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Posted
2 hours ago, BigOnes69 said:

How do you block the return to town to sell items or to relax. It always seems to happen in the middle of a Dungeon in the middle of something you need to accomplish. I cant find a setting in the MCM.  The cuffs make it to difficult to complete what you are doing. Its more annoying than role playing.

It really should not happen inside a dungeon, I'm very sure that Hexbolt set the trigger conditions accordingly.

As Psalam already said, you need to find the "weight limit for Time to Relax" on the rules page.

 

If you're one to carry all your stuff around, you could try the Lustmord Vampire Armor which comes with a weightless pocket in the garterbelt (that uses the same slot as the buttplug, so you might not be able to access it when you want to)

Posted
9 hours ago, BigOnes69 said:

How do you block the return to town to sell items or to relax. It always seems to happen in the middle of a Dungeon in the middle of something you need to accomplish.

The event will not start in a location with the Dungeon or Mine keyword, or in Blackreach.  As Psalam suggested, set the weight to 100% (if you're already slowed to a walk, it's time to unload that loot).

Posted (edited)
On 5/17/2025 at 2:55 PM, Hex Bolt said:

The event will not start in a location with the Dungeon or Mine keyword, or in Blackreach.  As Psalam suggested, set the weight to 100% (if you're already slowed to a walk, it's time to unload that loot).

It does for me. Both normal dungeons and mod created dungeons. It would be better just to have a on off switch. 

Edited by BigOnes69
Posted (edited)
8 hours ago, BigOnes69 said:
On 5/17/2025 at 2:55 PM, Hex Bolt said:

The event will not start in a location with the Dungeon or Mine keyword, or in Blackreach.  As Psalam suggested, set the weight to 100% (if you're already slowed to a walk, it's time to unload that loot).

It does for me. Both normal dungeons and mod created dungeons. It would be better just to have a on off switch.

It's a simple keyword check that's worked reliably for years.  This is the only mention of seeing the event start in a dungeon (there were reports for mines and for Blackreach, so those were added to the valid condition checks).  If you're routinely seeing the event start in a dungeon, possibly there's a problem with something in your game, but if you can list of couple of vanilla dungeons where you saw this happen, I can investigate to see if you found some dungeons that lack appropriate keywords.  As both Psalam and CaptainJ03 recommended, you can change the weight percent setting to 100% so the event won't trigger unless you can barely move anyway.

Edited by Hex Bolt
Posted (edited)
16 hours ago, Hex Bolt said:

It's a simple keyword check that's worked reliably for years.  This is the only mention of seeing the event start in a dungeon (there were reports for mines and for Blackreach, so those were added to the valid condition checks).  If you're routinely seeing the event start in a dungeon, possibly there's a problem with something in your game, but if you can list of couple of vanilla dungeons where you saw this happen, I can investigate to see if you found some dungeons that lack appropriate keywords.  As both Psalam and CaptainJ03 recommended, you can change the weight percent setting to 100% so the event won't trigger unless you can barely move anyway.

Oh jesus you asked me for that memory thing. Huh duh, what did you say. Plus its happened over several different characters. I will look at my completion map in game and get back to you. I have a lot of mods but everything is running smoothly. I have mods that modify the outcome in some generic dungeons and create interaction which probably modify the keywords you are talking about. Follower slavery mod comes to mind. I am having a problem recruiting the captured followers. They keep wanting to return to the point of capture. I have had to force them as followers with NFF. I can name 3 or 4 mods from LL that modify normal dungeons in my list. They do not include the ones from Nexus. Oh shit I said the dirty N name. Self flogging now. i am not worthy. LOL.

Edited by BigOnes69
Posted

Sorry if this has been answered somewhere but how does this mod work with futanari characters? Say if I would want my mistress to be a futa, how is the compatibility for that?

Posted
7 minutes ago, BigOnes69 said:

Oh jesus you asked me for that memory thing. Huh duh, what did you say. Plus its happened over several different characters. I will look at my completion map in game and get back to you. I have a lot of mods but everything is running smoothly. I have mods that modify the outcome in some generic dungeons and create interaction which probably modify the keywords you are talking about. Follower slavery mod comes to mind. I am having a problem recruiting the captured followers. They keep wanting to return to the point of capture. I have had to force them as followers with NFF. I can name 3 or 4 mods from LL that modify normal dungeons in my list. They do not include the ones from Nexus. Oh shit I said the dirty N name. Self flogging now. i am not worthy. LOL.

I doubt Follower Slavery is removing any keywords (I use it and do not have any problems with Time to relax), that sounds more like something a location overhaul might do.

Posted
1 hour ago, 2_Unknown_2 said:

Sorry if this has been answered somewhere but how does this mod work with futanari characters? Say if I would want my mistress to be a futa, how is the compatibility for that?

AFAIK this mod doesn't make any assumption on anyone's gender.

Posted (edited)
7 hours ago, 2_Unknown_2 said:

Sorry if this has been answered somewhere but how does this mod work with futanari characters? Say if I would want my mistress to be a futa, how is the compatibility for that?

