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Posted

 

If you're in Riften jail you get teleported 3 times, each time getting closer to the chest because the AI pathing needs a lot of space. Even in Dawnstar the guard stops like 5 times while walking down the stairs.

If you're stuck on "remove clothes" for a long time then it's  a rare annoying bug that happens sometimes.

This is kind of strange, because there's more or less no triggers on that scene anymore. It's just a sequence of events. Are you free to move about when this happens?

 

1. Move to the evidence chest (Player should be free to move about at this stage.)

2. Line of dialogue

3. Move all player's items to the evidence chest (doesn't touch quest items)

4. Move away toward the cell. (Player should be free to move about at this stage.)

That was in v009 and before that.

 

Now in v010 the guard gets stuck in Riften near the chest after he removes my items and puts binds. I can run around then the ai forces me to the guard.

 

This is where he's stuck at.

 

 

post-127324-0-65962000-1363681381_thumb.jpg

Posted

 

I don't get taken to prison anymore with the latest update... Tried to get myself arrested but guard never went direction the prison in whiterun... Will test on another but if not working I dunno what actually happened... I did clean up the files though might be a bug somewhere else but tried some ways and nothing worked so far

Strange. Did you get any of the other arrest events (bound/gagged/weapons unequipped)?

 

 

To make it exactly clear

 

I caused trouble

Got raped (SA mod guards backed off so)

Got bounty in other words (no matter what methods I tried)

 

I talk to guard... Hey there criminal

I submit to go to jail...

I get tied up

I get gagged

I get my 2 hander (did it on purpose with that) removed

I got ARROWS equipped (dunno which one)

 

And finished...

Nothing happens... I run away from guard (if static guard) I get pulled back to guard and can't move for X amount of seconds then can walk again repeat same same happens

 

If I get a patrolling guard (He runs around town...) I can follow him but if I go out of range I get pulled to him over and over again cause the animation cannot keep up ...and I cannot move in general... It's like teleport

Posted

To make it exactly clear

 

I caused trouble

Got raped (SA mod guards backed off so)

Got bounty in other words (no matter what methods I tried)

 

I talk to guard... Hey there criminal

I submit to go to jail...

I get tied up

I get gagged

I get my 2 hander (did it on purpose with that) removed

I got ARROWS equipped (dunno which one)

 

And finished...

Nothing happens... I run away from guard (if static guard) I get pulled back to guard and can't move for X amount of seconds then can walk again repeat same same happens

 

If I get a patrolling guard (He runs around town...) I can follow him but if I go out of range I get pulled to him over and over again cause the animation cannot keep up ...and I cannot move in general... It's like teleport

Can you find anything in the log about xpo or xazp (need to change those script names, I think).

 

Also it may help to have a save clean of xpo, that is, unload this module, save, then reenable the module and load your save. It sounds like some variable is not properly initialized, because scripts appear to start and so on.

Posted

Same problem here as JinZen.

 

This was in the log at the time I said to the guard to take me to the jail..

 

 

[03/19/2013 - 02:17:04PM] xpoEscortToPrison Free

[03/19/2013 - 02:17:05PM] error: Property kPunishmentScene on script xazpescorttoprison attached to xpoMain (4E0012C7) cannot be bound because (4E01A19F) is not the right type

[03/19/2013 - 02:17:07PM] xpoEscortToPrison BindPrisoner

[03/19/2013 - 02:17:08PM] xazCaptive Free

[03/19/2013 - 02:17:08PM] xazCaptive Set travel to None

[03/19/2013 - 02:17:08PM] xazCaptive Set captor None

[03/19/2013 - 02:17:08PM] error: Method Stop not found on xaz_SF_xazpPrisoner_TravelTo_03002DBC. Aborting call and returning None

stack:

[xpoPrisoner (4E002DBA)].xazpprisonerquest.onBeginState() - "xazpPrisonerQuest.psc" Line 144

[xpoPrisoner (4E002DBA)].xazpprisonerquest.GotoState() - "Form.psc" Line ?

