Swe-DivX Posted November 26, 2021 Author Posted November 26, 2021 22 hours ago, Palapatine said: 6.963 of your mod, 1.4.2 of the original adcSexlife and the config files of 6.41 (Although I have tried it without config file as well). This is for the Dremora encounter however. For the Vigilants of Stendarr I had the version 6.52 of your mod but it was the exact same issue. Afterward I uninstalled it, got the version 6.963 and ran into the issue again in the form of Misha's Dremora. Before reinstalling however, I ran into a couple Solitude cizizens doing it as aforementioned. It crashed a couple times too there but I wasn't able to find out why, yet in hindsight I figured my game runs stable without your mod active. I do not use any additional race mods, so all the races are vanilla or should be. Do the import and export work on the start page?
Palapatine Posted November 26, 2021 Posted November 26, 2021 (edited) 5 hours ago, Swe-DivX said: Do the import and export work on the start page? You mean of the config files? Yes they did. Even between the versions. However, it usually forgot to change something as there were more options with newer versions. And since I wasn't sure if the crashes are caused by a setting I tried it even without config file at all, which generated stuff first but worked out as well until the crash situation. I am still surprised it worked before but then again, those instances before were with guards and wenches and those have exactly one attribute they can get, the guard and wench one. It didn't crash close to bandits either. In general, the wenches worked the best and they were the ones I saw approaching others as well. EDIT: I have tried it with your 6.965 version and the same problem persists. Still crashes at the exact same place. In addition to that I was unable to activate any race beside the race of my character (HighElf), despite there being other races closeby (Misha is a Breton I think and her Dremora obviously a dremora that crashes the game with your mod). I'm trying to give you as much information as possible. Edited November 26, 2021 by Palapatine
Palapatine Posted November 26, 2021 Posted November 26, 2021 Here's my load order for plugins in case you need it. As aforementioned I play a High Elf and started as Thalmor agent. *Unofficial Skyrim Special Edition Patch.esp *Schlongs of Skyrim - Core.esm *daymoyl.esm *3DNPC.esp *RSkyrimChildren.esm *Occ_Skyrim_Tamriel.esp *DynDOLOD.esm *SexLab.esm *SexLabAroused.esm Bashed Patch, 0.esp *SkyrimVR - USSEP Patch.esp *Cutting Room Floor.esp *SkyUI_SE.esp *FNIS.esp *RaceMenu.esp *RaceMenuPlugin.esp *XPMSE.esp *SOSRaceMenu.esp *Schlongs of Skyrim.esp *SOS - Smurf Average Addon.esp *UNP Vanilla Outfits.esp *KaliliesBrows.esp *KS Hairdo's.esp *SMIM-SE-Merged-All.esp *vrik.esp *higgs_vr.esp *ImmersiveWoodChoppingandMining.esp *Simple Realistic Archery VR.esp *BeSeated_3.0.0.esp *Navigate VR - Equipable Dynamic Compass and Maps.esp *3DNPC0.esp *EnhancedLightsandFX.esp *ELFX - Exteriors.esp *ELFXEnhancer.esp *Immersive Citizens - AI Overhaul.esp *Immersive Citizens - ELFXEnhancer patch.esp *Relationship Dialogue Overhaul.esp RDO - USSEP Patch.esp *RDO - CRF + USSEP Patch.esp *RSChildren.esp *Immersive Encounters.esp *Immersive Encounters - RS Children Patch.esp *DepthsOfSkyrim.esp *PAN_NPCs.esp *PAN_NPCs_Males.esp *PAN_NPCs_Males2.esp *PAN_NPCs_DG.esp *PAN_NPCs_DB.esp PAN_Shieldsisters.esp PAN_LethalLadies.esp PAN_WarriorWomen.esp PAN_BlackBriar.esp PAN_Brelyna.esp PAN_Frea.esp PAN_Valerica.esp PAN_Serana.esp PAN_MarvellousMiners.esp *PAN_AIO_small.esp *PAN_Sovngarde.esp *Simplicity of Snow.esp *AskTheWay.esp *imp_helm_legend.esp *SleepTight.esp *SkoomaBusiness.esp *SexLabDefeat.esp *Realistic Melee Range.esp *72hours.esp *Unique Uniques.esp *Alternate Start - Live Another Life.esp *ASLAL - Skyrim VR Patch.esp *DynDOLOD.esp *BetterResourceWarnings.esp *SpellOrganizer.esp *TouringCarriages.esp *Immersive Wenches.esp *Immersive Wenches -KS hairs- Patch.esp *Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp *nwsFollowerFramework.esp *SexLab_RelationshipDialougeSystem.esp *adcSexlife.esp
Palapatine Posted November 26, 2021 Posted November 26, 2021 (edited) Interesting news. I tried to reproduce the crash on a completely new file with the same race and same start. I was unable to reproduce it. However, a manual scan around that Dremora still takes around 5 minutes in real life. So maybe my save file is just corrupted. EDIT: Any existing save file I had ran into crashes because of this mod, any new one didn't. This is peculiar as I've started the High Elf save file WITH the mod from the beginning and I'm not sure why it stopped working. I have also not removed any mod from that save file so it remained the same until the crashes happened. Edited November 26, 2021 by Palapatine
Swe-DivX Posted November 27, 2021 Author Posted November 27, 2021 16 hours ago, Palapatine said: Interesting news. I tried to reproduce the crash on a completely new file with the same race and same start. I was unable to reproduce it. However, a manual scan around that Dremora still takes around 5 minutes in real life. So maybe my save file is just corrupted. EDIT: Any existing save file I had ran into crashes because of this mod, any new one didn't. This is peculiar as I've started the High Elf save file WITH the mod from the beginning and I'm not sure why it stopped working. I have also not removed any mod from that save file so it remained the same until the crashes happened. Do you have BethINI? try to log the errors. Turn on all in Workflow and to log. Activate Log and Trace in BethINI
Palapatine Posted November 27, 2021 Posted November 27, 2021 4 hours ago, Swe-DivX said: Do you have BethINI? try to log the errors. Turn on all in Workflow and to log. Activate Log and Trace in BethINI How exactly does the BethINI work with your mod? I do not have BethINI so I'm confused.
