PubliusNV Posted March 1, 2014 Posted March 1, 2014 I installed the mod, with all the dependecies, and the prison scene played out well just until the end when I was released. I got the items back, could cast spells, but could not move at all. enableplayercontrols and teleport did not help. Anything else I can do to get unstuck? That happened to me once in Whiterun. I quicksaved, quit, and reloaded, and my PC was again able to move.
jerrydrake Posted March 2, 2014 Posted March 2, 2014 Hello, I've played your mod and after being imprisoned in Whitern (everithing worked well), I've noticed that the following settings do not work anymore in SL: ragdoll ending, undressing. It seems that your mod rined forever the settings in SL. I've reproduced the problem three times on three tests. Before going to jail everithing is ok. After first animation from XPO the options do not work anymore. It seems that the calls to thread services to disable ragdoll ending and undressing should be followed, at the end of animations with similar calls for re-anabling them... SL is 1.39b and your is the latest. Order correct and XPO patch installed... Is there anything I can do to prevent this or to recover my saved game (restore SL options)? Bye, JD
xaz Posted March 2, 2014 Author Posted March 2, 2014 Hello, I've played your mod and after being imprisoned in Whitern (everithing worked well), I've noticed that the following settings do not work anymore in SL: ragdoll ending, undressing. It seems that your mod rined forever the settings in SL. I've reproduced the problem three times on three tests. Before going to jail everithing is ok. After first animation from XPO the options do not work anymore. It seems that the calls to thread services to disable ragdoll ending and undressing should be followed, at the end of animations with similar calls for re-anabling them... SL is 1.39b and your is the latest. Order correct and XPO patch installed... Is there anything I can do to prevent this or to recover my saved game (restore SL options)? Bye, JD It works fine in my game. If SexLab no longer works, you should probably ask in that support thread. You should also remove the patch and re-try whatever it is that doesn't function properly, of course.
jerrydrake Posted March 2, 2014 Posted March 2, 2014 Ok, have you tried before and after being in prison? Before the first XPO animation is still ok, after the first animation is the problem. It seems that the first call of "DisableRagdollEnd" causes a problem. I've commented the calls in your script and now the problem does not happen anymore... could it be a problem in how the SL services are implemented? Bye, JD
xaz Posted March 2, 2014 Author Posted March 2, 2014 Ok, have you tried before and after? I've commented the calls in your script and now the problem does not happen anymore... could it be a problem in SL services? I tried the settings, and I can still change them. Before and after running the Prison Overhaul scenario. How do you propose that Prison overhaul could change the behavior of SexLab? Prison overhaul does send custom parameters both for undressing and ragdoll behavior. If those parameters somehow "stick" to SexLab, that's not PO's fault. The parameters are provided when an animation starts playing, and they're not documented as being "sticky" or applying the next time an animation is playing. Which calls did you comment?
xaz Posted March 2, 2014 Author Posted March 2, 2014 Ok, have you tried before and after being in prison? Before the first XPO animation is still ok, after the first animation is the problem. It seems that the first call of "DisableRagdollEnd" causes a problem. I've commented the calls in your script and now the problem does not happen anymore... could it be a problem in how the SL services are implemented? Bye, JD Could be. After a quick look through sslActorAlias.psc, I can't find code to reset disableRagdoll and disableundress in the Initialize() function where I'd expect them to be. The strip slots are reset there, for instance. If you want to try and patch it in, add to sslActorAlias.psc, in the function Initalize() the lines disableRagdoll = False disableundress = False See if that helps. Contact Ashal about it, thouth, becuase this sounds (with my limited SL knowledge) like a SexLab problem.
Guest LoganX Posted March 2, 2014 Posted March 2, 2014 My problem is that when a guard walks me to jailer, i get my clothes off and so on, but the jailer only stays near the door and nothing happens. I noticed that i MCM menu in debug section everything is markes as "true" besides "animation"; they are marked as "false" unfortunately. May be this a reason?
