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Posted
1 hour ago, belegost said:

Will the dragon vibration event work on other devices beside piercings like plugs?

Yes, piercings or plugs, as long as one has the Lively or VeryLively keyword.

Posted (edited)

 

http://www.9dmgamemod.com/forum.php?mod=viewthread&tid=25778&highlight=%B7%EF%CE%E8%BE%C5%CC%EC
I know a dance MOD from a long time ago, which has many new dances. Although it is in Chinese, if you can understand it, maybe you can try it?

Edited by kingsglaive
Posted

I just cant get the dance custom music to work. Its a wav file and I even copied the name from the readme Dance.wav. but nothing works.

 

I tried this already several times and it did not bug me to much but now with all these new exciting dance options :(

 

Any help would be appreciated.

Posted
28 minutes ago, Gräfin Zeppelin said:

I just cant get the dance custom music to work. Its a wav file and I even copied the name from the readme Dance.wav. but nothing works.

Skyrim expects a specific format for music files.  Sample Rate should be 44.1 kHz (I'm told that Skyrim SE also accepts 48 kHz) and Sample Size should be 16 bit.  In Windows, right click on your music file and select the Details tab.  It should look something like this:

 

image.png

 

If it's not, use an audio file editor (there are free ones, like Audacity) to save the file in the expected format.  If your file is long, use that time in the editor to also trim it to a useful length.  It need not be much longer than the dance duration setting in the MCM.

Posted (edited)

This is a long shot and most likely has nothing to do with SLTR, but I can't find anything specific to this by googling, so I might as well ask here before making a full fledged tech support thread in vain hope someone has any idea what might be going on.

 

I completed Waking Nightmare quest by not killing Erandur, destroying Vaermina's staff and made him a follower. After starting Lola quest in Riften he became the master. Was adventuring with him for a while, then asked to be free and once that was done I dismissed him. I had some other adventures in the meantime, even met him wandering in the wilderness during that time at which point he had no dialogues and couldn't be talked to. He would move his mouth as if uttering some line, but no voice. I thought nothing of it at the time, however recently wanted to recruit him back, went to Nighcaller's Temple and the issue persists.

 

He doesn't have any dialogue, can't be interacted with, disable/enable, kill/resurrect, recycleactor all doesn't work. NFF claims he is in follower faction but I can't do anything about it. I can't seem to even find any console commands to force an actor into follower, it appears this can only be done through dialogue, and the dialogue is not there.

Frankly, he doesn't even have any dialogues which any NPC should have with my current load order: SexLab Romance, Unforgiving Devices and Devious Interests, all should have added their own dialogues to him, but nothing appears.

 

Edited by belegost
Posted
1 hour ago, belegost said:

This is a long shot and most likely has nothing to do with SLTR, but I can't find anything specific to this by googling, so I might as well ask here before making a full fledged tech support thread in vain hope someone has any idea what might be going on.

 

I completed Waking Nightmare quest by not killing Erandur, destroying Vaermina's staff and made him a follower. After starting Lola quest in Riften he became the master. Was adventuring with him for a while, then asked to be free and once that was done I dismissed him. I had some other adventures in the meantime, even met him wandering in the wilderness during that time at which point he had no dialogues and couldn't be talked to. He would move his mouth as if uttering some line, but no voice. I thought nothing of it at the time, however recently wanted to recruit him back, went to Nighcaller's Temple and the issue persists.

 

He doesn't have any dialogue, can't be interacted with, disable/enable, kill/resurrect, recycleactor all doesn't work. NFF claims he is in follower faction but I can't do anything about it. I can't seem to even find any console commands to force an actor into follower, it appears this can only be done through dialogue, and the dialogue is not there.

Frankly, he doesn't even have any dialogues which any NPC should have with my current load order: SexLab Romance, Unforgiving Devices and Devious Interests, all should have added their own dialogues to him, but nothing appears.

 

Can you 'target' him, i.e. if he is in the crosshair, do you see the Dialogue key hint (assuming you didn't disable that)? I'm wrestling with a similar problem recently, where as occasionally a NPC I need to talk to for a quest becomes 'untargetable', i.e. the dialogue option simply does not show up and I've found no way to reset the NPC, trying all you mentioned. Sounds kinda similar. I've not used SLTR (I've it installed though), but have a theory it might be connected to Trouble of Heroine. You got that installed?

Posted (edited)
26 minutes ago, Talesien said:

do you see the Dialogue key hint

Yes, the prompt is there, it just doesn't do anything after activating.

 

26 minutes ago, Talesien said:

Trouble of Heroine. You got that installed?

No.

 

It may have something to do with him as such. Maybe it's a different manifestation of the bug described on his UESP page. Just a wild guess though. I never seen anything like that though.

Edited by belegost
Posted
2 hours ago, belegost said:

I can't seem to even find any console commands to force an actor into follower

Console command:

addfac 5c84d 1

 

Although if he is already a follower (and NFF is correct) then this won't help.

