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Posted

I have a Problem with the mod. I have LE and UNNP Body. First everything is fine. the events come up normaly but when i start one, get transportet and than want to go back to the Rubber Prison i am eternaly stuck in a loading screen. Can someone help me with this?

Posted (edited)
On 2/9/2023 at 2:07 PM, Weeaboo69XD said:

I've run into a slight issue. So far everything is going great, I go through, get the catsuit and there's no clipping or missing textures e.c.t but when I get up to the ooze suit, it doesn't equip anything on me, I've built it in bodyslide and i've even batch built just to make sure but nothing and I can't find a solution, this also happens with the mittens after pressing the button twice, I just don't receive them.
I am running DD of course and everything works there, even other armour mods that i've built in bodyslide, has anyone else run into this issue?

All things considered I'm loving this mod and i'm excited to see where it goes, all credit to the devs for making this gem :)

 

That ooze bug did happen to me when I was testing the old beta, but I thought it was fixed. ?

You could try reloading a previous save to see if it keeps happening.

 

14 hours ago, Slenderman1.1 said:

I have a Problem with the mod. I have LE and UNNP Body. First everything is fine. the events come up normaly but when i start one, get transportet and than want to go back to the Rubber Prison i am eternaly stuck in a loading screen. Can someone help me with this?

 

This is something that happens regularly in modded Skyrim, sadly. ?

Try reloading a previous save to see if it keeps happening, otherwise you could try to follow some stability guides you can find both here and on nexus.

I have no real knowledge about it, but I read loading issues are sometimes related to animations, so you could try reducing the amount of animations you are using.

Edited by Racoonity, Serah
Posted
On 2/9/2023 at 2:07 PM, Weeaboo69XD said:

I've run into a slight issue. So far everything is going great, I go through, get the catsuit and there's no clipping or missing textures e.c.t but when I get up to the ooze suit, it doesn't equip anything on me, I've built it in bodyslide and i've even batch built just to make sure but nothing and I can't find a solution, this also happens with the mittens after pressing the button twice, I just don't receive them.
I am running DD of course and everything works there, even other armour mods that i've built in bodyslide, has anyone else run into this issue?

All things considered I'm loving this mod and i'm excited to see where it goes, all credit to the devs for making this gem :)

 

Ah, also, which version of DD are you using?

Posted

Another thing is that when i try to find the forced VES outcome my screen just fades to black after the loading screen of the event, after you talk to the receptionist. is that normal too?

 

Posted
1 hour ago, Slenderman1.1 said:

Another thing is that when i try to find the forced VES outcome my screen just fades to black after the loading screen of the event, after you talk to the receptionist. is that normal too?

 

 

The forced VES outcome should end with
 

Spoiler

Elenwen's scene playing in the nursery. (The one with the little cage)

 

If that's not your case then the only suggestion that comes to my mind is maybe to double check requirements.

I remember it was working when I tested it last time. ?

 

Anyway, we'll eventually be releasing beta versions for wider testing in the future, so maybe we'll find out if these kind of issues are common.

Posted
3 hours ago, Racoonity, Serah said:
1 hour ago, Slenderman1.1 said:

Another thing is that when i try to find the forced VES outcome my screen just fades to black after the loading screen of the event, after you talk to the receptionist. is that normal too?

 

Try reloading a previous save to see if it keeps happening, otherwise you could try to follow some stability guides you can find both here and on nexus.

 

 

For the stability part, Prime suggested to check if that happens with Crash Fixes installed.

Posted

I know you are working hard on the mod but I wanted to ask if an update date has already been set? First it was called July, it didn't work that way and since then nothing has been learned... I would be happy if there would be an update when it is planned now. This is not a criticism of you, I just thirst for information because I really like this mod and would like to continue

Posted
On 2/17/2023 at 1:56 PM, darklord1995 said:

I know you are working hard on the mod but I wanted to ask if an update date has already been set? First it was called July, it didn't work that way and since then nothing has been learned... I would be happy if there would be an update when it is planned now. This is not a criticism of you, I just thirst for information because I really like this mod and would like to continue

Even just a little screenshot teaser would be amazing!