jerrydrake Posted March 3, 2014 Posted March 3, 2014 Hello, Firstly, I did not want to blame anyone for anything. I think that your work is really wonderful and so the work from Ashal. My idea here was to try to bring some help. I've noticead something strange and I tried to: 1) solve the problem for me; 2) help other that may have had the same problem to solve it. Second: thank you for your analysis. I would like to add that the problem is that you CAN modify the settings in MCM menu but, after the problem occur, the settings are not working (set but without effect )... so, to verify if the problem is present, you have to start an animation with ragdoll ending "on" and check if you do it or not. Ok, here is the service in xpoMain_Pillory in which I commented the lines: Function RunSexLab(Actor akActorA, Actor akActorB, Bool abUndress) Debug.Trace("xpoPillory RunSexLab") sslBaseAnimation[] Animations = New sslBaseAnimation[1] Animations[0] = Anim.GetSexLabAnimation(AnimName) sslThreadModel SexThread = mSexLab.NewThread() SexThread.AddActor(akActorB, isVictim = true) SexThread.AddActor(akActorA) SexThread.SetAnimations(Animations) SexThread.SetBedding(0) SexThread.SetHook("PrisonOverhaul") ; SexThread.DisableRagdollEnd(akActorA, disableIt = True) ; SexThread.DisableRagdollEnd(akActorB, disableIt = True) ; SexThread.DisableLeadIn(disableIt = True) SexThread.CenterOnObject(MarkerB) If abUndress == False SexThread.ActorAlias(akActorA).OverrideStrip(New Bool[33]) ; SexThread.ActorAlias(akActorA).DisableUndressAnim(disableIt = True) EndIf SexThread.ActorAlias(akActorB).OverrideStrip(New Bool[33]) ; SexThread.ActorAlias(akActorB).DisableUndressAnim(disableIt = True) SexThread.StartThread() EndFunction I've tried modifying ashal's code and resetting yours to verify if I still experience this. After the modification you have suggested (two lines added in _Initialize() service of sslActorAlias) I removed the problem also on the old save! It seems that this was exactly the source of my problem!!! Another small question, if you don't mind: what is the "LeadIn" feature? Thank you again for your help. Bye, JD
Nogurnot Posted March 3, 2014 Posted March 3, 2014 i just wanted to make a note for you here, I use the expanded cities and towns mod, which is awesome, however I found that in Falkreath there is some major clipping with the pillories in front of the inn/tavern.
eric_starbuck Posted March 3, 2014 Posted March 3, 2014 I tried out some mods to get the PC captured or enslaved/imprisoned. This one is the best. Did you think about expand the behaviour adding a "jailer" carachter with prison routine to some Bandits/forsworn camps? Is there a possibility to add the kneeling position as in SD to this mod. (i love the kneeling animation). if multiple days imprisonment is enabled it could be nice to use the x cross or the other added funitures such as in windhelm. For example the player could be bound there for the whole night etc... or use them instead of the pillories during daytime with the guards using you as they please.
Nogurnot Posted March 4, 2014 Posted March 4, 2014 Ok I need some help, I can commit the crime, submit to go to jail but will not be taken or hand cuffed unless I go through a nearby door first, then once at the jail, they un do the handcuffs and then nothing, I have tried unstuck for jailer, and force restart and do it in the jail and they hand cuff me, however same thing again. They wont take me to my cell, they wont strip me of my belongings and I cant move or talk to anyone unless I force a restart in the mod. Any help please. I really want to use this mod, when I was using the Klapmod with it, it would run fine however there was never an actual jailer it was just a guard and all I ever got was the whipping scene at the end. didn't realize it wasn't compatible anymore till a few days ago, started two new games to test it without that mod and the above is happening.
Morferous Posted March 4, 2014 Posted March 4, 2014 Ok I need some help, I can commit the crime, submit to go to jail but will not be taken or hand cuffed unless I go through a nearby door first, then once at the jail, they un do the handcuffs and then nothing, I have tried unstuck for jailer, and force restart and do it in the jail and they hand cuff me, however same thing again. They wont take me to my cell, they wont strip me of my belongings and I cant move or talk to anyone unless I force a restart in the mod. Any help please. I really want to use this mod, when I was using the Klapmod with it, it would run fine however there was never an actual jailer it was just a guard and all I ever got was the whipping scene at the end. didn't realize it wasn't compatible anymore till a few days ago, started two new games to test it without that mod and the above is happening. This usually happens, if yo do not have Fuz Ro D-oh installed. It is a common dependency and link points to Nexus. If this is not the case, then there is something else going on. (Edit: Sorry for typos. I had a bad headache earlier today.)
