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Posted

I installed the mod, with all the dependecies, and the prison scene played out well just until the end when I was released. I got the items back, could cast spells, but could not move at all. enableplayercontrols and teleport did not help. Anything else I can do to get unstuck?

 

That happened to me once in Whiterun.  I quicksaved, quit, and reloaded, and my PC was again able to move.

 

Posted

Hello,

I've played your mod and after being imprisoned in Whitern (everithing worked well), I've noticed that the following settings do not work anymore in SL:

ragdoll ending,

undressing.

It seems that your mod rined forever the settings in SL.

 

I've reproduced the problem three times on three tests. Before going to jail everithing is ok. After first animation from XPO the options do not work anymore.

It seems that the calls to thread services to disable ragdoll ending and undressing should be followed, at the end of animations with similar calls for re-anabling them...

 

SL is 1.39b and your is the latest. Order correct and XPO patch installed...

 

Is there anything I can do to prevent this or to recover my saved game (restore SL options)?

 

Bye,

JD

Posted

Hello,

I've played your mod and after being imprisoned in Whitern (everithing worked well), I've noticed that the following settings do not work anymore in SL:

ragdoll ending,

undressing.

It seems that your mod rined forever the settings in SL.

 

I've reproduced the problem three times on three tests. Before going to jail everithing is ok. After first animation from XPO the options do not work anymore.

It seems that the calls to thread services to disable ragdoll ending and undressing should be followed, at the end of animations with similar calls for re-anabling them...

 

SL is 1.39b and your is the latest. Order correct and XPO patch installed...

 

Is there anything I can do to prevent this or to recover my saved game (restore SL options)?

 

Bye,

JD

It works fine in my game. If SexLab no longer works, you should probably ask in that support thread.

 

You should also remove the patch and re-try whatever it is that doesn't function properly, of course. :)

Posted

Ok, have you tried before and after being in prison? Before the first XPO animation is still ok, after the first animation is the problem. It seems that the first call of "DisableRagdollEnd" causes a problem. I've commented the calls in your script and now the problem does not happen anymore... could it be a problem in how the SL services are implemented?

 

Bye,

JD

Posted

Ok, have you tried before and after? I've commented the calls in your script and now the problem does not happen anymore... could it be a problem in SL services?

I tried the settings, and I can still change them. Before and after running the Prison Overhaul scenario.

 

How do you propose that Prison overhaul could change the behavior of SexLab?

 

Prison overhaul does send custom parameters both for undressing and ragdoll behavior.

 

If those parameters somehow "stick" to SexLab, that's not PO's fault. The parameters are provided when an animation starts playing, and they're not documented as being "sticky" or applying the next time an animation is playing.

 

Which calls did you comment?

Posted

Ok, have you tried before and after being in prison? Before the first XPO animation is still ok, after the first animation is the problem. It seems that the first call of "DisableRagdollEnd" causes a problem. I've commented the calls in your script and now the problem does not happen anymore... could it be a problem in how the SL services are implemented?

 

Bye,

JD

Could be. After a quick look through sslActorAlias.psc, I can't find code to reset disableRagdoll and disableundress in the Initialize() function where I'd expect them to be. The strip slots are reset there, for instance.

 

If you want to try and patch it in, add to sslActorAlias.psc, in the function Initalize() the lines

disableRagdoll = False
disableundress = False
See if that helps.

 

Contact Ashal about it, thouth, becuase this sounds (with my limited SL knowledge) like a SexLab problem.

Guest LoganX
Posted

My problem is that when a guard walks me to jailer, i get my clothes off and so on, but the jailer only stays near the door and nothing happens. I noticed that i MCM menu in debug section everything is markes as "true" besides "animation"; they are marked as "false" unfortunately. May be this a reason?

Posted

Hello,

Firstly, I did not want to blame anyone for anything. I think that your work is really wonderful and so the work from Ashal.

