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Posted
12 hours ago, randomjack11 said:

The Initial dialog never starts for me. Any ideas?

 

* Skyrim AE Version 1.6.629

* 200+ mods (working fine)

* all dependencies correctly installed (mod installs, I can see Hamsgar sitting around)

* I've grabbed the first quest's id from SSEdit, and tried "Player.sqs quest_id", but got no results

* LOOT shows: "This plugin has a hedaer version of 0.75, which is less then the game's minimum supported header version of 1.7"

 

Did anyone get it working on AE?

Thanks!

 

Hi there 

Well, thanks to the latest update, I can't do any testing in AE, but I got a few Suggestions. 

  • When you start the game, watch out for outdated DLL warnings. Make sure that Fuz Ro D-oh is not outdated since it also has a DLL 
  • The Initial dialogue not starting is a known issue that has been fixed for the Next version but can usually be "fixed" by saving and reloading a save with the mod installed. 
  • If all else fails, try typing this into the Console: "setstage RR_TowerRise_Quest 0" 

Let me know if I could help. :)

 

Also, can any SE users confirm that the Header file version is wrong? 

My LE Version is 1.7 

Posted (edited)
On 10/9/2022 at 1:09 AM, randomjack11 said:

The Initial dialog never starts for me. Any ideas?

 

* Skyrim AE Version 1.6.629

* 200+ mods (working fine)

* all dependencies correctly installed (mod installs, I can see Hamsgar sitting around)

* I've grabbed the first quest's id from SSEdit, and tried "Player.sqs quest_id", but got no results

* LOOT shows: "This plugin has a hedaer version of 0.75, which is less then the game's minimum supported header version of 1.7"

 

Did anyone get it working on AE?

Yeah it worked up to a point (when the tremor happens and doors shut i can't continue on... or maybe it got a bit futher to the 3 lever puzzle but then stuck in cage). Make sure that you have both the mod and delta patch installed (SE versions for AE).

Edited by Zaflis
Posted

Hello!

Using the 1.6.640 AE version, i had no issues getting inside.

The only issues i had were when the IA took control of the player (When you need to follow someone, etc.) where the pathfind has gone wild. quicksaving/reloading fixed it as well as using the ZaZ mcm menu to manually free my PC from IA, move manually near the marker and force AI again

I had another issue where i had no objects inside the boiler rooms (no "Old book", no Fiddle & steel, no oil on the floor either!). I couldn't complete the riddle even by trying every sequence i could do and it always ended up with the Maiden ending

I hope i could help, i love your mod :D

Posted
1 hour ago, alexsl said:

@Prime66 I have a suggestion ? I just came across this recent upload to lovers lab. I feel like it could make some good decor pieces maybe in the facility ?

 

 

 

Those do look very nice  :)

I probably won't use any of the Authors meshes but I might take inspiration on them and create some of my own Models similar to theirs. Since I am trying to improve on my Modeling Skills anyway. Plus If I make something like that I want them to work with DDC 

Posted
9 hours ago, Prime66 said:

 

Those do look very nice  :)

I probably won't use any of the Authors meshes but I might take inspiration on them and create some of my own Models similar to theirs. Since I am trying to improve on my Modeling Skills anyway. Plus If I make something like that I want them to work with DDC 

you are the best

  • 2 weeks later...
Posted
2 hours ago, bigpineapple said:

Same here haha.

Hasn't sluts came out already? I was using it before tough i became bore real quick with it.

Posted
On 11/4/2022 at 6:34 PM, alexsl said:

Hasn't sluts came out already? I was using it before tough i became bore real quick with it.

gee, ain't you just a ray of sunshine.  I suggest learning to mod so you can make content to your liking.

Posted
30 minutes ago, slvsaris said:

gee, ain't you just a ray of sunshine.  I suggest learning to mod so you can make content to your liking.

why are you quoting me for saying this ? This bring nothing to the conversation.

 

Either way i cant wait for the next update :)

Posted
28 minutes ago, SilentOption said:

Remember this is a free mod. I can wait for them to update it. Besides, the mod author for this have other things to do. They update when they have the time.

 

Case: Thermaltake Core X71 Full Case
Motherboard: ASUS ROG Strix X299-E Gaming II LGA 2066
Processor: Intel i9 10940x 14 Core Processor @ 4.80Ghz
Cooler: Corsair H150i Elite LCD 360mm All in One Cooling
Ram: G.SKILL Trident Z Royal Series 128GB (8 x 16GB) DDR4 3600 (PC4 28800)
Graphics: EVGA GeForce RTX 3080 Ti FTW3 ULTRA GAMING
Primary SSD (Primary Boot drive): SAMSUNG 980 Evo Pro 2 TB NVME
Secondary; SSD Samsung 850 Pro 4 TB
Third HD: WD Ultrastar DC HC550 18 TB
Fourth HD: WD Ultrastar DC HC550 18 TB
External HD: WD 4 TB HD
Optical Drive : LG Blu-Ray Burner
OS: Windows 11 64 Pro
PSU: EVGA SuperNova 1200PSU Platinum Plus
Speakers: Logitech 5.1 Z906 Speakers
Soundcard: Creative Labs Soundblaster AE-7 Soundcard
Monitor: Asus ROG 32 inch PG329 Gaming Monitor RGB
Keyboard: Corsair RGB K100
Mouse: Corsair Dark Core Pro SE RGB Mouse
Webcam: Logitech 920 Webcam

I'm sure i gave this hint before, but please please trim down your banner or make it in spoiler. It is not useful showing hardware info in all posts so visibly. Honestly i'm surprised no moderators have approached you about it.

