Hex Bolt Posted October 4, 2024 Author Posted October 4, 2024 2 hours ago, wren888 said: Formerly when the prostitution quest was active, there was a dialogue option available when talking with Master in which Lola could ask for the toy to be removed. This time it was absent. A couple of possibilities. It probably doesn't apply here, but if you're wearing a belt, the toy can't be removed. Also, as mentioned above, the owner will remove it while you're "working on your prostitution quota". If you've completed the quota, the toy removal topic won't be present even if the quest is still active. Specifically, "GetStage vkjPimpedBasic" must be < 10 and the quest must be running.
Hex Bolt Posted October 4, 2024 Author Posted October 4, 2024 6 hours ago, nopse0 said: I have a problem recently with the sweeping at home quest, the broom animation doesn't play anymore If you're getting credit for sweeping, it would be an animation problem. The sweeping power just does the equivalent of player.playidle idleloosesweepingstart. That's it. There's no use of markers (and the presence of a marker won't interfere), and the mod never assumes that the player is using a vanilla home. Conceivably, something external is overriding your animations. You are using a lesser power to sweep, so something might be reacting to that. If you use DAR/OAR, try temporarily renaming that folder so you're not using any of those animations.
shiagwen Posted October 4, 2024 Posted October 4, 2024 Actually the mod runs smoothly. i get best results if i dont install lola with the other mods, but extra afterwards. so, what about a husky as secondary playmate ?
nopse0 Posted October 5, 2024 Posted October 5, 2024 (edited) 19 hours ago, Hex Bolt said: Conceivably, something external is overriding your animations. You are using a lesser power to sweep, so something might be reacting to that. If you use DAR/OAR, try temporarily renaming that folder so you're not using any of those animations. Yes, could be related to OAR/IED. I got the sweep event again, and this time I saved before sweeping and then experimented a bit. I found out, that the sweep animation works, if I am naked (or wearing DD stuff, I think), but not if I am wearing armor/shield/arrows equipped. So I think this is Immersive Equipment Display/OAR related. Edit: Found out, the animation plays, if I have no shield equipped. Perhaps you can add an "unequip shield" in your script before starting the sweep animation, if one is equipped ? Same with the lick boots animation, also blocked if having a shield equipped. Edit: Enable "ShieldOnBack" in "Simple Dual Sheath" probably does the trick, but cannot confirm that yet. [ShieldOnBack] Flags=FirstPerson|Player|NPC Edited October 5, 2024 by nopse0
mangalo Posted October 5, 2024 Posted October 5, 2024 I'd love for this mod to have a "persistant armbinder" rule where you'd have to wear one everytime you are outside of cities (and could ask your Master for temporary releases). It would fit my beast-of-burden playthrough very well
Gameplayer Posted October 5, 2024 Posted October 5, 2024 5 hours ago, mangalo said: I'd love for this mod to have a "persistant armbinder" rule where you'd have to wear one everytime you are outside of cities (and could ask your Master for temporary releases). It would fit my beast-of-burden playthrough very well It does not fit the theme that you are a willing submissive or a properly broken in slave. If Master has to keep you in an armbinder it means you are disobedient. However you could always put your character in an armbinder an ask Master to release you as needed. 1
Hex Bolt Posted October 5, 2024 Author Posted October 5, 2024 6 hours ago, nopse0 said: I got the sweep event again, and this time I saved before sweeping and then experimented a bit. I found out, that the sweep animation works, if I am naked (or wearing DD stuff, I think), but not if I am wearing armor/shield/arrows equipped. So I think this is Immersive Equipment Display/OAR related. Is there nothing that can be done on other side, such as reconfiguring IED or lowering the priority of overriding animations? The problem you described will interfere with any mod that plays an animation, so even if SLTR were to try to handle it (an effort that that would never really end, since any new feature that has the PC play an animation would also need to be handled), that would just be plugging one hole in a leaky dam. 5 hours ago, mangalo said: I'd love for this mod to have a "persistant armbinder" rule where you'd have to wear one everytime you are outside of cities (and could ask your Master for temporary releases). It would fit my beast-of-burden playthrough very well The relatively-new required cuffs rule is sort of like that, though of course it doesn't restrict use of hands. By design, this mod won't restrict the ability to go adventuring for very long. I suppose you could intentionally trigger "Time to Relax" when you leave a city (use the console to temporarily add a bunch of iron ingots). There's no time limit.
