Blo0dedEyes Posted August 14, 2023 Posted August 14, 2023 Another way would be for the addiction to be connected to the time you spend pregnant, instead of the number of impregnations. 1
Code Serpent Posted August 14, 2023 Author Posted August 14, 2023 2 hours ago, MysticDaedra said: As always, stoked to see what you're doing to improve the mod. For a couple years Corruption was a permanent part of my load orders, and I can't wait until it's been updated! Oh yeah I should post some info on the progress on the next update. I've mostly been trying to find new resources for the transformations, since I wasn't happy with a few of them, and a few techniques to make the transformation textures actually good. The Furry, Scaly, Machine, Spriggan, and Monster transformations will use the same textures, although tweaked into new transformation versions. While the Daedra, Insect, and Necro transformations I've decided to try to build almost from scratch. I've decided to re-label the Tentacle addiction into a sex addiction (like with lactation) rather than a creature addiction so it won't have a transformation in this next version. The Daedra Transformation will be a series of tattoos in daedric script, which may or may not be gibberish, crawling up the player. The Necro Transformation will be a kind of black ink stain seeping from finger nails and up the player's arms. And the Insect Transformation I'll make by assembling a new body texture from the Chaurus texture. Since chaurus's are segmented I can reasonably cut the texture up and reassemble it into something that looks presentable. I've done some tinkering with these ideas and techniques and I think I can pull it off. I just need to put my nose to the grindstone and get it done. 6
Vorind Posted September 3, 2023 Posted September 3, 2023 I am having issues with the withdrawal and addiction mechanic. It would seem withdrawal is decaying even if addiction is still positive, and addiction is decaying below corruption. With an corruption of 100 and initial addiction of 100, withdrawal and addiction both decayed to 0.
azaria777 Posted September 3, 2023 Posted September 3, 2023 On 8/14/2023 at 8:27 AM, Code Serpent said: Oh yeah I should post some info on the progress on the next update. I've mostly been trying to find new resources for the transformations, since I wasn't happy with a few of them, and a few techniques to make the transformation textures actually good. The Furry, Scaly, Machine, Spriggan, and Monster transformations will use the same textures, although tweaked into new transformation versions. While the Daedra, Insect, and Necro transformations I've decided to try to build almost from scratch. I've decided to re-label the Tentacle addiction into a sex addiction (like with lactation) rather than a creature addiction so it won't have a transformation in this next version. The Daedra Transformation will be a series of tattoos in daedric script, which may or may not be gibberish, crawling up the player. The Necro Transformation will be a kind of black ink stain seeping from finger nails and up the player's arms. And the Insect Transformation I'll make by assembling a new body texture from the Chaurus texture. Since chaurus's are segmented I can reasonably cut the texture up and reassemble it into something that looks presentable. I've done some tinkering with these ideas and techniques and I think I can pull it off. I just need to put my nose to the grindstone and get it done. will there ever be a version with all of the transformations included with cbbe bodies?
Blo0dedEyes Posted September 4, 2023 Posted September 4, 2023 Yeah, CBBE compatibility would also be great, as I use 3BA
Slootie Posted September 5, 2023 Posted September 5, 2023 One question to anyone who knows the answer: is this SSE compatible or not? Its not marked on the mod page definitively, but i've seen posts from people who supposedly use it somewhat successfully.
Blo0dedEyes Posted September 5, 2023 Posted September 5, 2023 I use it with SE without problem, at least the addictions part, but the transformation part for some reason I must update it periodically, as the textures aparently don't apply automatically.
MrChow Posted September 7, 2023 Posted September 7, 2023 On 9/6/2023 at 1:04 AM, Blo0dedEyes said: I use it with SE without problem, at least the addictions part, but the transformation part for some reason I must update it periodically, as the textures apparently don't apply automatically. TF textures are only applied when your characters sleeps. This is by design. As for CBBE / 3BA, people already made texture packs for several transformations in this very thread. 1
Blo0dedEyes Posted September 7, 2023 Posted September 7, 2023 That explains why it almost never applied, thanks
Code Serpent Posted September 7, 2023 Author Posted September 7, 2023 On 9/3/2023 at 12:13 PM, azaria777 said: will there ever be a version with all of the transformations included with cbbe bodies? On 9/3/2023 at 7:43 PM, Blo0dedEyes said: Yeah, CBBE compatibility would also be great, as I use 3BA Yes, MrChow sent me a link to a conversion tool so I can convert all the textures into CBBE variants. Which was greatly appreciated. 6
azaria777 Posted September 10, 2023 Posted September 10, 2023 On 9/7/2023 at 6:08 AM, Code Serpent said: Yes, MrChow sent me a link to a conversion tool so I can convert all the textures into CBBE variants. Which was greatly appreciated. I Can't Wait!!!