Posted (edited)
1 hour ago, Psalam said:

addfac 5c84d

This is PotentialFollowerFaction, not an actual follower. He's already in it. Which is moot anyway, since I can't even talk with him.

I need a way to actually force him to become an active follower to see if the issue persists. Even NFF doesn't have the option for it.

Edited by belegost
Posted

I can't seem to get the new update to register GSPoses as installed for the new dance system. I just need the GS Poses SE 20 23 file or am I missing something?

Posted
26 minutes ago, H Bof said:

I can't seem to get the new update to register GSPoses as installed for the new dance system. I just need the GS Poses SE 20 23 file or am I missing something?

I think you meant GS poses SE 20 03, but yes.  You do have to click the button to refresh the list of installed mods.  SLTR looks for _GSPoses.esp

Posted
10 minutes ago, belegost said:

Can the update be made while in slavery?

Yes.  (You can update at any time unless the change notes mention a restriction, which will be at the top in bold red text.)

Posted (edited)

I must thank you again for keep maintaining those lewds mods and put efforts in those dialogues as well to exploring those fetishes

 

I have some questions though

1. the noob question, how do i manage to have a playmate witout the menu ? (even with menu i have some troubles) Do i need a mod to remove the follower limit of 1 ?

 

2. is there plan for the future to let the user tune even more the experience, like choose even more poses from external poses mod (for now punish whip force one pose from what i understand)?

 

3. is there a plan in the future during punishment, to tune the chances between whipping and external animation (spanking) ?

 

4. during walking event (like parade) is there plan/feature to make lola automaticaly follow (walking behind) the owner ?

 

Edited by Dzund
precisions
Posted
45 minutes ago, Dzund said:

how do i manage to have a playmate witout the menu ?

You have to use the MCM.  The desired playmate must already be a follower and should be targeted by the game's crosshair (or very close to you if you're using VR).

 

47 minutes ago, Dzund said:

is there plan for the future to let the user tune even more the experience, like choose even more poses from external poses mod

Probably.

 

47 minutes ago, Dzund said:

is there a plan in the future during punishment, to tune the chances between whipping and external animation (spanking) ?

Not really.  Some events are specifically designed for one or the other punishment.  Otherwise, the least favorable punishment is chosen (if you already have the whipping debuff, spanking is chosen so you'll have both debuffs).

 

50 minutes ago, Dzund said:

during walking event (like parade) is there plan/feature to make lola follow (walking behind) the owner ?

No, because the point of that event is to have to stay close or be punished and lose score (or receive a bonus score reward if you do it very well).

Posted
1 hour ago, Dzund said:

Do i need a mod to remove the follower limit of 1 ?

Yes, you need a follower framework like NFF (LE version / SE version)

which also alters the behaviour of you owner. Sandboxing (aka doing small things like sitting on the next chair, leaning to a wall, making potions) instead of standing like a dummy makes a huge difference.

 

There are some followers like Remiel (LE / SE ) or Astrid ( SE) that come with their own small framework and relationship system if you don't want a framework.

Posted
1 hour ago, CaptainJ03 said:

Yes, you need a follower framework like NFF (LE version / SE version)

which also alters the behaviour of you owner. Sandboxing (aka doing small things like sitting on the next chair, leaning to a wall, making potions) instead of standing like a dummy makes a huge difference.

 

There are some followers like Remiel (LE / SE ) or Astrid ( SE) that come with their own small framework and relationship system if you don't want a framework.

I may look into should what mod I took have unwanted effects beside upping the limit of follower, the playmate is a good feature, i'm eager to see how it will evolve

Posted
8 minutes ago, Dzund said:

I may look into should what mod I took have unwanted effects beside upping the limit of follower, the playmate is a good feature, i'm eager to see how it will evolve

Follower frameworks are very configurable, so you should be able to turn off features that you don't want.  The sandboxing feature in NFF that CaptainJ03 mentioned is really nice for use with this mod, but it can be turned off (I think it's off by default).  You can configure it to allow your owner to wander around in taverns in a natural way.  While you're doing prostitution, your owner might be relaxing at a table.

 

Be sure to set the playmate's dominance setting the way you want it in this mod's MCM.  It affects the playmate's behavior when the owner gives you a task.  When you are told to dance for your owner, a Very Dominant playmate will play and cheer along with the owner, a Balanced or Dominant playmate will play a drum if dance music is enabled, a Submissive playmate will dance too, and a Very Submissive one will dance naked if you dance naked.

Posted (edited)
8 hours ago, Hex Bolt said:

Follower frameworks are very configurable, so you should be able to turn off features that you don't want.  The sandboxing feature in NFF that CaptainJ03 mentioned is really nice for use with this mod, but it can be turned off (I think it's off by default).  You can configure it to allow your owner to wander around in taverns in a natural way.  While you're doing prostitution, your owner might be relaxing at a table.