 

I speak for us all when I say we know you're not getting paid, and you guys have lives to attend to, so please don't feel like we're pressuring for the update, take your time, we're just excited! :D 

Posted

Having a lot of fun wandering around the facility.  Even with the small parts done so far its a great deal of fun.  I may or may not have stolen assets and put ysolda in them.... cause well what other use does she have? Ive abducted basically everyone who works there.  Locked the cranky nurse in the padded rooms among other spoilery basement activities.  All of it screams future player home lol.  Great work to all involved.  Thank you for entertaining me.  Look forward to seeing what you have in store for us.

 

Posted
41 minutes ago, Prime66 said:

Hey Guys :) 
Since it's been a while and you guys really want and honestly deserve some News about the Mod I thought I would post something myself. I normally keep the talking to Racoonity. :D

 

I am really humbled that so many of you are so passionate and enjoy the work we did so far. Even after almost two years of no Update. I really did not think that this little project I started at the end of 2020 would result in so many people enjoying it. :) And for that, I am very thankful.

 

And I know we keep saying it but we really are still working on the mod. But a few things are slowing me down at the moment. I will get to that a bit later, for now, I want to reiterate and set some expectations for the next update because such a long time with nothing inevitably set's expectations high. In total we have two new Quests in the mod, the first and fully working Quest continues in a certain Office. The second and biggest we have done so far continues the "Inspector Questline" this quest is very ambitious and probably the biggest reason the Update is taking forever. There are a lot of moving parts and new "features" that I wanted to implement in this Quest that slowed progress down to a slowmo crawl, it's is something I will keep in mind for future Quests ? since then we decided to focus our efforts on smaller Quests but once that still give the player some choice. Alongside that, I reworked a lot of Backend stuff for the Mod. The Intro Quest has been redone because it was extremely messy. I set up some framework Scripts that will hopefully make my life in the future much easier. 


Along with Backend stuff and new quests I have given some of the Old locations a revamp and added some new Locations that will hopefully be interesting to visit and look at. And eventually, there will be some fun Quest's there.  ? I learned a lot about the more creative side of mod making more specifically making my own Meshes and Animations ? Some of what I have learned will be in the next Update.

 

I still can't and won't say anything about a release window because I quite simply don't know. Progress is being made but with lots of creation kit crashes and some other weird Issues cropping up it's hard to make progress and more importantly not get frustrated. ?
I will and I know I said this repeatedly now let you guys know once I get closer to a release. As for some Teasers, well I can take a look if I find something I can share ?
 

Sounds promising! So we try to be patient and will wait.

Posted
1 hour ago, Prime66 said:

Hey Guys :) 
Since it's been a while and you guys really want and honestly deserve some News about the Mod I thought I would post something myself. I normally keep the talking to Racoonity. :D

 

I am really humbled that so many of you are so passionate and enjoy the work we did so far. Even after almost two years of no Update. I really did not think that this little project I started at the end of 2020 would result in so many people enjoying it. :) And for that, I am very thankful.

 

And I know we keep saying it but we really are still working on the mod. But a few things are slowing me down at the moment. I will get to that a bit later, for now, I want to reiterate and set some expectations for the next update because such a long time with nothing inevitably set's expectations high. In total we have two new Quests in the mod, the first and fully working Quest continues in a certain Office. The second and biggest we have done so far continues the "Inspector Questline" this quest is very ambitious and probably the biggest reason the Update is taking forever. There are a lot of moving parts and new "features" that I wanted to implement in this Quest that slowed progress down to a slowmo crawl, it's is something I will keep in mind for future Quests ? since then we decided to focus our efforts on smaller Quests but once that still give the player some choice. Alongside that, I reworked a lot of Backend stuff for the Mod. The Intro Quest has been redone because it was extremely messy. I set up some framework Scripts that will hopefully make my life in the future much easier. 