Nogurnot Posted March 4, 2014 Posted March 4, 2014 Ok I need some help, I can commit the crime, submit to go to jail but will not be taken or hand cuffed unless I go through a nearby door first, then once at the jail, they un do the handcuffs and then nothing, I have tried unstuck for jailer, and force restart and do it in the jail and they hand cuff me, however same thing again. They wont take me to my cell, they wont strip me of my belongings and I cant move or talk to anyone unless I force a restart in the mod. Any help please. I really want to use this mod, when I was using the Klapmod with it, it would run fine however there was never an actual jailer it was just a guard and all I ever got was the whipping scene at the end. didn't realize it wasn't compatible anymore till a few days ago, started two new games to test it without that mod and the above is happening. This usually happnes, if yo do not have Fuz Ro D-oh installed. It is a common dependency and link points to Nexus. If this is not the case, then there is something else going on. That fixed it, I had this installed, not sure how I lost it. Thanks, cuse I would probably never realized it was missing.
xaz Posted March 4, 2014 Author Posted March 4, 2014 Hello, Firstly, I did not want to blame anyone for anything. I think that your work is really wonderful and so the work from Ashal. My idea here was to try to bring some help. I've noticead something strange and I tried to: 1) solve the problem for me; 2) help other that may have had the same problem to solve it. Second: thank you for your analysis. I would like to add that the problem is that you CAN modify the settings in MCM menu but, after the problem occur, the settings are not working (set but without effect )... so, to verify if the problem is present, you have to start an animation with ragdoll ending "on" and check if you do it or not. Ok, here is the service in xpoMain_Pillory in which I commented the lines: Function RunSexLab(Actor akActorA, Actor akActorB, Bool abUndress) Debug.Trace("xpoPillory RunSexLab") sslBaseAnimation[] Animations = New sslBaseAnimation[1] Animations[0] = Anim.GetSexLabAnimation(AnimName) sslThreadModel SexThread = mSexLab.NewThread() SexThread.AddActor(akActorB, isVictim = true) SexThread.AddActor(akActorA) SexThread.SetAnimations(Animations) SexThread.SetBedding(0) SexThread.SetHook("PrisonOverhaul") ; SexThread.DisableRagdollEnd(akActorA, disableIt = True) ; SexThread.DisableRagdollEnd(akActorB, disableIt = True) ; SexThread.DisableLeadIn(disableIt = True) SexThread.CenterOnObject(MarkerB) If abUndress == False SexThread.ActorAlias(akActorA).OverrideStrip(New Bool[33]) ; SexThread.ActorAlias(akActorA).DisableUndressAnim(disableIt = True) EndIf SexThread.ActorAlias(akActorB).OverrideStrip(New Bool[33]) ; SexThread.ActorAlias(akActorB).DisableUndressAnim(disableIt = True) SexThread.StartThread() EndFunction I've tried modifying ashal's code and resetting yours to verify if I still experience this. After the modification you have suggested (two lines added in _Initialize() service of sslActorAlias) I removed the problem also on the old save! It seems that this was exactly the source of my problem!!! Another small question, if you don't mind: what is the "LeadIn" feature? Thank you again for your help. Bye, JD I think LeadIn is if you want to enable foreplay. I don't want that in PO, of course.
xaz Posted March 4, 2014 Author Posted March 4, 2014 i just wanted to make a note for you here, I use the expanded cities and towns mod, which is awesome, however I found that in Falkreath there is some major clipping with the pillories in front of the inn/tavern. I have not used Expanded cities, so I haven't seen that. I'll try it out and see what I can do....
xaz Posted March 4, 2014 Author Posted March 4, 2014 I tried out some mods to get the PC captured or enslaved/imprisoned. This one is the best. Did you think about expand the behaviour adding a "jailer" carachter with prison routine to some Bandits/forsworn camps? Is there a possibility to add the kneeling position as in SD to this mod. (i love the kneeling animation). if multiple days imprisonment is enabled it could be nice to use the x cross or the other added funitures such as in windhelm. For example the player could be bound there for the whole night etc... or use them instead of the pillories during daytime with the guards using you as they please. Nice to hear! .. . Not sure how I'd use kneeling.... when not moving (like in SD) is an option I guess. You can already enable multiple days, but there's not additional content. Given time, it'll come ....
Arcpaladin Posted March 5, 2014 Posted March 5, 2014 Firstly..Xaz: Thanks for a phenominal mod! Excelsior! Second: After following a lot of good advice here I've finally got the mod working with one exception. After my waifish elf-maiden get placed in the pillory, and the Jailor sells her services for gold....the guards attack the guy "doing" her and kill him, calling him a rapist, etc. Am I missing something?? Thanks in advance for ANY suggestions
Arcanant Posted March 5, 2014 Posted March 5, 2014 Hello, this is an excellent mod! I just wanted to thank you for thisI had one question though, is it possible to get all the other features without the "sex" part(maybe replace with more torturing/wipping animations, or people spit on you as they pass by)? I am looking to do an immersion playthrough and this would be amazing. Thank you in advance for your time.
Guest LoganX Posted March 5, 2014 Posted March 5, 2014 My problem is that animations from your mod don't work at all. In a menu animations are corrected as FALSE all the time. Can you help me?