True compatibility isn't there because adding that would be overly cumbersome, considering the size of the mod.  From what I've seen, futa mods implement that using their own factions, which this mod doesn't see.  This mod's scripts check SexLab gender for things like sex scenes, which might accomplish some of what you'd like.  However, dialog and quest conditions do not use SexLab gender, so it's not completely consistent.

 

8 hours ago, BigOnes69 said:

Oh jesus you asked me for that memory thing.

Well, if you come across it again and you believe it's clearly wrong, report the specific dungeon and I can look into it.  There might be a bad or missing keyword, or a special case like Blackreach (which the game does not treat as a dungeon, but SLTR does).  The issue hasn't come up for a long time, so I think it's working correctly.  Just be aware of the difference between an outdoor "ruin", which is not a dungeon and is eligible for the Time to Relax event, and a true underground dungeon where a drop-off or locking door might make turning around to leave impossible.

Edited by Hex Bolt
Posted
13 hours ago, Hex Bolt said:

Well, if you come across it again and you believe it's clearly wrong, report the specific dungeon and I can look into it.  There might be a bad or missing keyword, or a special case like Blackreach (which the game does not treat as a dungeon, but SLTR does).  The issue hasn't come up for a long time, so I think it's working correctly.  Just be aware of the difference between an outdoor "ruin", which is not a dungeon and is eligible for the Time to Relax event, and a true underground dungeon where a drop-off or locking door might make turning around to leave impossible.

Its your mod but the easiest solution would be an on off switch. 

Posted
4 hours ago, BigOnes69 said:

Its your mod but the easiest solution would be an on off switch. 

That is an easy workaround, it would leave the actual problem unfixed though, assuming the problem is in SLTR and not your LO of course.

Posted

I use a harvesting mod so I always open the console to adjust my carry weight to 3000-something. Add weightless ingredients and my chances of becoming over-encumbered drop significantly. Some dungeons with a lot of baddies and heavy weapons 'n' armor can still push the limit if I'm not diligent about talking to merchants.

  • 2 weeks later...
Posted

Can a new feature of prostitution be added?
When the Master asks Lola to be a prostitute or Lola asks for prostitution herself. The served customer will give Lola a good or bad review. When she gets a bad review, the Master will whip Lola as a punishment, but two good reviews can offset one bad review. If there is no bad review and she gets more than two good reviews, she will get an extra amount of money reward or sex reward from the Master.

Posted
2 hours ago, kingsglaive said:

Can a new feature of prostitution be added?
When the Master asks Lola to be a prostitute or Lola asks for prostitution herself. The served customer will give Lola a good or bad review. When she gets a bad review, the Master will whip Lola as a punishment, but two good reviews can offset one bad review. If there is no bad review and she gets more than two good reviews, she will get an extra amount of money reward or sex reward from the Master.

I have a concept for something a little similar, but Lola's performance should be more than random chance (and should not require an external mod like SLSO to make it non-random), so I haven't come up with a satisfactory approach to something like this.  The only feature that exists now in the mod is the chance to be punished if you only do the minimum number of clients.

Posted
19 hours ago, Hex Bolt said:

I have a concept for something a little similar, but Lola's performance should be more than random chance (and should not require an external mod like SLSO to make it non-random), so I haven't come up with a satisfactory approach to something like this.  The only feature that exists now in the mod is the chance to be punished if you only do the minimum number of clients.

No, what I mean is: Lola's serviced customers will rate Lola's service, which can be good or bad.
A well-received slave prostitute will get more customers, and a slave prostitute who doesn't serve customers well will make customers not come back next time.

Posted
On 5/31/2025 at 9:33 AM, Hex Bolt said:

I have a concept for something a little similar, but Lola's performance should be more than random chance (and should not require an external mod like SLSO to make it non-random), so I haven't come up with a satisfactory approach to something like this.  The only feature that exists now in the mod is the chance to be punished if you only do the minimum number of clients.

 

One idea:

 

The basic structure: When Lola serves a client, the client may make a demand of some sort. Lola has a choice of how to respond. Depending on how Lola responds, the client may complain to Lola's Master, which may or may not result in an additional punishment (depending on how the Master feels about the complaint).

 

Possible demands:

  • Wear a specific outfit.
  • Say or do something degrading.
  • Do it for free.
  • Do extra sexual services..
  • Put on a device of some sort.
  • Dance.
  • Let the client whip Lola.
  • Say something rebellious against her Master.
  • ... and basically any of the other SubLola tasks you think might be suitable.

The Master may in fact appreciate Lola refusing the client (to learn that there's a difference between serving clients sexually and serving her Master with her everything). Potentially the Master's threshold for when Lola should give into clients' extra demands varies with other factors (he's more likely to want Lola to do whatever it takes to please the client if he's broke, for example, or at different levels of submission).