Swe-DivX Posted November 27, 2021 Author Posted November 27, 2021 6 hours ago, Palapatine said: How exactly does the BethINI work with your mod? I do not have BethINI so I'm confused. BethINI will setup your ini files for you. Under General Logging and Tracking 1
Palapatine Posted November 28, 2021 Posted November 28, 2021 (edited) 20 hours ago, Swe-DivX said: BethINI will setup your ini files for you. Under General Logging and Tracking Alright, I tried it. I'll post all log files I got here. Hope they can help you. The game crashed around 06:52 PM. Papyrus.0.log SexLabDebug.0.log SexLabDebug.1.log Edited November 28, 2021 by Palapatine
Swe-DivX Posted November 28, 2021 Author Posted November 28, 2021 (edited) Sexlife 6.9651 Done - Scripts extends update Done - Faction. Settings, Prio settings, Can be Actor 1 - 7 ( Default 1 ) ( file removed ) Edited December 2, 2021 by Swe-DivX 3
Swe-DivX Posted November 29, 2021 Author Posted November 29, 2021 (edited) Sexlife 6.966 Done - Locations. Set All Actors attribute on Locations, Prio 101. Done - ActorEdit. Set Actor attribute on Locations, Prio 104. Done - Locations. Locations values will be -100 to 100 and will update the previously generated values. If Actor has Locations values then All Actors Locations will not be used. Locations values will not be saved with AutoSave. Done - Scanner. Log errors removed Done - DEV. Auto add Locations to your list Done - DEV. Auto add Factions to your list ( not recomended if not dev, over 50 factions the menu will be slow ) Done - DEV. Auto add Races to your list Done - DEV. Auto add Voices to your list Done - DEV. Auto create Locations Name and description files DEV - Locations. Set Race attribute on Locations, Prio 102. DEV - Locations. Set Voice attribute on Locations, Prio 103. DEV - Locations. Set Faction attribute on Locations, Prio 104. Edited December 2, 2021 by Swe-DivX 3
Swe-DivX Posted December 2, 2021 Author Posted December 2, 2021 (edited) Sexlife 6.966 Bug - Sex 3 to 7. Not adding the correct actor tags! Done - Scanner. Improved speed, retry mem of 5 actors. So set the retry to 5 for now Edited December 19, 2021 by Swe-DivX 3
Swe-DivX Posted December 2, 2021 Author Posted December 2, 2021 (edited) Sexlife 6.9661 Done - Scanner. Actor2 Max Distance Actor1 to 7 Done - Scanner. Player Max Distance Actor2 Bug - Removed Log errors Done - ActorEdit. If Location is none Bug - ModList. If esp or esm is inactive, none will be listed in Race, Faction, Voice or Location. Edited December 3, 2021 by Swe-DivX 1
DarkWaterZ Posted December 3, 2021 Posted December 3, 2021 Hi! I am sorry if this is a silly questions but I am a bit lost on how to install these newer versions of Sexlife and set it up. Reading through several pages and I still don't get it. I am doing a clean install and following these instructions: Quote 1. Download the original mod and this one. 2. Download last config version. 4. Enable the old mod, new version and config files. 5. Run the game. The update will start in 1 - 5 min.6. The mod will import config on install. I have downloaded 1.4.2 of the old mod, 6.966 of the new mod and the config file, 6-41. After it reads the config and does a few timeout changes, what then? I don't see anything listed under factions and races only have 2 (Nord and Woodelf). Do I have to manually add each race and faction, then change the settings for each one? Or did I mess up somewhere?