My idea here was to try to bring some help. I've noticead something strange and I tried to:

1) solve the problem for me;

2) help other that may have had the same problem to solve it.

 

Second: thank you for your analysis. I would like to add that the problem is that you CAN modify the settings in MCM menu but, after the problem occur, the settings are not working (set but without effect  :D)... so, to verify if the problem is present, you have to start an animation with ragdoll ending "on" and check if you do it or not.

 

Ok, here is the service in xpoMain_Pillory in which I commented the lines:

Function RunSexLab(Actor akActorA, Actor akActorB, Bool abUndress)
	Debug.Trace("xpoPillory RunSexLab")

	sslBaseAnimation[] Animations = New sslBaseAnimation[1]
	Animations[0] = Anim.GetSexLabAnimation(AnimName)

	sslThreadModel SexThread = mSexLab.NewThread()
	SexThread.AddActor(akActorB, isVictim = true)
	SexThread.AddActor(akActorA)
	SexThread.SetAnimations(Animations)
	SexThread.SetBedding(0)
	SexThread.SetHook("PrisonOverhaul")
;	SexThread.DisableRagdollEnd(akActorA, disableIt = True)
;	SexThread.DisableRagdollEnd(akActorB, disableIt = True)
;	SexThread.DisableLeadIn(disableIt = True)
	SexThread.CenterOnObject(MarkerB)

	If abUndress == False
		SexThread.ActorAlias(akActorA).OverrideStrip(New Bool[33])
;		SexThread.ActorAlias(akActorA).DisableUndressAnim(disableIt = True)
	EndIf
	
	SexThread.ActorAlias(akActorB).OverrideStrip(New Bool[33])
;	SexThread.ActorAlias(akActorB).DisableUndressAnim(disableIt = True)

	SexThread.StartThread()
EndFunction

I've tried modifying ashal's code and resetting yours to verify if I still experience this. After the modification you have suggested (two lines added in _Initialize() service of sslActorAlias) I removed the problem also on the old save! It seems that this was exactly the source of my problem!!!

 

Another small question, if you don't mind: what is the "LeadIn" feature?

 

Thank you again for your help.

 

Bye,

JD

Posted

i just wanted to make a note for you here, I use the expanded cities and towns mod, which is awesome, however I found that in Falkreath there is some major clipping with the pillories in front of the inn/tavern.

Posted

I tried out some mods to get the PC captured or enslaved/imprisoned. This one is the best.

 

Did you think about expand the behaviour adding a "jailer" carachter with prison routine to some Bandits/forsworn camps?

 

Is there a possibility to add the kneeling position as in SD to this mod. (i love the kneeling animation).

 

if multiple days imprisonment is enabled it could be nice to use the x cross or the other added funitures such as in windhelm. For example the player could be bound there for the whole night etc... or use them instead of the pillories during daytime with the guards using you as they please.

 

Posted

Ok I need some help, I can commit the crime, submit to go to jail but will not be taken or hand cuffed unless I go through a nearby door first, then once at the jail, they un do the handcuffs and then nothing, I have tried unstuck for jailer, and force restart and do it in the jail and they hand cuff me, however same thing again.  They wont take me to my cell, they wont strip me of my belongings and I cant move or talk to anyone unless I force a restart in the mod.

 

Any help please. I really want to use this mod, when I was using the Klapmod with it, it would run fine however there was never an actual jailer it was just a guard and all I ever got was the whipping scene at the end.  didn't realize it wasn't compatible anymore till a few days ago, started two new games to test it without that mod and the above is happening.

Posted

Ok I need some help, I can commit the crime, submit to go to jail but will not be taken or hand cuffed unless I go through a nearby door first, then once at the jail, they un do the handcuffs and then nothing, I have tried unstuck for jailer, and force restart and do it in the jail and they hand cuff me, however same thing again.  They wont take me to my cell, they wont strip me of my belongings and I cant move or talk to anyone unless I force a restart in the mod.

