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Posted
57 minutes ago, belegost said:

Something I noticed when using Experience along with Lola: the exp rewards seem abnormally high for simplest tasks.

Yes, that's been reported before.  This mod uses a LOT of quests, and obviously they're mostly not the type of activities that a mod like that can anticipate.  Perhaps its author can give players a way to blacklist mods from being recognized for experience.

Posted

Just a quick mention that the Sensual Cicero mod on Nexus has a simple replacement animation for Cicero's clumsy dance.  If you're one of those (looking at you, @CaptainJ03) who prefers Cicero's simple dance for the dancing events, it would give you something better to watch.  It's the same length, just feminine and sexier.  It's a replacer, so it will affect Cicero too (for that, consider the Female Cicero mod).

Posted
4 minutes ago, bonesieboy said:

would b great if there was an alternate start for this.

"I am a patron at the local inn"

"Bee & Barb"

Go to Helga's bunkhouse.

Read a book.

Sell yourself to Marcurio.

 

Done.

Posted

There are several alternate start mods (I like Skyrim Unbound Reborn).  It's best not to tie this mod to one of them, and it's unnecessary.  Continuing from the previous post.:

 

"I am a patron at the local inn"

"Bee & Barb"

Go to the slave market.

Ask for a pretend auction (be sure to have SLTR enabled and a buyer selected).

Done.

Posted
10 hours ago, Hex Bolt said:
12 hours ago, kingsglaive said:

When Lola's obedience score is high, Master will consider challenging Lola to the bondage sex of Billyy_HumanDD content.

Possibly.  It would solve some problems if the animations have the devices built in.  But anything like that would have to be optional.  I don't want to require a specific animation pack.  I used Headpats because it fits the theme of being a pet really well, but it's just an optional alternate ending of a couple of conversations.

I've been working on a promising Domination Sex concept for this.  It's a little similar to the Rough Sex MCM settings, but different in other ways.

 

If players add a new unique tag to the animations that they want to use for this (such as bondage sex), SLTR would check the chance for this kind of "play" whenever the owner demands sex.  If it's chosen, the owner would say something different from the normal "I want sex" lines, then one of your "domination sex" animations will be selected without checking the other sex settings (such as for oral, etc.) and with none of the usual filtering for rough, aggressive, bound, or furniture sex.

 

This gives players a lot of flexibility (choose any two-actor animations that you want) and it frees SLTR from having to determine which animation are appropriate.  If you tagged it for this event, you get it.  Separate settings for the chance at score 0 and at score 100 would let you get into this kind of sex as score increases, and Lola is ready for something more intense -- or start with lots of this to show Lola who's boss and gradually decrease it as her behavior improves.  Or never use it.

 

The flexibility opens up interesting uses.  Bondage animations are the obvious choice for "domination sex", but you don't have to use them.  Maybe you don't like them.  That's okay.  Suppose that Master is easing Lola into anal sex -- which she does not like.  Tag some anal animations for "domination sex", set the chance for anal in the Roleplay section to zero, and the chance for domination sex to zero at score zero, but higher at 100.  As Lola becomes better trained and more experienced, she can handle more backdoor action.

Posted

Does anybody else use the Tahrovin Wabbajack mod installer?  It needs version 2.1.5a of this mod but the earliest version available is 2.1.6.  The modlist won't install without this earlier version

Posted
26 minutes ago, sharkysiy2k said:

Does anybody else use the Tahrovin Wabbajack mod installer?  It needs version 2.1.5a of this mod but the earliest version available is 2.1.6.  The modlist won't install without this earlier version

Ask the modlist creator to update it, not the mod author to cater to outdated version.

Posted (edited)

I don't usually comment on these things.  When mod packs were just getting started, someone decided it would be fine to message me directly to ask for an outdated version.  I was not aware of mod packs, so I politely asked why the old version was needed.  I never got a response.  Presumably, that mod pack updated and then this person no longer needed the old version.  He got what he wanted and couldn't be bothered to take a few seconds, just one or two lines, to answer my question so that I could understand what was happening.  That kind of selfishness and entitlement left me with a very bad impression -- someone who apparently enjoys this mod, but has never offered feedback or endorsed, thinks it's okay to pester me directly, then goes silent when he has what he needs.  Most mod pack users do at least use the support topic and explain the situation, even though the creators of those packs tell them not to bother mod authors.