Hex Bolt Posted October 5, 2024 Author Posted October 5, 2024 7 minutes ago, Gameplayer said: However you could always put your character in an armbinder an ask Master to release you as needed. I'd thought about suggesting that, but most (maybe all) armbinders don't lock, so the owner will leave Lola to struggle out of it. The owner will, of course, remove an armbinder if it was used for Time to Relax. Another advantage is that if "combat mercy" is enabled, the owner will temporarily remove the armbinder in combat if the fighting is too difficult. 1
mangalo Posted October 6, 2024 Posted October 6, 2024 On 10/5/2024 at 6:38 PM, Gameplayer said: It does not fit the theme that you are a willing submissive or a properly broken in slave. If Master has to keep you in an armbinder it means you are disobedient. However you could always put your character in an armbinder an ask Master to release you as needed. What the master desires can be entirely subjective. The mod repeatedly has lines saying "I'm going to be extra harsh with you", or "You need to be restrained, I know how to handle a slave like you". Adding these kind of features doesn't make it less usable for you, it allows for new ways of playing But it is merely a suggestion, I'm glad to read that HexBolt already thought about it.
leking Posted October 7, 2024 Posted October 7, 2024 this mod does not appear in my mcm and nothing seems to happen in game. Has somebody already got the same problem? Any idea how to solve it ? I am on SE last version.
Hex Bolt Posted October 7, 2024 Author Posted October 7, 2024 12 minutes ago, leking said: this mod does not appear in my mcm and nothing seems to happen in game. You can test whether the mod actually loaded into your game by entering "help vkjmq 4" in the console. If that finds something, the mod is installed. A non-appearing MCM is a generic problem, but I can suggest general remedies: - If you use a mod that reorders the list of mods in the MCM, recently-added mods might appear at the bottom. - Be sure that you have installed the prerequisites and that they are working. - Check that it is enabled in your mod manager. - Save and reload your game. - Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a minute or two. - Enter any other mod's MCM menu, then exit and wait a minute. - Reinstall the mod. That sometimes works for people. - If you have many mods, you might have exceeded the MCM limit.
lovalter Posted October 7, 2024 Posted October 7, 2024 Just got the tagged event, and it was absolutely perfect. I was wondering if the {this is a secluded place) option is just a one-off or if there's a condition for it to reappear
Hex Bolt Posted October 7, 2024 Author Posted October 7, 2024 5 minutes ago, lovalter said: Just got the tagged event, and it was absolutely perfect. I was wondering if the {this is a secluded place) option is just a one-off or if there's a condition for it to reappear I'm glad that you enjoyed it! (Thank you for not revealing spoilers for those who haven't seen it yet.) The option you asked about is a one-time thing, just as the event only occurs once (per owner).
lovalter Posted October 7, 2024 Posted October 7, 2024 37 minutes ago, Hex Bolt said: I'm glad that you enjoyed it! (Thank you for not revealing spoilers for those who haven't seen it yet.) The option you asked about is a one-time thing, just as the event only occurs once (per owner). That's a shame, I really liked it. Maybe make it an option if you're above 99 score?
Hex Bolt Posted October 7, 2024 Author Posted October 7, 2024 (edited) 7 hours ago, lovalter said: That's a shame, I really liked it. Maybe make it an option if you're above 99 score? I'd have to think about how something like that would fit. Conceptually, the problem is that it's intended to be special, unusual. Regardless of how hard you have to work for it, if you reach a point where it becomes common, it's no longer special. It's also intended to be rare for the owner to actually be nice to you. Avoiding spoilers (it should be easy to discuss generically), what is it that you especially liked? Being given a choice? Having the owner be nice for once? Some other aspect? Edited October 7, 2024 by Hex Bolt
lovalter Posted October 7, 2024 Posted October 7, 2024 3 hours ago, Hex Bolt said: I'd have to think about how something like that would fit. Conceptually, the problem is that it's intended to be special, unusual. Regardless of how hard you have to work for it, if you reach a point where it becomes common, it's no longer special. It's also intended to be rare for the owner to actually be nice to you. Avoiding spoilers (it should be easy to discuss generically), what is it that you especially liked? Being given a choice? Having the owner be nice for once? Some other aspect? Not one thing in particular, I just liked the whole vibe I guess. Maybe it's as you say and I appreciated it more precisely because it's a special one-off. Either way, Tagged cemented this as the best mod in my LO. You are just the GOAT
leking Posted October 7, 2024 Posted October 7, 2024 15 hours ago, Hex Bolt said: You can test whether the mod actually loaded into your game by entering "help vkjmq 4" in the console. If that finds something, the mod is installed. A non-appearing MCM is a generic problem, but I can suggest general remedies: - If you use a mod that reorders the list of mods in the MCM, recently-added mods might appear at the bottom. - Be sure that you have installed the prerequisites and that they are working. - Check that it is enabled in your mod manager. - Save and reload your game. - Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a minute or two. - Enter any other mod's MCM menu, then exit and wait a minute. - Reinstall the mod. That sometimes works for people. - If you have many mods, you might have exceeded the MCM limit. Hum reinstalling does not work either. When i tape the SKI console command it says " script command not found" the other command lead nowhere either. Mod is activated on my vortex. For the requirements could you specify here what they are ? Cause it is not clear to me on the file page (sorry if i missed it but clearly do not see them)?
