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Posted
37 minutes ago, recroid366 said:

Anyone else have a problem of the scene not progressing as soon as the guard takes you into the facility?

The scene ends with the staircase moving. Next you talk at the desk at your own pace.

Posted (edited)
21 hours ago, Tetras66 said:

 

If you find the mod: "BHUNP (UUNP Next Generation) LE" (offsite), in the files there is this: "BHUNP conversion manual" and the first topic is UUNP -> BHUNP.

{Skyrim SE}

Hello again, thanks for the tip!
I've been converting Outfits for the past 4-5 hrs, but having trouble understanding it even with the Manual from the BHUNP Nexus page. 

With help of the manual, I am now converting the outfits as the following: 
Open UUNP outfit in Outfit Studio -> Remove old Breast Bones -> Add Project -> BHUNP 3BBB Advance ver 3 (version 3?) -> [Shape] Copy Bone Weights (or selected for boots/gloves) -> [Slider] Conform All / Selected (not sure when to use what).

Some stuff I haven't converted due to lack of guidance from the manual, mainly the Outfits that exists of more than 1 shape (examples below). If I can get some help with these problems, that would be great!

For example;
With "Transparent Catsuit Straitjacket Open UUNP HDT" there are 9 layers which confuses me. I tried converting it the way described above but when I scale the body the smaller details seems to scale incorrectly. It's also very noticeable with the "Latex Maid" & "Ravena Catsuits". 

Spoiler

Latex Maid

Spoiler

image.png.c1132f66c7b0158ae5f8ec34a1a1f528.png


Ravena Catsuit pieces:

Spoiler

image.png.0d06011648c92c0f61c430443349ed6c.png


Transparent Catsuit Straitjacket Open UUNP HDT

Spoiler

image.png.6887ddfb5af4f680e68fe0da05398e38.png

 


Other Problem I run into is with Feet of "Ooze" not deforming with the YPS mod. 
YPS uses a 'High Heels' progression system that will deform your feet at higher Stages. It will disallow the PC to wear normal boots when deformed. Highest rank is "Bondage Feet", and my PC reached that rank thanks to Wartimes + long playthrough. 
The Ooze mesh is showing normal feet while PC feet are deformed:

Spoiler

image.png.db22c878ffcdccc750f295157fe75885.png


Not sure the deformed feets can be solved, but it will go a long way if I get to know how to convert the outfits with so many layers. Hope someone can help me. 


Edit: Anyhow, I continued the mod even thought I haven't converted all the outfits. Having finishing the mod... I must say, this quest mod (even if in it's early state) has one of the better/high quality openings I've seen thus far in a mod. It makes me excited of what is to come, but also worried with the amount of routes that it might be too much work for it to ever finish. 
Very impressed with the assets and script, they look great (many have no use yet? or did I miss some scenarios? (I only seen Ooze and seen the outfits within the starting area))!
I'm a fan of the catsuits DD gameplay quests, and thus can't wait to see how this mod develops!

[ bug? ] During my playthrough, I didn't had any active quests markers or quest within the games Menu. Thought I would mention it, in case it's a problem.
[ bug? ] When reaching the end, how do you leave? You get the key, but the stairs leading up does not appear. They stay in they ground but the Dwemer stair part does appear. 

Edited by Straze
Posted
7 minutes ago, Zaflis said:

The scene ends with the staircase moving. Next you talk at the desk at your own pace.

I cant move, The guards dont talk, they just stand there and I just wait patiently for the scene to move on 

 

Posted
2 hours ago, Straze said:

{Skyrim SE}

Hello again, thanks for the tip!
I've been converting Outfits for the past 4-5 hrs, but having trouble understanding it even with the Manual from the BHUNP Nexus page. 
 

 

Hi, I would love to help you, but I don't have the skills. I saved the manual and this link in my notes, for if I want to make custom outfits for my mod ?

Posted
8 hours ago, recroid366 said:

I cant move, The guards dont talk, they just stand there and I just wait patiently for the scene to move on 

You do have Dawnguard and Dragonborn DLC's right? If using SE that's a yes. It was once said the assets for the first scene don't come from Skyrim.esm. But other than that you might have just some script timing glitch, to which you can just try again maybe even with a new game.

Posted
10 hours ago, Zaflis said:

You do have Dawnguard and Dragonborn DLC's right? If using SE that's a yes. It was once said the assets for the first scene don't come from Skyrim.esm. But other than that you might have just some script timing glitch, to which you can just try again maybe even with a new game.