 

It is the responsibility of mod packs to stay updated.  I understand that they make it easier to use mods, but to me it's a devil's bargain that offers convenience at the cost of locking the player into a set of mods that can become outdated and have the whole thing fail like an old-fashioned string of Christmas lights if a single mod is missing.  Not that those who offer mod packs are doing anything sneaky or deceptive; it just seems like a bad tradeoff.

 

I usually keep the last six months of mod versions around (that's not a pledge, just how I'm doing it now).  That's sufficient time for mod packs to update.  Version 2.1.5a is from June 25; that's 8 months and 6 versions old.  At this time, I still have 2.1.6 up.  It's from August 9, 6 months old.  I don't want to have to provide support for things that have been fixed or changed since anything before then.  My mods can be updated in an ongoing game without save cleaning.  It's easy.  Players not locked into a mod pack can always have the latest version.

Edited by Hex Bolt
Posted (edited)
3 hours ago, JustMe469 said:

 

Must have been a really good drink!

An ale. I would've expected this much for a case of Balmora Blue and a line of powdered skooma off the back of an argonian maid.

 

I got less for killing the damn dragon at Western Watchtower half an hour later.

Edited by belegost
Posted

The plead for help dialogue don't seem to show up if I start the mod through Simple Slavery, it works fine if I submit through dialogue after reading the book. Is that intentional? Or am I the only one with this issue?

Posted
7 minutes ago, BaconManOfDoom said:

The plead for help dialogue don't seem to show up if I start the mod through Simple Slavery, it works fine if I submit through dialogue after reading the book.

Sorry, that's an oversight.  I missed starting that feature whenever enslavement begins.  I've fixed it now for the next update.  Right now, you just need to toggle that off and then back on to start it.

Posted

Two... complaints, wouldn't call them bugs.

 

- working girl started on that pesky crossing far outside Solitude. I thought you fixed that years ago?

 

- sample the merchandise: Mistress said I'd get bonus points if I take someone I haven't had before - but I don't even have the opportunity to offer my service to someone I've already fucked...

 

(on LE this time, just in case it makes a difference)

Posted (edited)
1 hour ago, CaptainJ03 said:

working girl started on that pesky crossing far outside Solitude. I thought you fixed that years ago?

I did, but the fix might be missing in the logic, depending on how quest conditions are checked, if it's started by owner poverty.  Do you recall whether the owner was poor at the time?

 

1 hour ago, CaptainJ03 said:

sample the merchandise: Mistress said I'd get bonus points if I take someone I haven't had before - but I don't even have the opportunity to offer my service to someone I've already fucked.

Hmm, I don't see a problem with the conditions, but there are several exclusions.  The NPC must be unique or a guard, which might exclude generic townspeople (with names like "Laborer") added by mods.  The NPC must not be wearing a collar, or be in the Zaz slave faction (might be used by Slaverun), or be a drunk or beggar, or have a relationship rank with you that's less than -1.

Edited by Hex Bolt
Posted
2 hours ago, CaptainJ03 said:

working girl started on that pesky crossing far outside Solitude.

More on this.  Solitude's city boundary extends far to the west, all the way to the fork in the road.

 

image.jpeg

 

Anything between this point and the city is treated as "city", so city events are allowed.  The bad spot is a little farther west.

 

image.jpeg

 

It covers just a tiny part of the road (most of the cell is to the south), but it will trigger city quests.  That's not terrible if you're heading toward Solitude, since you'll be inside city limits in a few seconds, but it's bad if you were leaving and thought that you were safely outside.

 

In the image below, green lines are cell edges.  When you pass through the corner of that cell at the bottom, you reenter Solitude city territory as far as the game is concerned, due to the way that cell was assigned its location.  The cell on the upper right side covers both branches of the road fork, so even if you were heading north, you'd still pass through city territory and possibly trigger a town event.  The cell on the right is correct, so if you pass through the fork coming from the west, the owner will notice Solitude and can fairly trigger a town event.

