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4 hours ago, Sgt. Jenkins said:

Certain mods can interact in weird ways and produce that effect. Are you using a follower framework mod, or maybe Better Vampires? Some mods that eliminate friendly fire damage to your followers can cause that problem, and more than a couple of people have had similar issues with the feeding mechanic present in Better Vampires. It could be that this mod is changing your follower in a way one of the other mods doesn't like, so you might have to play around with things a bit. I can personally say that I've played with this mod for a few dozen hours and not encountered that problem, but when I played with a largely similar load order (no LL mods being used) and Better Vampires, I had the same problem - despite the fact that I'd played a game with BV for over a hundred hours in the past without that issue. 

 

I have only one follower mod running. It's RDO (Relationship Dialogue Overhaul) and the mod page told me to put it on the bottom, even though LOOT puts it in the middle of my 80 plugins. But I put it on the very bottom, only the TES5EditMerge patch is lower. Could be the most likely cause. It's a shame, I was so looking forward to it. I would switch RDO for Lola, but then I can't take Brynjolf as follower and he's the reason I want the Lola mod in the first place. lol

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5 hours ago, GabrielMidnight said:

I suddenly can't make any damage - even if I hit someone.

I don't think it's this mod, though it could be an unfortunate interaction with another mod.  I say this because no one has reported this problem before, and this mod does nothing to affect PC damage output except for one hidden perk (at high score) that multiplies the damage output by 1.1.  Maybe some combat mod sees that and wildly overcompensates?

 

5 hours ago, user9120975435 said:

The question is, how do I safely uninstall it, especially since I'm also running Devious Followers.

Well, the mod has an in-game help topic for that, but the key thing is to exit Sub Lola slavery.  At that point, only the mod's MCM is running.  You could leave it like that and ignore the MCM, or go ahead and uninstall the mod if you're comfortable doing that mid-game.

 

4 hours ago, Sgt. Jenkins said:

It could be that this mod is changing your follower in a way one of the other mods doesn't like, so you might have to play around with things a bit.

For what it's worth, this mod doesn't do much to the follower.  It can raise arousal, and it might apply a short-term stamina buff. 

 

3 hours ago, CaptainJ03 said:

Yes, those shocks really hurt, and you might be down on your knees for good, but your Mistress won't kill you.

Not by design, though one player discovered that fast traveling just before receiving a zap resulted in death.  But that's a niche case and unintentional.

 

3 hours ago, CaptainJ03 said:

Proper, well-trained slaves don't grow on trees. You might be lucky and find one tied to a tree, but it didn't grow there.

:) 

 

3 hours ago, Teddar said:

I have a number of errors in my log along the lines of this

There's only one line in that script where this could happen.  It's checking the current location for a keyword, but many places in the game don't have a location.  It's harmless, but for the next update I went ahead and added a null location check to that line.

 

5 hours ago, Network said:

I honestly believe that this mod fits a non-consensual playthrough pretty well. Get enslaved through SS++ with contract time and you're basically forced into slavery.

I often play this mod non-con myself.  It's my hope that between painful shocks/whippings and potential rewards, players can find enough reason to do as they're told and make the best of the situation.  Some slaves might be surprised to learn that they really do like this sort of thing, and shift from reluctance to willing acceptance or even enthusiasm.  The mod just doesn't do much with outright defiance.  Players can certainly invent a reason (Master says he'll sell me to an orc stronghold to be their plaything if I make him angry enough), but the mod doesn't fit if the player wants the PC to be forced into obedience.

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42 minutes ago, teerraxrax said:

How does the mod call for a combat action? Does it repeatedly ask to hit?

I don't know.  It hands off the whipping to Zaz.  I haven't delved that deeply into the process to see exactly how Zaz does that part.

 

43 minutes ago, teerraxrax said:

Does the slider 'whipping speed' maybe change the number of calls per time?

It just changes the speed attribute of the weapon (just as daggers are faster than swords).  You could try leaving the whipping speed at 100%, in case that's somehow conflicting with a combat mod.

 

It's also possible that a combat is "helping" by stopping the follower from attacking you, since normally that would be a bad thing.  I haven't had that with NFF (Nether's Follower Framework) and I'm not using a combat overhaul mod.

 

47 minutes ago, teerraxrax said:

Thank you, that was very helpful.

@CaptainJ03 frequently answers question before I see them.  It saves me a lot of time.  ?

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29 minutes ago, GabrielMidnight said:

I have only one follower mod running. It's RDO (Relationship Dialogue Overhaul)

I'd be surprised if a dialog mod is causing a weird interaction with SLTR to cause the no damage problem.  You might try a new game, fast travel (or console) to Riften and try again.  If that works, then it was something off in your current game.

