rjn Posted April 2, 2025 Posted April 2, 2025 38 minutes ago, CaptainJ03 said: There are none. I've seen requests for leashes since I discovered DDs years ago, but never seen any. In the Caernavon Cosplay Pack of outfits there is a nice red belt pet collar with a leash that hangs down to below the waist. It has SMP animation for the leash which works very well. Its a decorative item though the leash can't otherwise do anything. The pack I am using is for 3BA bodies and also includes bunny and cat cafe maid outfits.
Hex Bolt Posted April 2, 2025 Author Posted April 2, 2025 9 hours ago, belegost said: I did wonder why it was there. Considering the direction you developed your version into it feels weird and out of place (not to mention its fucking disgusting). The first time I encountered the urination event, I was roleplaying having to be naked at home (there was no location-based nudity rule) when the owner said that since you're naked, just pee. Inside the house. Uh, no. In SLTR, MrEsturk added a toggle for urination, and I put some reasonable location conditions. Some players like it, and that's completely okay, but the mod was created in 2015 and my impression was that the author was just trying to use whatever animations were available in ZAP.
velinais Posted April 2, 2025 Posted April 2, 2025 hi, can someone share their lolaconfig.json?Not sure why but I cant seem to find it in my mo2 folders. Thanks
Hex Bolt Posted April 2, 2025 Author Posted April 2, 2025 (edited) 25 minutes ago, velinais said: hi, can someone share their lolaconfig.json?Not sure why but I cant seem to find it in my mo2 folders. Thanks Just use the Export Settings button on the MCM page to create it. The file will be in Data\SKSE\Plugins\Lola. Edited April 2, 2025 by Hex Bolt 1
ModForSky Posted April 6, 2025 Posted April 6, 2025 Hey I was wondering if for the "tell me what I want to hear" you can add multiple lines in the lolaconfig ?
Roggvir Posted April 6, 2025 Posted April 6, 2025 (edited) On 3/14/2025 at 10:12 PM, Roggvir said: The animations i used so far, would probably have to be optional, because i don't know if they could be bundled in SLTR due to permissions. And for the same reason, i do not know if we would be allowed to convert them from 64b to 32b (if not already available). Also, it may not be final - maybe there are other/better ones to be found yet. In any case, it can still work with only vanilla anims (and anything that would be available). Currently it is using: gs206, gs247, gs255, gs395, gs415, gs416, gs508 from Gunslicer's SLAL pack for a randomized Lola's initial pose that plays for a short while just after stripping and before the whipping really starts (relies on OAR/DAR, but could be also done by using Debug.Sae() if need be). I will probably remove two of them which do not fit that great IMO. DD_FT_Inspection from Devious Devices for the pose Lola enters when the whipping actually starts. be059 and be066 from Brastia Exhausted and Bleedout Idles, which are used for "exhausted" moves after the whipping ends (starts with vanilla bleedout to get the character smoothly down on knees and immediately interpolate into be059, which is held for a few seconds during which owner makes some comments, then interpolates into be066 as Lola regains some composure, and then into vanilla bleedout stop to smoothly stand up but interrupted to make it short). Some DD walking anims for Lola to walk around if player starts moving to relocate the scene while using a custom hand pose for Partial Animation Replacer (comes with DD) to keep hands behind head even while walking (not NEEDED, but very nice to have). The walking anims could be replaced by vanilla (less sexy, but works). 1HM walk/run animations from Gunslicer Animations (Combat - Sword), used by owner/playmate when walking around with the crop/cane in hand. Can be replaced by vanilla 1-handed anims, which will look awful, but work. And finally, several "attack" animations used for the whipping anims, to add variety, while not looking awful. - mco_powerattack1 from Mace Animation MCO I SCAR. - 800000003/mco_powerattack1 and mco_powerattack2 from Olgierd Saber moveset (one is ok, the other does not fit well enough, and i may ditch them both). - mco_attack1 and mco_attack2 from Pama's Interactive Beatup Module 2.9 (i think). - And finally vanilla 1HM_AttackRight. If not allowed to use any of those, we can still use vanilla attack anims (as you do now, just maybe without any out of place anims). I will post a short video later, so you can see how the scene works with all these anims. I finally got some time to get back to this, so here is that video i promised. Experimental "hit reaction" animation made by @krzp Would be nice if we had more of that, bunch of variations, ideally different set of variations for whipping the back, and different for whipping the front. It doesn't need to be anything super elaborate, just short flinching/squirming anims. ` Walking anims with weapon drawn are made by Gunslicer. You can see them when Jenassa is walking around. It is implemented via OAR, so Lola's owner will use those animations only during the whipping scene. Would be nice if we also had some attack animations to go with that, some that fit a whipping scene, slightly more elegant, instead of having to use combat anims. I tried to find