 

Any help please. I really want to use this mod, when I was using the Klapmod with it, it would run fine however there was never an actual jailer it was just a guard and all I ever got was the whipping scene at the end.  didn't realize it wasn't compatible anymore till a few days ago, started two new games to test it without that mod and the above is happening.

 

This usually happens, if yo do not have Fuz Ro D-oh installed. It is a common dependency and link points to Nexus.

If this is not the case, then there is something else going on.

 

(Edit: Sorry for typos. I had a bad headache earlier today.)

Posted

 

Ok I need some help, I can commit the crime, submit to go to jail but will not be taken or hand cuffed unless I go through a nearby door first, then once at the jail, they un do the handcuffs and then nothing, I have tried unstuck for jailer, and force restart and do it in the jail and they hand cuff me, however same thing again.  They wont take me to my cell, they wont strip me of my belongings and I cant move or talk to anyone unless I force a restart in the mod.

 

Any help please. I really want to use this mod, when I was using the Klapmod with it, it would run fine however there was never an actual jailer it was just a guard and all I ever got was the whipping scene at the end.  didn't realize it wasn't compatible anymore till a few days ago, started two new games to test it without that mod and the above is happening.

 

This usually happnes, if yo do not have Fuz Ro D-oh installed. It is a common dependency and link points to Nexus.

If this is not the case, then there is something else going on.

 

 

That fixed it, I had this installed, not sure how I lost it.  Thanks, cuse I would probably never realized it was missing.

Posted

Hello,

Firstly, I did not want to blame anyone for anything. I think that your work is really wonderful and so the work from Ashal.

My idea here was to try to bring some help. I've noticead something strange and I tried to:

1) solve the problem for me;

2) help other that may have had the same problem to solve it.

 

Second: thank you for your analysis. I would like to add that the problem is that you CAN modify the settings in MCM menu but, after the problem occur, the settings are not working (set but without effect  :D)... so, to verify if the problem is present, you have to start an animation with ragdoll ending "on" and check if you do it or not.

 

Ok, here is the service in xpoMain_Pillory in which I commented the lines:

Function RunSexLab(Actor akActorA, Actor akActorB, Bool abUndress)
	Debug.Trace("xpoPillory RunSexLab")

	sslBaseAnimation[] Animations = New sslBaseAnimation[1]
	Animations[0] = Anim.GetSexLabAnimation(AnimName)

	sslThreadModel SexThread = mSexLab.NewThread()
	SexThread.AddActor(akActorB, isVictim = true)
	SexThread.AddActor(akActorA)
	SexThread.SetAnimations(Animations)
	SexThread.SetBedding(0)
	SexThread.SetHook("PrisonOverhaul")
;	SexThread.DisableRagdollEnd(akActorA, disableIt = True)
;	SexThread.DisableRagdollEnd(akActorB, disableIt = True)
;	SexThread.DisableLeadIn(disableIt = True)
	SexThread.CenterOnObject(MarkerB)

	If abUndress == False
		SexThread.ActorAlias(akActorA).OverrideStrip(New Bool[33])
;		SexThread.ActorAlias(akActorA).DisableUndressAnim(disableIt = True)
	EndIf
	
	SexThread.ActorAlias(akActorB).OverrideStrip(New Bool[33])
;	SexThread.ActorAlias(akActorB).DisableUndressAnim(disableIt = True)

	SexThread.StartThread()
EndFunction
I've tried modifying ashal's code and resetting yours to verify if I still experience this. After the modification you have suggested (two lines added in _Initialize() service of sslActorAlias) I removed the problem also on the old save! It seems that this was exactly the source of my problem!!!

 

Another small question, if you don't mind: what is the "LeadIn" feature?

 

Thank you again for your help.

 

Bye,

JD

 

I think LeadIn is if you want to enable foreplay. I don't want that in PO, of course. :)

Posted

i just wanted to make a note for you here, I use the expanded cities and towns mod, which is awesome, however I found that in Falkreath there is some major clipping with the pillories in front of the inn/tavern.