Hex Bolt Posted October 7, 2024 Author Posted October 7, 2024 1 hour ago, leking said: When i tape [type?] the SKI console command it says " script command not found" the other command lead nowhere either. "Script command not found" means that you typed the command wrong. Please try it again. What does "lead nowhere" mean? That help command either finds something or it doesn't, but you didn't say which result you got. 1 hour ago, leking said: For the requirements could you specify here what they are ? Cause it is not clear to me on the file page (sorry if i missed it but clearly do not see them)? It's here: Spoiler
leking Posted October 7, 2024 Posted October 7, 2024 Well i checked several time but as far as i have noticed i taped the command exactly how you wrote it : SKI_ConfigManagerInstance 1 the other command found nothing. I will check the requirement further.
Hex Bolt Posted October 7, 2024 Author Posted October 7, 2024 7 minutes ago, leking said: Well i checked several time but as far as i have noticed i taped the command exactly how you wrote it : SKI_ConfigManagerInstance 1 No, I wrote it this way: setstage SKI_ConfigManagerInstance 1 8 minutes ago, leking said: the other command found nothing. That tells you that this mod did not load into your game. You are probably missing a requirement.
shiagwen Posted October 8, 2024 Posted October 8, 2024 Lydia as playmate asking for sex when she gets the amount of arousal. All went well. Then, after a few hours playtime, she stops asking for sex, even with arousal 100. i dont see any reason why. When i switch her with jenassa, jenassa is asking normally. when i reswitch it, lydia still does not ask.
Hex Bolt Posted October 8, 2024 Author Posted October 8, 2024 42 minutes ago, shiagwen said: Lydia as playmate asking for sex when she gets the amount of arousal. All went well. Then, after a few hours playtime, she stops asking for sex, even with arousal 100. i dont see any reason why. When i switch her with jenassa, jenassa is asking normally. when i reswitch it, lydia still does not ask. I don't see a reason that, either. There is a cooldown for demanding sex, but not when owner arousal reaches 100. At maximum arousal, the mod gives very high priority to sex. The things would still prevent sex would be a short term "blocking" task ("Unblock events" on the MCM System page will be enabled), player in combat (or swimming or otherwise unavailable), or if the player suspended mod events (unless the option for owner sex even during suspend is enabled). However, if you switch owners, anything that would have blocked sex with Lydia should also block it with Jenassa. When Lydia is the owner, if you run "sqv vkjmq" in the console, is ::IsOwnerAtMaxArousal_var true? (If you have to switch Lydia back to being the owner, wait 20 seconds for variables to update before checking this.) If it's true, then owner sex would have very high priority.
shiagwen Posted October 8, 2024 Posted October 8, 2024 (edited) 1 hour ago, Hex Bolt said: I don't see a reason that, either. There is a cooldown for demanding sex, but not when owner arousal reaches 100. At maximum arousal, the mod gives very high priority to sex. The things would still prevent sex would be a short term "blocking" task ("Unblock events" on the MCM System page will be enabled), player in combat (or swimming or otherwise unavailable), or if the player suspended mod events (unless the option for owner sex even during suspend is enabled). However, if you switch owners, anything that would have blocked sex with Lydia should also block it with Jenassa. When Lydia is the owner, if you run "sqv vkjmq" in the console, is ::IsOwnerAtMaxArousal_var true? (If you have to switch Lydia back to being the owner, wait 20 seconds for variables to update before checking this.) If it's true, then owner sex would have very high priority. Lydia is not the owner, but the playmate. i deinstalled lola, cleansave and reinstalled. lydia asked for sex again. that means that something inside the lola mod blocked her. When i load the autosave before deinstallation, lydia is still blocked. Edited October 8, 2024 by shiagwen add
shiagwen Posted October 8, 2024 Posted October 8, 2024 in ck the conditions for lydias dialogues i want sex relate to factions you created, so i cannot do anything here. but maybe you know what faction lydia does not have, so the dialogue does not show up.
Hex Bolt Posted October 8, 2024 Author Posted October 8, 2024 9 minutes ago, shiagwen said: Lydia is not the owner, but the playmate. Sorry, you did clearly say that, but I misunderstood. My mistake. 7 minutes ago, shiagwen said: in ck the conditions for lydias dialogues i want sex relate to factions you created, so i cannot do anything here. but maybe you know what faction lydia does not have, so the dialogue does not show up. I will look at the conditions. There might be a problem with the way I set it up.
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