 

Spoiler

image.jpeg

 

SLTR excludes this bad spot from starting prostitution as a "location change" event, but it has not been doing that for owner poverty if you get unlucky and the script checks for poverty right at the moment you pass through this spot.  I will change that.

 

There are two other similar cells, to the south and the east of this one.  They were intended for civil war use and got mislabeled by the devs.  Players are much less likely to wander into those cells, mostly hilly terrain away from the road, but I will exclude them as well from triggering prostitution.  For those who might care, the mislabeled cells are SolitudeAttackStart02 (which clips the road), SolitudeAttackStart01 (to its east), and SolitudeAttackStart03 (to its south).  The game treats them as being in SolitudeLocation.

Posted

Regarding the issue I mentioned earlier about the master's Cum making Lola gradually addicted, I made a few changes:
1: Lola must get a certain amount of master's Cum every day. If she doesn't get it in a day, she will become weak and enter a negative state. You can set Lola to have sex with the master a certain number of times a day to get the master's Cum nourishment and avoid the negative state (MCM also has a minimum amount of sex services provided per day, which can be modified)
2: The master's Cum has a healing effect. When Lola is sick or her health is too low, she can be cured by having sex with the master

Posted
11 hours ago, Hex Bolt said:

SLTR excludes this bad spot from starting prostitution as a "location change" event, but it has not been doing that for owner poverty if you get unlucky and the script checks for poverty right at the moment you pass through this spot.  I will change that.

It was that bad spot. I have set the poverty threshold to zero and Mistress had 10k Gold, so that shouldn't trigger.

But as you said, I was on the way to Solitude anyway, it was just that short moment of "you must return to a civilised location".

I had just re-submitted to Mistress in Dragonbridge, (with a 60-ish score) so there could have been a stash of events waiting to trigger at the first opportunity.

 

13 hours ago, Hex Bolt said:

I don't see a problem with the conditions, but there are several exclusions.  The NPC must be unique or a guard, which might exclude generic townspeople (with names like "Laborer") added by mods.  The NPC must not be wearing a collar,

Ah, that would be the problem. Cursed Loot has the option to put random women in DDs, and I use it to have most gals of Whiterun wearing a catsuit. And a collar, of course.

Posted

Just a remark on resubmission:

When I start the quest after having been enslaved to that same follower, she starts her talk "you know that book..." - which feels very unimmersive.

 

A suggestion:

You seem a bit unbalanced /cranky. Didn't we have a good time, you being my slave?

Ooh Mistress, I don't know... *blush*

I take that as an admission. Just close your eyes and let me collar you.

Posted

Hey,

 

I noticed a few, mostly minor, bugs and had a couple new suggestions as well!

 

Bugs(/oddities):

- (minor) After stripping for whipping etc. when the PC get's their items re-equiped, if they had a staff in their LEFT hand, it's now in their RIGHT hand with an empty left hand.

- At high arousal levels, the xp debuff prevents the PC from gaining a skill level from adventuring slave(iirc the name; where you have to find treasure within a week; maybe a temporary xp buff to offset that debuff?)

- (minor) After getting a haircut, the haircolor the PC had isn't respected (not a big deal per se 😉). It takes whichever haircolor you used to save the haircut!

- (minor) I am using 'immersive jewelry', this mod adds weight to gold; It has now become impossible to alter gear on the owner as they are loaded 😂, is it possible for the owner to ignore this weight? Or maybe a carry weight buff to offset high amounts of gold? The owner does still take gold as usual though; so functionality wise it doesn't seem to cause too much issue (just had to take the gold from them, update their gear, and put the gold back).

 

Suggestions:

> suggestion: Set the color for the forced haircolor in the MCM or a toggle to 'keep/respect current hair color' would be sweet!

> suggestion: When asking for your hairstyle back, instead, an offer to swap it to a different 'owner approved' hairstyle instead?

