shiagwen Posted May 2, 2025 Posted May 2, 2025 (edited) 14 hours ago, Hex Bolt said: I don't want to mix ZAP items with DD items in the list, but it's not hard to set up a custom collar.  You just have to be careful to keep the exact file names.  Copy CollarIronFemale_0.nif (or CollarIronMale_0.nif) from ZAP into Data\Meshes\Devious\Lola.  Replace both of the files CustomCollar_1.nif and CustomCollar_0.nif with the ZAP collar mesh (make two copies of the ZAP mesh and rename them to CustomCollar_X.nif). There is no example for custom cuffs because that's not supported. ok that works, thanks. And because i replaced the cuffs with DD steel padded i also replaced the padded steel collar with the iron one, so all steel padded. just rename the files from zaz animation pack  meshes / ultimate data pack / zaz acessoires/ restraints / iron shackles / collarIronFemale_0 and Ankle....Wrists.... to cuffs/Padded/Collar_0  ....1.....go and ......Anlkle_.... amd Wrists_... in meshes/devious/devices  btw i did the same with Billys rope DD cuffed animations to these iron shackles instead.   edit : There is one more thing to say : the restraints do not prevent the armor to be worn. It looks a bit weird, the cuffs look over the armor, so the armor or clothing cannot hide that lola is a slave. Edited May 2, 2025 by shiagwen
shiagwen Posted May 2, 2025 Posted May 2, 2025 ANother theme. i would really like to put some SLAVETATS on lola, but i just cant find non kidding serious ones. Coenaculi makes very good ones, but only in 4k, which ctd my game on safeloads, Lyru has some good ones but not for all spots and racemenu is needed, Corintion is old and kidding. So if anybody knows some very good ones please say so. Thanks.
tatev Posted May 2, 2025 Posted May 2, 2025 I'm pretty much stucked because a task named 'Time To Relax' forcefully equips me a wrist binds, and it doesn't get removed after the task is completed. I'm not sure if it's from here or some of the add-on, please excuse me. If anybody knows how to solve this problem please tell me. Thanks.
Hex Bolt Posted May 2, 2025 Author Posted May 2, 2025 19 minutes ago, tatev said: I'm pretty much stucked because a task named 'Time To Relax' forcefully equips me a wrist binds, and it doesn't get removed after the task is completed. The event is from this mod. It triggers when you're not in a dungeon if you're carrying more than the configurable weight limit. As far as I know, it doesn't have any problems, but if you can tell me more about what you saw, I can probably figure out what happened. It's possible that you just missed a necessary condition.  Which version number of this mod are you using?  Which wrist binding device is equipped?  Where did you go to complete the task?  Did you have the setting enabled that requires you to reduce your inventory weight before the owner will free you? If so, did you do that?  As much as you can recall, which dialog options did you choose (like "We have reached a town.  Will you free my hands?"), and what were the owner's responses?
Hex Bolt Posted May 2, 2025 Author Posted May 2, 2025 12 hours ago, shiagwen said: There is one more thing to say : the restraints do not prevent the armor to be worn. It looks a bit weird, the cuffs look over the armor, so the armor or clothing cannot hide that lola is a slave. Cuffs never prevent armor from being equipped. However, this mod does provide a roleplay process to pretend that they do. When you're not in a town or city, you should be able to ask, "Will you remove these cuffs so I can wear armor?" The owner will remove them, so you won't see cuffs clipping through armor when you're out adventuring.  In towns, the owner probably thinks that looking like a slave is a good thing (why should you be able to hide that you're a slave?), but you should be able to change the cuff visibility with Devious Devices settings for hiding cuffs. 1
tatev Posted May 2, 2025 Posted May 2, 2025 37 minutes ago, Hex Bolt said: The event is from this mod. It triggers when you're not in a dungeon if you're carrying more than the configurable weight limit. As far as I know, it doesn't have any problems, but if you can tell me more about what you saw, I can probably figure out what happened. It's possible that you just missed a necessary condition.  Which version number of this mod are you using?  Which wrist binding device is equipped?  Where did you go to complete the task?  Did you have the setting enabled that requires you to reduce your inventory weight before the owner will free you? If so, did you do that?  As much as you can recall, which dialog options did you choose (like "We have reached a town.  Will you free my hands?"), and what were the owner's responses? Thank you for replying so soon. I didn't expect that. I accidently deleted og post and posting this again.  I'm currently using 2.1.12 since I forgot to update.  The wrist binding device is "Rope Wrist Binds", and it did not get removed by removeitem command.  I just entered to the Riften sewers when the task was activated, and came out to Riften to complete the task.  The setting was disabled. I enabled it after I read your reply.  dialogue options and reply I got were "We have reached a town.  Will you free my hands?", "well done, I'll free your hands", "Thank you".
