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Posted
Vor 5 Stunden sagte Talesien:

Denken Sie nur daran, dass die Sexsklaven aus diesem Mod (einige von ihnen sind ziemlich nett zu haben, sogar ein paar Scherze untereinander zu haben) ziemlich fordernd sein können und Sie sogar vergewaltigen können (können im MCM deaktiviert werden), wenn Sie sich weigern befriedige sie lange genug. Es ist jedoch ein lustiger Mod, es lohnt sich, mit etwas herumzuspielen. (Auch ein netter Spieler nach Hause ... leider mitten im Nirgendwo. Dafür bekommt man aber einen Teleporter.)

 

the author of this mod is rightly proud of his work


and of course the sex slaves rightly demand compensation for being so good at supporting their master or mistress in battle


it's just like in real life when you neglect your (submessive) partner

?

Posted
Vor 17 Minuten sagte RainbowDash1:

Es könnte in diesem Thema bereits beantwortet worden sein, aber gibt es Pläne, Serana mit dem Mod kompatibel zu machen?

 

once you've completed the Dawnguard main quest, Serana will become a "normal" companion


before that it's a bit "tricky" - you'll probably have to wait at least until the first main advance


a) Dawnguard side -> recruit the 2 acquaintances of the Dawnguard chief and then Serana appears (with the scroll) in her fortress


b) Vampire side -> Harkon makes you the vampire lord and you have to recover the chalice from the red water cave - after that Serana will accompany you again


from here the mod can hook in - but if you have to run the Serana dialog addon in parallel - it could get complicated


A user's suggestion was to first be enslaved by a normal companion -> I myself could use "vampyra" (see link below) for this
she sells me to Serana via the Sklabenmarkt


but no one has tried it yet
and yes - I will test that - but first at the end of March

 

https://www.nexusmods.com/skyrimspecialedition/mods/52191

Posted

if I'm understanding correctly this doesn't require Devious Devices and is compatible with it if installed. but for some reason after installing, LOOT reports 3 missing masters, all DD related. I only downloaded the latest updated file 2.0.59. was I supposed to have DD too? I have ZaZ if that's enough 

Posted
12 minutes ago, succubusin said:

if I'm understanding correctly this doesn't require Devious Devices and is compatible with it if installed. but for some reason after installing, LOOT reports 3 missing masters, all DD related. I only downloaded the latest updated file 2.0.59. was I supposed to have DD too? I have ZaZ if that's enough 

Just below the download button are the "File informations", which state:
 

Quote
  • Requires
    SexLab, SexLab Aroused, ZAP 7+, Devious Devices 4.3+, Fuz Roh D'oh

Requirements are just that, nothing optional about it.

Posted
5 hours ago, Talesien said:

Just below the download button are the "File informations", which state:
 

Requirements are just that, nothing optional about it.

got it, I just thought it was optional for some reason. thank you

Posted
Vor 3 Minuten sagte Sukkubusin:

Verstanden, ich dachte nur, es sei aus irgendeinem Grund optional. danke schön

 

No no - but this happens to experienced mod users every now and then


tried to set up the toys framework again last night...
...a nightmare when you're already slightly tired

?

Posted
15 minutes ago, Miauzi said:

 

No no - but this happens to experienced mod users every now and then


tried to set up the toys framework again last night...
...a nightmare when you're already slightly tired

?

it does lol, i don't know why i kept thinking it was an optional requirement

 

toys framework does seem to need a lot of things, hope you got it to work

Posted
Vor 1 Minute sagte Sukkubusin:

lol, ich weiß nicht, warum ich immer dachte, es sei eine optionale Anforderung

 

Toys Framework scheint eine Menge Dinge zu brauchen, ich hoffe, Sie haben es zum Laufen gebracht

 

I was just going to update - but well - now I only have the core piece - as I only need it for Dark Desire Club. The club will be part of my story thread - which my character will have to complete in the next run (and all just to please his adored "bloody" bitch - Serana.)


