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Posted
56 minutes ago, shrtjsrtj said:

Does the collar check do anything, or is it always the same response?

Always the same.  It's a placeholder until I update the mod to use DD 5, which supports checking whether a device is locked.

 

58 minutes ago, shrtjsrtj said:

have you thought about license integration from Sexlab Survival?

It's not something that I've been considering.  I'd have to keep checking the status of the various licenses.  However, I believe that Devious Followers does do some things with the licenses.

Posted (edited)
4 hours ago, HexBolt8 said:

Always the same.  It's a placeholder until I update the mod to use DD 5, which supports checking whether a device is locked.

 

It's not something that I've been considering.  I'd have to keep checking the status of the various licenses.  However, I believe that Devious Followers does do some things with the licenses.

 

Devious Followers has a feature where you can ask to have the follower manage licenses (or be forced into it, depending on settings). They'll buy the short duration weapons, magic, and armour (bikini) and add to your debt (the amount is set in DF and independent of SLS). You can ask the follower not to get certain licenses for you via dialogue. Sometimes it's slow in kicking off, and it's occasionally a bit flaky, but when it works it's pretty great IMO (if you're an SLS user). It serves really well as a reason for a PC to seek out a Devious Follower if they're having trouble with licenses for whatever reason.

 

Having played with SLS (and DF) for quite a while, it seems to me that the main thing for interfacing with the system is a License inventory item (three durations: short, long, permanent). Basically, if the PC has the appropriate license in their inventory, they get treated as having the license; and if they don't have it in their inventory they get treated the other way. The duration of the License degrades while it's in the inventory (so you can kind of game the system by putting it somewhere and picking it up later, if you so desire). While I haven't read the code or anything, I think as long as you're comfortable adding/ removing SLS licenses from the player's inventory that's about the extent of any interfacing you'd have to do with that sub-system. I don't think there'd be any specific monitoring you'd need to do other than checking whether the license is/ is not in the player's inventory whenever you wanted to interact with it, SLS would handle the rest (I'm pretty sure).

 

I can think of a bunch of possible integrations (just throwing them out because I like brainstorming, no expectation on any of this):

  • The Master could require Lola to have certain licenses (putting the onus on her, punishing her if she doesn't have her licenses in order after some time). [inventory check]
  • Lola could ask the Master to buy temporary licenses for her with whatever cost/ risk of rejection/ prerequisite (making it a gameplay convenience, but also making the Master more important to Lola) [adding the license item to Lola's inventory]
  • The Master could occasionally fuck with Lola's licenses for his own satisfaction / making her do stuff to get them back [removing licenses from the inventory].
  • The Master could provide Lola with permanent licenses while she's his slave, but take them away the moment she's no longer his slave. This  obviously provides a a real benefit to being a slave, but again makes Lola dependent on the Master (and the player could adjust the SLS license costs to make it as big or small a deal as they'd like). [adding and removing licenses]
  • Maybe the Master is willing to provide you short term licenses as long as you have contract time longer than a week remaining (the default length of Short licenses are 7 days). This would, IMO, work very well with "Master takes all/ most of the gold" playthroughs, for example.

SLS is a regular fixture in my load order. When I have SubLola active, I typically go into the SLS MCM and switch licenses off, reasoning that the Master takes care of things for Lola, providing a reason for Lola to depend on her owner. I've also played with trading contract weeks for cash to buy licenses, which felt alright in those playthroughs; and I could see the "using master's gold to buy something" for buying licenses working pretty well as well. But IF you wanted to use SLS licenses in SubLola for something, I'm pretty confident you could get some good things going purely by adding/ removing the license inventory objects (though that, of course, assumes that doing that is not too onerous).

 

Anyhow, SLS and SubLola are two of my favourite mods so anything that makes the two play well together (even just the Master commenting on whether Lola has a license or not) would be pretty cool from my perspective.

Edited by Anunya
Posted

Are you supposed to be constantly zapped while doing the Whiterun walk to Bannered Mare?  Thats happened to me a couple times, but the last time the zapping didn't stop and I couldn't find anything in the MCM to force it to end, so I had to go back two autosaves so that I could ask to service master -before- walking outside and him getting the idea to do the walk.

Posted
6 hours ago, Naps-On-Dirt said:

Are you supposed to be constantly zapped while doing the Whiterun walk to Bannered Mare?

No.  You'll only be zapped if you don't stay close to the owner like a good pet (within 400 units, which is more generous than the 300 unit limit in the original mod).  Each zap is separate, occurring whenever the distance is checked.  It should never be continuous, and the requirement ends when the event finishes.

Posted

I'm trying to add custom collar, but it just stays invisible. I don't know what I'm doing wrong. It is requiered to replace two placeholder files, but it seems like the custom collar has four nif-files and I have no idea which of them I have to select.

