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Posted
6 minutes ago, HexBolt8 said:

No, it's the location reference type on the chest, not its contents.  You can test whether a chest has the right keyword for a boss chest.  Target it in the console and enter HasRefType BossContainer.  There was discussion on this on page 186.

 

Thanks!

 

6 minutes ago, HexBolt8 said:

 

Because forced prostitution is a major event, there's already a setting for the minimum score for that one.  It goes as low as -30.  I'd rather not add settings for all the other events.

 

Fair enough. SubLola has a LOT of events :)

 

6 minutes ago, HexBolt8 said:

 

A setting for "random" (such as -1) might accomplish that, though in this example it's a near certainty that the owner is a booze thief unless you happen to roll exactly 0.

 

Very true.

 

Different suggestion / request:

 

A while back you did some work to ensure the owner watches Lola when she dances, which is great. Is it possible to add something similar for the "masturbate for me" event? I just had that trigger and it makes more sense, I think, if the owner would stand and watch rather than sandbox all over the place.

Posted
42 minutes ago, Anunya said:

A while back you did some work to ensure the owner watches Lola when she dances, which is great. Is it possible to add something similar for the "masturbate for me" event?

Yes.  I've tested a fix for that.  It seems to work well.  

Posted
15 hours ago, Nikett7 said:

I tried to start slavery in a different way, not through a regular quest, but through a dialogue where you need to ask for money.

 

6 hours ago, HexBolt8 said:

I believe it's working as designed....

...

When I played through the scene, it did feel disconnected, especially when the owner uses the dialog for no contract (which is true at the time).  No promises, but I'll look to see if the flow can be more seamless.

I made some improvements for the next update:

 

Changed:  Dialog changes for the Strong Hand quest.
- Reworked dialog for becoming a slave by asking for gold, and you get the gold as soon as you become a slave.
- Added a couple of extra lines at the end that vary based on the owner attitude setting.


Changed:  Dialog changes for the Trophy Slave event.
- Wording recognizes that you weren't quite enslaved for "free" if you enslaved yourself for gold.
- Wording recognizes if you hired a hireling by becoming a slave.  ("Let the buyers see the slave who "hired" me by wearing my collar!  This will be fun.")

Posted

There is a line when offering sex that better focus on their pleasure and if PC orgasms first they are not focused enough (or something like that).

 

There is a feature in Wartimes when PC asks for time off. If PC orgasms first they lose.

 

Would be interesting feature to add to SubLola. When PC offers sex, mistress/master must come first. Wartimes also has feature where PC must have at least X orgasms or is punished.

 

For your consideration to add.

Posted (edited)

I have two questions about behaviour from this mod that I am seeking an answer to:

  1. Does this mod in some way or another protect the follower (essential, protected) when the PC is enslaved?
    1. I am asking because it appears to be that way in my game, but I would like to confirm whether or not this mod is the cause. I am also asking because I would like the follower dying to be used as a simple escape mechanism. (I am aware of the caveats of doing this as the enslavement itself does not end if the follower dies. But I am simply resurrecting the follower afterwards and ending the enslavement manually to make it work)
  2. Does this mod have a sort of "cooldown" between enslavement events? 
    1. I am asking because I am currently testing various scenarios and it seems that if I "end" the enslavement with a follower through dialog, I cannot start a new enslavement with that follower or other followers for that matter. (I have tried waiting 24 hours, but that made no difference). The dialog to start the enslavement simply does not appear.
    2. Nevermind, you just need to read the lola book again.
Edited by leakim
Posted
18 minutes ago, leakim said:

Does this mod in some way or another protect the follower (essential, protected) when the PC is enslaved?

  1. I am asking because it appears to be that way in my game, but I would like to confirm whether or not this mod is the cause. I am also asking because I would like the follower dying to be used as a simple escape mechanism.

Yes, as far as I am aware of, this mod protects the follower - for the same reason you're stating: It would be too easy to quit slavery if you could just kill your follower.

Posted (edited)
1 hour ago, leakim said:

Does this mod in some way or another protect the follower (essential, protected) when the PC is enslaved?

(Edited) Yes, the owner is made essential for the duration of the enslavement.  Most followers are already essential or at least protected, so this usually doesn't change anything.

