XunTzu Posted March 9, 2014 Posted March 9, 2014 Still trying to get a response T-TPillory animations other than whipping don't line up correctly. Posted screenshots of it before, using vanilla race.Here's one with my altmer, trying to see if it works. Everything else about the mod works fine, except for pillory animations
xaz Posted March 9, 2014 Author Posted March 9, 2014 Still trying to get a response T-T Pillory animations other than whipping don't line up correctly. Posted screenshots of it before, using vanilla race. Here's one with my altmer, trying to see if it works. Everything else about the mod works fine, except for pillory animations ScreenShot12.bmp I did answer to your question. My response is a page back, and should solve your problems. This is my response: Currently about to update to v025, but in v024 I was having a problem with pillory animations not lining up correctly, the actors will be ontop of the same spot, instead of lining up behind them. Does v025 address that, or am I the only one with that issue? Currently using xp32 max skeleton, SexLab 1.39, Zaz is latest. Wondering if I should overwrite Zaz from here with the one available on the Nexus for better textures. V024 has that problem due to changes in SexLab. Upgrade to V25 and see if that helps. The one on Nexus is a different version and not compatible. Of course, since it's updated to V026, use that version instead. Also in the future, _always_ use the latest version of a mod when reporting problems. If for some reason you can't, then at least make it super clear to the mod author that you're using an old version. This could save a lot of work that's better spent modding instead of debugging your particular setup.
dje34 Posted March 9, 2014 Posted March 9, 2014 First, thank you xaz for your mod and improvements ! Second, is it important to install XPO after DA... or before ? And what about the load order ? Thanks in advance !
xaz Posted March 9, 2014 Author Posted March 9, 2014 First, thank you xaz for your mod and improvements ! Second, is it important to install XPO after DA... or before ? And what about the load order ? Thanks in advance ! I don't think the install or load order matters. I loaded DA before XPO in my tests, so place Prison Overhaul after DA if possible. I recommend using BOSS for load order sorting, though. That has worked the best for me,....
Slorm Posted March 9, 2014 Posted March 9, 2014 Seem to be having a lot of problems with CTD's. Uninstalled 0.25 and waited for MCM to clear, then installed 0.26 which registers okay but when I start Skyrim and try to load the new saved game it CTD's everytime. I reverted back to an earlier save and having reinstalled 0.25 and that's loading without problems. I've obviously missed something here but not sure what
namkcor Posted March 10, 2014 Posted March 10, 2014 havent tried out the new version. but the times when you get jailed other than by guards (such as the forsworn jail da), will they do prison overhaul events to you in there? Amusing if they start their "punishments" while they wait for ransoms.
xaz Posted March 10, 2014 Author Posted March 10, 2014 Seem to be having a lot of problems with CTD's. Uninstalled 0.25 and waited for MCM to clear, then installed 0.26 which registers okay but when I start Skyrim and try to load the new saved game it CTD's everytime. I reverted back to an earlier save and having reinstalled 0.25 and that's loading without problems. I've obviously missed something here but not sure what Try a regular update, ie. just overwrite the new files. Obviously this shouldn't be happening in your system, so you probably have something that's unstable...
xaz Posted March 10, 2014 Author Posted March 10, 2014 havent tried out the new version. but the times when you get jailed other than by guards (such as the forsworn jail da), will they do prison overhaul events to you in there? Amusing if they start their "punishments" while they wait for ransoms. No, unfortunately not. Prison Overhaul is completely separate from DA.
Whizkid Posted March 10, 2014 Posted March 10, 2014 Seem to be having a lot of problems with CTD's. Uninstalled 0.25 and waited for MCM to clear, then installed 0.26 which registers okay but when I start Skyrim and try to load the new saved game it CTD's everytime. I reverted back to an earlier save and having reinstalled 0.25 and that's loading without problems. I've obviously missed something here but not sure what Try a regular update, ie. just overwrite the new files. Obviously this shouldn't be happening in your system, so you probably have something that's unstable... i had quite a similiar problem, seems to be related to SexLab_v139_XPO_patch.7z, if u did install this, what i did was uninstall SexLab_v139_XPO_patch.7z and 0.25 and re-install sexlab again, i am using Nexus Mod Manager, hope this helps u.
flim Posted March 10, 2014 Posted March 10, 2014 Update V026: * Fix to avoid sexlab patch. * Module is now translated, but english is the only supported language so far. Contact me if you want to translate the module. * Better (at least changed) whip sounds. * Playing only SexLab sounds when SexLab scenes are running. * Pillories are rotated in Whiterun and Falkreath to give NPCs better access. * Ragdoll ending and undressing now use the correct SexLab functions. * X-cross in Riften has been moved to a location that doesn't conflict with existing idle locations. * Pillories and player no longer slide around during punishment. * Configuration option to easier trigger bounty. * Integration with Death Alternative (http://www.nexusmods.com/skyrim/mods/45894/?) Hi, sorry, my english no good but this good mod. overwrite old v025 to v026. Pillories and player slide a bit bit. This no problem. this mod still like. Thank you for mod. Suggestion can? 1) give normal or hard mode? a) normal mode- no change hard mode - player's arm still bind when cell enter maybe chain to bed or wall with hands and legs spread open, so player can't picklock or no escape, so code useless when enter. 2) pillories- more variety? player out jail, no need pillories all the time. maybe sometime lock to x-cross or make prisoner sit triangle horse. Stupid suggestion, sorry, just funny think in my head. but this v026 really good mod, thank you again. Sorry bad english no very good.