Hex Bolt Posted May 2, 2025 Author Posted May 2, 2025 4 minutes ago, tatev said: Thank you for replying so soon.  I'm currently using 2.1.12 since I forgot to update.  The wrist binding device is "Rope Wrist Binds", and it did not get removed by removeitem command.  I just entered to the Riften sewers when the task was activated, and came out to Riften to complete the task.  The setting was disabled. I enabled it after I read your reply.  options I chose were "We have reached a town.  Will you free my hands?", "well done, I'll free your hands", "Thank you". Thank you for the detailed response. Everything that you did looks correct. There had been a problem that the Careless Hands task could prevent the removal of the bindings, but that was fixed back in version 2.1.3.  You can't unequip devious devices with remove item commands unless you understand their inner workings (they're not normal items).  Sadly, I don't know would cause this problem. It hasn't been reported since the above-mentioned fix. Perhaps there's a weird conflict in your game. Since I can't see anything wrong that can be fixed, I'll give you a couple of cheats to try.  SPOILER with cheat info.  Spoiler Last chance not to read cheat info!  Spoiler In the console, run "sqv vkjEnoughAction". From what your description, it should be stage 20 and stopped. If it's not, run "SetStage vkjEnoughAction 20". If the stage was not 20, that indicates a bug with the mod, so please let me know if that was the case (if the stage was 20, you don't need to tell me, because I'm assuming that it is).  If that doesn't work, we can forcibly remove the rope wrist binds. First, get the load index for this mod. Run "Help Lola 4". You should see a lot of stuff but just note the first two characters of the IDs. Next, run "Player.RemoveItem xx04D709 9", where xx is the load index (I like to try removing more than one instance of the item in case somehow several got into inventory, so I prefer quantity 9 rather than 1). You should then be able to unequip the wrist binds.
tatev Posted May 2, 2025 Posted May 2, 2025 12 minutes ago, Hex Bolt said: Thank you for the detailed response. Everything that you did looks correct. There had been a problem that the Careless Hands task could prevent the removal of the bindings, but that was fixed back in version 2.1.3.  You can't unequip devious devices with remove item commands unless you understand their inner workings (they're not normal items).  Sadly, I don't know would cause this problem. It hasn't been reported since the above-mentioned fix. Perhaps there's a weird conflict in your game. Since I can't see anything wrong that can be fixed, I'll give you a couple of cheats to try.  SPOILER with cheat info.   Reveal hidden contents Last chance not to read cheat info!   Reveal hidden contents In the console, run "sqv vkjEnoughAction". From what your description, it should be stage 20 and stopped. If it's not, run "SetStage vkjEnoughAction 20". If the stage was not 20, that indicates a bug with the mod, so please let me know if that was the case (if the stage was 20, you don't need to tell me, because I'm assuming that it is).  If that doesn't work, we can forcibly remove the rope wrist binds. First, get the load index for this mod. Run "Help Lola 4". You should see a lot of stuff but just note the first two characters of the IDs. Next, run "Player.RemoveItem xx04D709 9", where xx is the load index (I like to try removing more than one instance of the item in case somehow several got into inventory, so I prefer quantity 9 rather than 1). You should then be able to unequip the wrist binds.   Thank you for your advice.  First one did nothing even though it was stage 20, so I had to move on to option 2.  And your suggestion of removing 9 instead of just 1 seems to work pretty well.  Removing 1 had no difference but removing 9 instantly solved the problem.  Thank you again for your quick responce. 1
Hex Bolt Posted May 2, 2025 Author Posted May 2, 2025 11 minutes ago, tatev said: Removing 1 had no difference but removing 9 instantly solved the problem. Thanks for the feedback. This sounds like a glitch somewhere outside of this mod's control. I'll assume that there's nothing to fix unless more reports come in. I'm glad your situation is resolved. Happy servitude!