some that would look less like "gorilla swinging a stick", but didn't find much, so i kept the vanilla attack anim for now. ` Face expressions I added partially randomized expressions of pain, played when the actor gets hit, but didn't have time to tweak the expressions yet, so it doesn't look that great. ` Voice The cries you can hear on the video are implemented via custom high priority dialogue with "hurt" topic infos. Just a quick proof of concept for now, with more options/voices probably added later (i haven't made up my mind yet what i want to do - whether to use all this just for SLTR, in which case one voice/dialogue is enough and users would just replace the audio files with whatever they want, or make it into some small framework, in which case it would require more complex solution). ` Animations and Stages It may not be much noticeable, but the scene consists of various stages, which can be tweaked/added/changed to improve it. First Lola strips, then gets into some initial/waiting pose while the owner walks over to her and starts whipping, then walks to the other side, etc., and at the end you can see Lola falling down, getting her strength back, going through two poses (three if you count the bleedout anim) while the owner walks over to stand "menacingly" over Lola's head and makes some final comments. This is all just to show that there are options and possibilities to make the scene more interesting, more random, more elaborate, whatever, but my imagination is limited. Any thoughts? Edited April 6, 2025 by Roggvir 6
Talesien Posted April 6, 2025 Posted April 6, 2025 3 hours ago, Roggvir said: I finally got some time to get back to this, so here is that video i promised. Experimental "hit reaction" animation made by @krzp Would be nice if we had more of that, bunch of variations, ideally different set of variations for whipping the back, and different for whipping the front. It doesn't need to be anything super elaborate, just short flinching/squirming anims. ` Walking anims with weapon drawn are made by Gunslicer. You can see them when Jenassa is walking around. It is implemented via OAR, so Lola's owner will use those animations only during the whipping scene. Would be nice if we also had some attack animations to go with that, some that fit a whipping scene, slightly more elegant, instead of having to use combat anims. I tried to find some that would look less like "gorilla swinging a stick", but didn't find much, so i kept the vanilla attack anim for now. ` Face expressions I added partially randomized expressions of pain, played when the actor gets hit, but didn't have time to tweak the expressions yet, so it doesn't look that great. ` Voice The cries you can hear on the video are implemented via custom high priority dialogue with "hurt" topic infos. Just a quick proof of concept for now, with more options/voices probably added later (i haven't made up my mind yet what i want to do - whether to use all this just for SLTR, in which case one voice/dialogue is enough and users would just replace the audio files with whatever they want, or make it into some small framework, in which case it would require more complex solution). ` Animations and Stages It may not be much noticeable, but the scene consists of various stages, which can be tweaked/added/changed to improve it. First Lola strips, then gets into some initial/waiting pose while the owner walks over to her and starts whipping, then walks to the other side, etc., and at the end you can see Lola falling down, getting her strength back, going through two poses (three if you count the bleedout anim) while the owner walks over to stand "menacingly" over Lola's head and makes some final comments. This is all just to show that there are options and possibilities to make the scene more interesting, more random, more elaborate, whatever, but my imagination is limited. Any thoughts? Calling this impressive would most certainly be a massive understatement. Excellent work. I've the feeling it will have a hard time once Precision enters the mix, but I guess that's solvable as well.
Hex Bolt Posted April 7, 2025 Author Posted April 7, 2025 4 hours ago, Roggvir said: Any thoughts? Thank for posting this! As we'd discussed before, this would work well as an add-on to SLTR, or even better, a whipping handler for any mod that uses whipping. Decoupling it from SLTR lets you update it whenever you need to; you'll probably be making a lot of adjustments at first. SLTR can test for its presence. Those who don't have the necessary requirements (or just want a basic experience) and don't have your mod installed would get the ZAP whipping scene. When you're ready, why don't you message me with a way to detect your mod (such as checking for a quest ID) and a list of parameters that you'll need from SLTR. I can send mod event values for whatever you need (whipper, whippee, duration, whether the whippee will be facing away (for a reward whipping), et cetera). 1
Roggvir Posted April 7, 2025 Posted April 7, 2025 1 hour ago, Talesien said: Calling this impressive would most certainly be a massive understatement. Excellent work. I've the feeling it will have a hard time once Precision enters the mix, but I guess that's solvable as well. Thanks, i am glad someone likes it Regarding Precision - why would that be a problem?
