serph90 Posted October 17, 2024 Posted October 17, 2024 probably a question that was already answered, but cant find a proper answer: what happens if I dismiss my owner? will she simply behave lika a dismissed follower but still expecting the service quota?
Hex Bolt Posted October 17, 2024 Author Posted October 17, 2024 1 hour ago, theprof90 said: cant find a proper answer: what happens if I dismiss my owner? It's answered in the Help section of the MCM, under "Why can I dismiss my owner?": "Some quests might require you to dismiss your owner. If the owner is not a follower, you will not be given new tasks, score decay will be on hold, and you will not lose score for failure to meet your quota for offering service. However, your contract time is also on hold. Worn item requirements are still enforced. If you wish, you can enable the Cheat Prevention feature to prevent dismissing the owner."
serph90 Posted October 17, 2024 Posted October 17, 2024 lol so I was looking everywhere but the most obvious place. Very well, there will be zero problems then, again amazed by how this mod allows normal skyrim gameplay 1
Anunya Posted October 17, 2024 Posted October 17, 2024 On 10/16/2024 at 1:16 AM, Onedrift said: What's stopping me is my own misunderstanding of how RP works. So I'm going to take my ball and slink home in shame. Sorry to make this sound like a larger problem. My suggestion: trigger RP to try it out before you start the Lola quest. It works like this: - Talk to inn keeper "do you have any work for a [PC race]?" - Accept the job, put on the outifit, solicit and service clients (however many times you like). - Return to the inn keeper, saying "I'm done for now". Once you've done that once (or a few times), then it'll be clear how to use RP. Then, using SubLola when the prostitution portion starts you'll know what to do - only difference is that you talk to the owner before you talk to the inn keeper, and again after you've told the inn keeper that you're done.
wren888 Posted October 17, 2024 Posted October 17, 2024 (edited) 16 hours ago, CaptainJ03 said: Yup. In more than 5000 hours of playing Skyrim, I've made that quest only twice. Once for the Oblivion Walker achievement, and another for the Deviously Vanilla outcome. Having a Clavicus Vile Lola Outcome would be a waste of time and effort. Yes, A few days ago Hex Bolt and I agreed multiple daedric possibilities would be preferable. 16 hours ago, CaptainJ03 said: ...and not even present in the game, so one would have to write a Daedric Princess mod for this outcome. Oh, I don't think a description dump on every minor character is necessary to relate a plot. For example, at the outset of the Elder Scrolls saga years ago, Bethesda felt no need to provide a mod-long quest on every daedra and aedra they included in their stories. Even now there are aedra who have bit parts in games, and the storylines work fine. Rather, I think the paucity of information on Ithelia, whose existence has been erased from memory, provides an opportunity for creativity. Just because no one on Nirn remembers her doesn't mean she's not around and busy. Like the cashier at the grocery store I went to last, I have no memory of him/her, but I'm confident (s)he's still around and doing things. Edited October 17, 2024 by wren888
wren888 Posted October 17, 2024 Posted October 17, 2024 (edited) 15 hours ago, GusCrow said: Do you want a male vamp follower? Try Vimar on nexus. Also you can make any follower a vamp, you can edit it in XEdit adding vampire keyword and ActorTypeUndead keyword in the non player character tab, open it and go to keyword section, right click in front of it and add the keywords. In most cases you can even change the race, example, from Nord to NordVampire, without messing anything because most NPCs have their headparts configured to accept all human and vampire vanilla races. If not, go to headpart tab and change valid races in each part from HeadPartsHuman to HeadPartsHumansandVampires. Optionally, then you can download some vamp texture, example some red eyes and replace the eye texture file in your follower mod renaming the new file with the same name of the