Swe-DivX Posted December 3, 2021 Author Posted December 3, 2021 1 hour ago, DarkWaterZ said: Hi! I am sorry if this is a silly questions but I am a bit lost on how to install these newer versions of Sexlife and set it up. Reading through several pages and I still don't get it. I am doing a clean install and following these instructions: I have downloaded 1.4.2 of the old mod, 6.966 of the new mod and the config file, 6-41. After it reads the config and does a few timeout changes, what then? I don't see anything listed under factions and races only have 2 (Nord and Woodelf). Do I have to manually add each race and faction, then change the settings for each one? Or did I mess up somewhere? Right now there are no race, faction, voice, or location files with Attribute settings ready. But it will come later. But the most common race, faction, voice names exist. So if you go to NPCs, you can activate them under ActorEdit. You can copy all that is in RacesNames.json to Races.json under the SKSE / Attributes mod files if you want. 1
DarkWaterZ Posted December 3, 2021 Posted December 3, 2021 1 hour ago, Swe-DivX said: Right now there are no race, faction, voice, or location files with Attribute settings ready. But it will come later. But the most common race, faction, voice names exist. So if you go to NPCs, you can activate them under ActorEdit. You can copy all that is in RacesNames.json to Races.json under the SKSE / Attributes mod files if you want. Thank you!
Swe-DivX Posted December 3, 2021 Author Posted December 3, 2021 19 minutes ago, DarkWaterZ said: Thank you! "1078794" : "Manakin", >> "1078794|Skyrim.esm",
Swe-DivX Posted December 8, 2021 Author Posted December 8, 2021 (edited) Sexlife 6.9662 Done - ActorEdit. WorldSpace. Sett Actor Attribute Done - Factions. Edit name or Description fills in default value Done - Locations. Edit name or Description fills in default value Done - WordSpaces. Attributes, Edit name or Description Done - Cells. Attributes, Edit name or Description Done - ActorEdit. Cell. Sett Actor Attribute Done - Factions. Active Faction, loading now shows live when the page is generated, feels like it now goes faster if you have over 300 factions Done - Factions. Inactive List, removed Prio list Done - Cells. Active Cell, loading status Done - Cells. Inactive List Done - Locations. Build Active Location List, loading status Done - Locations. Inactive List, loading status Bug - Scanner. Retry bug Fixed Bug - Scanner. ActorRetry 20 Done - Race. Specific Gender and Rape Tags Bug - Scanner. GetSleepState fixed DEV - Location/Cell. Scanner, ChancePlayer, UpdateSpeed - Overwrite DEV - ActorEdit. Add NPC Zone with cell coordinates. For example, a cage, or market stall Edited December 13, 2021 by Swe-DivX 1
Swe-DivX Posted December 14, 2021 Author Posted December 14, 2021 (edited) Sexlife 6.97 Done - Attribute. Merge all pages to one menu. Done - First Install updated Done - ModList. Import your mods, copy MO2 loadorder.txt and pase the text on https://txtformat.com/ add " start and ", end. Pase the text in ModListCustom.json and remove the last , Run Import mods in the ModList menu. Done - ModList. Active and Inactive List. Bug - ActorEdit. Arousal fixed Done - ModList. Rescan, Scan folder for files and activate found mods. Done - ModList. Default mods import. New - You have to Add Actors.json to alla mods with Actor folder. File in next update. Done - Races. Active and inactive list. Done - Voices. Active and Inactive list. Edited December 18, 2021 by Swe-DivX
randyluawdnmd Posted December 14, 2021 Posted December 14, 2021 I have downloaded 1.4.2 of the old mod, 6.966 of the new mod and the config file, 6-41. When i enter the race and faction in mcm ,always show me "found mod files and reopen the menu",i can't modify them And i found in actor edit, every NPC and me 's arousal keeping on 0,even i increase it to 100 in SLAX
Swe-DivX Posted December 14, 2021 Author Posted December 14, 2021 2 hours ago, randyluawdnmd said: I have downloaded 1.4.2 of the old mod, 6.966 of the new mod and the config file, 6-41. When i enter the race and faction in mcm ,always show me "found mod files and reopen the menu",i can't modify them And i found in actor edit, every NPC and me 's arousal keeping on 0,even i increase it to 100 in SLAX Have you activate Attributes?
randyluawdnmd Posted December 14, 2021 Posted December 14, 2021 21 minutes ago, Swe-DivX said: Have you activate Attributes? thanks for reply! Do you mean the option in fomod? i had installed it
Swe-DivX Posted December 14, 2021 Author Posted December 14, 2021 1 hour ago, randyluawdnmd said: thanks for reply! Do you mean the option in fomod? i had installed it Have you enabled the Mods in the ModList?
randyluawdnmd Posted December 15, 2021 Posted December 15, 2021 17 hours ago, Swe-DivX said: Have you enabled the Mods in the ModList? of course do it, i use mo2,when i try to modify attribute or fiction from actor edit,mcm would show me "found mod file and reopen the menu"
Swe-DivX Posted December 15, 2021 Author Posted December 15, 2021 (edited) 3 hours ago, randyluawdnmd said: of course do it, i use mo2,when i try to modify attribute or fiction from actor edit,mcm would show me "found mod file and reopen the menu" Now I mean the Menu under Sexlife > ModList ? do you have any esp or esm enabled? You can otherwise wait until tonight, then I think the new version is ready and can be uploaded. There you can import your entire mod list from MO2. Edited December 15, 2021 by Swe-DivX
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