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2 hours ago, GabrielMidnight said:

I have only one follower mod running. It's RDO (Relationship Dialogue Overhaul)

2 hours ago, HexBolt8 said:

I'd be surprised if a dialog mod is causing a weird interaction with SLTR to cause the no damage problem.

 

I play on SE. I have always used RDO since before I began using SubLola. I have played SubLola on many playthroughs with a variety of different SubLola masters, and I have never encountered any issues that would seem to be related to RDO.

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1 minute ago, Herowynne said:

 

I play on SE. I have always used RDO since before I began using SubLola. I have played SubLola on many playthroughs with a variety of different SubLola masters, and I have never encountered any issues that would seem to be related to RDO.

 

That's good to hear. Maybe my savegame was messed up with a random Skyrim bug. I will test some stuff.

 

If the problem is still there I would like to post my mod list here, in hopes that you guys can see which mod could mess with Lola. Have to find the list first though.

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21 hours ago, CaptainJ03 said:

No. That might have been the case with older versions of this mod, but not anymore since HexBolt8 adopted it.

Yes, those shocks really hurt, and you might be down on your knees for good, but your Mistress won't kill you. Proper, well-trained slaves don't grow on trees. You might be lucky and find one tied to a tree, but it didn't grow there.

Hmm, interesting. I remember playing the unadopted version a few years back and I definetly died a few times while testing that. Didn't know it changed.

21 hours ago, Sgt. Jenkins said:

And while I found the premise of Slaverun sort of interesting, it gets a little too violent and creepy for my tastes, especially when you're spreading slavery to all of Skyrim.

What I absolutely hated about Slaverun was the way the scenes played. I also found it too extreme at times (I don't see that as criticism though, people are into different things), but the thing that absolutely turned me off was the methods in which the story plays out. You have little to no player interaction. You go somewhere, talk to someone, and entire scenes play out without any input from you at all. Your character walks by herself, talks by herself without dialogue prompts, it's just not gameplay. If I wanted to watch things play out without interaction, I could've just watched porn. I love every gameplay and story aspect it adds (enforced nudity in cities, the overall oppressive feel, the arena, etc.), but I can't bring myself to play through the story cause it's just so boring and movie-like. When I play a game, I expect to play a game.

That said I love the enforced nudity rule and that oppressive feel combined with SexLab Survival is one of the only reasons it finds itself in my load order every now and then.

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My girl was naughty and earned herself a spanking at the Inn. The only thing that's missing is the Mistress locking her in a cage for the night. Mods like SD+ and Maria Eden have these features but SD+ cage scenes don't work properly for me and ME doesn't get updated very often as i think Zaira is otherwise occupied. Plus this mod doesn't get in the way of regular gameplay very much. If there was one feature I'd request, it would be something like that. Or at least getting tied up when the mistress goes to bed. Still having lots of fun though.  ?

ScreenShot3.png

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1 hour ago, Network said:

Hmm, interesting. I remember playing the unadopted version a few years back and I definetly died a few times while testing that. Didn't know it changed.

When I stumbled across this mod, v0.95 in August last year, it still had some instances when your defiance could kill you. That MrEsturk variant of SLtR was only form July 2020, so what you have been playing must have been something completely different. The changelog since I started playing this mod would fill some pages.

 

1 hour ago, Network said:

That said I love the enforced nudity rule and that oppressive feel combined with SexLab Survival is one of the only reasons it finds itself in my load order every now and then.

Dunno about Slaverun and/or SLS, but enforced nudity, at least for Lola, is part of this mod. I am so used to be running around naked, that I only don an armour if the enemy is really tough and my followers can't handle them alone.

 

34 minutes ago, Teddar said:

My girl was naughty and earned herself a spanking at the Inn. The only thing that's missing is the Mistress locking her in a cage for the night. (...) If there was one feature I'd request, it would be something like that. Or at least getting tied up when the mistress goes to bed.

 

Maybe Kalmah's Extension is for your taste then? Not sure about player homes, but when you're sleeping in an inn, you usually spend the night in chains. For my taste it interfered too much with how I want to play my game, but tastes differ.

 

@HexBolt8 When things can be answered with player knowledge during daytime in Europe, I'm happy to help.

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33 minutes ago, CaptainJ03 said:

Dunno about Slaverun and/or SLS, but enforced nudity, at least for Lola, is part of this mod. I am so used to be running around naked, that I only don an armour if the enemy is really tough and my followers can't handle them alone.

No no, I meant that Slaverun does that city-wide. It introduces a law stating that every woman must be nude while in a city/settlement, and every female NPC is automatically stripped to facilitate that. It creates a very oppressive atmosphere in Skyrim when playing a female PC.

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48 minutes ago, CaptainJ03 said:

Maybe Kalmah's Extension is for your taste then? Not sure about player homes, but when you're sleeping in an inn, you usually spend the night in chains. For my taste it interfered too much with how I want to play my game, but tastes differ.