original, replacing it. Hide contents Thank you, GusCrow, for going to the trouble of taking these screenshots and explaining things to me. I researched XEdit on the internet and looked for its application to Skyrim LE, which is what I currently use. The XEdit pointed to TES5Edit, which is what I use. Using TES5Edit, I changed the race of my character's current master (Okas Silas from Hex Bolt's mod Simple Slavery) from NordRace to NordRaceVampire, and his class form VendorApothecary (if I remember correctly) to EncClassVampire, as in my screenshot below. I also changed his eye color to HumanVampire (not in the screenshot). However, I found no "RNAM - Valid Races" or keywords, though I looked for some time. The layout of my right pane looks different to me from yours too. Are you using Skyrim SE, by any chance? That's the only explanation I can think of at the moment. It doesn't appear that in my game Okas Silas is now functionally a vampire. For example, when I speak with him, there's no prompt where I can ask him to suck my character's blood, though her submission to him is roughly 98. I'll play a little longer to make sure, but I think I'm missing something in TES5Edit. If you or someone else could further elucidate my difficulty and its solution for changing Okas to a vampire in-game, I would be grateful. Best wishes to all. [/spoilier] Edited October 17, 2024 by wren888
ProperTea Posted October 17, 2024 Posted October 17, 2024 (edited) Hi Hex Bolt, wanted to say thank you for all your hard work in developing this mod, has to be my favourite Skyrim mod on here, and that is all thanks to you staying true to your vision of having a mod which will still allow the player to play skyrim, to work with existing game mechanics rather than trying to change it into a completely different game. I thought I would make a few suggestions of my own, just some thoughts while playing the mod: The cuffs update is great, and so is the Runic collar, but there aren't any cuffs which feel like they fully match this collar. Have you considered using the Runic collar asset and resizing/repositioning it to make arm and leg cuffs? The Runic collar looks great in red, have you ever considered making blue/green/white versions? I personally love the thought of your collar/cuffs being enchanted with certain buffs once you reach high submission levels, would help to make up for the loss of clothing slots. (In my head the runic collar's glow would match the buff, red for health, blue for magic etc, but I don't think that would be doable) An interaction with your master/mistress where you gift them something you have found in exchange for submission score, yes there is the gold sharing mechanic, but imagine getting on your knees and presenting your master/mistress with a cool new weapon you collected? It would feel meaningful in a different way. An interation as above, but you gift them with dragonsouls, maybe this could even increase their stats (great for players who roleplay as having a dragonborn owner) Maybe some kind of collaring-type ceremony when your contract with your owner becomes permanent, the dialogue currently in the mod is fine, but it lacks the gravity of really agreeing to be owned forever. Maybe it could be similar to a kind of wedding-like ceremony (although this wouldn't fit with all player's RP styles, so would have to be optional) I know you have said that being forcefully branded/tattooed would be a bit too much, but what about an interaction where the player willingly agrees to it in order to show their submissinon? This would fit nicelt with the suggestion above. Just some brainstormed ideas. Thank you once again for everything 🙂 Edited October 17, 2024 by ProperTea
Hex Bolt Posted October 17, 2024 Author Posted October 17, 2024 36 minutes ago, wren888 said: It doesn't appear that in my game Okas Silas is now functionally a vampire. Changing his race to NordRaceVampire would definitely give him the keyword. Perhaps this kind of edit doesn't take effect if the actor has already spawned into the game. Try starting a new game, then "coc sslvmarket", target the guy, and enter "HasKeyword vampire" in the console.
