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Posted

With the latest update I no longer get the option to go to jail in guard dialogues. In fact I don't get any dialogue option at all with guards. I'm on Skyrim 1.9 and not using Fuz.

 

Edit: Hold guards where I don't have any bounty do have normal dialogues whereas Whiterun guards (where my bounty is 250) only say "wait, I know you" and no dialogue option is shown. Normally, "you're making a mistake" should appear in dialogues.

 

Edit: Only if I attack a guard and surrender (by sheathing weapons) I get a dialogue option to go to jail.

 

And unlike the previous version with nooblet's patch, gags and bindings aren't equipped on the way to prison.

 

Also, when you escaped from jail, the added bounty value displayed in debug messages doesn't match the value in quest journal.

 

I haven't tried latest update however... I do remark on the same bug with hold guards... Seems like any bounty passing a certain treshold is not allowing my dialogue to pop up... It works from 1 to 100 I think and above it not really...

 

And probably the previous is a bugged thing...

Posted

With the latest update I no longer get the option to go to jail in guard dialogues. In fact I don't get any dialogue option at all with guards. I'm on Skyrim 1.9 and not using Fuz.

 

Edit: Hold guards where I don't have any bounty do have normal dialogues whereas Whiterun guards (where my bounty is 250) only say "wait, I know you" and no dialogue option is shown. Normally, "you're making a mistake" should appear in dialogues.

 

Edit: Only if I attack a guard and surrender (by sheathing weapons) I get a dialogue option to go to jail.

 

And unlike the previous version with nooblet's patch, gags and bindings aren't equipped on the way to prison.

 

Also, when you escaped from jail, the added bounty value displayed in debug messages doesn't match the value in quest journal.

 

 

The "wait, I know you" issue started to me long before I installed PO. I had only SD (and its requirements), so I'm sure you can't blame xaz mod. The only problem is I can't ask for help to guards when I'm enslaved if I have a bounty in that region, cause no dialogue opens and they continue to say "wait, I know you".

Posted

First of all, thanks to everyone who takes the time to test this and report errors! I write it just in response to this comment, but I mean everyone here. Thanks!

Edit: Hold guards where I don't have any bounty do have normal dialogues whereas Whiterun guards (where my bounty is 250) only say "wait, I know you" and no dialogue option is shown. Normally, "you're making a mistake" should appear in dialogues.

 

Edit: Only if I attack a guard and surrender (by sheathing weapons) I get a dialogue option to go to jail.

I have the exact same problems when I disable all my (as in made by me) mods. This also includes a fresh game. This leads me to believe that it's not my fault. I noticed this back in 1.8 too, did the same error checking then and made the same conclusions as I did now.

 

Did this problem appear just now for you?

And unlike the previous version with nooblet's patch, gags and bindings aren't equipped on the way to prison.

I think I know what this is. Could you check your log for me and see if you have error messages from a function called "BindPrisoner" (you can search for it)? I know how to fix this, and I can provide a quick patch, if it is the problem I think it is.

Also, when you escaped from jail, the added bounty value displayed in debug messages doesn't match the value in quest journal.

I'll check the quest journal. Bounty is composed of two parts, violent and non-violent. I (think) add those two together to present a final value. Not sure what the quest journal does, but I'll investigate this closer and check if there's a problem.

 

The mod should restore both values to their original setting when you escape, as well as add extra bounty because you escaped.

 

How is the bounty different. I add 250g (non-violent) for escaping prison, because this is the default value. If I find out how to read back the escape bounty from game settings, I'll do so. Otherwise, I'll probably just add it as a configuration option.

Posted

The "wait, I know you" issue started to me long before I installed PO. I had only SD (and its requirements), so I'm sure you can't blame xaz mod. The only problem is I can't ask for help to guards when I'm enslaved if I have a bounty in that region, cause no dialogue opens and they continue to say "wait, I know you".

I'm pretty sure it's not my mod, because it happens on a clean save with my mods disabled. But it's really annoying, so I'll see what I can do to find out what's causing it.
Posted

 

First of all, thanks to everyone who takes the time to test this and report errors! I write it just in response to this comment, but I mean everyone here. Thanks!

And unlike the previous version with nooblet's patch, gags and bindings aren't equipped on the way to prison.

I think I know what this is. Could you check your log for me and see if you have error messages from a function called "BindPrisoner" (you can search for it)? I know how to fix this, and I can provide a quick patch, if it is the problem I think it is.

I can confirm the gags and bindings not being equipped with the V011 update. Checked the Papyrus logs and there's 16 instances of 'BindPrisoner.'

I'm not sure how to tell which is an error or not however.

Posted

I have the exact same problems when I disable all my (as in made by me) mods. This also includes a fresh game. This leads me to believe that it's not my fault. I noticed this back in 1.8 too, did the same error checking then and made the same conclusions as I did now.

 

Did this problem appear just now for you?

No, you're right, I went back to a save I had made before I installed XPO and Whiterun guards still don't give me any dialogue option. Perhaps it always happens when your bounty isn't high enough or low enough, a bounty of 250 seems to be in that grey area.

 

 

And unlike the previous version with nooblet's patch, gags and bindings aren't equipped on the way to prison.

I think I know what this is. Could you check your log for me and see if you have error messages from a function called "BindPrisoner" (you can search for it)? I know how to fix this, and I can provide a quick patch, if it is the problem I think it is.