Yes I am using SE, but ive tried fresh saves, I have even tried to reinstall it, It doesnt seem to change

 

Posted
19 hours ago, Straze said:

{Skyrim SE}

Hallo nochmal, danke für den Tipp!
Ich habe in den letzten 4-5 Stunden Outfits konvertiert, habe aber Probleme, es zu verstehen, selbst mit dem Handbuch von der BHUNP Nexus-Seite.

Mit Hilfe der Anleitung baue ich die Outfits nun wie folgt um:
UUNP-Outfit in Outfit Studio öffnen -> Alte Brustknochen entfernen -> Projekt hinzufügen -> BHUNP 3BBB Advance ver 3 (Version 3?) -> [Shape] Bone Weights kopieren (oder für Stiefel/Handschuhe ausgewählt) -> [Slider] Conform Alle / Ausgewählte (nicht sicher, wann was verwendet werden soll).

Einige Dinge habe ich aufgrund fehlender Anleitung aus dem Handbuch nicht konvertiert, hauptsächlich die Outfits, die aus mehr als einer Form bestehen (Beispiele unten). Wenn ich bei diesen Problemen Hilfe bekommen könnte, wäre das großartig!

Zum Beispiel;
Bei " Transparent Catsuit Straitjacket Open UUNP HDT" gibt es 9 Schichten, was mich verwirrt. Ich habe versucht, es auf die oben beschriebene Weise zu konvertieren, aber wenn ich den Körper skaliere, scheinen die kleineren Details falsch zu skalieren. " ist das sehr auffällig Auch bei den " Latex Maid" & " Ravena Catsuits .  

  Inhalte ausblenden

Latexmädchen

  Enthüllen Sie versteckte Inhalte

image.png.c1132f66c7b0158ae5f8ec34a1a1f528.png


Teile des Ravena Catsuits:

  Enthüllen Sie versteckte Inhalte

image.png.0d06011648c92c0f61c430443349ed6c.png


Transparent Catsuit Straitjacket Open UUNP HDT

  Enthüllen Sie versteckte Inhalte

image.png.6887ddfb5af4f680e68fe0da05398e38.png

 


Ein anderes Problem, auf das ich stoße, ist, dass Feet of "Ooze" sich mit dem YPS-Mod nicht verformt.
YPS verwendet ein „High Heels“-Progressionssystem, das Ihre Füße bei höheren Stufen verformt. Es verhindert, dass der SC normale Stiefel trägt, wenn er verformt ist. Der höchste Rang ist "Bondage Feet", und mein PC hat diesen Rang dank Wartimes + Long Playthrough erreicht.
Das Ooze-Mesh zeigt normale Füße, während PC-Füße deformiert sind:

  Inhalte ausblenden

image.png.db22c878ffcdccc750f295157fe75885.png


Ich bin mir nicht sicher, ob die deformierten Füße gelöst werden können, aber es wird einen langen Weg zurücklegen, wenn ich weiß, wie man die Outfits mit so vielen Schichten umwandelt. Hoffe jemand kann mir helfen.


Edit: Jedenfalls habe ich den Mod fortgesetzt, obwohl ich dachte, ich hätte nicht alle Outfits konvertiert. Nachdem ich den Mod fertig gestellt habe ... Ich muss sagen, dieser Quest-Mod (auch wenn er noch in seinem frühen Zustand ist) hat eine der besseren/hochwertigen Eröffnungen, die ich bisher in einem Mod gesehen habe. Es macht mich gespannt auf das, was kommen wird, macht mir aber auch Sorgen wegen der Menge an Routen, dass es zu viel Arbeit sein könnte, um es jemals fertigzustellen.
Sehr beeindruckt von den Assets und dem Skript, sie sehen großartig aus (viele haben noch keine Verwendung? oder habe ich einige Szenarien übersehen? (Ich habe nur Ooze gesehen und die Outfits im Startbereich gesehen))!
Ich bin ein Fan der Catsuits DD-Gameplay-Quests und kann es daher kaum erwarten zu sehen, wie sich dieser Mod entwickelt!

[ Insekt? ] Während meines Durchspielens hatte ich keine aktiven Questmarkierungen oder Quests im Spielmenü. Ich dachte, ich erwähne es, falls es ein Problem ist.
[ Insekt? ] Wenn Sie das Ende erreichen, wie verlassen Sie es? Sie bekommen den Schlüssel, aber die Treppe, die nach oben führt, erscheint nicht. Sie bleiben in ihrem Boden, aber der Dwemer-Treppenteil erscheint. 

