Posted April 14, 2021 Posted April 14, 2021 1 hour ago, Swe-DivX said: If you start a new game? And turn on debug? Do i have to start a new game on every update?
Swe-DivX Posted April 14, 2021 Author Posted April 14, 2021 5 hours ago, iggypop1 said: Do i have to start a new game on every update? Of course not, but when we look for mods that interfere with each other, we usually try a new game to be sure that the mod works
Aensland_src Posted April 14, 2021 Posted April 14, 2021 49 minutes ago, Swe-DivX said: Of course not, but when we look for mods that interfere with each other, we usually try a new game to be sure that the mod works I don't know if this has been reported yet, but this mods mess with mannequins, I have an Elianora House mod for Breeze Home and it adds some mannequins to the house to put some armors on to display, there have been 2 instances now when I caught them fucking Lydia lol, haven't been able to caught them on dialog start, just discovered them already on the act, I have no other mod that make NPCs have sex so I'm sure is this one, btw the mannequin wont do animations just stay standing there while the other npc animates, afterwards the mannequin will stay stuck in place and will be unmovable by any console command, not even disable, kill or anything I have tried, the way to get them again inj place is to exit the house an enter again and it will be in it's original position, so I have no ide what kind of script is attached to them xD.
ck2modfan Posted April 14, 2021 Posted April 14, 2021 Main page show special edition compatible *no*. Are there any plans for converting to SSE? Has anyone tried using in SSE? Thanks!
ttpt Posted April 14, 2021 Posted April 14, 2021 13 hours ago, iggypop1 said: Hi I just dont get it? I cant make this mod to function......i did an update from previous version to latest, (just tossed the data into my data), the mod did an upgrade notification but absolutely no action/interaction afterwards........sad? you gotta turn on male and female approaches on the menu, they're an inclusive and not an exclusive as some of the other options this time, or at least that's what it seems like from my experience with the new version. They're off by default after an upgrade. In any case yeah, toggle on male an female on the options for Actor1 and Actor2. You should start seeing some approaches again after that, EDIT: talking about the options in the actor scanner section just to be clearer. For example toggling on male and female on Actor2 will allow those types to be approached, which is inclusive, as opposed to toggling on rapist, which will prevent that type to be approached, so that's one's exclusive. Victim is also exclusive on Actor1, but toggling on male and female is inclusive if you want that type to approach. So say, if you only toggle male on both actor1 and actor2 then only males will interact with each other, Acto1 male and Actor2 female toggled on will have male approaching females only, and Actor1 female and actor2 male will have only females approach males. There's a lot of configurations possible, but turning on male and female on both actor1 and actor2 first and making sure you're getting approaches should come first. The player is also in the Actor2 position and you should toggle that on if you want NPC approaches, Player can't be actor1 because the mod won't force the player to approach, although I'm sure that's actually not impossible to implement. 1
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