[xpoPrisoner (4E002DBA)].xazpprisonerquest.StartTravelTo() - "xazpPrisonerQuest.psc" Line 67

[xpoMain (4E0012C7)].xpoMain_QF.Fragment_4() - "xpoMain_QF.psc" Line 58

[03/19/2013 - 02:17:08PM] xazCaptive Set captor [Actor < (0005564E)>]

[03/19/2013 - 02:17:08PM] xazCaptive Set travel to [ObjectReference < (000EF437)>]

[03/19/2013 - 02:17:08PM] xazCaptive Leash_MoveFree

[03/19/2013 - 02:17:08PM] error: Method ForceStart not found on xaz_SF_xazpPrisoner_TravelTo_03002DBC. Aborting call and returning None

stack:

[xpoPrisoner (4E002DBA)].xazpprisonerquest.StartTravelTo() - "xazpPrisonerQuest.psc" Line 74

[xpoMain (4E0012C7)].xpoMain_QF.Fragment_4() - "xpoMain_QF.psc" Line 58

[03/19/2013 - 02:17:24PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].nDragonExtraControllerScript.RegisterForSingleUpdate() - "" Line ?

[None].nDragonExtraControllerScript.OnUpdate() - "nDragonExtraControllerScript.psc" Line 38

[03/19/2013 - 02:17:25PM] xazCaptive Leash_MoveFinal

Also it may help to have a save clean of xpo, that is, unload this module, save, then reenable the module and load your save. It sounds like some variable is not properly initialized, because scripts appear to start and so on.

Just did that now and fixed. :)
Posted

 

To make it exactly clear

 

I caused trouble

Got raped (SA mod guards backed off so)

Got bounty in other words (no matter what methods I tried)

 

I talk to guard... Hey there criminal

I submit to go to jail...

I get tied up

I get gagged

I get my 2 hander (did it on purpose with that) removed

I got ARROWS equipped (dunno which one)

 

And finished...

Nothing happens... I run away from guard (if static guard) I get pulled back to guard and can't move for X amount of seconds then can walk again repeat same same happens

 

If I get a patrolling guard (He runs around town...) I can follow him but if I go out of range I get pulled to him over and over again cause the animation cannot keep up ...and I cannot move in general... It's like teleport

Can you find anything in the log about xpo or xazp (need to change those script names, I think).

 

Also it may help to have a save clean of xpo, that is, unload this module, save, then reenable the module and load your save. It sounds like some variable is not properly initialized, because scripts appear to start and so on.

 

[spoiler=Bunch of PO errors]"xaz_SF_xpoBQ_ToWhiterun_0300F536", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xaz_SF_xpoBQ_ToWhiterun_0300F536 referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xazpriftenvars", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xazpriftenvars referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xpoMain_QF", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xpoMain_QF referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xaz_SF_xazpEscortToPrison_Jai_03004352", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xaz_SF_xazpEscortToPrison_Jai_03004352 referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xaz_QF_xazpEscortToPrison_020012C7", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xaz_QF_xazpEscortToPrison_020012C7 referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xazpdawnstarvars", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xazpdawnstarvars referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xpomain_dawnstar", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xpomain_dawnstar referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xposolitudevars", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xposolitudevars referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xaz_QF_xpoForceAi_03010002", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xaz_QF_xpoForceAi_03010002 referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xaz_QF_xpoBountyQuest_0300F530", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xaz_QF_xpoBountyQuest_0300F530 referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "zazrquestscript", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type zazrquestscript referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "ZazReffect2Script", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type ZazReffect2Script referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xaz_SF_xazpEscortToPrison_Rel_03006E71", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xaz_SF_xazpEscortToPrison_Rel_03006E71 referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xaz_SF_xazpPrisoner_TravelTo_03002DBC", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xaz_SF_xazpPrisoner_TravelTo_03002DBC referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xazpfalkreath", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xazpfalkreath referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xazpwhiterunvars", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xazpwhiterunvars referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xazpwindhelmvars", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xazpwindhelmvars referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xazpmorthalvars", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xazpmorthalvars referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xpomain_whiterun", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xpomain_whiterun referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] Cannot open store for class "xaz_SF_xpoETP_Punish_01_0300C4AE", missing file?