Hex Bolt Posted October 17, 2024 Author Posted October 17, 2024 (edited) 45 minutes ago, ProperTea said: I thought I would make a few suggestions of my own... Thanks! 45 minutes ago, ProperTea said: The cuffs update is great, and so is the Runic collar, but there aren't any cuffs which feel like they fully match this collar. Have you considered using the Runic collar asset and resizing/repositioning it to make arm and leg cuffs? That's beyond my skills. I can resize, but not connect an item to a different body part. It would probably be enough to just use a new texture for an existing cuff. The steel or metallic cuffs are already close. That's assuming that a player wants the cuffs to match the collar. I actually like a good contrast. 45 minutes ago, ProperTea said: The Runic collar looks great in red, have you ever considered making blue/green/white versions? Yes, and I won't do it for the same reasons that Frayed cited. It's a surprising amount of work to do just one new color. 45 minutes ago, ProperTea said: I personally love the thought of your collar/cuffs being enchanted with certain buffs once you reach high submission levels, would help to make up for the loss of clothing slots. Cuffs don't use vanilla clothing slots, so you're not losing anything, though you might have to tolerate some clipping. The mod already bestows up to 3 score-based buffs (at 50, 80 and 99), enabled by default, and an unarmed damage buff, disabled by default. That seems like plenty. 45 minutes ago, ProperTea said: An interaction with your master/mistress where you gift them something you have found in exchange for submission score, yes there is the gold sharing mechanic, but imagine getting on your knees and presenting your master/mistress with a cool new weapon you collected? It would feel meaningful in a different way. I like the idea of giving gifts, but material things that the owner could just take anyway. It would mean more if the gift were an item that you specially enchanted or a dance, poem, song that you composed, but that's not really something that this mod can handle. 45 minutes ago, ProperTea said: An interation as above, but you gift them with dragonsouls, maybe this could even increase their stats (great for players who roleplay as having a dragonborn owner) Okay, now that's interesting. If Lola is very devoted, she might also offer to transfer some of her health, either permanently or through a collar enchantment for the duration of the enslavement. 45 minutes ago, ProperTea said: Maybe some kind of collaring-type ceremony when your contract with your owner becomes permanent, the dialogue currently in the mod is fine, but it lacks the gravity of really agreeing to be owned forever. The one at 100 score seems sufficiently special already, but agreeing earlier might benefit from some change. 45 minutes ago, ProperTea said: I know you have said that being forcefully branded/tattooed would be a bit too much, but what about an interaction where the player willingly agrees to it in order to show their submissinon? This would fit nicelt with the suggestion above. A tattoo has previously been suggested for the 100 Score event as something that Lola offers to do. I don't have a problem with truly voluntary body marking but working it into the mod hasn't been a priority. It's also one of those things that might take a fair amount of effort to offer as a decent experience, when a player could just open SlaveTats and do it. I could probably write some dialog and leave it as a manual step to apply a tattoo, though players might be disappointed with that. Or I could work on something else. So, it's been a low priority. Edited October 17, 2024 by Hex Bolt
GusCrow Posted October 17, 2024 Posted October 17, 2024 (edited) 2 hours ago, wren888 said: Thank you, GusCrow, for going to the trouble of taking these screenshots and explaining things to me. I researched XEdit on the internet and looked for its application to Skyrim LE, which is what I currently use. The XEdit pointed to TES5Edit, which is what I use. Using TES5Edit, I changed the race of my character's current master (Okas Silas from Hex Bolt's mod Simple Slavery) from NordRace to NordRaceVampire, and his class form VendorApothecary (if I remember correctly) to EncClassVampire, as in my screenshot below. I also changed his eye color to HumanVampire (not in the screenshot). However, I found no "RNAM - Valid Races" or keywords, though I looked for some time. The layout of my right pane looks different to me from yours too. Are you using Skyrim SE, by any chance? That's the only explanation I can think of at the moment. It doesn't appear that in my game Okas Silas is now functionally a vampire. For example, when I speak with him, there's no prompt where I can ask him to suck my character's blood, though her submission to him is roughly 98. I'll play a little longer to make sure, but I think I'm missing something in TES5Edit. If you or someone else could further elucidate my difficulty and its solution for changing Okas to a vampire in-game, I would be grateful. Best wishes to all. Hide contents [/spoilier] Here is where valid races config is. You need to config it to humansandvampires in headpart just if your npc head part isn't compatible with vampire race, then you need to do this: Spoiler The keyword is important, to make the npc be recognized as a vamp. Check if your Xedit is updated and maybe that NPC isn't compatible with keywords? (i never found something like that) You can try with other follower NPC. That part should be between "packages" and "class". This is the version of SSEdit/XEdit i use and an image of where the keyword is: Spoiler https://www.nexusmods.com/skyrimspecialedition/mods/164?tab=description Edited October 17, 2024 by GusCrow