ZaZ Posted March 5, 2014 Posted March 5, 2014 My problem is that animations from your mod don't work at all. In a menu animations are corrected as FALSE all the time. Can you help me? Try with the Default Races, Breton , Imperial , Nord ...... Check if they work
menganese Posted March 6, 2014 Posted March 6, 2014 I have used this mod before and it has worked great for me then no problems. But I have just come back to playing a female character so I installed it again and am running into problems with the quest stalling mainly its when my escort goes through a door and Im left there not able to do anything but run around shackled or the jailer will stand outside the cell doing nothing. Its been a while since Iv used this mod so my mod list has changed a bit and a lot of them have been upgraded since I used it last so not sure if theres a conflict Iv tried disabling a few of the more obvious ones to no success. Here is my load order if anyone could take a quick look and tell me if anything conflicts. Same problem here. The jailer do nothing. The cell door is open and everything is stuck like the jailer. My loadorder by Wrye Bash Skyrim.esm Update.esm Dawnguard.esm ApachiiHair.esm ApachiiHairFemales.esm RaceCompatibility.esm Skyrim Project Optimization.esm Skyrim Project Optimization - Dawnguard.esm ClimatesOfTamriel.esm CraftSketching.esm LorecraftESM.esm RaestlozArmorReplace.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm SPIKE.esm XFLMain.esm ZaZAnimationPack.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp USKP Patcher for RaceCompatibility.esp Chesko_Frostfall.esp ClimatesOfTamriel-Sound.esp TradeBarter.esp ApachiiHelmetWigs.esp Auto Unequip Ammo.esp CCGuides.esp CCScrolls.esp CCStaff.esp CCPortableTools.esp CCUniqueItems.esp CCTailoring.esp CCMainFile.esp Chesko_WearableLantern.esp Craftable and Placeable Havok-enabled Bedrolls .esp DungeonQuestAwareness.esp Lorecraft - Crafting Complete.esp PCEAr - Core.esp PocketMoney.esp Populated Lands Roads Paths.esp sx3 - core.esp SexLab TDF Aggressive Prostitution.esp SexLabMatchMaker.esp SexLab_Paycrime.esp Skyrim Flora Overhaul.esp WetandCold.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp iHUD.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp SeraphineHuntedArmor.esp TERAArmors_CBBE.esp ZGGB-R Armors.esp SkyRe_Main.esp SkyRe_Combat.esp Lorecraft - SkyRe.esp SkyRe_EncounterZones.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_StandingStones.esp SkyRe_Survivalism.esp Convenient Horse Herding.esp Immersive Darkwater crossing.esp Immersive Dawnstar.esp Immersive Dragon Bridge.esp Immersive Falkreath.esp Immersive Ivarstead.esp Immersive Karthwasten.esp Immersive Kynesgrove.esp Immersive Morthal.esp Immersive Orc Strongholds.esp Immersive Riverwood.esp Immersive Rorikstead.esp Immersive Shors stone.esp Immersive Stonehills.esp Immersive Whiterun.esp OBIS.esp OBISDB.esp Bandit Patrols.esp Run For Your Lives.esp Appropriately Attired Jarls Redux.esp Guard Dialogue Overhaul.esp Kill Every NPC.esp Schlongs of Skyrim.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SexLabWorkingGirl.esp Convenient Horses.esp Thieves Guild Requirements.esp xazPrisonOverhaul.esp Populated Cities Towns Villages.esp Populated Cities Towns Villages ADD-ON.esp Realistic Lighting Overhaul - Dungeons.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp Realistic Lighting Overhaul - Major City Exteriors.esp Realistic Lighting Overhaul - Major City Interiors.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp ClimatesOfTamriel-Nights-Level-2.esp CoT_SnowPatch.esp prod80_CoT_patch.esp Supreme Storms - Cot Version.esp prod80_SupremeStorms_CoT_patch.esp Imp's More Complex Needs.esp Realistic Running Speed.esp FNISspells.esp Sit Anywhere.esp XFLDialogue.esp XFLPlugins.esp Slightly Reduced Distance NPC Greetings.esp SPTConsistentOlderPeople.esp Kawaii followers.esp Skyrim - NPC Female Nord.esp moveitLWT.esp Alternate Start - Live Another Life.esp CharacterMakingExtender.esp dD - Realistic Ragdoll Force - Realistic.esp EnhancedCharacterEdit.esp BAMM.esp PCEA - Dawnguard - 0 - All Races.esp ZGGB-R Body.esp RealShelter.esp Bashed Patch, 0.esp Skyrim - NPC Female Nord DG.esp MinaF.esp XFLPluginUnessential.esp skoomaden.esp EDIT: I think I have find the problem. I started a new game and everything working. Can you please explain what your solution was? Thanks!