 

@HexBolt8 When things can be answered with player knowledge during daytime in Europe, I'm happy to help.

Yeah, i tried it but ended up turning off most of it in the MCM. Wasnt quite what i was looking for and as you said, it tends to get in the way. That said, i remember the first iteration of Sanguines Debauchery which was kind of a defeat mod at the time. The owner would put you in a cage at night then beat you in the morning apparently for the hell of it. For some reason that scratched my itch haha. ? 

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On 5/2/2021 at 6:31 PM, Teddar said:

Yeah, i tried it but ended up turning off most of it in the MCM. Wasnt quite what i was looking for and as you said, it tends to get in the way. That said, i remember the first iteration of Sanguines Debauchery which was kind of a defeat mod at the time. The owner would put you in a cage at night then beat you in the morning apparently for the hell of it. For some reason that scratched my itch haha. ? 

Same here. The extension was very glitchy for me, with the bedroom part working very rarely and with glitches, and it doesnt even cover your houses.

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On 5/2/2021 at 10:00 AM, Teddar said:

The only thing that's missing is the Mistress locking her in a cage for the night....  If there was one feature I'd request, it would be something like that. Or at least getting tied up when the mistress goes to bed.

I'd have to hook into the OnSleep event, which is asking for conflicts with other mods that do things with sleeping, or make you ask the owner for permission to sleep (and punish you if you didn't) and implement binding or caging at that point.  It feels a little intrusive, and the mechanism might break (too many potential mod conflicts, plus conflicts with whatever Kalmah's extension does there).  I'm open to suggestions, but I tend to avoid things that are going to be fragile and cause frustration if they don't work right.

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1 hour ago, HexBolt8 said:

I'd have to hook into the OnSleep event, which is asking for conflicts with other mods that do things with sleeping, or make you ask the owner for permission to sleep (and punish you if you didn't) and implement binding or caging at that point.  It feels a little intrusive, and the mechanism might break (too many potential mod conflicts, plus conflicts with whatever Kalmah's extension does there).  I'm open to suggestions, but I tend to avoid things that are going to be fragile and cause frustration if they don't work right.

 

Would something along these lines this work?

  • Ability to request to put on "sleeping gear". This could potentially be user defined, or could be a predefined set of DD gear (say blindfold, cuffs, shackles).
  • If caught sleeping without "sleeping gear" get reaction/ punishment. If possible interrupt sleep, get punished, and equip "sleeping gear."
  • For those who want to feel more controlled have an MCM option to set sleeping hours.
    • 15 minutes before sleeping hours start, Lola is equipped with "sleeping gear" by owner (or owner reminds Lola to request the "sleeping gear"); and/ or 
    • If Lola is not sleeping at those moments, get reaction/ punished.
    • Lola can, through dialogue request to "stay up late" (because it's a dangerous place to camp or whatever), pushing back bedtime by an hour.

... something like that?

 

The idea is that the player can still adventure, but must adhere to a sleeping schedule and wear restraints - but with enough flexibility to adjust for being stuck in a dungeon or whatever. I don't know if it avoids possible conflicts...?

 

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... or maybe something even simpler:.

 

Lola has an option to ask her owner something like "I'm tired, may I please sleep?" There's some sort of MCM tweakable configuration for probabilities. Maybe the owner says "yes", maybe they say "sexual favour first", maybe they say "okay but perform some menial task first", maybe they say "yes, for [MCM configurable random # of hours]," or maybe they say "no" (and you have to wait some random time before you can ask again).

 

If the owner says "yes" the sleeping gear is equipped, and the player can sleep for the next however many hours (MCM configurable, maybe?).

 

If Lola ever sleeps without obtaining permission (or if she sleeps past the allowed time period), the owner wakes her up and punishes her for being lazy.

 

The odds of saying "yes" to sleep could include accounting for time of day, how long since last sleep, and maybe other factors.

 

Upon waking up, Lola might have to ask the owner to remove the sleeping gear. Usually the owner does so, but maybe they'll demand a small action of some sort, maybe they'll say "you look tired, sleep for another hour", maybe they'll say "let's fuck while you're wearing that charming outfit" before removing it, or maybe you'll get a nice little reward whip session to start the day off right.

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If that approach works, then that could potentially also work with eating. Basically, Lola has to ask her owner "Master, I am hungry may I please eat?" Maybe her owner says "yes", maybe the owner says "yes, but first..." or maybe the owner says "no". Lola may then eat for the next 30 minutes (or whatever period) in game time.

 

If Lola ever eats without getting permission (and her owner is nearby), she is punished (maybe triggers a gag for a while, maybe she's whipped, maybe all the food is removed from her inventory, maybe it's just a stern talking to, maybe it's just a reduction in submission score).

