Jump to content

Recommended Posts

Posted
3 minutes ago, Hex Bolt said:

Heh, yes, that might make a difference.  SLTR does work with ZAP 7, but 8 might well have improvements.  ZAP 8 also has the dance animations (their quality isn't great, but not many dance alternatives are available).

Hmmm. Does ZAP 8 have anything worth it, beside the hypothetical improvements?
Because the reason i stayed on ZAP 7 is that way back when, those newer versions were even more buggy and bloated with new stuff that was of questionable quality.
But that was years ago, so maybe the new versions are different now?
...then again, if the only thing that bother me now was the whipping scene, and i am about to replace it anyway, there may be no point in upgrading to a newer version.

 

btw. Ah yes, the dances... i replaced that long ago - i am using a custom dance mod, which uses Gunslicer's animations to "build" a dance at real time.
For years i keep telling myself i will polish it a bit and release as a proper mod, but somehow i didn't get to it yet :)

Posted
1 hour ago, Roggvir said:

Does ZAP 8 have anything worth it, beside the hypothetical improvements?

My experience with 8 (I have 8+, actually) is that it's solid.  How much better is it than 7, I can't say.

 

1 hour ago, Roggvir said:

Ah yes, the dances... i replaced that long ago - i am using a custom dance mod, which uses Gunslicer's animations to "build" a dance at real time.

Yeah, I was recently looking at GSPoses (the next SLTR update will optionally use two of them) and I noticed several simple dance idles.  I suppose they could be randomly chained, if the transition isn't jarring.  Actually, SLTR could probably use those idles as dance options.  Conceivably, it could even chain them to switch every X seconds, if you're not eager to finish your mod (no sense for SLTR to duplicate the concept).

Posted (edited)

During the last pony girl event I kept getting these notification messages all the time:

 

lola01.jpg.58cf8868d2b7d0faa06e7449a444a3e3.jpg

 

First time I've seen them. The event went as normal otherwise.

Edited by belegost
Posted (edited)
39 minutes ago, belegost said:

During the last pony girl event I kept getting these notification messages all the time:

That's the pony variation of the Parade event.  The script is trying to display your "perceptions" of what people who see you are thinking, similar to Thoughts.  It reads from Perceptions.json in Data\Interface\Lola.  It's not supposed to keep trying if the file is missing, but if you edited the file (which is both okay and encouraged), an editing error like an extra or missing comma could be causing problems.  Check whether you have that file and if a validator like https://jsonlint.com/ says it's okay.  (I'll also fix my misspelling of "perception" in the error message.)

Edited by Hex Bolt
Posted
58 minutes ago, Hex Bolt said:
2 hours ago, Roggvir said:

Ah yes, the dances... i replaced that long ago - i am using a custom dance mod, which uses Gunslicer's animations to "build" a dance at real time.

Yeah, I was recently looking at GSPoses (the next SLTR update will optionally use two of them) and I noticed several simple dance idles.  I suppose they could be randomly chained, if the transition isn't jarring.  Actually, SLTR could probably use those idles as dance options.  Conceivably, it could even chain them to switch every X seconds, if you're not eager to finish your mod (no sense for SLTR to duplicate the concept).

@Roggvir, my simplistic concept for chaining GSPoses dances actually works really freaking well for SLTR dancing, though I'm sure it's not as polished as what you're working on.  Any objection if I build my simpleminded implementation into SLTR?  You'd have another excuse to procrastinate.  :) 

Posted
58 minutes ago, Hex Bolt said:

 

2 hours ago, Roggvir said:

Ah yes, the dances... i replaced that long ago - i am using a custom dance mod, which uses Gunslicer's animations to "build" a dance at real time.

Yeah, I was recently looking at GSPoses (the next SLTR update will optionally use two of them) and I noticed several simple dance idles.  I suppose they could be randomly chained, if the transition isn't jarring.  Actually, SLTR could probably use those idles as dance options.  Conceivably, it could even chain them to switch every X seconds, if you're not eager to finish your mod (no sense for SLTR to duplicate the concept).

Nonono, i think you don't understand...
I am using several dozens of animations from https://www.loverslab.com/files/file/8148-gsposes-slal/
When the dance is about to start, a "dance sequence" is generated according to preset rules, using many chosen animations as "dance moves" that are connected together.
The rules control which animations can follow after each other, how many times will they repeat if any of them can be repeated, whether to pick a random animation for a given type/set, etc.
The dance is always different, because i allow some randomization, but always makes sense and looks as a dance - quite sexy one too.
I don't understand why nobody is using those animations this way.