Roggvir Posted April 7, 2025 Posted April 7, 2025 2 minutes ago, Hex Bolt said: Thank for posting this! As we'd discussed before, this would work well as an add-on to SLTR, or even better, a whipping handler for any mod that uses whipping. Decoupling it from SLTR lets you update it whenever you need to; you'll probably be making a lot of adjustments at first. SLTR can test for its presence. Those who don't have the necessary requirements (or just want a basic experience) and don't have your mod installed would get the ZAP whipping scene. When you're ready, why don't you message me with a way to detect your mod (such as checking for a quest ID) and a list of parameters that you'll need from SLTR. I can send mod event values for whatever you need (whipper, whippee, duration, whether the whippee will be facing away (for a reward whipping), et cetera). I am having a hard time deciding what to do - whether to make it into some small universal framework, or keep it just as a single purpose addon for SLTR. Is such framework even needed? (what other mods are there, that would need something like this, and not have something already?) I like that it is relatively simple, but if i start turning it into a proper universal framework, i may not know when to stop and it may take a long time to finish it (and i have very little time lately. Last thing i want is yet another unfinished project on my TODO list). I need to clear my head and think about it later. In any case... Right now, presence of the "addon" can be detected by: if Quest.GetQuest("roggSltrScenes") ... endIf Then you can start the scene by: if roggSltrScenes.StartQuest() roggSltrScenes.SelectScene("PUNISHMENT") roggSltrScenes.SetNumberOfLashes(30) roggSltrScenes.SetActors(lola = PlayerRef, owner = OwnerRef) if PlaymateIsAvailable roggSltrScenes.SetActors(playmate = PlaymateRef) endIf roggSltrScenes.StartScene() endIf All the above are global functions, which should make integration less painful. Apart from that there are similar functions for aborting the scene, and some mod events to listen to (for scene start, advancing of scene stages, and scene end). But all that will change if i go the framework route. So obviously, never mind for now (unless you have some specific requirements as to how it should be implemented).
Hex Bolt Posted April 7, 2025 Author Posted April 7, 2025 17 minutes ago, Roggvir said: But all that will change if i go the framework route. So obviously, never mind for now (unless you have some specific requirements as to how it should be implemented). No hurry. I'm kind of busy too at the moment, but I wanted to express my support and willingness to work with you on this. It looks doable. 1
Roggvir Posted April 7, 2025 Posted April 7, 2025 11 hours ago, Roggvir said: I finally got some time to get back to this, so here is that video i promised... I hope nobody minds... Here is a quick preview with another 2 new hit reaction anims by @naaitsab Now imagine we would also have better suited "attack" animations.... aaah, one can dream (btw. disregard the out of sync or doubled hit sounds - i was testing some more combat anims for more variety for the "attack" and they had that side effect) 3
ChibiUser Posted April 7, 2025 Posted April 7, 2025 @Hex Bolt Hi, I think I found a small oversight with the 'player nudity' at home rule. The archmage room is considered a player home, even when the player isn't the archmage yet. 1
Hex Bolt Posted April 7, 2025 Author Posted April 7, 2025 1 hour ago, ChibiUser said: I think I found a small oversight with the 'player nudity' at home rule. The archmage room is considered a player home, even when the player isn't the archmage yet. I already had to do that for Hjerim, so I'll handle it the same way for the Arch-Mage quarters. Fixed now for the next update. 2
serph90 Posted April 7, 2025 Posted April 7, 2025 I know you want this mod to allow normal skyrim play, and I don't know if this in particular would compromise that, but would you ever consider some special interaction to be allowed to sleep? like having to ask to sleep and sleeping bound?