Hex Bolt Posted October 18, 2024 Author Posted October 18, 2024 Version 2.1.9 New: During the Parade event, depending on who sees her, Lola will have perceptions, short thoughts such as "Ysolda is enjoying seeing me like this!" The text is configurable in Data\Interface\Lola\Perceptions.json New: Settings on the Mod Integration page for base contract days plus an optional extra random amount for being bought at the auction. Changed: The Slavery Contract setting on the main MCM page is no longer used for being bought at the auction. Changed: Playmates can now ask for sex while events are suspended if "Owner can demand sex during suspend" is enabled. Changed: Playmates can now ask for sex if the owner was ordered to wait but the playmate is not waiting. Fixed: The option to dance naked along with a playmate was only available to male characters. Fixed: During basic prostitution, one of the owner topics was available to clients. 2
wren888 Posted October 18, 2024 Posted October 18, 2024 (edited) 4 hours ago, Hex Bolt said: Changing his race to NordRaceVampire would definitely give him the keyword. Perhaps this kind of edit doesn't take effect if the actor has already spawned into the game. Try starting a new game, then "coc sslvmarket", target the guy, and enter "HasKeyword vampire" in the console. You're right, Hex Bolt. Without starting a new game, I targeted the guy, opened the console, and typed "HasKeyword vampire." It came back with a value of "1." The next morning, he fed on me. Success! Thank you. Earlier you suggested writing some of my Skyrim experiences in the form of the little Skyrim books for the sake of having an outlet for storytelling. I appreciate the suggestion and your encouragement, but I have more than enough writing outlets as it is. I do write some things for enjoyment on top of that, but I don't find short stories or flash fiction compelling. I mentioned previously that I was mulling over another additional activity for Lola. It was called, "fox hunt." Unfortunately, I only found fox ears and a fox tail to put on Lola, which I consider insufficient. In the event you disagree, or if you know of a more complete fox outfit and are interested in my refining the idea, let me know. Otherwise, nevermind. I see you've come out with a new version of SLTR. Excellent. We all appreciate your excellent work. As an occupational hazard of being a writer, I enjoy good writing far more than I used to, and imperfections grate on me. I want to state this carefully and truthfully. While your writing is the best I've seen by any mod author on LL, I still go through it and adjust it to both my preferences and also to the unique character race I've chosen (see my avatar). For SLTR, it takes me about a week. I know there's a way to transfer the dialogue from an old version of a mod to a new version using xTranslator. Formerly I successfully did it for another mod I edited, but now it doesn't work for me. Here is the procedure I use, which I thought previously worked: How to port dialogue from an old mod to a new version of the same mod. Open xTranslator. If danger message comes up, click “more info,” then “run anyway.” Double click on “xTranslator” executable, which is second from the bottom. Click “Skyrim.” Close the top window. Click “File.” Click “Load esp/esm” Navigate to the new esp and double click it. Click “Yes.” Shade all the new dialogue you want to replace with the old dialogue. Click “Tools.” Click “Load esp (Compare)” Navigate to the previous, edited esp and double click it. Click the box by “Selection only” Click “OK.” Close xTranslator. Click “Yes.” Did I mess up a step? Or do you use a different tool? Thank you again, GusCrow, for your efforts in helping me convert my character's master into a vampire. In TES5Edit for Skyrim LE, there is in the left pane a drop-down menu for NPC's, just as it is in yours. My character's master, Okas Silas, is there. However, the Head Part drop-down you've marked in your version is absent in mine. I opened up all the other drop-down menus on the left side, and it's not under any of them either. Neither is it on the right. Fortunately, Hex Bolt discovered that for me, what I've already done has successfully converted Okas into a vampire. Nevertheless, it's kind of you to offer your assistance, and I appreciate it. I wish all you the best. Edited October 18, 2024 by wren888 1