Along with Backend stuff and new quests I have given some of the Old locations a revamp and added some new Locations that will hopefully be interesting to visit and look at. And eventually, there will be some fun Quest's there.  ? I learned a lot about the more creative side of mod making more specifically making my own Meshes and Animations ? Some of what I have learned will be in the next Update.

 

I still can't and won't say anything about a release window because I quite simply don't know. Progress is being made but with lots of creation kit crashes and some other weird Issues cropping up it's hard to make progress and more importantly not get frustrated. ?
I will and I know I said this repeatedly now let you guys know once I get closer to a release. As for some Teasers, well I can take a look if I find something I can share ?
 

Thank you for the update must be a bigger version than the original.

Posted
On 2/16/2023 at 1:37 AM, Racoonity, Serah said:

 

Ah, also, which version of DD are you using?

I'm using Devious devices 5.2.7, do I have to download an older version for this mod to work properly? If so I hope they update it to the newer version so I can play with my other mods that require the newer version.
Thanks for the response btw

Posted
32 minutes ago, Weeaboo69XD said:

I'm using Devious devices 5.2.7, do I have to download an older version for this mod to work properly? If so I hope they update it to the newer version so I can play with my other mods that require the newer version.
Thanks for the response btw

 

Nono, it was just to rule out the possibility of it being a 5.1 problem, because I couldn't replicate your issues.

 

Have you tried reloading or doing it in a new game?

Also, just to be sure, check out if for some reason not everything was built in Bodyslide.

Posted (edited)
On 2/9/2023 at 3:07 PM, Weeaboo69XD said:

I go through, get the catsuit and there's no clipping or missing textures e.c.t but when I get up to the ooze suit, it doesn't equip anything on me, I've built it in bodyslide and i've even batch built just to make sure but nothing and I can't find a solution, this also happens with the mittens after pressing the button twice, I just don't receive them.

You can preview the items in Bodyslide to see that they will work correctly ingame then too.

If you are using MO2 it is recommended to edit Bodyslide start option to output into a mod, and have that "some output mod" be at the bottom of the mod list.

 

Also this came to mind, if you don't see your preset for the outfits you need to resave your preset (Save as...) and toggle on all the listed mods:

Spoiler

bodyslide_preset.png.dc92ce62dda513e3f5165e4c1e19b730.png

 

Edit: I was very curious about what happens if you leave all group filters disabled... Then you can't use the preset in anything! That's a little inconsistent with how the main group filter works in Bodyslide but.. that's just how it is.

Edited by Zaflis
Posted
On 2/22/2023 at 1:56 PM, Prime66 said:

Hey Guys :) 
Since it's been a while and you guys really want and honestly deserve some News about the Mod I thought I would post something myself. I normally keep the talking to Racoonity. :D

 

I am really humbled that so many of you are so passionate and enjoy the work we did so far. Even after almost two years of no Update. I really did not think that this little project I started at the end of 2020 would result in so many people enjoying it. :) And for that, I am very thankful.

 

And I know we keep saying it but we really are still working on the mod. But a few things are slowing me down at the moment. I will get to that a bit later, for now, I want to reiterate and set some expectations for the next update because such a long time with nothing inevitably set's expectations high. In total we have two new Quests in the mod, the first and fully working Quest continues in a certain Office. The second and biggest we have done so far continues the "Inspector Questline" this quest is very ambitious and probably the biggest reason the Update is taking forever. There are a lot of moving parts and new "features" that I wanted to implement in this Quest that slowed progress down to a slowmo crawl, it's is something I will keep in mind for future Quests ? since then we decided to focus our efforts on smaller Quests but once that still give the player some choice. Alongside that, I reworked a lot of Backend stuff for the Mod. The Intro Quest has been redone because it was extremely messy. I set up some framework Scripts that will hopefully make my life in the future much easier. 


Along with Backend stuff and new quests I have given some of the Old locations a revamp and added some new Locations that will hopefully be interesting to visit and look at. And eventually, there will be some fun Quest's there.  ? I learned a lot about the more creative side of mod making more specifically making my own Meshes and Animations ? Some of what I have learned will be in the next Update.