Posted (edited)
9 minutes ago, Hex Bolt said:

@Roggvir, my simplistic concept for chaining GSPoses dances actually works really freaking well for SLTR dancing, though I'm sure it's not as polished as what you're working on.  Any objection if I build my simpleminded implementation into SLTR?  You'd have another excuse to procrastinate.  :) 

Oh, no objections at all!
IT will take me a few days (let's be real - weeks) before i finish it, so if you can sow some of those anims into a good sequence without spending too much time on it, that would be great.

Edited by Roggvir
Posted
11 minutes ago, Hex Bolt said:

@Roggvir, my simplistic concept for chaining GSPoses dances actually works really freaking well for SLTR dancing, though I'm sure it's not as polished as what you're working on.  Any objection if I build my simpleminded implementation into SLTR?  You'd have another excuse to procrastinate.  :) 

I put together some lists - which anims can be used, which i don't think can be used, and also with duration of those animations.

This was made several years ago for "GSPoses SE 22 11", so it may be slightly out of date - but i assume that the new versions only added new animations, so whatever info is in my lists should be still valid.

rogg anim lists (GSPoses SE 22 11).zip

Posted
11 minutes ago, Roggvir said:

I don't understand why nobody is using those animations this way.

Because no one else thought of it -- until you came along.

 

9 minutes ago, Roggvir said:

Oh, no objections at all!
IT will take me a few days (let's be real - weeks) before i finish it, so if you can sow some of those anims into a good sequence without spending too much time on it, that would be great.

Thanks, you're a hero!  I'm just going have players preselect GSPoses animations that they like, specify a duration before switching, then randomly keep switching to another one until the event ends.  It's stupidly simple, no rules like you have in mind, but a simple proof of concept looked really good.

Posted
8 minutes ago, Roggvir said:

I put together some lists....

Thanks!  It looks like you put a lot of time into that.  It will probably help players who are looking for a guide.

 

My ultra-simple concept for SLTR is just to have players use the GSPoses preview page to see what they like, then tell SLTR which ones to use, and SLTR will do a random selection every X seconds for the dance event.  I think I can do this pretty fast.

Posted
6 minutes ago, Roggvir said:

Simple is good too. It has the benefit of not taking 4 years to fnish it😂

I look forward to your finished mod, but I'm a strong believer in the saying that the perfect is the enemy of the good.  :)  Unless I hit a snag, I should have this in the next update.

Posted
1 hour ago, Hex Bolt said:

I look forward to your finished mod, but I'm a strong believer in the saying that the perfect is the enemy of the good.  :)  Unless I hit a snag, I should have this in the next update.

Regarding that dance mod - I was toying with the idea of a minigame...

 

You would have to press keys that are being briefly shown on screen

- pressing the correct keys would make the dance progress through correct anims sequence.

- making a mistake or missing a key stroke would be counted and evaluated at the end, making the owner pleased/displeased, score adjusted, or something like that, maybe even earning rewards or punisments.

 

It would be optional of course - maybe if the player presses the first key, the system will take that as "ok, we're doing this", and if not it will proceed without user interaction.


Would that be of interest?

Posted

I don't mean to hijack the topic, but it makes sense that somebody here would know...

Are there any whipping animations?

Or some neat elegant 1-handed weapon animation set that could look better than the vanilla attack anims?

But most importantly, i need elegant 1-handed walking animations, so the actors do not walk like gorillas.

 

...reason being - i extended the whipping scene, adding option for the master/mistress to walk around to change positions.

So the scene can start with whipping the ass, then the owner walks in front and whips the breasts for a while, then back again.
It also supports 3 actors - owner, Lola, and playmate - allowing for owner and playmate to do the whipping, one in front, the other in the back, and then switch positions

(maybe one has a whip, the other has a paddle, and so they keep switching around to keep things more fun! :)).


It just doesn't look that nice when they are walking around using the vanilla combat animations :(

Posted
17 minutes ago, Roggvir said:

Regarding that dance mod - I was toying with the idea of a minigame...

I finished the simple implementation of dancing with GSPoses (I just need to test it).  The minigame as an optional feature might interest some players, possibly as a separate layer that runs while the dance proceeds.  Personally, I just like to relax and watch my character dance while the owner cheers, but I could see the minigame having appeal for challenge-minded players.  So, maybe?  I'm getting tired now and I want to wrap up the simple version testing before I can switch mental gears.  I'll think about this more tomorrow.  Others might want to offer opinions on the minigame too. 