Hex Bolt Posted October 18, 2024 Author Posted October 18, 2024 (edited) 1 hour ago, wren888 said: For SLTR, it takes me about a week. So, you just finished fixing up 2.1.8 when 2.1.9 dropped? I know you weren't complaining, but I did a quick update to fix those two bugs, and I wanted to add something new too. 1 hour ago, wren888 said: Or do you use a different tool? I don't. I do like to adjust dialog (surprise!) but I mostly do it for mods that are no longer being developed but are essentially feature complete, so I can hack them up however I please. 1 hour ago, wren888 said: I mentioned previously that I was mulling over another additional activity for Lola. It was called, "fox hunt." Unfortunately, I only found fox ears and a fox tail to put on Lola, which I consider insufficient. I guess it depends on how you want to go, kemonomimi or full fox conversion. I personally prefer the former, if I dabble in that (I do have a nice ear mod, but you already have ears). However, I'd probably stay away from things like that for SLTR because players do so many creative things with their characters and use up available slots. Edited October 18, 2024 by Hex Bolt 2
wren888 Posted October 18, 2024 Posted October 18, 2024 (edited) 3 hours ago, Hex Bolt said: So, you just finished fixing up 2.1.8 when 2.1.9 dropped? I know you weren't complaining, but I did a quick update to fix those two bugs, and I wanted to add something new too. I finished editing the dialogue of v2.1.8 a couple days ago. I guess it took less than a week. You're right that I have no complaints. I'm always happy for updates. They're improvements, which I'm grateful for. Actually, because of the investment in time in reviewing that much dialogue, I hadn't edited and updated SLTR since v2.1.4. As you might imagine, I'm quite pleased with the changes since then. 3 hours ago, Hex Bolt said: I don't. I do like to adjust dialog (surprise!) but I mostly do it for mods that are no longer being developed but are essentially feature complete, so I can hack them up however I please. As I said, when I try to use xTranslator these days, it doesn't copy the old dialogue and paste it over the new dialogue. I'm flummoxed over what I'm doing wrong. If I could get it right, it would be a huge time-saver for me. Also, lines I came up for my v2.1.4 edit that I really liked may have gotten lost when I did my v2.1.8 edit. I'd like to keep them and perhaps improve on them. (I edit my work manuscripts a lot too). Would you be so kind as to look at the procedure I put in the hidden comments window of my last post and see if I'm doing something wrong with xTranslator? 3 hours ago, Hex Bolt said: I guess it depends on how you want to go, kemonomimi or full fox conversion. I personally prefer the former, if I dabble in that (I do have a nice ear mod, but you already have ears). However, I'd probably stay away from things like that for SLTR because players do so many creative things with their characters and use up available slots. I checked the internet for the difference between kemonomimi and full fox conversion. Between those two, I also prefer kemonomimi. Apparently those are the only choices, which is fine. The fox tail plug I have is from Calypsia's Adult Toy Chest on TESNexus. The ears are from a separate mod, Calyps Animal Ears. Both are on SE. On the LE side, only the ears mod is currently available. The chest mod that has the plug was previously there too, but was removed. However, I downloaded it years ago and still have it. I expect because of its content, the chest on TESNexus SE may be removed one day too. The only thing regarding equipment that remains, as far as I know, is getting permission for their use. I would feel awkward asking someone's permission to use their work in another person's mod. If you're interested in the fox hunt, I'd like to leave all permission for use up to you. The fox hunt idea came to mind because I enjoy dressing my character up for the pony girl activity, and I love foxes. I'm confident the fox tail and fox ears will be less intrusive on players' slots for the duration of the hunt activity than the pony girl gear. That you responded to my thoughts on the fox hunt suggests that you do have an interest in it, so I'll work on completing my idea. I consider one of the strengths of SLTR is that there are so many different elements that are all enjoyable. Also, I find the plot and the theme captivating (excuse the pun). Consequently, I seldom feel inclined to go back to regular play. My character has been enslaved for over 100 game days, not because of a permanent contract, but because the mod is that good. All the best to you. Hex Bolt. Edited October 18, 2024 by wren888
CaptainJ03 Posted October 18, 2024 Posted October 18, 2024 Came across an inconsistency with spanking Nazeem. I complained about him and suggested that Mistress does the spanking - but the roles were reversed and she got spanked. Dunno how to change that in an NPC only event. He ran away whining, nonetheless
shiagwen Posted October 18, 2024 Posted October 18, 2024 Thanks for the update But why do i have ssltr in interface, cooldown time for service and others ?