XunTzu Posted March 10, 2014 Posted March 10, 2014 @xaz Sorry didn't see your response, couldn't find my post either. BUT yes upgraded and it works now!Just curious what was causing that? o.O
Tamahoki8360 Posted March 10, 2014 Posted March 10, 2014 Thanks for the update! Works even better now! One thing to note: occasionally while in the cell, my PC would suddenly fall through the floor and teleport outside the cell, then teleport back into the cell for the sex. Aside from that, most of the other functions work well. Looking forward to the bounty hunters... and maybe followers support? P.S. Also had the CTD issues during updating. When the game finally loaded, upon entering the MCM menu, I would get a popup box stating "Error, Retrieved 0, expecting 260." I noticed that v025 had script folders with sslThreadModel in it, while v026 did not. I deleted everything from v025, then replaced the sslThreadModel files from SexLab Framework v139, then installed v026, then ran BOSS. Then it worked... somehow...
traveller_phi Posted March 10, 2014 Posted March 10, 2014 I was wondering which ways people use to get bounties on their head. I normally RP a rather law abiding dragonborn, so I really don't have any experience with the vanilla jail system. This one does look very interesting, but I would prefer a nice RP reason to being sent to jail, preferably something that could be explained as a simple misunderstanding. I really would like to avoid pissing off all the townspeople. Also I wonder if any one has experimented with the number of days to stay in jail. Is it possible to enjoy a multi-day incarceration, or will it get boring/repetitive too quickly to remain interesting?
Princessity Posted March 10, 2014 Posted March 10, 2014 I usually get bounties because of skyrim's inaccurate targeting. I try to talk to a shoopkeeper but pick up something from the counter instead! It happens to me so often I started pretending my characters are kleptos xD
WaxenFigure Posted March 10, 2014 Posted March 10, 2014 I usually get bounties because of skyrim's inaccurate targeting. I try to talk to a shoopkeeper but pick up something from the counter instead! It happens to me so often I started pretending my characters are kleptos xD Easy fix for that problem: http://www.nexusmods.com/skyrim/mods/24713/? There's probably an easy fix for the one that always gets me a bounty, during a dragon or vampire attack I am always hitting someone who races in between me and what I am trying to kill.
Princessity Posted March 10, 2014 Posted March 10, 2014 I usually get bounties because of skyrim's inaccurate targeting. I try to talk to a shoopkeeper but pick up something from the counter instead! It happens to me so often I started pretending my characters are kleptos xD Easy fix for that problem: http://www.nexusmods.com/skyrim/mods/24713/? There's probably an easy fix for the one that always gets me a bounty, during a dragon or vampire attack I am always hitting someone who races in between me and what I am trying to kill. Oooh thank you! n_n I started using Extensible Follower Framework recently and there's an option in its MCM to set how many times you can hit friend and ally npcs in and out of combat before they think it's assault. I don't think it affects neutrals like guards but it makes some "ooops! someone shot that enemy I was aiming at and I hit a friendly instead" moments way less annoying
Slorm Posted March 10, 2014 Posted March 10, 2014 Thanks for the update! Works even better now! One thing to note: occasionally while in the cell, my PC would suddenly fall through the floor and teleport outside the cell, then teleport back into the cell for the sex. Aside from that, most of the other functions work well. Looking forward to the bounty hunters... and maybe followers support? P.S. Also had the CTD issues during updating. When the game finally loaded, upon entering the MCM menu, I would get a popup box stating "Error, Retrieved 0, expecting 260." I noticed that v025 had script folders with sslThreadModel in it, while v026 did not. I deleted everything from v025, then replaced the sslThreadModel files from SexLab Framework v139, then installed v026, then ran BOSS. Then it worked... somehow... I had this as well, it looks like the old versuion hasn't had long enough to clear, so either leave it until the blank Prison Overhaul entry disappears from MCM or force by using "setstage.ski_configmanagerinstance 1" which forces a rewrite of MCM.