[03/18/2013 - 10:36:28PM] warning: Unable to get type xaz_SF_xpoETP_Punish_01_0300C4AE referenced by the save game. Objects of this type will not be loaded.

[03/18/2013 - 10:36:28PM] warning: Could not find type xaz_SF_xpoETP_Punish_01_0300C4AE in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xaz_QF_xpoBountyQuest_0300F530 in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type ZazReffect2Script in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xaz_SF_xpoBQ_ToWhiterun_0300F536 in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xaz_QF_xpoForceAi_03010002 in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xazpfalkreath in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xpomain_dawnstar in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xposolitudevars in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xpomain_whiterun in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xazpmorthalvars in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xpoMain_QF in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xazpriftenvars in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xazpwindhelmvars in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xazpwhiterunvars in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xazpdawnstarvars in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xaz_QF_xazpEscortToPrison_020012C7 in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xaz_SF_xazpPrisoner_TravelTo_03002DBC in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xaz_SF_xazpEscortToPrison_Jai_03004352 in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type zazrquestscript in the type table in save

[03/18/2013 - 10:36:28PM] warning: Could not find type xaz_SF_xazpEscortToPrison_Rel_03006E71 in the type table in save

 

[03/18/2013 - 10:36:28PM] error: xazpmorthalvars.IsRunning() being called on an invalid object, aborting function call
stack:
[xpoBoot (98013B49)].xpoBoot.TryStartQuest() - "xpoBoot.psc" Line 19
[xpoBoot (98013B49)].xpoBoot.Maintenance() - "xpoBoot.psc" Line 31
[alias PlayerRef on quest xpoBoot (98013B49)].xpoBoot_PlayerRef.OnPlayerLoadGame() - "xpoBoot_PlayerRef.psc" Line 6
[03/18/2013 - 10:36:28PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[xpoBoot (98013B49)].xpoBoot.TryStartQuest() - "xpoBoot.psc" Line 19
[xpoBoot (98013B49)].xpoBoot.Maintenance() - "xpoBoot.psc" Line 31
[alias PlayerRef on quest xpoBoot (98013B49)].xpoBoot_PlayerRef.OnPlayerLoadGame() - "xpoBoot_PlayerRef.psc" Line 6
[03/18/2013 - 10:36:28PM] error: xazpmorthalvars.start() being called on an invalid object, aborting function call
stack:
[xpoBoot (98013B49)].xpoBoot.TryStartQuest() - "xpoBoot.psc" Line 20
[xpoBoot (98013B49)].xpoBoot.Maintenance() - "xpoBoot.psc" Line 31
[alias PlayerRef on quest xpoBoot (98013B49)].xpoBoot_PlayerRef.OnPlayerLoadGame() - "xpoBoot_PlayerRef.psc" Line 6
[03/18/2013 - 10:36:28PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
[xpoBoot (98013B49)].xpoBoot.TryStartQuest() - "xpoBoot.psc" Line 20
[xpoBoot (98013B49)].xpoBoot.Maintenance() - "xpoBoot.psc" Line 31
[alias PlayerRef on quest xpoBoot (98013B49)].xpoBoot_PlayerRef.OnPlayerLoadGame() - "xpoBoot_PlayerRef.psc" Line 6

 

 

 

Loaded game afterwards tried another city and got same error which caused me even to crash... on entering prison but that can be due all the scripts going haywire... I should reset my game again and upload only those stuff I need (means cutting out AP before it does shit again

 

But still this is about it... Enjoy the error logs from the none new version. I try other option later on (as I have a time constraint atm)

 