I have not used Expanded cities, so I haven't seen that. I'll try it out and see what I can do....

Posted

I tried out some mods to get the PC captured or enslaved/imprisoned. This one is the best.

 

Did you think about expand the behaviour adding a "jailer" carachter with prison routine to some Bandits/forsworn camps?

 

Is there a possibility to add the kneeling position as in SD to this mod. (i love the kneeling animation).

 

if multiple days imprisonment is enabled it could be nice to use the x cross or the other added funitures such as in windhelm. For example the player could be bound there for the whole night etc... or use them instead of the pillories during daytime with the guards using you as they please.

Nice to hear! .. . :)

 

Not sure how I'd use kneeling.... when not moving (like in SD) is an option I guess.

 

You can already enable multiple days, but there's not additional content. Given time, it'll come ....

Posted

Firstly..Xaz: Thanks for a phenominal mod! Excelsior!

Second: After following a lot of good advice here I've finally got the mod working with one exception. After my waifish elf-maiden get placed in the pillory, and the Jailor sells her services for gold....the guards attack the guy "doing" her and kill him, calling him a rapist, etc. Am I missing something??

 

Thanks in advance for ANY suggestions

Posted

Hello, this is an excellent mod! I just wanted to thank you for this

I had one question though, is it possible to get all the other features without the "sex" part(maybe replace with more torturing/wipping animations, or people spit on you as they pass by)? I am looking to do an immersion playthrough and this would be amazing. Thank you in advance for your time.

Guest LoganX
Posted

My problem is that animations from your mod don't work at all. In a menu animations are corrected as FALSE all the time. Can you help me?

Posted

My problem is that animations from your mod don't work at all. In a menu animations are corrected as FALSE all the time. Can you help me?

 

Try with the Default Races, Breton , Imperial , Nord   ...... Check if they work

Posted

 

I have used this mod before and it has worked great for me then no problems. But I have just come back to playing a female character so I installed it again and am running into problems with the quest stalling mainly its when my escort goes through a door and Im left there not able to do anything but run around shackled or the jailer will stand outside the cell doing nothing. Its been a while since Iv used this mod so my mod list has changed a bit and a lot of them have been upgraded since I used it last so not sure if theres a conflict Iv tried disabling a few of the more obvious ones to no success. Here is my load order if anyone could take a quick look and tell me if anything conflicts.

 

Same problem here. The jailer do nothing. The cell door is open and everything is stuck like the jailer.

 

My loadorder by Wrye Bash

 

 

 