Yes - after completely uninstalling ALL mods (of toys) was necessary - also ALL saved games - but I wanted to start over anyway.

 

  • 2 weeks later...
Posted
7 minutes ago, agukiin51 said:

is this mod compatible with skyrim vr?

Yes, others have reported using the mod with Skyrim VR.  I don't know if that meant 100% trouble free, but it worked for them.

Posted
35 minutes ago, HexBolt8 said:

Yes, others have reported using the mod with Skyrim VR.  I don't know if that meant 100% trouble free, but it worked for them.

Fantastic!! I just got the vr and I'm very excited to play this mod in vr!!

Posted

Funny thing just happened to me.  Was sent to SS++ and Submissive Lola won, but when the fade-to-black unfaded, there was no buyer there.   I ran outside to see if they walked  out but don't see anyone.  Is there a quest I can SQV that would show who bought me?  They weren't auto-added as a follower.  

Posted (edited)
52 minutes ago, Naps-On-Dirt said:

Was sent to SS++ and Submissive Lola won, but when the fade-to-black unfaded, there was no buyer there.

You would have seen a pop-up error message if you hadn't selected any buyers or if recruiting the buyer as a follower failed, so we can rule out those problems.  The Strong Hand quest should have started with the usual quest-started notification.  "sqv vkjmq" should show the selected buyer in ::BuyerRef_var.  Depending on the follower, it's possible that it's in a disabled state (if you know the follower, you should be able to check that).  The assumption is that designated buyers are ready for use.

Edited by HexBolt8
Posted
5 minutes ago, HexBolt8 said:

You would have seen a pop-up error message if you hadn't selected any buyers or if recruiting the buyer as a follower failed, so we can rule out those problems.  The Strong Hand quest should have started with the usual quest-started notification.  "sqv vkjmq" should show the selected buyer in ::BuyerRef_var.  Depending on the follower, it's possible that it's in a disabled state (if you know the follower, you should be able to check that).  The assumption is that designated buyers are ready for use.

BuyerRef_var was NONE.  :|   I don't think any of them would be disabled, they're all NPCs that sit around and wait to be asked to follow you.  I only add them when I've completed their quest that opens them up  (Golldir, Erandur, Faendal, Ahtar) or they are just waiting to be convinced (Ghorbash the Iron Hand) or hired (Argis the Bulwark.)  

 

And Strong Hand is a running quest, but it doesn't have any info about the buyer.

Posted
57 minutes ago, Naps-On-Dirt said:

Strong Hand is a running quest, but it doesn't have any info about the buyer.

If you check its stage (GetStage vkjStrongHand) it will be 5 if the startup from SS++ worked and a follower was found.

 

Are you sure that you didn't see any pop-up messages?  If this mod can't find a buyer (maybe the json file is invalid), you'll see "You have been bought out of slavery.  Seek out your benefactor and ask for the strong hand and guidance that you need."  Strong Hand will be at stage 0, and BuyerRef will be None.  Other than that message, there's no notification if the buyer selection fails.

Posted (edited)

So Lola is blocking Defeat now,  bleedout has no effect now, getting killed has no effect.  surrender works.

Edited by shiagwen
Posted (edited)
31 minutes ago, shiagwen said:

So Lola is blocking Defeat now,  bleedout has no effect now, getting killed has no effect.  surrender works.

This mod doesn't interact with or interfere with Defeat.  The problem would be elsewhere, most likely Defeat itself, based on the number of problems reported in Defeat's support topic.  That's not a criticism of Defeat itself (it works very well for me), just an observation that with many versions of Defeat and various patches for it, it's not surprising that some players are going to have trouble with it.

 

Edit:  I've also seen players blame Public Whore for their Defeat problems.  I don't know if it's really at fault, but it's just another observation that it's not unusual for players to have trouble with Defeat, and some of them blame it on some other mod.