 

Be sure to set the playmate's dominance setting the way you want it in this mod's MCM.  It affects the playmate's behavior when the owner gives you a task.  When you are told to dance for your owner, a Very Dominant playmate will play and cheer along with the owner, a Balanced or Dominant playmate will play a drum if dance music is enabled, a Submissive playmate will dance too, and a Very Submissive one will dance naked if you dance naked.

thanks for the support, I shall give it a try a bit later

 

I have some feedback to give on a quest,

when we have to sell device to people arround the city, in 8h top,

there is a possibiltiy that some npc go to sleep if you start the quest late in the night (i got this issues with the flecheter in solitude), 

you can't finish properly the quest, as trying to talk to the npc who gave you the devices to sold can in some cases trigger tresspassing mecanics. 

No problem for this quest if the npc is the smith in whiterun

I don't know if it is intended and player have to be careful to finish properly the quest.

 

my mistake

Edited by Dzund
wrong mod
Posted
38 minutes ago, Dzund said:

I have some feedback to give on a quest,

when we have to sell device to people arround the city, in 8h top

That quest is not from this mod.  It's from "Coffees Task Extension", an add-on to this mod provided by another author.  Please report your concerns about content from that add-on in its support topic.

Posted
1 minute ago, Hex Bolt said:

That quest is not from this mod.  It's from "Coffees Task Extension", an add-on to this mod provided by another author.  Please report your concerns about content from that add-on in its support topic.

oh my bad, i'll be right on it

Posted
On 3/9/2025 at 6:53 AM, Roggvir said:

I often see the owner (which is Jenassa right now, in case that somehow matters) to perform the ridiculous pirouette attack animations when whipping Lola.

The next will prevent the spinning animation with the whip.  I'm already doing that for the counting event, so I'll just extend it to all whipping.  It's subjective.  I rather like the spin for a slender or dainty character, but I see how it would look out of place for stronger ones like Jenassa. 

Posted (edited)
On 3/12/2025 at 11:15 PM, Hex Bolt said:

I think you meant GS poses SE 20 03, but yes.  You do have to click the button to refresh the list of installed mods.  SLTR looks for _GSPoses.esp

 

Ugh I totally missed it on that page that got it working. My bio is accurate as ever lol

Edited by H Bof
Posted (edited)
2 hours ago, Hex Bolt said:

The next will prevent the spinning animation with the whip.  I'm already doing that for the counting event, so I'll just extend it to all whipping.  It's subjective.  I rather like the spin for a slender or dainty character, but I see how it would look out of place for stronger ones like Jenassa. 

I couldn't resist and rewrote the scene completely, without using ZAP.
Long story short:   original scene was a slideshow made of two pictures, now you have a proper movie.

  • Complete control over "attack" animations, and timing.
    Attack animations can be real "attack" anims, in which case hit actor can react to hits natively or with the help of OnHit handler.
    Or it can be any loose animations, and "hit" actor can react to sent mod events.
  • Optional voice plugin for Lola, with dialogue having "Hit" topic infos that make Lola scream or moan as needed.
    Includes setting expression, but if Lola is player, Say() must be used (from OnHit handler, or mod event handler) for the "hit" topic infos, otherwise the facial expression and lip sync won't play.
  • Allows different expression/phonemes progression based on Lola's submissive score.
  • Player is free to move at any time, there is ZERO need to restrain player movement ever.
    If player want's to walk to a better spot, to move the scene there, they can do so at any time by simply starting to walk, with other actors following as needed.
    Once the player stops, the scene will resume at the new place, with other actors walking to where they need to be.
  • Possibility for Lola to change poses, progress through set of poses, etc. (it's scripted, so it can do whatever you make it).
  • Actors can walk to different places if ordered to do so.
    (to showcase it, i deviated from the original scene by letting the owner switch between giving attention to Lola's butt and breasts, walking from front to back, switching after every 10 lashes).
  • Instead of a time limit, you set how many lashes is Lola going to receive (just set the number).
  • Scene can have up to 4 actors, any of whom can just watch, cheer, masturbate, have sex with someone else, join in on the beating, or do just about anything (scripting required of course).
  • Event-driven, with main "director script" and 4 "actor scripts" which communicate using mod events.
    The "scripts" progress independently of each other, wait for each other as needed, using mod events to synchronize.
  • Easy to add new scenes or variations.
    Scenes consists of any number of script states that the scene goes through, with each actor having their own "script" to follow, kept in sync via mod events.
    Adding new scene is adding new states named "SCENENAME_START", any number of "SCENENAME_...", and final "SCENENAME_STOP", then you setup the mod event logic that drives the scene, and of course you fill those states with your scripting to make them do what you want.
  • Starting a scene can be done with 3-4 global function calls:
    SelectScene("PUNISHMENT")
    SetNumberOfLashes(50)
    SetActors(_lola = PlayerRef, _owner = OwnerRef)
    StartScene()

    ...of course these depend on what scene you are actually starting (there is just this one for now).

It's finished, i am just polishing some things.
Tweaking animations, timings, expressions, sorting the example voices, etc.
Then i send it over.

btw. just in case you wouldn't want to use it, would it be possible to release it maybe as some kind of an extension?

Edited by Roggvir

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