Guest LoganX Posted March 6, 2014 Posted March 6, 2014 My problem is that animations from your mod don't work at all. In a menu animations are corrected as FALSE all the time. Can you help me? Try with the Default Races, Breton , Imperial , Nord ...... Check if they work I'm playing as a female Nord...
XunTzu Posted March 6, 2014 Posted March 6, 2014 Currently about to update to v025, but in v024 I was having a problem with pillory animations not lining up correctly, the actors will be ontop of the same spot, instead of lining up behind them. Does v025 address that, or am I the only one with that issue? Currently using xp32 max skeleton, SexLab 1.39, Zaz is latest.Wondering if I should overwrite Zaz from here with the one available on the Nexus for better textures.
Majin Buu Posted March 8, 2014 Posted March 8, 2014 Is it just me or is everyone having problems with pillory in whiterun? The animation just doesn't start. Jailer takes me to the market area and then we just stand there. Short time later Jailor start to have sec but again just both standing there. I did have ultimate combat but I uninstalled that and nothing happens. Got nothing equipped except the shackles the jailor puts on. Nothing I've done has changed this problem. I got v0.25, got all the required mods. I'm playing a Brenton. And I've tried with and without the patch (I Don't know if the patch is even required for v0.25) Help anyone? Other than that great mods. Keep up the great work.
hentaifreak Posted March 8, 2014 Posted March 8, 2014 jailer stop and not move, player.stuck , player/jailer stand and not move, I'm having this problem when first caught and taken back to the jail (Falkreath), I just stand in the corner with the guard and jailer and nothing more happens. The last log entry I get is (but not always): [03/08/2014 - 08:07:07AM] xpoMain UnbindActor These are the log entries before this (which are pretty constant): [03/08/2014 - 08:12:26AM] xpoJailVars GetLocFromFaction [03/08/2014 - 08:12:26AM] xpoJail: GetLocFromFaction() returned index 1 corresponding to Falkreath [03/08/2014 - 08:12:26AM] xpoMain: Location identified as Falkreath [03/08/2014 - 08:12:26AM] xpoMain: OnStoryScript [03/08/2014 - 08:12:26AM] xpoMain: akKeyword = [Keyword <xpoArrestKeyword (640316ED)>] [03/08/2014 - 08:12:27AM] xpoMain: akLoc = Falkreath [03/08/2014 - 08:12:27AM] xpoMain: akRef1 = [Actor < (00055649)>] [03/08/2014 - 08:12:27AM] xpoMain: akRef2 = None [03/08/2014 - 08:12:27AM] xpoMain: aiValue1 = 5000 [03/08/2014 - 08:12:27AM] xpoMain: aiValue2 = 0 [03/08/2014 - 08:12:27AM] xpoJail: GetJailer() returned [Actor < (640259D6)>] [03/08/2014 - 08:12:27AM] xpoMain: Arrested level 30 [03/08/2014 - 08:12:27AM] xpoJail: GetCollar() returned [ObjectReference < (64027FB1)>] [03/08/2014 - 08:12:27AM] Error: Cannot unequip a None item stack: [ (00055649)].Actor.UnequipItem() - "<native>" Line ? [Active effect 2 on (00055649)]._Ph_DSpSoB_Main.SwapStaff2() - "_Ph_DSpSoB_Main.psc" Line 879 [Active effect 2 on (00055649)]._Ph_DSpSoB_Main.OnAnimationEvent() - "_Ph_DSpSoB_Main.psc" Line 425 [03/08/2014 - 08:12:27AM] xpoMain BindActor, abGag = TRUE, abHood = False [03/08/2014 - 08:12:27AM] [Frostfall] This equipment is ammo. [03/08/2014 - 08:12:28AM] xazCaptive Free [03/08/2014 - 08:12:28AM] xazCaptive Set travel to None [03/08/2014 - 08:12:28AM] xazCaptive Set captor None [03/08/2014 - 08:12:28AM] xazCaptive Set captor [Actor < (00055649)>] [03/08/2014 - 08:12:28AM] xazCaptive Set travel to [ObjectReference < (64033243)>] [03/08/2014 - 08:12:28AM] xazCaptive Leash_MoveFree I'm using Requiem, Alternate Start - Live a Deviant Life and a whole bunch of other mods. Before I start going through it with a fine tooth comb I thought I would check to see if there was a simple resolution to this problem. I'm tried resetting the mod, clean save, and jailer moveto player when stuck... but nothing has helped. Interestingly on one attempt (a different new game save) it worked, but just the once. Any help or advice would be appreciated. Thanks.
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