Posted

Testing of GSPoses dancing is complete!  I really like it; I don't think I can go back to ZAP or TDF animations.  Synchronized dancing with a submissive playmate as they switch animations together is very nice.  Thank you to @Roggvir for the idea!

 

Roggvir, regarding the minigame, I'm thinking that it might work better for another event, mainly because it's fun to watch the dancing.  I think having to look for keypress prompts would just be a distraction and maybe not many players would use it in this situation.  There's probably a good use for it elsewhere, maybe a new event and new possibilities.

 

I will probably publish an update soon to get the dancing and quite a bit of other new and changed stuff out for people to play with and offer feedback.

Posted (edited)
1 hour ago, Hex Bolt said:

Testing of GSPoses dancing is complete!  I really like it; I don't think I can go back to ZAP or TDF animations.  Synchronized dancing with a submissive playmate as they switch animations together is very nice.  Thank you to @Roggvir for the idea!

 

Roggvir, regarding the minigame, I'm thinking that it might work better for another event, mainly because it's fun to watch the dancing.  I think having to look for keypress prompts would just be a distraction and maybe not many players would use it in this situation.  There's probably a good use for it elsewhere, maybe a new event and new possibilities.

 

I will probably publish an update soon to get the dancing and quite a bit of other new and changed stuff out for people to play with and offer feedback.

NICE! And no surprise here. Those anims work pretty well indeed, kudos to Gunslicer.
LOL, just the thought of comparing that to let's say... Cicero dance 🙂 makes me almost cry just thinking about that one 😄

Regarding the minigame, i agree.
It sounds like a fun-ish idea on paper, but maybe not for this situation.
That said, i still wouldn't mind making it a reality, because wheni get some idea i am having hard time letting go.
But it is at the very bottom of my TODO list, all the way down near the very edge of the paper, and written in illegible 1.2px nano font, so it probably never happens :)

Edited by Roggvir
Posted
5 hours ago, Hex Bolt said:

That's the pony variation of the Parade event.  The script is trying to display your "perceptions" of what people who see you are thinking, similar to Thoughts.  It reads from Perceptions.json in Data\Interface\Lola.  It's not supposed to keep trying if the file is missing, but if you edited the file (which is both okay and encouraged), an editing error like an extra or missing comma could be causing problems.  Check whether you have that file and if a validator like https://jsonlint.com/ says it's okay.  (I'll also fix my misspelling of "perception" in the error message.)

I've not touched this file or anything inside Lola. I've had a pony event previously, on a different character and nothing like this showed up.

Posted
8 hours ago, belegost said:

I've not touched this file or anything inside Lola. I've had a pony event previously, on a different character and nothing like this showed up.

The Perceptions effect is only used for the pony variation of the Parade event, not for Pony Express events, so might explain the difference.  You might want to check on Perceptions.json in Data\Interface\Lola in your installation to see if it looks okay.  SLTR is finding the file, but its contents seem to be messed up.

Posted (edited)

This what's inside. Looks fine, albeit short. The event was definitely not a parade, but express, the stable variant, not the merchant one. Lola's version is 2.1.11 SE with no addons except for that piercing script you sent me.

 

Perceptions.json

Edited by belegost
Posted
17 minutes ago, belegost said:

The event was definitely not a parade, but express, the stable variant, not the merchant one.

Ah, I was mistaken.  That effect is not ready for Pony Express, but I see that I put it in the event.  I'm sorry for the confusion.  Thank you very much for reporting this.  I will remove that effect from Pony Express for now.

 

19 minutes ago, belegost said:

no addons except for that piercing script you sent me

With today's upcoming update, you won't need that anymore.

Posted

Version 2.1.12

 

New:  Build your own random dances using animations from GSPoses, courtesy of a dance creation concept from @Roggvir.  Use the GSPoses Visual Guide to preview animations.  Note their pose numbers, enter them into SLTR's Dances page, select how often to switch animations during a dance, and your character will randomly choose moves from your list during dance events.  Selecting GSPoses dance animations will exclude any other dances that might be enabled on the Dances page.

 

New:  Use of two nice animations from GSPoses if you have it installed:
- The toggle for kneel pose on the Poses page is now a list that adds a third choice, Dogeza.
- Your owner likes seeing you on hands & knees with your ass in the air.  At home, you might have to scrub floors.