 

1 hour ago, leakim said:

Nevermind, you just need to read the lola book again.

That's the lore-friendly way.  Clicking the button on the MCM to start the Strong Hand quest again is easier.

Edited by HexBolt8
Posted
54 minutes ago, HexBolt8 said:

(Edited) Yes, the owner is made essential for the duration of the enslavement.  Most followers are already essential or at least protected, so this usually doesn't change anything.

 

That's the lore-friendly way.  Clicking the button on the MCM to start the Strong Hand quest again is easier.

 

Thanks for clarifying. But then I would ask: Could you point me to the place in the codebase where this happens? I tried doing a global search for "essential" in the source folder but could only find code related to the player.

Posted (edited)
34 minutes ago, leakim said:

Could you point me to the place in the codebase where this happens?

It's the Essential flag on the Owner alias in the vkjMQ quest.

  

1 hour ago, leakim said:

(I am aware of the caveats of doing this as the enslavement itself does not end if the follower dies. But I am simply resurrecting the follower afterwards and ending the enslavement manually to make it work)

Just quoting you to emphasize this point for any other readers.  Killing the owner (if you can get the owner into a non-essential state) does not end enslavement because it's intentionally not supported by the mod.

Edited by HexBolt8
Posted

Fantastic and enjoyable mod.

 

Have you thought of integrating other mods into it?  

 

I can easily see something like Milk Mod Economy where the dominant forces Lola to dink Lactaid.  Entering a settlement, Lola would be placed on a milking station, or Lola can be told to go and let others milk her, etc.

 

In addition, I did not find on the first page how to update the Mod.  I did read the original mod page and was not sure if that was still pertinent.  A moot point for me, as I restarted a new game, but can be helpful in the future.

 

Keep up the great work.

Posted
42 minutes ago, Sandra77 said:

Have you thought of integrating other mods into it?  

It uses dances from ZAP and TDF Prostitution, can use alternate poses from RohZima's Animated Poser, supports Radiant Prostitution, works going to and from Simple Slavery, can kick off SLUTS, applies tears from SlaveTats, and it can use iWant Widgets to format various messages.  Other things can be added if they're a good fit and if the integration can be solid and reliable without a great deal of effort.

 

54 minutes ago, Sandra77 said:

I can easily see something like Milk Mod Economy where the dominant forces Lola to dink Lactaid.  Entering a settlement, Lola would be placed on a milking station, or Lola can be told to go and let others milk her, etc.

I don't think I'll be doing that one.  It's pretty intrusive, and working with milking stations could be messy.  Also, theme-wise, permanent body transformation goes beyond what a nominally consensual relationship would involve (you can opt in for piercings, but that's about it).

 

1 hour ago, Sandra77 said:

In addition, I did not find on the first page how to update the Mod.  I did read the original mod page and was not sure if that was still pertinent.

You've earned a gold star of sincere thanks for actually reading the instructions.  ?  Thank you for mentioning this.  First, I see that I was careless when I removed the instructions for updating from version 1.1 (that's so old that I'd intended to remove all references).  Second, I often say this, but it really should be on the page (I'll have to add it):

 

It is always safe to update to a newer version mid-game.  There's no need for a clean save.  Sometimes, safely updating to a particular version requires that a certain quest not be running when you do so.  Whenever that is true, I note it in bold red text in the change notes for that version.  If you're updating from several versions behind, please skim the change log for any red text warnings.

Posted

I wanted to ask a question. I've been placing Lola into pony gear. This means she is wearing a gag. When I approach my Owner she responds in one of two ways when I have the gag in place. The first is to compliment her little fuckbunny on the gag. But the other is just standing there with her mouth moving and no message of any kind on the screen. Was this intentional?

 

I have a second question. What keyword has to be on the collar for it to pass a "collar check"? I've found that most things listed as collars work but not everything placed in that Body Slot does.

Posted
4 hours ago, Psalam said:

When I approach my Owner she responds in one of two ways when I have the gag in place. The first is to compliment her little fuckbunny on the gag. But the other is just standing there with her mouth moving and no message of any kind on the screen. Was this intentional?