 

This mod is currently a very early test version - it's not even 15% complete (developers statement)
I myself have explored the previously built but inaccessible parts with the console command "tcl" after completing the introductory quest (which is the only one completed)


Clothing conversion is a massive problem - since mod development takes place on unp or buunp - but most Skyrim players use cbbe or 3ba (or similar).
I myself had, for example, considerable problems with the formation of the shoulder joints with the doll's suit (which can be found in the inaccessible part) - even a "fix" created by a user only brought insufficient relief


Thus, the foot position ("bondage" feet by yps - which I use myself) is not taken into account.
actually, shoes etc. would still have to be developed
but in the MCM you can switch off the "force" of heels in the yps


There are no more than 2 branches in the quest for the energy center - one leads to the "ooze" tank - the other to the "Iron Maiden"
on the way of the "ooze"-tank you can still massively insult the head of the facility - who then locks you in a restraint facility


that's it - you can't get out of the facility without "tcl".
because it is "only" an early test version - which has not been worked on for 1.5 years.
I personally think the mod is dead now - I posted my posts here months ago (frustrated and sad).


you can use the outfits you create (like the rubber doll suit) in your normal game - you don't even have to enter the facility to do so

 

Posted

Wouldn't mind a little update if the devs are still active with the project or if its just abandonware at this point, because its has been a minute since their last appearance, I'm not asking or putting pressure on a content update or even teaser, but a shout out if this is still being worked on ?

Posted
On 12/25/2022 at 12:52 PM, Racoonity, Serah said:

If you have issues with the timing of the buttons, that's probably a Skyrim issue that all buttons of that kind have.
You shouldn't spam-press them, but either wait until the whole clicking sound plays or the button gets covered by the lid.

 

40 minutes ago, bigpineapple said:

Wouldn't mind a little update if the devs are still active with the project or if its just abandonware at this point, because its has been a minute since their last appearance, I'm not asking or putting pressure on a content update or even teaser, but a shout out if this is still being worked on ?

Don't be too impatient now, see recent post from one of the devs was just 3 weeks ago.

Posted
On 1/15/2023 at 3:14 PM, Racoonity, Serah said:

Hey, don't worry, the mod is not going to be abandoned, we are just extremely slow.

We were serious when we said that.?

HOW DARE YOU GIVE US FREE STUFF BUT AT THE INCONVENIENCE OF TAKING TIME?!?!

?

 

Posted

I am trying to run this mod on AE but I cannot find the facility outside Markarth, and as there is no MCM, I am presuming the mod has not installed correctly.

 

If anyone is running on AE, could you please tell me how to make it work. I know that this mod is meant for LE/SE.

 

Thanks,

Posted

 

Dear mod authors,

please understand the following as a suggestion:


Why would a computer gamer put their avatar in a facility - which has hours of immobilization as its core idea?


Yes, of course - bondage is great - I've done it myself for years in real life - mostly as a dominant part.


But watching your character for minutes or hours as it is held in the "iron maiden".


We all know how complex it is - that the player avatar is "foreign-managed" by NPCs.


But what's the point of shortening all this with "black screens" and then flashing text messages...
..ultimately the whole thing gets boring very quickly.


So that everything is not just a "role play" in the head - something has to happen to (or with) the character in the game


Here is a suggestion for encouragement:

 

 

I've been experimenting with this mod for 2 days now - my main concern is to see what I can do with one part of the mod - the "body morphing framework".


With the MCM you have the opportunity to test your settings in advance - you can make not only plump breasts and buttocks, but also the waist, for example...
...aha - waist reduction through training - a very popular element in the combination of bondage and BDSM.


In my next playthrough, I will subject my character to various training sessions through his dominant companion - of course, much of this will be pure "role play" - but not everything


If this "rubber workshop" already existed completely - my "domina" could also give me here with the request for ->
you can imagine the rest.

---

the malus bonus system in the "Bimbo/Tussi" mod is still being worked on...
..also what would I ask you to consider whether the player's time in the facility is also "rewarded" in this way.

 

 

Posted (edited)
3 hours ago, Miauzi said:

 

Dear mod authors,

please understand the following as a suggestion:


Why would a computer gamer put their avatar in a facility - which has hours of immobilization as its core idea?


Yes, of course - bondage is great - I've done it myself for years in real life - mostly as a dominant part.


But watching your character for minutes or hours as it is held in the "iron maiden".


We all know how complex it is - that the player avatar is "foreign-managed" by NPCs.


But what's the point of shortening all this with "black screens" and then flashing text messages...
..ultimately the whole thing gets boring very quickly.