Posted
On 11/9/2022 at 10:11 AM, Zaflis said:

I'm sure i gave this hint before, but please please trim down your banner or make it in spoiler. It is not useful showing hardware info in all posts so visibly. Honestly i'm surprised no moderators have approached you about it.

it's not in the rules dude

Posted
56 minutes ago, SilentOption said:

it's not in the rules dude

Au Contraire. Rule 5 states:

 

Forum signatures should not be larger than 250 pixels high or 600 pixels wide. They must not contain any affiliate links, or links to paysites, and must be static (no animated gif). Signatures are allowed to contain pornographic content, as long as it is not anything deemed hardcore, which is up to the judgment of the site staff. A certain amount of leeway in regards to signature sizes or avatars is allowed here, the most important thing is to simply not make your signature overly intrusive or distracting. Avatars, like signatures, should also be static images and not animated. 

 

Please bring your signature into compliance.

Posted
9 hours ago, Psalam said:

Au Contraire. Rule 5 states:

 

Forum signatures should not be larger than 250 pixels high or 600 pixels wide. They must not contain any affiliate links, or links to paysites, and must be static (no animated gif). Signatures are allowed to contain pornographic content, as long as it is not anything deemed hardcore, which is up to the judgment of the site staff. A certain amount of leeway in regards to signature sizes or avatars is allowed here, the most important thing is to simply not make your signature overly intrusive or distracting. Avatars, like signatures, should also be static images and not animated. 

 

Please bring your signature into compliance.

"it's not in the rules dude"> immediately gets proven wrong, made me chuckle tbh. 
I honestly don't understand why would he need to display his specs to random ppl, to begin with, like who da fuk cares XD? Nonetheless,  can we move the conversation back to our beloved mod, please.

Posted
16 hours ago, Psalam said:

Au Contraire. Rule 5 states:

 

Forum signatures should not be larger than 250 pixels high or 600 pixels wide. They must not contain any affiliate links, or links to paysites, and must be static (no animated gif). Signatures are allowed to contain pornographic content, as long as it is not anything deemed hardcore, which is up to the judgment of the site staff. A certain amount of leeway in regards to signature sizes or avatars is allowed here, the most important thing is to simply not make your signature overly intrusive or distracting. Avatars, like signatures, should also be static images and not animated. 

 

Please bring your signature into compliance.

What about all the other people on here with non compliant sigs? Are they being chased down as well?

Posted
1 hour ago, ebbluminous said:

What about all the other people on here with non compliant sigs? Are they being chased down as well?

There are two responses to this query (take your pick):

1) I have better things to do than hunt down all the avatars and signatures that are out of compliance. When someone makes a complaint, then I investigate and decide accordingly (see below), and

2) The Rule clearly shows that Moderators get to use their discretion. 

 

Now, this is the end of this discussion. Please return to the mod or expect to see your post deleted without further explanation. 

Posted

Excuse me but someone can help me?

I'm stuck at the check point after wearing visitor version suit.

The guard does nothing. Just standing there and all doors are locked.

Posted
21 hours ago, worior said:

Excuse me but someone can help me?

I'm stuck at the check point after wearing visitor version suit.

The guard does nothing. Just standing there and all doors are locked.

Post your modlist, I had a similar issue, couldnt quite figure out why but completely rebuilding my modlist and pruning unused mods helped alot

Posted

Hey folks,

 

still waiting for an update? *LoL* Maybe in another universe. ? But thats ok. As Arthur Dent would say: So long and thanks for the fish.

 

Found Skyrim VR as a new project. Very cool and another dimension of playing skyrim, when modding takes its place. When I am done with it, maybe I will look to this post again. I guess modding Skyrim VR would take about 2 years. ? Btw, does someone try to play this mod in VR?

Posted
13 minutes ago, Nordlaender said:

Hey folks,

 

still waiting for an update? *LoL* Maybe in another universe. ? But thats ok. As Arthur Dent would say: So long and thanks for the fish.

 

Found Skyrim VR as a new project. Very cool and another dimension of playing skyrim, when modding takes its place. When I am done with it, maybe I will look to this post again. I guess modding Skyrim VR would take about 2 years. ? Btw, does someone try to play this mod in VR?

I don't try to play any mod in VR lol

 

Skyrim VR was a bolt on for Toddy to sell another version, so it's totally not geared up for modding

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