 

I still can't and won't say anything about a release window because I quite simply don't know. Progress is being made but with lots of creation kit crashes and some other weird Issues cropping up it's hard to make progress and more importantly not get frustrated. ?
I will and I know I said this repeatedly now let you guys know once I get closer to a release. As for some Teasers, well I can take a look if I find something I can share ?
 

Amazing stuff! 

I've used CK for all but an hour and even I understood how frustrating it is, I can't believe Bethesda make full games with it, glad you're still working on the mod(never doubted it) keep chugging along, we'll all still be here :D 

Posted
21 hours ago, Racoonity, Serah said:

 

Nono, it was just to rule out the possibility of it being a 5.1 problem, because I couldn't replicate your issues.

 

Have you tried reloading or doing it in a new game?

Also, just to be sure, check out if for some reason not everything was built in Bodyslide.

I've tried to reload an old save, start a new save and even reinstall the mod (rebuilding bodyslide each time to make sure) what's strange is my other mods that require DD work fine separately but I've narrowed down the problem slightly, it seems that whenever this mod tries to equip a DD item on my character it just doesn't work, I've tried the scene with the mittens, the scene with the Dwarven Sphere, the Ooze scene and the entrance guard scene, none of them work properly for me,  however if I interact with the box to wear the inspector outfit/visitor outfit, that works perfectly fine

I also have deviously cursed loot installed and whenever I interact with something that would force an item on my character, that works fine. I'm at a loss.

Posted
6 hours ago, Weeaboo69XD said:

 

Post mod list? If using MO2 that's in profile folder; modlist.txt . Load order (plugins.txt) may also help. This is just for ruling out some possible other mod conflicts, verifying that DD is really installed right. DD 5.2 is a released mod btw, you said 5.2.7 but i don't know what it means. Don't use beta anymore.

Posted (edited)

In case I don't return to this, I was going to test the facility but lost my mind when witnessing the amount of clipping.

 

Anywhoo, SE users: have some really quick & dirty CBBE 3BA bodyslide files. I haven't tested all of them thoroughly, there will be clipping. Some meshes I've left pretty much as is and will not conform to the expected proportions of CBBE curvy. Also, there's still A LOT of other inconsistencies and a few of the meshes could use a once over in blender - which I haven't installed... also AMD graphics hate nifskope so there's that. I also haven't got further than the lobby. If I stick with this mod I'll adjust the meshes as I go. You are free to mess around with these as you please, a lot of the tedium of set up is done.

 

These are all now in one Outfit studio project (which really helps with organization) and you can build these in Bodyslide against the standard CBBE slider sets - the group is Rubber Resources CBBE 3BA. I've only fixed for curvy low and high.

 

To install, just replace the CalienteTools folder with the contents of this one.

 

(in case it wasn't clear, this is the target body https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=description )

 

the bodyslide files are here:

[removed link posted a cbbe se link further down the thread, use that instead, 3BA conversion is underway]

edit some stuff to sort out in this version updated 20230226

- rectrix gloves mixed up with feet

- secretary gloves need their weights checked and repainted, sliders seem fine

- mxm catsuit needs some adjustments, clipping, could just steal from working DD 3BA set

- inpsector suit needs to be weighted against cbbe hands, fingers all over the place

- warden suit clips but easy enough to fix (weight 0 was the problem)

- warden gloves need a bit more adjustment

- transparent catsuit (guard etc.) could use some adjustments in the sleeves some poses look like they clip

- pink catsuit comes out as black and blue ravenna (likely a mod bug?)

