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Posted
38 minutes ago, Chromarex said:

So it is not possible for followers x follower interaction?

Since checking Actor1 box says actor 2 cannot be follower, and vice versa.

In an unrelated minor note, necro does not work despite being checked?
image.png.993b8267c42913d80548b4087aad1621.png

 

Turn off Actor1 PlayerCompanion and Actor2 PlayerCompanion

Posted
adcSexlife 3.3
Done - Attribute Export script and Attribute Import script updated with all settings
Done - Missing Attrubute sliders

 

Posted

Ok installed this on a clean save?

 

Before i had  the MCM in a way that there was frequently NPC/NPC interactions now i get nothing?! no NPC/NPC interactions ???

 

The MCM is massive and i have troubles to see  what to do, wich boxes to tic/untic and so on....could someone explain it in a simpel way?

Posted
27 minutes ago, xyzxyz said:

To run the new version I have Old 1.4.2 sexlife and old 2.6 deactivated and only the new version active, correct?

 

Yes, this is only a patch

Posted
2 hours ago, iggypop1 said:

Ok installed this on a clean save?

 

Before i had  the MCM in a way that there was frequently NPC/NPC interactions now i get nothing?! no NPC/NPC interactions ???

 

The MCM is massive and i have troubles to see  what to do, wich boxes to tic/untic and so on....could someone explain it in a simpel way?


Did you download the default config file?

Posted
Just now, Swe-DivX said:


Did you download the default config file?

No....did right now-----but i ohoh deinstalled the original.....what to do? install it again and then deactivate it and install this?   i misunderstood the clean save thing (read it read it)

Posted

I hate to say it but a male courier just said " Fuck me hard and cum deep" to Carlotta. And they didn't start an animation although she gave a positive response.

Posted
Just now, Swe-DivX said:

 

Yes, this is only a patch

Im using NMM and it have to overwrite the esp(same name) so i cant have the old one deactivated

Posted
5 minutes ago, xyzxyz said:

I hate to say it but a male courier just said " Fuck me hard and cum deep" to Carlotta.


will try to fix it ?

Posted

Could you update the pictures of the mod menu? The mcm has changed a lot with the new patch. And maybe post a picture with good running settings. I rarely get interactions and never with followers although they are enabled.

Posted

I noticed that NPCs often agree to sex but then they just walk away without any animation.

And I often see approach timeouts during the conversation.

Posted
13 minutes ago, xyzxyz said:

I noticed that NPCs often agree to sex but then they just walk away without any animation.

And I often see approach timeouts during the conversation.


probably no animation. do you have "kick last npc" npc active?

approach timeouts, increase the time in the config menu.

Posted
43 minutes ago, xyzxyz said:

Could you update the pictures of the mod menu? The mcm has changed a lot with the new patch. And maybe post a picture with good running settings. I rarely get interactions and never with followers although they are enabled.


Import the new config file and disable Attributes > GenderPreference

Posted
1 hour ago, iggypop1 said:

No....did right now-----but i ohoh deinstalled the original.....what to do? install it again and then deactivate it and install this?   i misunderstood the clean save thing (read it read it)


Install it and click import in the game, and click import in Attributes Rules

Posted
Adding the missing Factions to Attribute generation and Morality, Confidence, Assistance to Attribute settings
Add generate button to Actor Target

 

Posted

I found a bug in adcSexLifeMain.psc that breaks the debugging feature.

 

Starting at line 653

	if MCM.A2 != none
		SexActor2 = MCM.A2
		A2Msg = "Forced A2 " + SexActor2.GetBaseObject().GetName()
	else
		SexActor2 = RandomActor2() ;TargetRef
		GetAttributes2(SexActor2)
		; If Necrophilia is not active and SexActor2 is Dead try new actor
		; If ExcludedA is active and SexActor2 is Excluded try new actor

 

If Actor 2 is populated in the debug screen then none of the other actors will be recognized, and sexlife will repeatedly run with just one actor assigned.

 

	if MCM.A2 != none
		SexActor2 = MCM.A2
		A2Msg = "Forced A2 " + SexActor2.GetBaseObject().GetName()
	else
		SexActor2 = RandomActor2() ;TargetRef
	EndIf
	GetAttributes2(SexActor2)
	; If Necrophilia is not active and SexActor2 is Dead try new actor
	; If ExcludedA is active and SexActor2 is Excluded try new actor

 

KRB

Posted
Sexlife 3.4
Done - Attribute menu Modifiers and Priority, for now you cant change the priority.
Done - Debug Actors, player still dont work, have to create a new Scene

 

Posted
Just now, Swe-DivX said:

Sexlife 4.0
Done - Player will now be active - ( Dialogs dont work, only sex )

 

Upload?

 I got it to work ? nice that creatures is just an option...so NPCs dont run around suggesting sex to chickens?

Posted
45 minutes ago, iggypop1 said:

Upload?

 I got it to work ? nice that creatures is just an option...so NPCs dont run around suggesting sex to chickens?


Working on a value to activate beast no sex only small talk, and add new topics.

And add the more fun lines "Im the only gay in the village"

Posted
Sexlife 4.1
Done - Player Sex2 to Sex7 ( Dialogs only for attackers )
Done - Attribute script ActorIsBanditFaction, ActorIsGuardFaction, ActorIsPotentialMarriageFaction, ActorIsMarried, ActorIsPotentialFollower, ActorIsPlayerCompanion, ActorIsPrisoner, ActorIsSlave.
Done - Chance Player Actor2

 

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