Hex Bolt Posted October 18, 2024 Author Posted October 18, 2024 (edited) 2 hours ago, CaptainJ03 said: Came across an inconsistency with spanking Nazeem. I complained about him and suggested that Mistress does the spanking - but the roles were reversed and she got spanked. Dunno how to change that in an NPC only event. One other person had that problem, maybe a year ago, but in that case, it happened every time. I don't know the cause. SLTR places the actors in the right slots, so my guess is that SexLab decides to switch them. Some spanking animations are tagged "MF", so possibly SexLab is trying to adjust for gender. I just tested having a mistress spank Nazeem using Rydin Overlap Spanking, Anubs Spanking, and Billyy Spanking Doggy; those worked okay. 1 hour ago, shiagwen said: But why do i have ssltr in interface, cooldown time for service and others ? I don't understand. Can you provide more details? 10 hours ago, wren888 said: Would you be so kind as to look at the procedure I put in the hidden comments window of my last post and see if I'm doing something wrong with xTranslator? I'm aware of xTranslator but I haven't used it, so I wouldn't be any use looking for a problem. You might ask in this site's technical support section. SLTR keeps growing, so maybe it's a size limit? Edited October 18, 2024 by Hex Bolt
shiagwen Posted October 18, 2024 Posted October 18, 2024 mcm menu of lola stand sstlrhours1 at the slider for cooldown of may i be of servie, also ssltr playmate wants sex ( which works very good nevertheless, good job hex), and a couple of other menu points. ssltr in front.
Hex Bolt Posted October 18, 2024 Author Posted October 18, 2024 41 minutes ago, shiagwen said: mcm menu of lola stand sstlrhours1 at the slider for cooldown of may i be of servie, also ssltr playmate wants sex ( which works very good nevertheless, good job hex), and a couple of other menu points. ssltr in front. Your questions are still really hard to understand, but I think you're asking about $SLTR (that's a dollar sign, not an S) appearing in some places in the MCM. That would be a problem with things missing from your translations file in Data\Interface\translations. I'm guessing that you use submissivelola_est_GERMAN.txt, which starts as a copy of submissivelola_est_English.txt, which I know is okay. If you (or someone) translated the file, the process probably accidentally changed some of the labels, rather than only changing the text. For example: $SLTR_Hour Hour <--- Original, English $SLTR_Hour Stunde <--- Correctly translated to German $SLTR_Stunde Stunde <--- Incorrectly translated to German
Vaenja Posted October 18, 2024 Posted October 18, 2024 (edited) I posted this over in the Runic Collar thread, but there's more traffic here. I've been trying to change the glow of the Runic Collar from red to white, but I'm having some trouble. It was easy to change the color of the runes to white. However, the red glow remains even after using paint.net to edit... ironcollarleashingglow.dds ironcollarleashing_e.dds I'm not a photoshop expert, but is some of that color information baked into the normal map? (ironcollarleashing_n.dds) Maybe I'm wrong, but I was under the impression that normal maps were just grayscale. Has anyone done this color change before? Is this something I would have to go into the Creation Kit to fix? ***EDIT*** Frayed responded in the Runic Collar thread. Re-posting here for reference. 