PS there is a linespace between in the spoiler tag so that's just to show the deletion of the older files... Let me first try the clean stuff

 

 

Okay after the unload I get taken towards prison but STILL get the ARROWS equipped

 

Also I figured on Whiterun it's working now but on Falkreath it failed... Might have to check some of the other prisons

Actually working on the walking but not the entire prison thing.. As fast as I'm brought to the cell door I get no control or no message saying get in your cell... So I say it's a bit buggy again ... :(

Posted

Loaded game afterwards tried another city and got same error which caused me even to crash... on entering prison but that can be due all the scripts going haywire... I should reset my game again and upload only those stuff I need (means cutting out AP before it does shit again

 

But still this is about it... Enjoy the error logs from the none new version. I try other option later on (as I have a time constraint atm)

 

PS there is a linespace between in the spoiler tag so that's just to show the deletion of the older files... Let me first try the clean stuff

 

 

Okay after the unload I get taken towards prison but STILL get the ARROWS equipped

 

Also I figured on Whiterun it's working now but on Falkreath it failed... Might have to check some of the other prisons

Actually working on the walking but not the entire prison thing.. As fast as I'm brought to the cell door I get no control or no message saying get in your cell... So I say it's a bit buggy again ... :(

The arrows are really weird because I'm doing nothing strange, and it works in my game (I do equip then unequip arrows, but the unequip seems to not work for you).

 

Did you upgrade to 1.9. That may have broken Fuz Ro Doh.

 

From your log it seems that it's still trying to access scripts that have been deleted. Not sure why this is, because there are no longer (or shouldn't be) references to xazpMorthalVars in PO anymore.

 

What does it say when you type "sqv xpoBoot" in the console?

Posted

Moving the chest in Riften didn't do anything, so then I found this

 

What values should be here?

That looks correct.

 

AtChest is the position where the guard and player goes for the undress part. If it's left empty, it's filled (in runtime) with the BelongingsChest property.

Posted

 

Moving the chest in Riften didn't do anything, so then I found this

 

What values should be here?

That looks correct.

 

AtChest is the position where the guard and player goes for the undress part. If it's left empty, it's filled (in runtime) with the BelongingsChest property.

 

What about OutsideCell?

 

Posted

 

 

 

 

Moving the chest in Riften didn't do anything, so then I found this

 

What values should be here?

That looks correct.

 

AtChest is the position where the guard and player goes for the undress part. If it's left empty, it's filled (in runtime) with the BelongingsChest property.

 

 

 

What about OutsideCell?

 

 

OutsideCell is filled in your SS, but OutsidePrison works the same as AtChest. Basically it's a way for me to override where you go for release for certain cells that lock doors, etc.

 

I could customize all of those, but it'd serve no real purpose, and I want to avoid editing cells if I can.

Posted

Just tested Riften. Two things:

 

1. Quiver was on my back, which leads me to believe I must have been drunk when uploading files. Gonna fix this (again) :(

2. Moving to the chest works.

 

Try if this helps:

Reinstall the mod by removing all files called xazp-something or xpo-something from both the Data\Scripts and Data\Scripts\Sources folders. Then unarchive the mod again.

 

In the next version, I'm going to start packing everything as bsa files to make this easier in the future. It sounds like some problems come from having mixed up versions.

Now in v010 the guard gets stuck in Riften near the chest after he removes my items and puts binds. I can run around then the ai forces me to the guard.

Try opening the console. Target the guard, then type "moveto player". If the guard starts moving toward the cell at that point, it's just the ai being "lazy". This happened to me once. I used to force the ai to reevaluate what it was doing every 1s, but that had other issues (like actors teleporting across cells).
Posted

The arrows are really weird because I'm doing nothing strange, and it works in my game (I do equip then unequip arrows, but the unequip seems to not work for you).