Hex Bolt Posted April 7, 2025 Author Posted April 7, 2025 1 hour ago, theprof90 said: I know you want this mod to allow normal skyrim play, and I don't know if this in particular would compromise that, but would you ever consider some special interaction to be allowed to sleep? like having to ask to sleep and sleeping bound? Having to ask to sleep is one of those things that sounds more fun than it probably is. If you're ready for your character to sleep, not being able to would just be annoying. Presumably, you're home or at an inn, shops are closed, so there's not much to do. With needs mods, you can't pass the time crafting without penalties to XP or success rates. Players will probably end up just advancing time until they can ask again, making the whole thing pointless but giving you a late start on the next day when fully rested. An owner probably would prefer that you sleep at the same time, anyway, and owners like their comfort so they'll be getting plenty of sleep time. They're already good at making their slaves cook & clean during the day, so there's not much use having a slave stay awakes for no reason and be even more useless the next day. Besides, would you want your slave to be awake and doing who knows what while you're snoozing? With regard to sleeping bound, I think Kalmah's add-on does that. Again, I just don't see much point to it. After seeing the animation, the player is going to click the sleep key and the event is over, while presumably denying you a rested bonus (or worse with SL Survival installed) if you're bound to furniture. The owner gets a tired slave without the benefit of watching anything entertaining. I suppose the owner could put Lola in a straitjacket or arm bondage to sleep, which wouldn't penalize regular gameplay. I guess that could be a little interesting if you have to ask to be freed in the morning. 1
Talesien Posted April 8, 2025 Posted April 8, 2025 1 hour ago, Hex Bolt said: Having to ask to sleep is one of those things that sounds more fun than it probably is. If you're ready for your character to sleep, not being able to would just be annoying. Presumably, you're home or at an inn, shops are closed, so there's not much to do. With needs mods, you can't pass the time crafting without penalties to XP or success rates. Players will probably end up just advancing time until they can ask again, making the whole thing pointless but giving you a late start on the next day when fully rested. An owner probably would prefer that you sleep at the same time, anyway, and owners like their comfort so they'll be getting plenty of sleep time. They're already good at making their slaves cook & clean during the day, so there's not much use having a slave stay awakes for no reason and be even more useless the next day. Besides, would you want your slave to be awake and doing who knows what while you're snoozing? With regard to sleeping bound, I think Kalmah's add-on does that. Again, I just don't see much point to it. After seeing the animation, the player is going to click the sleep key and the event is over, while presumably denying you a rested bonus (or worse with SL Survival installed) if you're bound to furniture. The owner gets a tired slave without the benefit of watching anything entertaining. I suppose the owner could put Lola in a straitjacket or arm bondage to sleep, which wouldn't penalize regular gameplay. I guess that could be a little interesting if you have to ask to be freed in the morning. While I largely agree reading this gave me an idea. It could be kinda a variation of the owner hiding your clothes. Every know and then the owner could try to tie Lola up while she is asleep. Perhaps even with a chance for Lola to wake up, spoiling the fun for the owner (with or without consequences) of having her wake up all trussed up.
Hex Bolt Posted April 8, 2025 Author Posted April 8, 2025 47 minutes ago, Talesien said: While I largely agree reading this gave me an idea. It could be kinda a variation of the owner hiding your clothes. Every know and then the owner could try to tie Lola up while she is asleep. Perhaps even with a chance for Lola to wake up, spoiling the fun for the owner (with or without consequences) of having her wake up all trussed up. Yes, some possibilities there.
kingsglaive Posted April 8, 2025 Posted April 8, 2025 7 hours ago, Hex Bolt said: Having to ask to sleep is one of those things that sounds more fun than it probably is. If you're ready for your character to sleep, not being able to would just be annoying. Presumably, you're home or at an inn, shops are closed, so there's not much to do. With needs mods, you can't pass the time crafting without penalties to XP or success rates. Players will probably end up just advancing time until they can ask again, making the whole thing pointless but giving you a late start on the next day when fully rested. An owner probably would prefer that you sleep at the same time, anyway, and owners like their comfort so they'll be getting plenty of sleep time. They're already good at making their slaves cook & clean during the day, so there's not much use having a slave stay awakes for no reason and be even more useless the next day. Besides, would you want your slave to be awake and doing who knows what while you're snoozing? With regard to sleeping bound, I think Kalmah's add-on does that. Again, I just don't see much point to it. After seeing the animation, the player is going to click the sleep key and the event is over, while presumably denying you a rested bonus (or worse with SL Survival installed) if you're bound to furniture. The owner gets a tired slave without the benefit of watching anything entertaining. I suppose the owner could put Lola in a straitjacket or arm bondage to sleep, which wouldn't penalize regular gameplay. I guess that could be a little interesting if you have to ask to be freed in the morning. Regarding bondage, I hope that when Lola gets piercing, the Master will tie her up, because piercing the nipples and clitoris is very painful, and the Master must tie Lola up to prevent her from instinctively struggling because of the pain, and even blindfold Lola to give her a surprise.