> suggestion: when stripping/forced to, a toggle with 'keep footwear equipped'

> suggestion: dialogue to swap owner; (just an idea), where you can 'trade' your contract to someone else. in case you want a different follower; (did notice you can swap it through the MCM though)

> suggestion: for the skill reward after finding the owner treasure, it'd be nice to change the amount of levels gained as well (a slider from 1 to 5 or something should suffice).

> suggestion: Use the 'default' kneeling when < 50 score, when reaching > 50 (submissive), swap to the one with the hands behind their head (to show their increasing 'submissivenes'); not a big deal to do manually, but a toggle would be nice.

 

> suggestion: No idea if this is remotely feasable though. Is it possible to have the playmate mimic certain actions/rules?

a) also having to be nude at home

b) also having to play along when the owner hides clothes (or even, randomly only for the playmate)

c) also retrieving piercings (even if just visual)

d) maybe joining you when sweeping the house, by also sweeping random spots

e) the playmate having to run to a landmark, where the PC & owner have to follow along; though... with Skyrim's pathfinding this could be frustrating instead...

f) the playmate having to be nude for x duration at random as well

g) the playmate joining in when kneeling

 

Finally, not sure if this is a bug with your mod, but thought I'd mention it, just in case.

- The iron handcuff device (from DD), when equiped, causes a massive, massive, FPS drop (from steady 60 to slideshow mode).

When removing the handcuffs, everything runs fine again. Only seems to affect the handcuffs, other restraints work as per usual (armbinders etc. etc.).

Posted
31 minutes ago, ChibiUser said:

(minor) After stripping for whipping etc. when the PC get's their items re-equiped, if they had a staff in their LEFT hand, it's now in their RIGHT hand with an empty left hand.

Plain Skyrim nonsense, unrelated to this mod. Sexlab does the same stupid thing. Sometimes, when you had a sword equipped, you'll get a bow back, when you've been using that before.

 

32 minutes ago, ChibiUser said:

At high arousal levels, the xp debuff prevents the PC from gaining a skill level from adventuring slave(iirc the name; where you have to find treasure within a week; maybe a temporary xp buff to offset that debuff?)

Unrelated to this mod. SL Aroused has an MCM toggle called "Enable Desire Spell" which is a real pain in the lower backside.

 

35 minutes ago, ChibiUser said:

After getting a haircut, the haircolor the PC had isn't respected

Most of the time you'll get your old hair colour after a reload. There is a button on the System in the MCM, Renew Hair Change.

 

39 minutes ago, ChibiUser said:

suggestion: Set the color for the forced haircolor in the MCM or a toggle to 'keep/respect current hair color' would be sweet!

Uhmm, there are a lot of options for the hair change event, not all change the hair colour. Just use "random style" if you want to keep the colour - or is this what you've reported as broken earlier?

 

42 minutes ago, ChibiUser said:

Is it possible to have the playmate mimic certain actions/rules?

a) also having to be nude at home

There was a toggle in the MCM, "Playmate obeys nudity rule" that's now merged into the "Playmate Dominance" slider. A submissive playmate automatically follows that rule.

 

@Hex Bolt The explanation text for Playmate Nudity Outfit/Shoes still refer to that old rule. (Or I am blind and couldn't find it...)

 

49 minutes ago, ChibiUser said:

(Playmate) also retrieving piercings (even if just visual)

You can give any follower any DD, and they'll equip them. And there is (was at least) an option to give them invisible vibrating piercings, IIRC that's through the "Mistress" dialogue branch.

 

52 minutes ago, ChibiUser said:

Finally, not sure if this is a bug with your mod, but thought I'd mention it, just in case.

- The iron handcuff device (from DD), when equiped, causes a massive, massive, FPS drop (from steady 60 to slideshow mode).

When removing the handcuffs, everything runs fine again. Only seems to affect the handcuffs, other restraints work as per usual (armbinders etc. etc.).

If that is the kind with dangling chains (there are too many devices that are just called Handcuffs) check your HDT/SMP Physics install

Posted
7 hours ago, CaptainJ03 said:

It was that bad spot.