- pink catsuit gloves clip at hands

- ooze clips around the hands and fingers part, minor adjustments needed

- all outfits need to be checked against 0 and 1 weight curvy sliders

- transparent catsuit straightjacket combo with open chest (not bare) has missing vertices above the pubic area (no easy fix)

- basic catsuit boots need weigths adjusted around the knee (probably all of the boots - sneaking makes the boot merge with the knee... sneaking makes the boot separate from the knee)

 

frankly flabbergasted that I didn't end up with more disappearing body parts

 

Addendum: not accounting for all possible irl obligations, should be able to make a normal cbbe (special edition) conversion properly in a few weeks, targeting the curvy slider preset primarily. Likely some of the suits that have originally been built around another body to begin wit might have to be what they are - scaling up is simple, scaling down, not so much.

Edited by agrdrk
removed obsolete link
Posted

I am having a very hard time getting this mod to start.  I've got the .74 SE and .75 SE delta patch.  The outfits all built fine, I can see them in bodyslide and they are listed in the game.

 

I just can't get the entrance to spawn.

 

I've tried saving the game and reloading, no luck (I have not installed this mod before).

 

I've tried starting an entirely new game, nothing.  Tried saving and reloading in that as well, no luck.

 

I've got all the requirements, as far as I can see, anyway.

 

Is there a script I can call in the console to kickstart this thing?

Posted (edited)
4 hours ago, iron_monger said:

I just can't get the entrance to spawn.

It was once said that the entrance requires you to have Dawnguard DLC, might you be on old Skyrim without DLCs?

Skyrim Legendary Edition, Special and Anniversary Editions all include them.

Edited by Zaflis
Posted
4 hours ago, Zaflis said:

It was once said that the entrance requires you to have Dawnguard DLC, might you be on old Skyrim without DLCs?

Skyrim Legendary Edition, Special and Anniversary Editions all include them.

 

No, I am running SE, with all the DLC.

 

I figured it out though, I was missing the proper KS hairdos.  I only had the mini version.  Fixed that and the entrance showed up as desired.

 

Thank you for the reply though, it is appreciated.

Posted (edited)

Just a note: I was stumped for a while with the transparent pink long gloves as they will have gaps in the body's arms. This is because the bodyparts are not consistent in the plugin. Both the armor & armor addon need to have the same partitions.

 

  • the armor has bodypart 33 (hands)
  • armor adon has bodypart 33 (hands) and 34 (forearms)

 

I'd suggest setting both to 33 (hands) and 34 (forearms) or vice versa, right now these don't match in the Facility plugin itself.

 

Edit: The Nylon bodysuit suffers from the same

 

  • armor has bodypart 46 (unnamed)
  • armoaddon has bodypart 32 (body)

 

The corresponding nif  needs to be consistent too, they're found under BSDismemberSkinInstance, I'd rather not touch the plugin. Other than that, it's mainly a question of painting bone weight patiently until minimal clipping occurs.

 

Let me know I I'm completely wrong about this, because there might be reasons for choosing one bodypart over the other, depending on the author's intent. However, until they are the same between the armor and addon, I can't guess what to set the nif to.

Edited by agrdrk
more findings, clearer explanation
Posted

CBBE (SE) bodyslide files:

https://mega.nz/file/06QiAQ4R#o83ET4kyIl3sp13I6mXjA9yA1exMP7DE58sT-kKwKdM

 

If you're running up against the mega transfer limit, you could wait for another week or two.. three. However here's what I'd call a BETA. The egregious clipping for most of the stuff you'd encounter in the start of 0.75 is done away with.

 

The bodypart inconsistencies remain in this version (big gaps in arms & legs) for at least the suits mentioned above. The transparent suits (prisoner, guard) are in a good place, let's say on par with how DD's own version clip. Ooze is going to need fiddling with bone weights around hands and fingers.

 

Complex geometry like the maid suit needs some love around frills - possibly scaling down to cbbe proportions if I can keep the vertices from breaking apart (this would be straight forward if I'd edit the mesh in something else than Outfit studio and nifskope.)

 

I refreshed the dd devices from dd itself, to not duplicate effort - doesn't mean I didn't fuck them up by being stupid.

 

If you do try this, feedback is welcome. Already started to refresh the 3BA conversion based on these. (I'll remove the previous post's link because there is a ton of shit to improve, especially since I've learned about some of the more intricate details of making conversions.)

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