resonance01 Posted May 4, 2025 Posted May 4, 2025 (edited) Sorry to go back to the MCM issues, it could be related to what I'm experiencing and id like to give some more context on the issue people might be facing. I did some test runs with this mod using the listed Devious Devices prerequisite as well as all other prerequisites, however SKSE wouldn't load Devious Devices because it was out of date, i chose to ignore the error and let it ride. The game loaded fine, and Submissive Lola loaded into MCM and worked. I then decided to address the issue of DD being out of date, and installed the DDNG patch, after installing it the game itself loaded fine, however Lola failed to load into MCM and was no longer working. Edited May 4, 2025 by resonance01
Hex Bolt Posted May 4, 2025 Author Posted May 4, 2025 1 hour ago, resonance01 said: ...SKSE wouldn't load Devious Devices because it was out of date, i chose to ignore the error and let it ride. Are you sure that it was SKSE that gave you an error? SLTR runs its own check on the DD version and will display a notification on game load that "Submissive Lola requires Devious Devices 5.2 or higher" and it will show the line "Devious Devices version is obsolete" on the first page of the MCM. Errors from scripts that run version checks are usually correct, because they see what the game actually sees when something is being overridden, even when the mod manager panel shows everything okay.  1 hour ago, resonance01 said: I then decided to address the issue of DD being out of date, and installed the DDNG patch, after installing it the game itself loaded fine, however Lola failed to load into MCM and was no longer working. Unless that patch broke DD NG's compatibility with DD 5.2, which seems unlikely, it shouldn't have affected this mod's MCM. You might report the matter on DD NG's development topic.
Talesien Posted May 4, 2025 Posted May 4, 2025 56 minutes ago, Hex Bolt said: Are you sure that it was SKSE that gave you an error? SLTR runs its own check on the DD version and will display a notification on game load that "Submissive Lola requires Devious Devices 5.2 or higher" and it will show the line "Devious Devices version is obsolete" on the first page of the MCM. Errors from scripts that run version checks are usually correct, because they see what the game actually sees when something is being overridden, even when the mod manager panel shows everything okay.  Unless that patch broke DD NG's compatibility with DD 5.2, which seems unlikely, it shouldn't have affected this mod's MCM. You might report the matter on DD NG's development topic. The SKSE error sounds right, a pure DD5.2 comes with an DLL that's out of date for .1130 and .1170. Hence DD NG becoming a requirement for those versions of Skyrim. I doubt however that installing DD NG 4.0 made the SLTR MCM non functional. It might be a trigger for a deeper issue, but if it were the issue in itself, you would've been swamped by bug reports already, as basically everyone running the current SE version (i.e. the majority of players) would encounter the same issue. DD NG 4.0 certainly is not incompatible with DD5.2, as DD5.2 is still a hard dependency for DD NG. 2
resonance01 Posted May 4, 2025 Posted May 4, 2025 (edited) 4 hours ago, Hex Bolt said: Are you sure that it was SKSE that gave you an error? SLTR runs its own check on the DD version and will display a notification on game load that "Submissive Lola requires Devious Devices 5.2 or higher" and it will show the line "Devious Devices version is obsolete" on the first page of the MCM. Errors from scripts that run version checks are usually correct, because they see what the game actually sees when something is being overridden, even when the mod manager panel shows everything okay.   EDIT: Well i tried to give you a snip of the error pop up, but it doesnt look like the image is going through.  It is the SKSE Plugin loader error stating that the Devious Devices.dll is not compatible with this version.  EDIT 2: Ok the image is working now lol Edited May 4, 2025 by resonance01
resonance01 Posted May 4, 2025 Posted May 4, 2025 (edited) 4 hours ago, Talesien said: The SKSE error sounds right, a pure DD5.2 comes with an DLL that's out of date for .1130 and .1170. Hence DD NG becoming a requirement for those versions of Skyrim. I doubt however that installing DD NG 4.0 made the SLTR MCM non functional. It might be a trigger for a deeper issue, but if it were the issue in itself, you would've been swamped by bug reports already, as basically everyone running the current SE version (i.e. the majority of players) would encounter the same issue. DD NG 4.0 certainly is not incompatible with DD5.2, as DD5.2 is still a hard dependency for DD NG. Â The only thing I installed when adding DD NG to my mod list was the requirements for that particular mod, and it would not load into MCM, or at all for that matter. Oddly enough though it did register as installed in the MCM menu for Simple Slavery++. Â and again disabling just DD NG allowed Lola to load properly again. Â Update: I went and switched over to the 3.7 version of DD NG and that seems to work with Lola. Edited May 5, 2025 by resonance01
Hex Bolt Posted May 5, 2025 Author Posted May 5, 2025 44 minutes ago, resonance01 said: Oddly enough though it did register as installed in the MCM menu for Simple Slavery++. It's not really odd, though I understand why it might seem that way. MCMs can be finicky. Almost always, if one doesn't appear, there's nothing that mod can do about it, because it's something else that's not right (which could be as simple as a missing requirement). For whatever reason, changing your DD patch version fixed things, so great! By contrast, detecting the presence of another mod is very simple, so it was easy for SS++ to see Sub Lola even though Lola's MCM wasn't displaying.