 

 

Posted
17 hours ago, Anunya said:

 

One idea:

 

The basic structure: When Lola serves a client, the client may make a demand of some sort. Lola has a choice of how to respond. Depending on how Lola responds, the client may complain to Lola's Master, which may or may not result in an additional punishment (depending on how the Master feels about the complaint).

 

Possible demands:

  • Wear a specific outfit.
  • Say or do something degrading.
  • Do it for free.
  • Do extra sexual services..
  • Put on a device of some sort.
  • Dance.
  • Let the client whip Lola.
  • Say something rebellious against her Master.
  • ... and basically any of the other SubLola tasks you think might be suitable.

The Master may in fact appreciate Lola refusing the client (to learn that there's a difference between serving clients sexually and serving her Master with her everything). Potentially the Master's threshold for when Lola should give into clients' extra demands varies with other factors (he's more likely to want Lola to do whatever it takes to please the client if he's broke, for example, or at different levels of submission).

 

 

 

I like some of this quite a bit. How far will Lola go to satisfy the customer? But maintain loyalty to Master/Mistress? Decisions, decisions....   🙂 

"You were great. I've got this friend who doesn't have much money but he'd sure like to have a turn with you!" 

"Sex with you was amazing, but I hear you like pain too. If you want your whore money, how about you let me whip you a little? You know, just for fun... (wink, wink)"

"Nice blowjob. Tell you what. I'll give you (x) septims extra if you yell out "Free blowjobs!" right now. 

Posted
On 5/31/2025 at 11:33 PM, Hex Bolt said:

I have a concept for something a little similar, but Lola's performance should be more than random chance (and should not require an external mod like SLSO to make it non-random), so I haven't come up with a satisfactory approach to something like this.  The only feature that exists now in the mod is the chance to be punished if you only do the minimum number of clients.

Hi. I have a problem of this kind, mod does not see DD 5.2. It also does not see the NG version, this is strange, because in previous versions of the mod this did not happen. I have a big red inscription that DD is outdated and requires version 5.2 and higher. But where higher than NG? DD itself is recognized, it is displayed in other mods and of course is in MCM

How can I fix this problem? I know your mod is completely dependent on DD, you can't do without it.

Posted
4 hours ago, bark1313 said:

I have a problem of this kind, mod does not see DD 5.2.

Your DD installation has a problem.  Be sure that you have not installed part of an older version of DD in addition to 5.2 (sometimes players will install the old DD Assets or Integration 3.1 because some mod says it requires it, though all it needs is DD 3.1 or higher).  Check that no mod is overwriting DD scripts with its own outdated version (which violates DD permissions, but sometimes you see that).  Try uninstalling and reinstalling DD.

Posted
9 hours ago, Dank Dungeon said:

Out of curiosity whats some good modded followers to use with Lola never tried it before and decided to give it a go?

"Too lazy to walk, eh?"

Depends. I like Lamakreis followers, pretty faces, nice body. But who's the right for your playthrough really depends on your preferences. Most followers have a pretty face and no personality - and if they have, you can be sure that the mod won't be compatible with SubLola.

From vanilla followers I prefer unmodded Uthgerd because of her harsh, mature vibe.

Posted
17 hours ago, Hex Bolt said:

Your DD installation has a problem.  Be sure that you have not installed part of an older version of DD in addition to 5.2 (sometimes players will install the old DD Assets or Integration 3.1 because some mod says it requires it, though all it needs is DD 3.1 or higher).  Check that no mod is overwriting DD scripts with its own outdated version (which violates DD permissions, but sometimes you see that).  Try uninstalling and reinstalling DD.

Yes, I made a mistake during installation, the SE patch should have been disabled. Bastard version of NG, the devil made me take it and mod it. I would have been sitting on my 1.6. 640 and not having problems. The whole save went down the drain, of course I didn't go far, but still.

Posted (edited)

Hey guys, I have problem with the whipping in sense that everything works well except my character strips and goes into pose, mistress draw the weapon but she stays into a place and moves in place like 'shes trying to get into a position' to whip me, and she does nothing, then my character staggers and the scene ends normally. 

 

Secondly was the same but with the thing that at the last second, mistress whipped me 3 times. I guess i know the culprit - I use OAR with the combat movesets and the Description of the lola says "DAR/OAR combat animations might override the whipping animations unless you specifically exclude ZAP's zbf punishment cane or the keyword zbfWeaponPunishment."

 

I use ZAP8+

 

I remember i once didn't have any DAR/OAR and moveset and used vanilla combat moveset and there was no issues with whipping 


 i assume owner 'tries' to get into vanilla moveset but fails during the entire scene. But I don't know hot to exclude it so it can work...  can anyone tell me how to do it?

Edited by Astrann1
Posted
12 minutes ago, Astrann1 said:

I have problem with the whipping in sense that everything works well except my character strips and goes into pose, mistress draw the weapon but she stays into a place and moves in place like 'shes trying to get into a position' to whip me, and she does nothing, then my character staggers and the scene ends normally. 

This can occasionally happen if the path to the owner's whipping spot is blocked by proximity to a wall or furniture.

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