Skyrim.esm

Update.esm

Dawnguard.esm

ApachiiHair.esm

ApachiiHairFemales.esm

RaceCompatibility.esm

Skyrim Project Optimization.esm

Skyrim Project Optimization - Dawnguard.esm

ClimatesOfTamriel.esm

CraftSketching.esm

LorecraftESM.esm

RaestlozArmorReplace.esm

Schlongs of Skyrim - Core.esm

SexLab.esm

SexLabAroused.esm

SPIKE.esm

XFLMain.esm

ZaZAnimationPack.esm

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

USKP Patcher for RaceCompatibility.esp

Chesko_Frostfall.esp

ClimatesOfTamriel-Sound.esp

TradeBarter.esp

ApachiiHelmetWigs.esp

Auto Unequip Ammo.esp

CCGuides.esp

CCScrolls.esp

CCStaff.esp

CCPortableTools.esp

CCUniqueItems.esp

CCTailoring.esp

CCMainFile.esp

Chesko_WearableLantern.esp

Craftable and Placeable Havok-enabled Bedrolls .esp

DungeonQuestAwareness.esp

Lorecraft - Crafting Complete.esp

PCEAr - Core.esp

PocketMoney.esp

Populated Lands Roads Paths.esp

sx3 - core.esp

SexLab TDF Aggressive Prostitution.esp

SexLabMatchMaker.esp

SexLab_Paycrime.esp

Skyrim Flora Overhaul.esp

WetandCold.esp

RaceMenu.esp

RaceMenuPlugin.esp

SkyUI.esp

iHUD.esp

1nivWICCloaks.esp

1nivWICSkyCloaksPatch.esp

SeraphineHuntedArmor.esp

TERAArmors_CBBE.esp

ZGGB-R Armors.esp

SkyRe_Main.esp

SkyRe_Combat.esp

Lorecraft - SkyRe.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyAI.esp

SkyRe_EnemyScaling.esp

SkyRe_StandingStones.esp

SkyRe_Survivalism.esp

Convenient Horse Herding.esp

Immersive Darkwater crossing.esp

Immersive Dawnstar.esp

Immersive Dragon Bridge.esp

Immersive Falkreath.esp

Immersive Ivarstead.esp

Immersive Karthwasten.esp

Immersive Kynesgrove.esp

Immersive Morthal.esp

Immersive Orc Strongholds.esp

Immersive Riverwood.esp

Immersive Rorikstead.esp

Immersive Shors stone.esp

Immersive Stonehills.esp

Immersive Whiterun.esp

OBIS.esp

OBISDB.esp

Bandit Patrols.esp

Run For Your Lives.esp

Appropriately Attired Jarls Redux.esp

Guard Dialogue Overhaul.esp

Kill Every NPC.esp

Schlongs of Skyrim.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

SexLabWorkingGirl.esp

Convenient Horses.esp

Thieves Guild Requirements.esp

xazPrisonOverhaul.esp

Populated Cities Towns Villages.esp

Populated Cities Towns Villages ADD-ON.esp

Realistic Lighting Overhaul - Dungeons.esp

Realistic Lighting Overhaul - Dawnguard Interiors.esp

Realistic Lighting Overhaul - Major City Exteriors.esp

Realistic Lighting Overhaul - Major City Interiors.esp

Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp

ClimatesOfTamriel-Nights-Level-2.esp

CoT_SnowPatch.esp

prod80_CoT_patch.esp

Supreme Storms - Cot Version.esp

prod80_SupremeStorms_CoT_patch.esp

Imp's More Complex Needs.esp

Realistic Running Speed.esp

FNISspells.esp

Sit Anywhere.esp

XFLDialogue.esp

XFLPlugins.esp

Slightly Reduced Distance NPC Greetings.esp

SPTConsistentOlderPeople.esp

Kawaii followers.esp

Skyrim - NPC Female Nord.esp

moveitLWT.esp

Alternate Start - Live Another Life.esp

CharacterMakingExtender.esp

dD - Realistic Ragdoll Force - Realistic.esp

EnhancedCharacterEdit.esp

BAMM.esp

PCEA - Dawnguard - 0 - All Races.esp

ZGGB-R Body.esp

RealShelter.esp

Bashed Patch, 0.esp

Skyrim - NPC Female Nord DG.esp

MinaF.esp

XFLPluginUnessential.esp

skoomaden.esp

 

 

 

 

EDIT:

 

I think I have find the problem. I started a new game and everything working.

 

 

Can you please explain what your solution was? Thanks!

Guest LoganX
Posted

 

My problem is that animations from your mod don't work at all. In a menu animations are corrected as FALSE all the time. Can you help me?

 

Try with the Default Races, Breton , Imperial , Nord   ...... Check if they work

 

I'm playing as a female Nord...

Posted

Currently about to update to v025, but in v024 I was having a problem with pillory animations not lining up correctly, the actors will be ontop of the same spot, instead of lining up behind them.

 

 

Does v025 address that, or am I the only one with that issue?

 

Currently using xp32 max skeleton, SexLab 1.39, Zaz is latest.

Wondering if I should overwrite Zaz from here with the one available on the Nexus for better textures.