 

By the way, would you consider addiing this collar to the mod? This collar doesn't stretch when a character moves a head, it is very notable and, well, it is just looks cool.

 

Spoiler

1.jpg.64014f15aa2e8ef9a47cb1b60e9e1c6c.jpg

 

2.jpg.fbd74d0cd787cc9db8af040d64f431fd.jpg

 

3.jpg.d104463ec3dc060ef2e5c827b2c30e5c.jpg

 

Posted
5 minutes ago, Delite said:

It is requiered to replace two placeholder files, but it seems like the custom collar has four nif-files and I have no idea which of them I have to select.

The mod only provides 2 placeholder mesh files, CustomCollar_1.nif and CustomCollar_go.nif.  Replace these.  For easy reference, the help file "Adding a custom collar.txt" names those 2 files.  You shouldn't see any other custom collar meshes in the Data\Meshes\devious\Lola folder.

 

11 minutes ago, Delite said:

would you consider addiing this collar to the mod?

I'm not planning to add any collars unless there's a specific need (such as a special collar for some new event that needs it).  There are issues around the index of the chosen collar in the list (which has Custom and Random last).  If there's a collar model that you like, the custom collar lets you use it.  If you've found a collar that you like, you could mention the source here so that any players who might like it can download it and use it as a custom collar.

Posted
1 hour ago, Delite said:

I'm trying to add custom collar, but it just stays invisible.

Because it is a nice-looking collar, I tracked it down in the Paradise Halls mod.  It's invisible because that mod has the collar go in the amulet slot, but Devious Devices uses slot 45.  In Skyrim, a slot mismatch causes the item to not appear, even though it's equipped.

 

You can change the slot by editing the mesh with NifSkope to change the partition from 35 to 45.  You might also nicely ask the author of Paradise Halls about including an alternate DD-compatible mesh that uses slot 45 in a future update (or as a separate, optional download), for players who would like to use it as a custom collar but don't have the ability to edit the mesh.

Posted
45 minutes ago, HexBolt8 said:

Because it is a nice-looking collar, I tracked it down in the Paradise Halls mod.  It's invisible because that mod has the collar go in the amulet slot, but Devious Devices uses slot 45.  In Skyrim, a slot mismatch causes the item to not appear, even though it's equipped.

 

You can change the slot by editing the mesh with NifSkope to change the partition from 35 to 45.  You might also nicely ask the author of Paradise Halls about including an alternate DD-compatible mesh that uses slot 45 in a future update (or as a separate, optional download), for players who would like to use it as a custom collar but don't have the ability to edit the mesh.

 

It worked. Thank you for the tip. I took the file "hqslavecollar.nif" and changed slot number from 35 to 45 in NifSkope.

Posted

There is a mod named Follower Slavery Mod:

Spoiler

 

 

How does Submissive Lola handle with it? With Follower Slavery Mod enabled, my character's Mistress will be enslaved as well. But according to Submissive Lola's rules, my character will be buyed out from Simple Slavery's auction by her current Mistress. But her Mistress is already enslaved. This will look quiete strange. One slave buys out another slave.


I would suggest to change Submissive Lola's buyout rule a little bit. Current character's owner do not buy Lola out. In fact, entire Submissive Lola quest will be over when the character sold through Simple Slavery. Consider it as the second way to get out from current owner's slavery - jump into another slavery.

 

Even without Follower Slavery Mod, the fact that current owner buys out player character, looks non-immersive. Because both of them got beaten in combat and there is no way for Mistress to get to an auction in order to get her slave back.

Posted
2 hours ago, Delite said:

With Follower Slavery Mod enabled, my character's Mistress will be enslaved as well.

No, Follower Slavery Mod excludes SLTR's "owner".  Bane Master and I worked together to ensure that the owner won't be enslaved.

 

2 hours ago, Delite said:

In fact, entire Submissive Lola quest will be over when the character sold through Simple Slavery. Consider it as the second way to get out from current owner's slavery - jump into another slavery.

No, that's too easy.  If you have a contract, you have to serve your time.  I specifically want to avoid situations like SD+, where the most common way to escape enslavement is to use the game's dumb NPC AI to lead your master into danger and let him die.  If there's an easy-cheesy way to escape, it doesn't feel meaningful.

 

2 hours ago, Delite said:

Even without Follower Slavery Mod, the fact that current owner buys out player character, looks non-immersive. Because both of them got beaten in combat and there is no way for Mistress to get to an auction in order to get her slave back.

Your combat defeat is not necessarily the owner's defeat.  The assumption is that the owner got away.  The owner is probably more clever and resourceful than you.  After all, you're the one wearing a collar and getting whored out.  The owner is the hero; you're the sexy sidekick who always gets into trouble.  If that doesn't fit the way you see the relationship, you should probably turn off the Sub Lola outcome in SS++ if you're already a SLTR slave.  The owner always comes out "on top".  :) 

Posted (edited)
10 hours ago, HexBolt8 said:

No, Follower Slavery Mod excludes SLTR's "owner".  Bane Master and I worked together to ensure that the owner won't be enslaved.