Slorm Posted March 10, 2014 Posted March 10, 2014 i had quite a similiar problem, seems to be related to SexLab_v139_XPO_patch.7z, if u did install this, what i did was uninstall SexLab_v139_XPO_patch.7z and 0.25 and re-install sexlab again, i am using Nexus Mod Manager, hope this helps u. Hmm this is interesting, I had forgotten to load SexLab_v139_XPO_patch.7z (this was a clean Skyrim and NMM reinstall and I'd missed the file). I tried unstalling XPO25, installed XPO26 and the sexlab patch and it seems to be working perfectly now. Loaded the game a number of times and no CTD's
xaz Posted March 10, 2014 Author Posted March 10, 2014 Seem to be having a lot of problems with CTD's. Uninstalled 0.25 and waited for MCM to clear, then installed 0.26 which registers okay but when I start Skyrim and try to load the new saved game it CTD's everytime. I reverted back to an earlier save and having reinstalled 0.25 and that's loading without problems. I've obviously missed something here but not sure what Try a regular update, ie. just overwrite the new files. Obviously this shouldn't be happening in your system, so you probably have something that's unstable... i had quite a similiar problem, seems to be related to SexLab_v139_XPO_patch.7z, if u did install this, what i did was uninstall SexLab_v139_XPO_patch.7z and 0.25 and re-install sexlab again, i am using Nexus Mod Manager, hope this helps u. I don't think you can reliably crash a game from scripting. You can trigger things that crash a game, like equipping items made for another skeleton or so, but not crash it by just doing something stupid. Of course, feel free to prove me wrong. The patch works for everyone else, and it removes a condition for playing animations. I find it hard to believe that crashes anyones game, tbh. That said, it's excellent that you got it working. The patch is no longer needed and should be removed due to the new v026 release.
xaz Posted March 10, 2014 Author Posted March 10, 2014 @xaz Sorry didn't see your response, couldn't find my post either. BUT yes upgraded and it works now! Just curious what was causing that? o.O Changes to SexLab where the offsets of animations was not updated automatically (when first playing?).
xaz Posted March 10, 2014 Author Posted March 10, 2014 Update V026: * Fix to avoid sexlab patch. * Module is now translated, but english is the only supported language so far. Contact me if you want to translate the module. * Better (at least changed) whip sounds. * Playing only SexLab sounds when SexLab scenes are running. * Pillories are rotated in Whiterun and Falkreath to give NPCs better access. * Ragdoll ending and undressing now use the correct SexLab functions. * X-cross in Riften has been moved to a location that doesn't conflict with existing idle locations. * Pillories and player no longer slide around during punishment. * Configuration option to easier trigger bounty. * Integration with Death Alternative (http://www.nexusmods.com/skyrim/mods/45894/?) Hi, sorry, my english no good but this good mod. overwrite old v025 to v026. Pillories and player slide a bit bit. This no problem. this mod still like. Thank you for mod. Suggestion can? 1) give normal or hard mode? a) normal mode- no change hard mode - player's arm still bind when cell enter maybe chain to bed or wall with hands and legs spread open, so player can't picklock or no escape, so code useless when enter. 2) pillories- more variety? player out jail, no need pillories all the time. maybe sometime lock to x-cross or make prisoner sit triangle horse. Stupid suggestion, sorry, just funny think in my head. but this v026 really good mod, thank you again. Sorry bad english no very good. I'll add your suggestions to my list of stuff to do. Many of them are already on there. This mod sorely needs a content patch, ... too bad, it's all too easy to get stuck in bug fixing mode.
xaz Posted March 10, 2014 Author Posted March 10, 2014 Where could i get a XPO things? Not sure what you mean by "xpo things"? It's a mod that kicks in when you're arrested for a crime. If you mean bindings, gags and so on, they're available from "Zaz Animation Pack" which you already downloaded for this mod.
xaz Posted March 10, 2014 Author Posted March 10, 2014 Thanks for the update! Works even better now! One thing to note: occasionally while in the cell, my PC would suddenly fall through the floor and teleport outside the cell, then teleport back into the cell for the sex. Aside from that, most of the other functions work well. Looking forward to the bounty hunters... and maybe followers support? P.S. Also had the CTD issues during updating. When the game finally loaded, upon entering the MCM menu, I would get a popup box stating "Error, Retrieved 0, expecting 260." I noticed that v025 had script folders with sslThreadModel in it, while v026 did not. I deleted everything from v025, then replaced the sslThreadModel files from SexLab Framework v139, then installed v026, then ran BOSS. Then it worked... somehow... That falling through floor issue is seriously annoying. No idea where it comes from or what to do about it. It's not like the mod should be force moving the player or anything, .... maybe it's something weird with the player ai control or so?.... More investigation required.....
xaz Posted March 10, 2014 Author Posted March 10, 2014 I was wondering which ways people use to get bounties on their head. I normally RP a rather law abiding dragonborn, so I really don't have any experience with the vanilla jail system. This one does look very interesting, but I would prefer a nice RP reason to being sent to jail, preferably something that could be explained as a simple misunderstanding. I really would like to avoid pissing off all the townspeople. Also I wonder if any one has experimented with the number of days to stay in jail. Is it possible to enjoy a multi-day incarceration, or will it get boring/repetitive too quickly to remain interesting? Iirc you can get bounties from littering and similar. Also punching guards (drunken brawls, if you rp) ... ?
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