Maaaaybe there's a timing problem if you're moving fast.  I'll add a redundant condition to the quest that might help.  I don't think there have been problem reports for this issue since I'd fixed it, so hopefully what happened to you is rare.  I've also added checks for those other two cells in case players explore those hilly areas that are mislabeled, so that will help too.

 

4 hours ago, CaptainJ03 said:

When I start the quest after having been enslaved to that same follower, she starts her talk "you know that book..." - which feels very unimmersive.

Yes, you're right.  SLTR tracks former owners, so this should be an easy update.

Posted (edited)
4 hours ago, ChibiUser said:

I noticed a few, mostly minor, bugs and had a couple new suggestions as well!

Thank you for all the comments and suggestions.

 

4 hours ago, ChibiUser said:

At high arousal levels, the xp debuff prevents the PC from gaining a skill level from adventuring slave(iirc the name; where you have to find treasure within a week; maybe a temporary xp buff to offset that debuff?)

Many effects from mods can affect XP gain.  The reward works the same as reading a skill book, which is also affected by buffs.  So, the skill reward is working normally.  You might want to offer sex to the owner just before receiving the reward to reduce your arousal.

 

4 hours ago, ChibiUser said:

After getting a haircut, the haircolor the PC had isn't respected...

There are MCM choices to keep hair color or receive a random color.

 

4 hours ago, ChibiUser said:

I am using 'immersive jewelry', this mod adds weight to gold; It has now become impossible to alter gear on the owner...

You can increase the follower's weight limit with the console, but (not trying to be a jerk), it sounds like you're getting exactly what you asked for by installing a mod that adds gold weight realism.  Alternatively, having another mod that adjusts gold lower in your load order should let you reduce or cancel what the immersion mod does.

 

4 hours ago, ChibiUser said:

suggestion: When asking for your hairstyle back, instead, an offer to swap it to a different 'owner approved' hairstyle instead?

An interesting idea, but unfortunately, it's impractical because some players have a problem where the changed style or color doesn't persist after loading a save, requiring pressing the renew hair button.  It's okay for a temporary effect, but probably not as a permanent one.

 

4 hours ago, ChibiUser said:

suggestion: dialogue to swap owner; (just an idea), where you can 'trade' your contract to someone else. in case you want a different follower; (did notice you can swap it through the MCM though)

I'd considered that, but any wording that I use probably would not fit the many different ways that players might handle a trade.

 

4 hours ago, ChibiUser said:

suggestion: for the skill reward after finding the owner treasure, it'd be nice to change the amount of levels gained as well (a slider from 1 to 5 or something should suffice).

Well, you're already receiving the equivalent of a free skill book of your choosing as a bonus for finishing a dungeon and gaining all the XP, loot, and any vanilla quest reward.  Adding more skill books seems excessive.  If you like learning free skills from a follower, NFF has a favor setting that lets you immersively learn from followers as they do things.

 

4 hours ago, ChibiUser said:

also retrieving piercings (even if just visual)

Just ask the owner to do it (available when you're wearing piercings and vibration arousal threshold is greater than zero).  The playmate can get vibrated too.

 

The next update will restrict this topic to non-dominant playmates.

 

4 hours ago, ChibiUser said:

Is it possible to have the playmate mimic certain actions/rules?

Playmate dominance affects various things.  See the change notes for a list.

 

4 hours ago, ChibiUser said:

suggestion: Use the 'default' kneeling when < 50 score, when reaching > 50 (submissive), swap to the one with the hands behind their head (to show their increasing 'submissivenes'); not a big deal to do manually, but a toggle would be nice.

Probably not.  Which one is more submissive is subjective, and I think an owner would insist on proper kneeling from the start.  Unlike forced nudity or prostitution, kneeling the way the owner wants doesn't require training or conditioning.

 

4 hours ago, ChibiUser said:

The iron handcuff device (from DD), when equiped, causes a massive, massive, FPS drop (from steady 60 to slideshow mode).

As @CaptainJ03 said, it's a physics issue in your game.  I have no FPS drop in my game from the short dangling chain on that item.

Edited by Hex Bolt

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