 

This could potentially work very well with a longer gag period, as it could allow Lola to remove her gag for a little while to eat. 

 

Obviously this is more interesting with a needs mod, but since I use one I would find it interesting :)

 

If you can scan the player's inventory, you could potentially do a thing where the owner says "you may eat, but only [specific food item] and [specific food item] nothing else". Or, if you can scan the item, you could even do a thing where the owner says "right, it's time to eat, I'll have [1 to 3 food items randomly selected], you may then eat [other random food items]." That would give a nice feeling of having to carry provisions for your owner.

 

EDIT to add: if you're interested in putting in events that messes with Lola's food, you could also occasionally have the owner give Lola some random food or drink item to carry. Then after 1 to 3 days the owner says "okay, I'll have my [food item] back now"... and if Lola doesn't have it, well she's in trouble again. This could work with or without the other ideas suggested above, but if the owner eats Lola's food and tells her what to eat it'd probably be more fair if he didn't specifically identify the food she's carrying for him.

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On a different topic...

 

If you ever feel inclined to expose the thresholds for the various events in the MCM it would allow players to customize their owner's behaviour, which I think would be cool for replay reasons. Even more interesting, I'd love to see the ability for the player to reverse the submission threshold for some of the events. That could set up some events as incentives for Lola to behave submissively to avoid them. It'd be subject to player taste obviously, but I could see things like motivational whippings being frequent below a certain threshold, but not be used at higher levels for example.

 

Okay... that's four posts in a row. I think I'm done now :)

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Heres another idea how to implement sleeping: make it a separate event, "Mistress goes to sleep" lets say. It should trigger at some time, lets say 10pm, only in player houses and inns with rented rooms, just like the event where you sweep the floor. The mistress would say something along the lines of its time to go to sleep, then she will make you follow her into the bedroom, and when there Lola will be given a choice to either sleep in the device or on the floor, like in Kalman's Extension (and maybe something along the lines "you can sleep with me, but only in bondage"), and mistress uses the bed. If mistress feels like it, she could not provide a choice and decide for herself how are you going to sleep.

 

Also, could somebody help me with hooking up Rydin Overlap Spanking animations? They dont show in the SL Anim Loader for me.

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15 hours ago, HexBolt8 said:

I'd have to hook into the OnSleep event, which is asking for conflicts with other mods that do things with sleeping, or make you ask the owner for permission to sleep (and punish you if you didn't) and implement binding or caging at that point.  It feels a little intrusive, and the mechanism might break (too many potential mod conflicts, plus conflicts with whatever Kalmah's extension does there).  I'm open to suggestions, but I tend to avoid things that are going to be fragile and cause frustration if they don't work right.

I have no idea how you would get it to work but i know its tricky as its pretty broken in SD+ but works great in Maria Eden most of the time. From my experience of playing both; SD plus seems to try to place your character in the correct spot once you get near the cage before closing it. This almost always results in your character being outside the cage when it closes and you have to "TCL" your way inside it (immersion effectively broken right there). ME appears to be doing it by opening the cage, then waiting until you walk inside, then closing the cage. That seems to work better as the master/mistress just goes to bed once you're in the cage. This all assumes that there is a cage nearby to start with obviously. In ME, if there is no cage, you get hog-tied next to the bed and there's some nice "i hope you slept well slave, now service me (queue a sexlab scene)" type dialogue when you wake up. I don't use any other sleep mods myself so i dunno what issues might occur. 

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Just installed latest Lola and activated through MCM menu by checking start game. After game start, master(follower) told to come back after equipping collar.

When I report/ confront master with collar on, it says failed mission....... I don't know how to kneel to master.....

Can anyone tell me hw to kneel or properly report to master with collar on?

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3 hours ago, bruhfrman said:

An idea just came up for me, could we have some kind of connection with the "Skyrim's Shrouded Secret" mod where all females are basically futa? The mod is like Amorous Adventures for a futa npc playthrough.

This mod works with SexLab, but it has no special content for futa (that just doesn't interest me).

 

24 minutes ago, ssamsbji said:

When I report/ confront master with collar on, it says failed mission.

I answered your question a couple of days ago when you asked on the old discussion, but I can repeat it here.

 

People have reported that a mod that allows devious devices to be enchanted can cause the Strong Hand quest to fail.  Mods that add armor rating to devices would probably have a similar problem.

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23 minutes ago, Onomatophobia said:

Found out that if you rectuit a follower with "I could use a strong hand like you, but im short on cash" option instead of 500 gold, it wont count as a follower in EFF and SLS.

That's quite possible.  This mod handles hirelings like vanilla Skyrim, adding them to the CurrentHireling faction.  If other mods add their own special processing for hiring a hireling, that won't happen.

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