So that everything is not just a "role play" in the head - something has to happen to (or with) the character in the game


Here is a suggestion for encouragement:

 

 

I've been experimenting with this mod for 2 days now - my main concern is to see what I can do with one part of the mod - the "body morphing framework".


With the MCM you have the opportunity to test your settings in advance - you can make not only plump breasts and buttocks, but also the waist, for example...
...aha - waist reduction through training - a very popular element in the combination of bondage and BDSM.


In my next playthrough, I will subject my character to various training sessions through his dominant companion - of course, much of this will be pure "role play" - but not everything


If this "rubber workshop" already existed completely - my "domina" could also give me here with the request for ->
you can imagine the rest.

---

the malus bonus system in the "Bimbo/Tussi" mod is still being worked on...
..also what would I ask you to consider whether the player's time in the facility is also "rewarded" in this way.

 

 

 

Hi there! ?

 

Thanks for the suggestions. Yes, we are well aware about the downsides of having too many scenes.

Our idea for this mod revolves around making a framework/"quest HQ" for the player to start many different activities and jobs (with rewards in items and skill training), while also being accompanied by story quests (for reference, you might think of mods as the old Captured Dreams, Laura's Shop, Deviously Pink, etc...).

Some key events could also reward the player with permanent buffs or perks.

 

As for the body morphing, that's probably an aspect that our mod will not incorporate, as we do not really make use of such mods.

 

Edited by Racoonity, Serah
Posted
3 minutes ago, Racoonity, Serah said:

 

Hi there! ?

 

Thanks for the suggestions. Yes, we are well aware about the downsides of having too many scenes.

Our idea for this mod revolves around making a framework/"quest HQ" for the player to start many different activities and jobs (with rewards in items and skill training), while also being accompanied by story quests (for reference, you might think of mods as the old Captured Dreams, Laura's Shop, Deviously Pink, etc...).

Some key events could also reward the player with permanent buffs or perks.

 

As for the body morphing, that's probably an aspect that our mod will not incorporate, as we do not really make use of such mods.

 

Having people mention "Quest Headquarters" is actually my love language.

Posted

After playing with Skooma Whore and other addiction mods it seems a perfect reason for the player to seek out the facility to become detoxified. Is this something that could get implemented?

 

Posted
8 hours ago, Drek01 said:

After playing with Skooma Whore and other addiction mods it seems a perfect reason for the player to seek out the facility to become detoxified. Is this something that could get implemented?

 

 

The Facility is going to have an option to undergo treatment under free will, so, from a roleplay prospective, it should be already. ?

Posted
44 minutes ago, Jazz911 said:

I salute the authors and other fans of this mod. I have been eagerly following your work for a long time and I am very much looking forward to the next update. I fell in love with The Facility so much that I decided to "materialize" one of the characters, Elenwen. The figure is approximately 16 cm and is 3D printed. I am very happy with it and it always reminds me of your great mod. So thanks again for what you do and I'm really looking forward to more stories in The Facility.IMG_1112.thumb.JPG.5f7dbc2714fb17680f46b1ab00046b5e.JPGIMG_1115.thumb.JPG.d5ff43559b9a3f85db2c09deed0d2887.JPG

 

Wow, all this started from from Prime's idea and modding skills, with some help from a noob modder/writer such as myself.

I don't think we could have imagined our mod would be this much appreciated! Really, we are flattered. ?

I have to say it looks quite impressive, too. ?

 

Posted
21 hours ago, naaitsab said:

Is that the actual print or a render? looks very nice. If it's printed, using a SLA printer? 

Yes. This is a creation on an SLA printer. I have been making similar figures for a long time. I give one more example.

IMG_1145.JPG

IMG_1142.JPG

Posted (edited)
On 2/4/2023 at 6:15 PM, Jazz911 said:

Yes. This is a creation on an SLA printer. I have been making similar figures for a long time. I give one more example.

IMG_1145.JPG

IMG_1142.JPG

Wow, maybe you can share a link where some more of your work can be found?

Edited by temnui
Posted

I've run into a slight issue. So far everything is going great, I go through, get the catsuit and there's no clipping or missing textures e.c.t but when I get up to the ooze suit, it doesn't equip anything on me, I've built it in bodyslide and i've even batch built just to make sure but nothing and I can't find a solution, this also happens with the mittens after pressing the button twice, I just don't receive them.
I am running DD of course and everything works there, even other armour mods that i've built in bodyslide, has anyone else run into this issue?

All things considered I'm loving this mod and i'm excited to see where it goes, all credit to the devs for making this gem :)

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