AhriMyMommy Posted May 5, 2025 Posted May 5, 2025 Not sure why but some of the animations arent working, especialy when i ask follower if she wants to have sex with me, theres just no animations like nothing happens Â
Hex Bolt Posted May 5, 2025 Author Posted May 5, 2025 1 hour ago, AhriMyMommy said: Not sure why but some of the animations arent working, especialy when i ask follower if she wants to have sex with me, theres just no animations like nothing happens I see that you're a new member. Welcome to LoversLab!  Check your SexLab settings to be sure that you haven't overly restricted which animations it can use and that you do have a variety of valid ones enabled.
AhriMyMommy Posted May 5, 2025 Posted May 5, 2025 59 minutes ago, Hex Bolt said: I see that you're a new member. Welcome to LoversLab!  Check your SexLab settings to be sure that you haven't overly restricted which animations it can use and that you do have a variety of valid ones enabled. Thx, how do i do that exactly
AhriMyMommy Posted May 5, 2025 Posted May 5, 2025 4 minutes ago, AhriMyMommy said: Thx, how do i do that exactly nvm i figured it out, thx for answering, btw is there any way to fix the height different between the owner and me?
Hex Bolt Posted May 5, 2025 Author Posted May 5, 2025 15 minutes ago, AhriMyMommy said: btw is there any way to fix the height different between the owner and me? Yes, in SexLab's MCM, under Animation Settings, enable "Even Actors Height" and "Race/Gender Specific Adjustments". If your character is unusually tall or short, you might also consider using a less extreme scale.
AhriMyMommy Posted May 6, 2025 Posted May 6, 2025 4 hours ago, Hex Bolt said: Yes, in SexLab's MCM, under Animation Settings, enable "Even Actors Height" and "Race/Gender Specific Adjustments". If your character is unusually tall or short, you might also consider using a less extreme scale. Thx, just tried it, it worked great, last question, does this mod affect marriage or no?
CaptainJ03 Posted May 6, 2025 Posted May 6, 2025 2 hours ago, AhriMyMommy said: last question, does this mod affect marriage or no? no, you can marry anyone you want.
Gudulba Posted May 7, 2025 Posted May 7, 2025 Awesome mod, I always hope I get the Lola outcome when ending up in Simple Slavery 🙂  Just one question: is it possible to remove the dialog topic for asking followers about getting enslaved by them (after having read the Lola book, the Strong Hand quest I believe)? As I only like to end up as Lola through SS++. Of course I could ignore the dialog topic, but I would prefer it to not be there 🙂
CaptainJ03 Posted May 7, 2025 Posted May 7, 2025 33 minutes ago, Gudulba said: Just one question: is it possible to remove the dialog topic for asking followers about getting enslaved by them (after having read the Lola book, the Strong Hand quest I believe)? As I only like to end up as Lola through SS++. Of course I could ignore the dialog topic, but I would prefer it to not be there 🙂 You don't need to read the book to get the SS++ outcome. And you can set the MCM for "who asks" to "Follower" so you don't get the topic yourself. Or you can just ask the follower, don't put on the collar and fail the Strong Hand quest, so it ends until you read the book next time. (there are topics like "I don't think I want to follow that path" but I don't know if they end the quest or just delay it. Hexbolt will know more.)
Gudulba Posted May 7, 2025 Posted May 7, 2025 1 hour ago, CaptainJ03 said: You don't need to read the book to get the SS++ outcome. And you can set the MCM for "who asks" to "Follower" so you don't get the topic yourself. Or you can just ask the follower, don't put on the collar and fail the Strong Hand quest, so it ends until you read the book next time. (there are topics like "I don't think I want to follow that path" but I don't know if they end the quest or just delay it. Hexbolt will know more.) Ah ok thanks, good to know!
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