24 minutes ago, Frayed said: There is a red color defined in a few places, actually. The glowy spinny circle has it defined via a white diffuse texture and a red emissive color. You've changed that one already. There's a glow texture (ironcollarleashingglow.dds) which gives the thin red glowing bits on the collar itself. There's an environmental map (ironcollarleashing_e.dds) that colors part of the reflections off of the collar red. There's an ENB light node defined on the front part of the glowy circle that adds a screen space light if you've got ENB light installed. This also has a red emissive color, and can be changed via Nifskope much like the emissive color of the circle itself. And finally, there's a base game light node defined on the back of the glowy circle that the game itself can attach a colored light to. This has to be changed via the Creation Kit. Normal maps don't define color, you don't need to worry about those. From your screenshot, you're missing the ironcollarleashingglow.dds edit and probably both light nodes. Edited October 18, 2024 by Vaenja
Vaenja Posted October 19, 2024 Posted October 19, 2024 I attached the edited meshes and textures for a White Collar. ***IMPORTANT*** : To completely get rid of the red glow, you have to use SSEEdit to change the red value of two lights in submissivelola.esp to match the respective green and blue values. (See screenshots below) Of course, anytime SubmissiveLola.esp updates, you'll probably have to change the lights again. Runic Collar Assets [SE] White.7z 2
Lurking_Garbage Posted October 19, 2024 Posted October 19, 2024 Repeating a question I had from the Devious Devices support page: Quote Are the devices actually impossible to remove without the key? The mistress of the Submissive Lola had my character equip nipple and clit piercings, but apparently had no matching key to unlock them. I have ended the Submissive Lola quest with the mistress character, with the quest being completed and removed from the journal, but the piercings and their functions remain. Even before ending the SL quest, the mistress character had no dialogue option that would have the character ask to remove the piercings. How can I remove the piercings from my character in a legitimate way? The "force end quest" debug option warns it should not be used to remove the piercings. The immediate reply has an answer to the question, but I wanted to know for sure if there were alternatives or if their solution is the only way.
Talesien Posted October 19, 2024 Posted October 19, 2024 18 minutes ago, Vaenja said: Of course, anytime SubmissiveLola.esp updates, you'll probably have to change the lights again. If you are already in xEdit, why not simply generate a small (esl flagged) esp with overrides for just those two light effects? That way, you avoid modifying the sltr esp directly and do not need to re-apply your changes every time sltr updates. (Alternately, you could use SkyPatcher to do it, which would be even more elegant.) 2
Hex Bolt Posted October 19, 2024 Author Posted October 19, 2024 19 minutes ago, Lurking_Garbage said: The immediate reply has an answer to the question, but I wanted to know for sure if there were alternatives or if their solution is the only way. safado's solution is the easiest way, but any mod that lets NPCs help you out of devices would work too. There's nothing unusual about the piercings. They are standard DD items that unlock with a regular Piercing Removal Tool. 2
shiagwen Posted October 19, 2024 Posted October 19, 2024 10 hours ago, Hex Bolt said: Your questions are still really hard to understand, but I think you're asking about $SLTR (that's a dollar sign, not an S) appearing in some places in the MCM. That would be a problem with things missing from your translations file in Data\Interface\translations. I'm guessing that you use submissivelola_est_GERMAN.txt, which starts as a copy of submissivelola_est_English.txt, which I know is okay. If you (or someone) translated the file, the process probably accidentally changed some of the labels, rather than only changing the text. For example: $SLTR_Hour Hour <--- Original, English $SLTR_Hour Stunde <--- Correctly translated to German $SLTR_Stunde Stunde <--- Incorrectly translated to German now i unzipped lola again and overwrote , and it is ok.
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