It seems like things are happening too fast for arrows to become unequipped by the script. I'm adding delays to the script to handle this.
Posted

 

Loaded game afterwards tried another city and got same error which caused me even to crash... on entering prison but that can be due all the scripts going haywire... I should reset my game again and upload only those stuff I need (means cutting out AP before it does shit again

 

But still this is about it... Enjoy the error logs from the none new version. I try other option later on (as I have a time constraint atm)

 

PS there is a linespace between in the spoiler tag so that's just to show the deletion of the older files... Let me first try the clean stuff

 

 

Okay after the unload I get taken towards prison but STILL get the ARROWS equipped

 

Also I figured on Whiterun it's working now but on Falkreath it failed... Might have to check some of the other prisons

Actually working on the walking but not the entire prison thing.. As fast as I'm brought to the cell door I get no control or no message saying get in your cell... So I say it's a bit buggy again ... :(

The arrows are really weird because I'm doing nothing strange, and it works in my game (I do equip then unequip arrows, but the unequip seems to not work for you).

 

Did you upgrade to 1.9. That may have broken Fuz Ro Doh.

 

From your log it seems that it's still trying to access scripts that have been deleted. Not sure why this is, because there are no longer (or shouldn't be) references to xazpMorthalVars in PO anymore.

 

What does it say when you type "sqv xpoBoot" in the console?

 

Okay first of all that arrow thing seems to be a bug as you mentioned later on but I quoted only this one

 

Yes I updated to 1.9 and I updated SKSE so that should be working... I did NOT check if Fuz Ro Doh got broken but things used to work fine on the subtitles and they don't pop up either... When I had the problem on the being dragged to jail at first I had no remove your clothes stuff but that turned to working order a bit later and I did not see the text appear at first test which ended bugged and reload... I might update Fuz Ro Doh but I do not think that's the main reason it bugs...

 

As far as the thing towards the cell went... I tested it twice even in both cases got stuck at it... Got stuck earlier at Falkreath for the chests to unequip and got nothing... So might do a check on that Fuz Ro Doh but still not sure about that part...

 

As for the older scripts... I uploaded the first mod and editted my post a few times after to avoid double posting... I took out the older scripts and since reloaded the mod which made me able to get moved to prison allowing already to cut that out...

 

Now I should try that sqv thing in the console as so far I haven't done this...

 

 

Other info that might help... (I should have tried the moveto)

As I got put at the prison cell the AI took care of most... I did NOT get the message to move in cell and the guard was STUCK and so was my char... I had no movement unless I putted up the TC command on myself... Taking the guard over he was still locked leading me to believe the scripts did not continue processing... So yeah... Might be that Fuz Ro Doh or might be something else... 

Can't test your ideas yet as I have a little work to do but will after

 

Have fun fixing quiver (and getting drunk after it :D)

Posted

Just tried it today for the first time, and yep it appears Fuz Ro D'oh is broken atm and shademe seems to busy right now to update a fix. For me it still equips arrows and permanently stops at the chest before he tells you to unequip.

Posted

 

Bug report: In Riften prisoning does not work properly. After removing your clothes guard waits and then nothing happens.

 

However, thank you for your work. It's a very good mod. If you accept any idea for your future work, it would be good to have raping animations for female chars.

Do you see dialogue? Does the guard seem to "get stuck"? I tried Riften a few times, but maybe I got lucky...

 

In Riften, after the dialogoe 'remove your clothes' and after removing clothes, nothing happens. There is no more dialogue and movement. Guard and my character stands.

I tried for Whiterun, Morthal, Solitude and Windhelm, everything works well.

 

Posted

 

Just tested Riften. Two things:

 

1. Quiver was on my back, which leads me to believe I must have been drunk when uploading files. Gonna fix this (again) :(

2. Moving to the chest works.

 

Try if this helps:

Reinstall the mod by removing all files called xazp-something or xpo-something from both the Data\Scripts and Data\Scripts\Sources folders. Then unarchive the mod again.

 

In the next version, I'm going to start packing everything as bsa files to make this easier in the future. It sounds like some problems come from having mixed up versions.