Oh, that is very nice to hear. I doubted whether or not to use Follower Slavery Mod with Submissive Lola.


Okay, your words seems meaningful. But I see no interesing outcomes of Simple Slavery except Submissive Lola. I used to play with Sanguine Debauchery but it seems bugged out and has many unnecessary features, so I removed it. For now I have only Dark Arena as Simple Slavery's outcome. Seems like I still have to use my own mind to roleplay bad endings.

Edited by Delite
Posted
8 hours ago, Delite said:

I see no interesing outcomes of Simple Slavery except Submissive Lola.

If you play a female PC and you're already enslaved by SLTR, then SLUTS could be a good outcome.  It has a fixed end point, and the owner can even accompany you while you work, though you'll probably have to summon the owner at the start via the SLTR MCM.

Posted
1 hour ago, HexBolt8 said:

If you play a female PC and you're already enslaved by SLTR, then SLUTS could be a good outcome.  It has a fixed end point, and the owner can even accompany you while you work, though you'll probably have to summon the owner at the start via the SLTR MCM.

Thanks, I will try it then.

 

I have another question. Can you please tell me the name of the hand-binding ropes nif-file? Seems like it is not in Submissive Lola mod, it is something from Devious Devices. I need to change it's slot number from 59 to another, but seems like the owner just removes the ropes from the character's inventory, so I can't put them on the ground in order to track down their path through console.

Posted
38 minutes ago, Delite said:

Can you please tell me the name of the hand-binding ropes nif-file? Seems like it is not in Submissive Lola mod, it is something from Devious Devices. I need to change it's slot number from 59 to another

The Rope Wrist Binds are from this mod.  They are devious devices, but they use a mesh from ZAP.  They use slot 46, not 59.  That said, changing the slot of any devious device is not a good idea.  The framework expects those exact slots and it will try to use them.  Whenever I have an equippable item that I'd like to use that conflicts with DD, I change that item's slot, not the slot of any device.

Posted (edited)

My version of the mod doesnt seem to work. I dont have the dialouge option to talk to my follower to have them enslave me and I dont see the menu to access the settings for the mod. Any advice? 

I am currently using SE. 

 

Edited by Bvkejfc
Posted (edited)
57 minutes ago, Bvkejfc said:

I dont see the menu to access the settings for the mod.

If there's no MCM, the mod isn't in any state to use.  Start by checking that you have the prerequisites installed.  Other things you can try:

 

Enter "sqv vkj_mcm" in the console (that's an underscore, not a hyphen).  If it's not found or the state is not Running, you have installation problems.

 

Reinstall the mod.  Surprisingly, that often works for people.


Reinstall SkyUI.  This has actually worked for some players.

 

Try "setstage SKI_ConfigManagerInstance 1" in the console and wait a minute or two.

 

Enter any other mod's MCM menu, then exit and wait a minute.

Edited by HexBolt8
Posted

Buddy, are you interested in adding features like this LewdMarks in the next version update? The master used magic to engrave this slave tattoo on Lola's body, which can emit light as Lola's desire rises. When Lola is pierced by the Devious Device equipped by the master, the master starts to vibrate, making the slave tattoo on Lola's lower abdomen stronger because of the high libido. bright and pleasing to the eye
https://www.loverslab.com/files/file/25274-lewdmarks-aroused/

Posted (edited)
20 hours ago, HexBolt8 said:

The Rope Wrist Binds are from this mod.  They are devious devices, but they use a mesh from ZAP.  They use slot 46, not 59.  That said, changing the slot of any devious device is not a good idea.  The framework expects those exact slots and it will try to use them.  Whenever I have an equippable item that I'd like to use that conflicts with DD, I change that item's slot, not the slot of any device.

This is strange. Why the ropes remove clothing from slot 59, if it requires slot 46? I've checked NifSkope and TES5Edit and everything seems fine - the clothing item really occupies slot 59, not slot 46. The ropes don't hide clothing in slot 59 - they remove it.

 

Spoiler

20230210010311_1.jpg.01779eee50f91a290e10bdcd8bc87f8a.jpg

 

Edited by Delite
Posted
50 minutes ago, Delite said:

The ropes don't hide clothing in slot 59 - they remove it.

With one exception, the wrist restraints seem to be based on armbinders, which intentionally hide slot 59 (arm cuffs).  You could switch your choice of device to the Iron Handcuffs, which only use slot 46.

Posted
1 hour ago, HexBolt8 said:

With one exception, the wrist restraints seem to be based on armbinders, which intentionally hide slot 59 (arm cuffs).  You could switch your choice of device to the Iron Handcuffs, which only use slot 46.