MysticDaedra Posted September 18, 2023 Posted September 18, 2023 Basically playing Starfield until Corruption gets updated, then back to SSE lol. BTW, I hope to see mods from you in Starfield someday, @Code Serpent
Code Serpent Posted September 19, 2023 Author Posted September 19, 2023 On 9/17/2023 at 8:15 PM, MysticDaedra said: Basically playing Starfield until Corruption gets updated, then back to SSE lol. BTW, I hope to see mods from you in Starfield someday, @Code Serpent Oh I've been sucked up into Starfield as well, so things might be delayed, but I'm sure to get back to Skyrim soon enough now that my hyperfixation is dying off a bit after playing it for two weeks solid. I'm honestly not sure if I'll mod Starfield, since I'm not sure I can commit to putting the same amount of effort into those hypothetical mods as I did with my Skyrim ones, and either way I'll need to wait until some frameworks come out before I could work on any Starfield variants of Devious Lore, Corruption, Peril, or Morphology. We'll see! 3
MysticDaedra Posted September 19, 2023 Posted September 19, 2023 17 hours ago, Code Serpent said: Oh I've been sucked up into Starfield as well, so things might be delayed, but I'm sure to get back to Skyrim soon enough now that my hyperfixation is dying off a bit after playing it for two weeks solid. I'm honestly not sure if I'll mod Starfield, since I'm not sure I can commit to putting the same amount of effort into those hypothetical mods as I did with my Skyrim ones, and either way I'll need to wait until some frameworks come out before I could work on any Starfield variants of Devious Lore, Corruption, Peril, or Morphology. We'll see! Yeah I imagine it'll be at least a year before things really heat up with Starfield modding, but the potential is really exciting. Even more open than Fallout 4 (or Skyrim honestly) due to less rigid lore restrictions, although since when have we ever let that stop us lol. Anyways, enjoy Starfield, and keep us updated
NoNickNeeded Posted September 23, 2023 Posted September 23, 2023 On 9/7/2023 at 3:57 AM, Blo0dedEyes said: That explains why it almost never applied, thanks There's an instant update button in the MCM menu to force immediate updates of your corruption state, if you want to test stuff, or don't want to wait for the next rest. But keep in mind, this will only advance you one step per push, so to go from 0 to 100 for testing, you'll need to push it as many times as there are stages.
Wayward1 Posted October 25, 2023 Posted October 25, 2023 One feature I'd love to see in a Corruption update is the ability to tweak transformation amounts / sliders in the MCM. Really looking forward to the update! 1
The new guy1 Posted November 10, 2023 Posted November 10, 2023 On 7/17/2023 at 2:37 AM, Code Serpent said: I figured I should actually give some progress updates here, at the very least so I have some pressure to push through this update. The first thing I want to show off is the new logo I'm going to be using for the mod. It's pretty damn cool. The second thing I want to show off is progress on the transformation files. I think I'm effectively done with the updated 'Scaly' female transformation textures. I started with this one since I thought it would be the most difficult to pull off, so I'd get a handle on it quickly and can work through the others much faster. In terms of script updates. I've made a lot of progress with the updated sex animation selection scripts, so the mod's addictions should recognize and select animations more intelligently. I can't really show off those scripts in picture form, but trust me, it's really cool. omg so hype! 1
Code Serpent Posted November 14, 2023 Author Posted November 14, 2023 Finally managed to drag myself away from Starfield (after about 170 hours) to work more on this update. I've gotten pretty far with the new transformation textures. The Necro textures on the right are pretty much done, and I've mapped out most of the Insect textures on the left. The insect/chaurus textures are going to require a fair amount more work to get right since I'm basically kitbashing it and need to get the diffuse, normal, and emmisive textures to match up with each other perfectly, but that'll be more of an issue of mapping out how I manipulate the original chaurus textures and just repeating that for the 3 different texture types. At any rate the final result should still look pretty much what you see here. Right now, though, I think I'm going to work on writing out some text for the daedric script tattoo idea and get that set knocked out. Then I need to polish up the other six transformation sets, and put it all into the mod. 14