Sort of.  Getting the same fuckbunny reply over & over gets old fast, so it has a cooldown.  On cooldown, the response is simply ".", which at the time I tested it caused Fuz Ro D-oh to have the speaker say nothing, because it's so short.  Different versions of Fuz Ro D-oh (possibly even different computers) seem to handle extremely short text differently.  More recently, I've used responses like "Hmm?" or "Yes?" in those situations to get around inconsistent Fuz Ro D-oh handling.  I'll look at this and probably switch the attempt at a non-response for a very short one.

 

4 hours ago, Psalam said:

What keyword has to be on the collar for it to pass a "collar check"?

zad_DeviousCollar or zbfWornCollar.  Any DD or ZAP collar will qualify.  If you have a non-DD, non-ZAP item that you'd like to use in this mod for a collar, you can choose the custom collar option in the MCM.  See "Adding a custom collar.txt" in the Meshes\Devious\Lola folder.

Posted
1 minute ago, HexBolt8 said:

I'll look at this and probably switch the attempt at a non-response for a very short one.

Thanks but don't bother on my account. I just wanted to make sure I wasn't missing anything and your explanation, concise as comprehensive, indicates that I am not. It's clearly just an issue of my using the mod in a way for which it was not designed, i.e., wearing a gag voluntarily most of the time.

Posted

Hello, i get no text messages from owner at all. MO2, SSE, tried 2.0.58 and 2.0.59, tried with iWant widgets and without, tried last FuzRoDoh version and some old, all 3 json files created, tried to copy them to overwrite dir too.

Please suggest, what else i can try?

Posted
3 minutes ago, dreiph said:

Hello, i get no text messages from owner at all.

Go to the Fuz Ro D-oh mod page and open the spoiler at the bottom to find a list of matching game and Fuz Ro D-oh versions.  It will only work if you have the right version.

Posted
20 minutes ago, Psalam said:

It's clearly just an issue of my using the mod in a way for which it was not designed, i.e., wearing a gag voluntarily most of the time.

I'd still like to handle it better.  Other mods might force a gag on the PC for an extended period.  I'll just change it now so I won't forget about it.

Posted (edited)

Hello. there is a question.
I had an argument with one person. If the setup costs 5 tasks per day, then it should issue all 5 tasks per day?

What mod can prevent Lola from giving out a task?
I mean, a line appears, there is a dialog box, there is an animation on the knees, but there is no task or any action.

Edited by Didalus
Posted (edited)

This question probably has been asked here, but the topic's way too big for me to scour through it and LL's search function can be... wonky to say the least. I apologise if it may seem stupid, but I'd like to stay informed.

 

So, has anyone tried combining Lola with SDA? I was thinking of combining Lola, Bimbos of Skyrim (for player only), and Queen of Screams with SL Survival on top of everything. I mean it just oozes so much potential, seems like those mods were made to be combined together *chef's kiss*. Queen of Screams and SDA are, according to QoS mod author, compatible but SDA makes substantial changes to Serana's package and I'm not sure if that would work with how Lola operates. SDA and QoS alone already make Serana into a walking, undead dual personality disorder, Lola could potentially add a third one into that mix. Which is fine, but that's beside the point.

I mean, would such a combination work in technical terms or would something break because of conflicting packages?

 

I am several hundred hours into a current (LOTD-oriented, non-devious but still sex-filled) playthrough, but I've been thinking of ditching it and building a new load order from scratch just to try this combination out. Obviously if someone could provide any insight if that's even doable it would save me a lot of time setting stuff up if it turns out it doesn't work reliably.

Edited by belegost
Posted
2 hours ago, belegost said:

This question probably has been asked here, but the topic's way too big for me to scour through it and LL's search function can be... wonky to say the least. I apologise if it may seem stupid, but I'd like to stay informed.

 

So, has anyone tried combining Lola with SDA? I was thinking of combining Lola, Bimbos of Skyrim (for player only), and Queen of Screams with SL Survival on top of everything. I mean it just oozes so much potential, seems like those mods were made to be combined together *chef's kiss*. Queen of Screams and SDA are, according to QoS mod author, compatible but SDA makes substantial changes to Serana's package and I'm not sure if that would work with how Lola operates. SDA and QoS alone already make Serana into a walking, undead dual personality disorder, Lola could potentially add a third one into that mix. Which is fine, but that's beside the point.

I mean, would such a combination work in technical terms or would something break because of conflicting packages?