It worked. I've changed ropes to handcuffs in MCM-menu and clothing in slot 59 doesn't disappear anymore. Thank you.

Posted

How well does this mod combine with Sanguine's Debauchery enslavement? It's been a while since I last used them both together. I'm guessing that there will be a conflict between the different slave collars for SD+ and sLOLA?

Posted
1 hour ago, Corsec said:

I'm guessing that there will be a conflict between the different slave collars for SD+ and sLOLA?

The collar shouldn't be a problem.  This mod accepts any collar with the DD or ZAP collar keyword.

 

1 hour ago, Corsec said:

How well does this mod combine with Sanguine's Debauchery enslavement?

Not well, if you mean having a SD master also be your SLTR master.  They're different types of enslavement mods.  SD is nonconsensual.  SLTR has nonconsensual options but it's fundamentally consensual slavery.  SD tends to tie you down to one location.  SLTR lets you adventure and play the game.

 

More importantly, these two mods have different exit conditions.  Working toward freedom from one mod won't help much with the other mod.  A critical difference is that players often escape SD enslavement simply by getting their master killed.  SLTR makes the master essential, so that route isn't available.  I don't recommend using them together with the same master.  However, you could use them with different masters in conjunction with Simple Slavery:

 

Get yourself enslaved through SLTR.

At some point, a combat defeat sends you to Simple Slavery and you get the SD outcome.

Your SLTR master will wait for you at the slave market until you escape SD enslavement.

Return to your SLTR master and continue.

I don't recommend this, but it should work okay if you really want to use both mods.

Posted
Vor 4 Minuten sagte HexBolt8:

Der Kragen sollte kein Problem sein. Dieser Mod akzeptiert jedes Halsband mit dem Halsbandschlüsselwort DD oder ZAP.

 

Nicht gut, wenn Sie meinen, dass ein SD-Master auch Ihr SLTR-Master ist. Sie sind verschiedene Arten von Versklavungs-Mods. SD ist nicht einvernehmlich. SLTR hat nicht einvernehmliche Optionen, aber es ist im Grunde einvernehmliche Sklaverei. SD neigt dazu, Sie an einen Ort zu binden. Mit SLTR können Sie Abenteuer erleben und das Spiel spielen.

 

Noch wichtiger ist, dass diese beiden Mods unterschiedliche Ausgangsbedingungen haben. Auf die Freiheit von einem Mod hinzuarbeiten, wird bei dem anderen Mod nicht viel helfen. Ein entscheidender Unterschied besteht darin, dass Spieler der SD-Versklavung oft entkommen, indem sie einfach ihren Meister töten lassen. SLTR macht den Master unerlässlich, sodass die Route nicht verfügbar ist. Ich empfehle nicht, sie zusammen mit demselben Master zu verwenden. Sie könnten sie jedoch mit verschiedenen Mastern in Verbindung mit Simple Slavery verwenden:

 

Lassen Sie sich durch SLTR versklaven.

Irgendwann schickt Sie eine Kampfniederlage zu Simple Slavery und Sie erhalten das SD-Ergebnis.

Ihr SLTR-Meister wird auf dem Sklavenmarkt auf Sie warten, bis Sie der SD-Versklavung entkommen.

Kehren Sie zu Ihrem SLTR-Master zurück und fahren Sie fort.

Ich empfehle das nicht, aber es sollte funktionieren, wenn Sie wirklich beide Mods verwenden möchten.

 

Well - if you concentrate exclusively on the plot with "Sanguine" itself and leave everything else out - a combination with your mod is possible from my point of view...


..whereby the most important thing is your own "roll-play" - why you now have an "encroaching" daedric prince in addition to your own companion.
(well - e.g. your companion could be a follower of "Sanguine")

 

To get into "Sanguine's" realm it's enough to sleep in front of his shrine in the cave under the brewery...
...then events take their course.

Posted

Is it possible to force the assignment of a Master using a console command? I don't have a corresponding line, but the mod is displayed in the mcm and in the "quests".

 

/I'm trying to make it work with Enderal, although there are no "regular followers" (there are followers on specific quests and some mods as well) , but I'm still interested in making it work. I want to note that mods like SLDrink and SLEN work fine(have a line)./

 

Therefore... I just want to try to assign a Master forcibly and see what happens. If not, okay.

Posted
8 minutes ago, xiwibik30 said:

Is it possible to force the assignment of a Master using a console command?

No.  Assigning the master is process that occurs internally.  It sets several variables.  It's not something that can readily be done externally.

 

10 minutes ago, xiwibik30 said:

I'm trying to make it work with Enderal, although there are no "regular followers"

I haven't used Enderal, but I would think that any custom follower for Skyrim could be teleported to your location with the console.

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