MysticDaedra Posted November 14, 2023 Posted November 14, 2023 Yay! Thanks for keeping us up-to-date on the progress! Literally was just thinking about how much I miss having Corruption in my load order... and thought I'd come and see if you posted something new. Lo and behold! 1
Pristbeast Posted November 14, 2023 Posted November 14, 2023 Uhh loving the way the Insect/Chaurus one looks. Hard to decide what I would go for. Probably still the Scaly one though.^^ I would love that that would turn your skin all black and shiny from wearing to much Rubber stuff. 1
cmam123 Posted November 19, 2023 Posted November 19, 2023 (edited) First of all please allow me to apologize for my poor English. I really love this mod, it's awesome! This feeling of sinking into bad immoral sex and gradually transforming into a half-human, half-animal monster (?) is really to my liking! But I'm also really troubled because my character is a independent race. I saw that the author earlier in the discussion forum taught me how to set the head models of independent races to be compatible with corrupted textures, but I really am a clueless idiot. I know what SSEdit is and how to use it. But what does 'make a copy of the race's head HDPT (headpart), then change it's model to Corruption\Heads\femaleheadlips.nif' mean? Do I need to rename the head model nif file of the independent race to femaleheadlips.nif and overwrite it to the above location? In this case, how should the original file be processed? ‘want to add the original head to the CorruptionListHeadsLipsVanillaCorruption formlist, and the new head to CorruptionListHeadsLips.’ Does it mean to add two new FormIDs to these two? If so, how should I add it? I did not find the file name femaleheadlips in the FormID list. I'm really a noob who doesn't understand this knowledge at all. I searched many places but couldn't find any relevant tutorials on this. Of course, I also know that the creators are not obligated to teach us players how to change the content of these mods. I'm very sorry if I disturbed you and made you unhappy. If there is really no other way, I can only cancel the corruption of the face and wait for the creator to update the relevant content in the future. wwww Edited November 19, 2023 by cmam123
NoNickNeeded Posted November 20, 2023 Posted November 20, 2023 (edited) Yesterday, when looking at one of the Khajiit I had a thought: Would it be possible to have a Humanoid corruption, that makes Khajiit and Argonians more Human-like? Edited November 20, 2023 by NoNickNeeded
noodleman Posted November 24, 2023 Posted November 24, 2023 Been using your mods for quite some time and am thoroughly enjoying them. I have been having an issue recently in LE where it seems like the body shape transformations are being applied twice in quick succession, which can cause some weirdness when switching equipped armors, as some are on the 1x and some are on the 2x, as well as of course the issue that the transformations are twice as prevalent. This is happening specifically with the feederism transformation. I do have other mods that are impacting morphs (morphology weightmorphs, SGO III) but even when they are all zeroed out or off entirely and I still see the doubling effect. This only occurred on a recent load in, the transformations had been applying normally prior to this. Any ideas why this is occurring and how to eliminate it?
PNclarity001 Posted December 6, 2023 Posted December 6, 2023 Tried it with SE and 3ba (cbbe based) last night. Ran all assets through the Nif and Cathedral asset optimizer, compiled all the cbbe conversions on this thread and replaced the UNP files. Not everything is replaced mind you, the insect body is still unp based. Im okay with that anyways because I really like Code Serphant's recent update on the Charus mixed skin and would rather shoot for insect corruption when that is released. The files for CBBE are buried but they are here for someone else looking So far everything works fine, I run a bunch of script heavy mods with no issues Parasites, Bimbos of skyrim, SL Hormones, Survival, Defeat, SL inflation (which is the biggest pain to run in its own right), MME, BaC, etc. In my experience, I would find the mods that would conflict the most and disable those features through the MCM. for example: I disabled spriggan transformations through this mod and SL Hormones because I prefer Parasites more. Im going to continue to run it alongside my game and will report anything that could/may break Then hide my shame and call my therapist. 3
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