Now in v010 the guard gets stuck in Riften near the chest after he removes my items and puts binds. I can run around then the ai forces me to the guard.

Try opening the console. Target the guard, then type "moveto player". If the guard starts moving toward the cell at that point, it's just the ai being "lazy". This happened to me once. I used to force the ai to reevaluate what it was doing every 1s, but that had other issues (like actors teleporting across cells).

 

I guess I wasn't clear in my previous posts about the OutsideCell. So I highlighted what's missing in red.

 

post-127324-0-46634000-1363739079_thumb.jpg

Posted

nooblet,

 

Your intent was clear, your understanding is what has fallen short.  It is not assigned a value there because it is used with multiple objects so the correct one for the current jail is what goes there but only when there is a current jail.  That means there is no value assigned in the CK.

 

Posted

Just tried it today for the first time, and yep it appears Fuz Ro D'oh is broken atm and shademe seems to busy right now to update a fix. For me it still equips arrows and permanently stops at the chest before he tells you to unequip.

 

 

I'm still using ver007 but updated to 1.9 and last SKSE.

Yes, Fuz Ro D'oh is broken, don't know if I just have to reinstall it or wait for update.

Thanx

Posted

 

Just tried it today for the first time, and yep it appears Fuz Ro D'oh is broken atm and shademe seems to busy right now to update a fix. For me it still equips arrows and permanently stops at the chest before he tells you to unequip.

 

 

I'm still using ver007 but updated to 1.9 and last SKSE.

Yes, Fuz Ro D'oh is broken, don't know if I just have to reinstall it or wait for update.

Thanx

There are other options apart from waiting, like

Deleting the dialogue from the scenes and replacing it with debug.notifications

Replacing fuz and xwm with empty files or files that contain silence of approriate length?

 

Posted

Just tried it today for the first time, and yep it appears Fuz Ro D'oh is broken atm and shademe seems to busy right now to update a fix. For me it still equips arrows and permanently stops at the chest before he tells you to unequip.

Indeed. I haven't upgraded to 1.9 yet because I'm waiting for Fuz update first. Not sure what I can do about it. I mean, I've tried a lot of different setups, but it appears that dialogue just breaks in scenes if there's no proper voice recordings.
Posted

Try opening the console. Target the guard, then type "moveto player". If the guard starts moving toward the cell at that point, it's just the ai being "lazy". This happened to me once. I used to force the ai to reevaluate what it was doing every 1s, but that had other issues (like actors teleporting across cells).

 

I guess I wasn't clear in my previous posts about the OutsideCell. So I highlighted what's missing in red.

 

 

Ouch.. sorry! That is indeed a problem. Riften worked for me, and what you have there is certainly game breaking. Maybe I updated it after V010 and just forgot about it. Anyway, that will mess up Riften for sure.

 

If you want to patch it for now, just point at some of the markers outside the cell. It just tells the guard where to stand when pathing. (In my esp right now it's pointing to Cell: RiftenJail01, Reference: PatrolIdleMarker 000A8C8E)

Posted

 

 

 

 

Just tried it today for the first time, and yep it appears Fuz Ro D'oh is broken atm and shademe seems to busy right now to update a fix. For me it still equips arrows and permanently stops at the chest before he tells you to unequip.

 

 

I'm still using ver007 but updated to 1.9 and last SKSE.

Yes, Fuz Ro D'oh is broken, don't know if I just have to reinstall it or wait for update.

Thanx

 

 

There are other options apart from waiting, like

Deleting the dialogue from the scenes and replacing it with debug.notifications

Replacing fuz and xwm with empty files or files that contain silence of approriate length?

 

 

Yea... although I like having "real" dialogue, it appears that Skyrim is intent on not working without voice acting. Maybe I should just give up and use debug notifications instead, like you suggest.
Posted

Set the flags like this for every dialogue and you won't need fuz ro doh anymore, hopefully. Although now the guards talk like Brad Pitt in "Snatch" lol

Thanks! Seems like there may be a solution after all. I'll look into this ...

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