Edited by HexBolt8
Posted (edited)
1 hour ago, HexBolt8 said:

This mod doesn't interact with or interfere with Defeat.  The problem would be elsewhere, most likely Defeat itself, based on the number of problems reported in Defeat's support topic.  That's not a criticism of Defeat itself (it works very well for me), just an observation that with many versions of Defeat and various patches for it, it's not surprising that some players are going to have trouble with it.

 

Edit:  I've also seen players blame Public Whore for their Defeat problems.  I don't know if it's really at fault, but it's just another observation that it's not unusual for players to have trouble with Defeat, and some of them blame it on some other mod.

After reconfigure and switching cell  it works.

 

COuld you make a relation between simply slavery and lola ?  first, multiply the price in ss x 10, so she will get  buyed for 8.000 instead of 800. then this price plus profit should be the price for freedom instead of  time.  seems reasonable to me. option she could be sold instead of freedom.

if you cant transfer the price from ss++ into lola, you can let the player select the price in a window in lola. then adding a profit, which could be set manually or random.

Edited by shiagwen
Posted
46 minutes ago, shiagwen said:

COuld you make a relation between simply slavery and lola ?  first, multiply the price in ss x 10, so she will get  buyed for 8.000 instead of 800. then this price plus profit should be the price for freedom instead of  time.

Maybe there could be a setting for daily interest on the amount you still owe.  You know, to encourage you to pay it off quickly.  And an option to add punishment debt when you fail a task.  Perhaps the owner could even offer some kind of bargain where you have to wear a bondage device for a week to reduce the debt.  Hmm, that sounds strangely familiar.  Some ideas are probably best left where they are.

 

I could probably track the total gold that the owner has taken, and display that on the MCM Statics page for players to use however they like.  I should maybe just replace the Gold Given statistic (which only counts Adventuring Slave gold) with total gold.

Posted
9 hours ago, HexBolt8 said:

it's just another observation that it's not unusual for players to have trouble with Defeat, and some of them blame it on some other mod.

Last time I tried to use defeat it slowed down everything. Tried to look at the logfiles - it was some gigabytes, what should have been kilobytes.

Dropped that mod, problems disappeared.

Posted
10 hours ago, CaptainJ03 said:

Last time I tried to use defeat it slowed down everything.

I don't want to extend this too much since it's a different mod, but, for what it's worth, the version of Defeat might make a big difference.  I've had a great experience with the base mod (the old version on the mod's download page).  I run just Defeat, without DA.  The only serious problem I had was that the knockdown option didn't always work, so I just have to use bleedout.  Also, one of its key bindings sometimes quits working and I have to set it again -- a minor annoyance.  I'm now trying Bane's version.  I don't have enough time with it to really comment, but performance seems okay.  At a guess, some of the other versions out there that offer more features might be less reliable, and the various patches could do more harm than good.  

Posted

Does the collar check do anything, or is it always the same response? Would be nice if the dom noticed you manipulated the lock(if you did that) and locked it on properly.

 

Also I'm sure this has been asked but search is down at the moment, have you thought about license integration from Sexlab Survival? You can have followers take control of licenses and there are licenses for property ownership, magic(both items and spell casting), weapons, armor, bikini armor, whore, curfew as well as clothing and freedom for Slaverun towns. There's room for fun dialogue like your owner laughing at the idea of property having a property license but getting one for themself, getting you a whore license before putting you to work and denying magic/weapon/armor/clothing at the players choice because a slave doesn't need them.

 

And finally I remember you were asking for random event ideas so here's one. The dom likes renting you out as a sex slave and having the slave clean themselves up beforehand could be a thing. Not asking for Bathing in Skyrim integration but instead something simple like mouthwash where the dom tells you they're thinking of renting you out when you get back to town and you need to clean mouth because it's going to get very dirty soon. Maybe the liquid burns and the dom threatens to use it on your other holes but that's basically it, a quick degrading scene that lets you know what you are with some fear of what's to come.

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