 

 

I'm sorry, I went back to v010 when I saw that bindings didn't work in v011 and I didn't have logging on at the time.

How is the bounty different. I add 250g (non-violent) for escaping prison, because this is the default value. If I find out how to read back the escape bounty from game settings, I'll do so. Otherwise, I'll probably just add it as a configuration option.

I vaguely remember that the bounty value displayed as a debug message when I escaped from the prison was either higher than the value in the journal or didn't seem to be added to the current bounty value. Not a big issue at all but I'd appreciate if you can have a look at that too.
Posted

 

I have the exact same problems when I disable all my (as in made by me) mods. This also includes a fresh game. This leads me to believe that it's not my fault. I noticed this back in 1.8 too, did the same error checking then and made the same conclusions as I did now.

 

Did this problem appear just now for you?

No, you're right, I went back to a save I had made before I installed XPO and Whiterun guards still don't give me any dialogue option. Perhaps it always happens when your bounty isn't high enough or low enough, a bounty of 250 seems to be in that grey area.

 

And unlike the previous version with nooblet's patch, gags and bindings aren't equipped on the way to prison.

I think I know what this is. Could you check your log for me and see if you have error messages from a function called "BindPrisoner" (you can search for it)? I know how to fix this, and I can provide a quick patch, if it is the problem I think it is.
I'm sorry, I went back to v010 when I saw that bindings didn't work in v011 and I didn't have logging on at the time.

How is the bounty different. I add 250g (non-violent) for escaping prison, because this is the default value. If I find out how to read back the escape bounty from game settings, I'll do so. Otherwise, I'll probably just add it as a configuration option.

I vaguely remember that the bounty value displayed as a debug message when I escaped from the prison was either higher than the value in the journal or didn't seem to be added to the current bounty value. Not a big issue at all but I'd appreciate if you can have a look at that too.

 

 

Not gonna comment on most pointers but... Do me a favor... If you use Whiterun... (Faction 267EA if I'm right) type "player.setcrimegold 99 267EA" Try if you get the dialogue then... I'm not sure exactly what is wrong but it tends to bug out if your bounty reaches a value greater than 100... It's a troublesome crappy bug from the game itself not related with PO... But I would love to see someone take the time to dive into it... If possible Xaz could and try to find a way... I honestly think that if your bounty is higher than 100 prison is not allowed and instead guards will fight you until you submit or die... (if they take the submit)... In any case this is quite an annoying game issue... I agree... This also made me never get punished more than 1 day... In which case 6h is a long time waiting for punishment... (which means you get 3 punishments in a day...)

 

 my PC's hands were not bound after arrested, why?

 

I've installed both zaz and fuz, 

 

Read up and you notice it's a bug that snuck into the mod atm...

Posted

Updated to fix the problems with gag and bindings.

 Sorry to bother you, Xaz but I'm having trouble and I dunno what's going on. Whenever I let the guards arrest my character, they bind her but just stand there, the guard doesn't move or anything. I have no idea as to what's going on, as this used to work before. Anyway, excellent mod ;)

Posted

Hi,I have a BUG?When I in jail,after 6hrs,gurad into cell,and I was bind,but the gurad only prepareing punishment,without anything in his hand,then gurad standing there,no movement.

sorry,my English is very poor.

Posted

The gag and the bindings bug had been resolved ,but the guard had only led my character to the prison's entrance ,then they all stuck there.

Posted

HI~when I update to v12, strange thing happen, when the guard come inside my cell and start to hit me,

Suddenly, he just dead on spot!! :s !! and I just keeping hanging there..for long...any help?!

Posted

Just in case, new updated Fuz works again. Having not much time atm I'm still using v.007 :-/

Don't know if Fuz dependancy will be a good idea (seems like 1.9 won't live long) but will solve some issue with SD.

Xaz choice

Posted

Trying the latest version right now. In my earlier post I mentioned that the mod displayed a different bounty value when you escaped than the one shown in quest journal. Well, XPO shows the "total bounty" value in the debug message when you escape but I think I looked at the hold (Whiterun) bounty value, so that's probably why I thought the values were different. IMO XPO should display the hold bounty value instead when you escape, as the total bounty value isn't really useful for anything.

Posted

Hi same problem here, Guard does nothing just stands there. After that have to reload a game. Just growing pains for a mod. Great mod by the way you'll get the bugs out I liked the earlier Ver's.

Posted

Just tried this one out.

 

Apart from a minor conflict with a combat mod that adds bleeding to grave injuries (I was only level two, did not have a lot of Health, and the increased damage from SkyRe) the whipping killed me. But after disabling the Injury mod, it worked fine, even with SkyRes buffed damage..

 

No, the real issue was that while in the hanging position, there was no chains (I was totally cuffed and gagged while being marched to jail though)

So, uhm, are the chains removed or should i reinstall Zazresources and Animationpack?

 

edit: reinstalled the animationpack, and the chains returned, nvm  :blush:

 

 

But i did run into another "soft" conflict when using sexisdefeated and Lovers comfort.

see, lovers comfort adds a health regen debuff after being raped, which happens with Defeated.. and so after multiple whippings + rapes, the regen is to low and the guard whips me to death  :P

 

Now, this isnt this mods fault or anything, its just one of those hilarious consequences of a lethal mismatch of mods.

But my idea was that, unless it is this mods idea that, sure, you might very well die in jail, adding a essential flag to the PC during the whipping might be a possibility (if not, I guess I could always open console and type TIM while imprisoned  ;)  )

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