 

I am several hundred hours into a current (LOTD-oriented, non-devious but still sex-filled) playthrough, but I've been thinking of ditching it and building a new load order from scratch just to try this combination out. Obviously if someone could provide any insight if that's even doable it would save me a lot of time setting stuff up if it turns out it doesn't work reliably.

I can't say there won't be any issues at all but I had none when I used SDA's Serana as a mistress. You do have to first complete the whole Dawnguard DLC questline (on either side), only once that's done can you add Serana to the vanilla follower faction via the console so she's recognized by SLTR. It didn't break any of her SDA features for me but again, I can't guarantee I just didn't miss something. I also wasn't using Queen of Screams and have no clue how that would affect things.

Posted
18 minutes ago, xLLUser said:

You do have to first complete the whole Dawnguard DLC questline

Well, bummer. I was actually thinking of adding her as a mistress when she meets you again after escorting her back to the castle. Dawnguard questline is lengthy and it would make sense from an RP perspective to have her "adopt" the player as her pet, instead of running around with random Marcurio or some other Benor. I guess since she's not in vanilla follower faction, sLola wouldn't recognize her as valid mistress then.

 

Well, back to the drawing board...

Posted
On 1/17/2023 at 11:58 AM, Didalus said:

If the setup costs 5 tasks per day, then it should issue all 5 tasks per day?

I'm not sure what you mean, but I will interpret this as "If the MCM setting for minimum service per day is 5, are you guaranteed to have at least 5 opportunities to provide service?"  It depends on MCM settings, circumstances, and wasted time.  The "offer service cooldown" controls how often you can offer.  The owner boredom setting controls how long the owner waits for you to your duty before just giving you a task.   Circumstances that prevent tasks include combat, swimming, sex, sneaking, riding, and having your controls locked.  If you spend several game hours swimming to explore a water area, the owner can't give you anything to do, so that part of the 24-hour day is lost.

 

If you fast travel for 6 game hours, you'll probably get a new task soon afterwards, but you lost a couple of opportunities because the time jumped ahead.

 

Configure the settings based on how many hours a day that your character is actually available to be treated like a slave, and don't waste time.  If you fail to offer service often enough, you'll be punished.

 

On 1/17/2023 at 11:58 AM, Didalus said:

I mean, a line appears, there is a dialog box, there is an animation on the knees, but there is no task or any action.

Another mod might be overriding this mod's blocking dialog with its own blocking dialog, but if so, you should see the conversation started by that mod.  A few followers, like Inigo or Serana (before the end of her quest line), are not compatible because their custom behavior conflicts.  If nothing interferes with this mod, the owner will always have something to say after beckoning to you.  That's the reason for things like the annoying zaps, which have no cooldown or location restriction.

Posted
Vor 6 Stunden sagte belegost:

Nun, Mist. Ich dachte eigentlich daran, sie als Geliebte hinzuzufügen, wenn sie dich wieder trifft, nachdem sie sie zurück zum Schloss eskortiert hat. Die Dawnguard-Questreihe ist lang und es wäre aus RP-Perspektive sinnvoll, sie den Spieler als ihr Haustier "adoptieren" zu lassen, anstatt mit zufälligem Marcurio oder einem anderen Benor herumzulaufen. Ich denke, da sie nicht in der Vanille-Anhänger-Fraktion ist, würde sLola sie dann nicht als gültige Geliebte anerkennen.

 

Nun, zurück zum Reißbrett...

 

I'm still putting together my own configuration


It's a shame you can't implement your idea


I have a question - maybe you can answer it for me:
The mod "sneaky companions" causes you as a player to be regularly put into bondage stuff (DD stuff) by your companions.
Is there Serana only there when you have played through the "Dawnguard" quest completely.
I still have it in my head - that he had "harassed" me a lot earlier.
(but unfortunately my memory fails me more often than I would like)

 

Posted
21 minutes ago, Miauzi said:

I have a question - maybe you can answer it for me:
The mod "sneaky companions" causes you as a player to be regularly put into bondage stuff (DD stuff) by your companions.
Is there Serana only there when you have played through the "Dawnguard" quest completely.
I still have it in my head - that he had "harassed" me a lot earlier.

 

I'm sorry, but I have no idea what you're asking about.

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