Count Chocula Posted April 8, 2025 Posted April 8, 2025 (edited) On 2/22/2025 at 12:31 PM, Hex Bolt said: It is the responsibility of mod packs to stay updated. I understand that they make it easier to use mods, but to me it's a devil's bargain that offers convenience at the cost of locking the player into a set of mods that can become outdated and have the whole thing fail like an old-fashioned string of Christmas lights if a single mod is missing. Not that those who offer mod packs are doing anything sneaky or deceptive; it just seems like a bad tradeoff. This is part of the reason Nexusmods implemented their "no delete" policy (makes it easier for Collections, which in turn encourages people to pay for premium access). Not saying it's good or bad, just saying what it is. Although I personally do not use Collections (or Wabbajack), I understand why people would want to do so. But none of that is an excuse for the rudeness your post says you experienced. In my experience that is pretty common behavior, i.e., "I got what I want so now you can fuck off," on the anonymous internet. Edited April 8, 2025 by chocula
Talesien Posted April 8, 2025 Posted April 8, 2025 (edited) 4 hours ago, chocula said: This is part of the reason Nexusmods implemented their "no delete" policy (makes it easier for Collections, which in turn encourages people to pay for premium access). Not saying it's good or bad, just saying what it is. Although I personally do not use Collections (or Wabbajack), I understand why people would want to do so. But none of that is an excuse for the rudeness your post says you experienced. In my experience that is pretty common behavior, i.e., "I got what I want so now you can fuck off," on the anonymous internet. Creating modlists is not too different from creating mods IMHO. If you publish it, you are now responsible to fix it and update as needed. If you don't want that don't publish or remove again if feed up. That said, I think modlists aren't a good thing for modding. Yes, it makes it more accessible, but, as entitled as that may sound, I believe we do not want those people that are not willing to do some groundwork to mod. The reason is simply they rarely give back, but put a strain on mod authors (i.e. they give no feedback, no endorsements, no nothing, but if something does not work, they are there to complain and demand fixes). What we do need IMHO is more really well done, comprehensive 'take you by the hand' guides how to mod your game. Just Don't has a good one: https://www.loverslab.com/topic/136543-v143-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ And Aylis maintains a number of those for various games (like: https://www.loverslab.com/topic/200681-skyrim-ae-for-beginners-v-2915-3ba-hdt-smp-hph-wip/). Yes, following those will take a long time, days probably, but at the end you will have some basic understanding of the whole process and be able to take it from there. Those guides are the 'teaching someone to fish' for modding, while modlists are the equivalent of 'giving someone a fish'. Sorry for the derailment of your support thread Hex. ^^ Edited April 8, 2025 by Talesien 4
Hex Bolt Posted April 8, 2025 Author Posted April 8, 2025 I'll just add this and we can move on to other things. The author of the last mod pack that had to be updated did send me a really nice apology for the member who came here asking for an outdated version. My experience has been that the creators of those mod collections are nice, considerate people who try hard to get their users to not pester mod authors for old versions, but they can't control that some don't read or don't care. 3
SkyAddiction Posted April 8, 2025 Posted April 8, 2025 21 hours ago, Hex Bolt said: Yes, some possibilities there. I think the defining difference between that idea and the other sleep suggestions is it's a specific event. Because it would presumably happen every once in a while as opposed to every night, it's not annoyingly disruptive. Requiring player action after the event doesn't hurt it in the slightest either. I also think that's one of the primary reasons the DD contraptions are so hard to use - how do you make something that's worth experiencing but is also repeatable where the player is essentially doing nothing?
kingsglaive Posted April 9, 2025 Posted April 9, 2025 There is a suggestion: Lola can actively offer a lewd dance for the master (even a nude dance) to increase the master's sexual desire, when the master's sexual desire is too low and Lola is in urgent need of sex.
Roggvir Posted April 10, 2025 Posted April 10, 2025 (edited) @Hex Bolt I found some improperly setup dialogue responses in SLTR 2.1.13. It's probably not a big deal for normal users, but it can cause some annoyances for anybody who is exporting dialogues to make a proper voice over for SLTR. In case you'd want to fix it in next version: 0x061741 - response #0 - response number 3 is greater than response count 1 (response number 3 should be changed to 1) 0x05E1CA - response #1 - INVALID response number 0 (should be set to 2) 0x05E1CA - response #2 - INVALID response number 0 (should be set to 3) Like i wrote, not a big deal, but in case you wonder why do i pester you about this: To make a proper dialogue export for VO, i need to fix these errors. The fix will be reflected in related FUZ files, by having a different filename. I must then make an ESL plugin with the fixes for anybody who would want to use my VO, otherwise their game wouldn't find the affected FUZ files. I understand if you don't care, but if you do, here is a small xEdit script that can be used to check for the response errors before you publish new version. You could just add this to a checklist of stuff to do before publishing, or not. Rogg Check Response Numbers.zip Edited April 10, 2025 by Roggvir
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now