Posted

Is it just me or is everyone having problems with pillory in whiterun? The animation just doesn't start. Jailer takes me to the market area and then we just stand there. Short time later Jailor start to have sec but again just both standing there. I did have ultimate combat but I uninstalled that and nothing happens. Got nothing equipped except the shackles the jailor puts on. Nothing I've done has changed this problem. I got v0.25, got all the required mods. I'm playing a Brenton. And I've tried with and without the patch (I Don't know if the patch is even required for v0.25) Help anyone? Other than that great mods. Keep up the great work.

Posted

jailer stop and not move, player.stuck ,

 

player/jailer stand and not move,

 

I'm having this problem when first caught and taken back to the jail (Falkreath), I just stand in the corner with the guard and jailer and nothing more happens.

 

The last log entry I get is (but not always):

 

[03/08/2014 - 08:07:07AM] xpoMain UnbindActor

 

These are the log entries before this (which are pretty constant):

 

[03/08/2014 - 08:12:26AM] xpoJailVars GetLocFromFaction
[03/08/2014 - 08:12:26AM] xpoJail: GetLocFromFaction() returned index 1 corresponding to Falkreath
[03/08/2014 - 08:12:26AM] xpoMain: Location identified as Falkreath
[03/08/2014 - 08:12:26AM] xpoMain: OnStoryScript
[03/08/2014 - 08:12:26AM] xpoMain: akKeyword = [Keyword <xpoArrestKeyword (640316ED)>]
[03/08/2014 - 08:12:27AM] xpoMain: akLoc = Falkreath
[03/08/2014 - 08:12:27AM] xpoMain: akRef1 = [Actor < (00055649)>]
[03/08/2014 - 08:12:27AM] xpoMain: akRef2 = None
[03/08/2014 - 08:12:27AM] xpoMain: aiValue1 = 5000
[03/08/2014 - 08:12:27AM] xpoMain: aiValue2 = 0
[03/08/2014 - 08:12:27AM] xpoJail: GetJailer() returned [Actor < (640259D6)>]
[03/08/2014 - 08:12:27AM] xpoMain: Arrested level 30
[03/08/2014 - 08:12:27AM] xpoJail: GetCollar() returned [ObjectReference < (64027FB1)>]
[03/08/2014 - 08:12:27AM] Error: Cannot unequip a None item
stack:
[ (00055649)].Actor.UnequipItem() - "<native>" Line ?
[Active effect 2 on  (00055649)]._Ph_DSpSoB_Main.SwapStaff2() - "_Ph_DSpSoB_Main.psc" Line 879
[Active effect 2 on  (00055649)]._Ph_DSpSoB_Main.OnAnimationEvent() - "_Ph_DSpSoB_Main.psc" Line 425
[03/08/2014 - 08:12:27AM] xpoMain BindActor, abGag = TRUE, abHood = False
[03/08/2014 - 08:12:27AM] [Frostfall] This equipment is ammo.
[03/08/2014 - 08:12:28AM] xazCaptive Free
[03/08/2014 - 08:12:28AM] xazCaptive Set travel to None
[03/08/2014 - 08:12:28AM] xazCaptive Set captor None
[03/08/2014 - 08:12:28AM] xazCaptive Set captor [Actor < (00055649)>]
[03/08/2014 - 08:12:28AM] xazCaptive Set travel to [ObjectReference < (64033243)>]
[03/08/2014 - 08:12:28AM] xazCaptive Leash_MoveFree
 
I'm using Requiem, Alternate Start - Live a Deviant Life and a whole bunch of other mods.
 
Before I start going through it with a fine tooth comb I thought I would check to see if there was a simple resolution to this problem.
 
I'm tried resetting the mod, clean save, and jailer moveto player when stuck... but nothing has helped.
 
Interestingly on one attempt (a different new game save) it worked, but just the once.
 
Any help or advice would be appreciated.
 
Thanks.

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