 

New:  New Roleplay settings for the chance for "domination" sex (typically bondage sex).  It requires you to add the custom "LolaDomSex" tag to at least one two-actor animation, such as for bondage or facesitting sex where the owner is in a very dominant position.  Unlike rough sex, which can apply to any sex scene, the domination sex chance will be checked first whenever the owner demands sex.  The animation lookup does not exclude bound, binding, rough, or aggressive animations.  If you tagged it with LolaDomSex, it will be used.  The suggested use is for bondage animations that have their own devices or furniture, so it will look like the owner ties you up, has sex with you, then frees you.

 

New:  A new Rules setting for walking indoors above a score threshold.  When indoors in civilized areas, you automatically walk like a well-mannered slave when above this score (but you will run when in combat or with a weapon drawn).  This is a ROLEPLAY AID, not a hard rule.  It simply toggles the Always Run key for you.  If you think it's okay to run where you are, just press the Always Run key.  There's no penalty.  The effect is derived from the "Player Walks Indoors" mod on Nexus, (do not use that mod when this feature is active).

 

New:  A new Rules setting to prevent sprinting above a score threshold when more than about 15 meters away from the owner.  A well-mannered slave does not make her owner sprint to keep up.  Exceptions:  Combat, weapon drawn, riding, swimming, owner is waiting (which includes Run, Lola, Run), and wearing a pony tail (such as during a SLUTS haul).

 

New:  A new System setting, "Exclude from events", lets you easily exclude NPCs who won't talk to you and so would conflict with events that require you to talk to a randomly selected NPC.  Vanilla NPCs that are known to cause problems, like Gulum-Ei and Brynjolf, are already excluded.  You should only need to exclude ones added by mods that won't talk to you.  Your exclusions are saved in a json file that is loaded whenever you import your settings, so they will carry over into new games if you import your settings.

 

New & Changed:  Prostitution
- Faster start for voluntary prostitution, so you can get right to work.
- New Eager Harlot/Hustler achievement for voluntary prostitution.
- You can volunteer for prostitution in orc strongholds.  They are treated as small towns (half quota).
- If the owner denies your request for sex, the owner might offer to whore you out (you can say no).
- You won't be allowed to use the "earn gold with sex" euphemism after volunteering for prostitution more than once.  After that, the owner will insist that you ask to be "whored out".  However, if the "nympho" option is enabled, you will always just ask for "breeding".

 

Changed:  When enslavement starts, your new owner will now play with you right away.
Changed:  You will not be sent back into an inn for ale or a meal if you just came out of one.
Changed:  The toggle for vibrating piercings is now a list:  None, Both, Nipple, Genital.
Changed:  Male slaves are no longer blocked from receiving piercings if that setting is enabled.
Changed:  When the owner demands sex, a new reluctant response is now available below score 50, and an enthusiastic response (that had only been available when you ask for sex) is available at score 50+.
Changed:  Former owners have new lines when they ask to re-enslave you.
Changed:  The dragon soul absorption vibration feature now works even when you're not enslaved.
Changed:  The settings for the owner's title and alternate title have MOVED from the System page to Roleplay.
Changed:  Some Rules settings moved to be under different headers on the same page.
Removed:  Removed the No Dragon Mercy setting.  You will always be temporarily freed from restrictions to fight dragons.
Fixed:  The "Can plead for help" dialog didn't work if it had been enabled in the MCM before enslavement.
Fixed:  An unintended effect was causing notification spam during Pony Express.
 

Posted (edited)

I also uploaded optional replacement meshes for bigger brooms, which I'd posted earlier.  These are for the sweeping animation, because the standard broom doesn't come very close to reaching the floor.  This replacement mesh only affects the sweeping animation, not broom objects.  It will be used by everyone, not just you.

 

The download for alternative collars for runic collars in on the mod page now, too.

Edited by Hex Bolt
Posted (edited)

Will the dragon vibration event work on other devices beside piercings like plugs? Or is there some condition in script that looks specifically for piercings and not plugs?

 

I was thinking about adding zad_EffectLively to this, which is functionally a copy of simple iron plug (non vibrating) and use it instead of piercings.


 

Spoiler

Just in case someone had it and Lola in their load order, but was not currently a Lola, but had the vibration option enabled in Lola's MCM. >:]

 

I call it: surprise mechanic.

 

In case you ask: yes I had added this keyword to other, otherwise non- vibrating piercings, and it just works (tm).

Edited by belegost

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...