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Posted (edited)
1 hour ago, asdj1239 said:

Managed to figure out it's a problem with NFF. None of the random comments appear while your follower is being handled by the framework. Not sure if anything can be done about this

I use NFF and they work fine for me.  So NFF might be the proximate cause in your load order, but it isn't the ultimate cause.  

Edited by Antiope_Apollonia
Posted
1 hour ago, asdj1239 said:

Managed to figure out it's a problem with NFF. None of the random comments appear while your follower is being handled by the framework. Not sure if anything can be done about this

There's a setting in NFF "enable idle chatter" (or s/th along those lines) - maybe you have to activate that for your owner?

I'm using NFF too, when it decides to work with this mod, it is fine. Maybe you need to reinstall it, for no reason at all, just for Skyrim being Skyrim and your mod manager being a bitch? My sole NFF-Lola problem (whipping not woking) eventually disappeared for no obvious reason.

Posted
4 hours ago, asdj1239 said:

I noticed that for the full nudity rule, shields are treated as clothing and you lose score for using one. Not sure if this is intentional/problem with a mod I have installed or a bug.

The mod checks for the heavy & light armor keywords.  Normally, although shields have a heavy or light armor type, they do not have those keywords and would not be counted as armor.

 

10 hours ago, Antiope_Apollonia said:

... Adventuring Slave comes up never felt great—and it comes up a lot.  I never figured out any fun way to roleplay that event.  But it also just doesn't scale in a way that works well with how income progresses throughout a playthrough.  Gold sharing scales pretty smoothly and can be balanced to feel good across the whole playthrough, but Adventuring Slave has many points of feeling either negligible or too intrusive just because of how it scales.

Adventuring Slave comes up a lot because it's supposed to be a daily event.  It's original content that I didn't do much to refine.  I built gold sharing as an alternative, though players are free to use both.

Posted
11 hours ago, Antiope_Apollonia said:

Is there any way we can have Mistress make large purchases out of her own funds?

Short answer:  no.  However, there are various workarounds.  I typically use the console.  If Mistress wants to buy an item for herself or Lola, the console lets me deduct her gold and add the item.  Complex mechanisms are too likely to break or run afoul of player-added mods that do godknowswhat to vendors, bartering, or UI controls.  However, I might be able to add a feature to suspend gold sharing for half a minute, enough time to take the gold from owner inventory and make purchases, though an unfortunate side effect is that you'll gain XP toward speechcraft for the bartering that the owner is supposed to be doing.

 

Regarding large purchases and paying for training, combine the two for your answer.  Mistress pays for your training, draining her purse.  This also makes far more sense than having a trainer give away thousands of septims of training in exchange for one round of sex, when that gold could have bought him a lot of whores, some of whom might be prettier and more skilled than you.  Since training costs increase as you develop your character, this also ramps up Mistress' expenses without directly linking it to level.  A feature to suspend gold sharing would work here, too.

Posted (edited)
11 hours ago, CaptainJ03 said:

There's a setting in NFF "enable idle chatter" (or s/th along those lines) - maybe you have to activate that for your owner?

I'm using NFF too, when it decides to work with this mod, it is fine. Maybe you need to reinstall it, for no reason at all, just for Skyrim being Skyrim and your mod manager being a bitch? My sole NFF-Lola problem (whipping not woking) eventually disappeared for no obvious reason.

 

Ok thanks, I thought I had that ticked but I'll double check and see if that fixes the issue.

 

edit: turns out I forgot to tick the main option in the NFF mod and only had it enabled on the follower tweaks page, thanks a lot for the help :)

 

10 hours ago, HexBolt8 said:

The mod checks for the heavy & light armor keywords.  Normally, although shields have a heavy or light armor type, they do not have those keywords and would not be counted as armor.

 

Ah ok, pretty sure I've only noticed it with (because I've only been using) mod shields. I'll check if they have the keyword associated with them

Edited by asdj1239
Posted
13 hours ago, HexBolt8 said:

Adventuring Slave comes up a lot because it's supposed to be a daily event.  It's original content that I didn't do much to refine.  I built gold sharing as an alternative, though players are free to use both.

Yeah, I wasn't intending to complain about Adventuring Slave—just explaining my current setup for anyone else who might want to mimic it.  I really don't have any ideas for how to improve Adventuring Slave, but I'm perfectly content just disabling it.  Gold Sharing has proven to be a very good feature after managing to figure out satisfactory settings.

 

12 hours ago, HexBolt8 said:

Short answer:  no.  However, there are various workarounds.  I typically use the console.  If Mistress wants to buy an item for herself or Lola, the console lets me deduct her gold and add the item. 

Well, yeah, I didn't mean Mistress would literally use the merchant interface like a player.  But it should be possible to do everything with additem and removeitem commands, I think.  

 

12 hours ago, HexBolt8 said:

However, I might be able to add a feature to suspend gold sharing for half a minute, enough time to take the gold from owner inventory and make purchases,

I'm not sure I understand what you're suggesting.  You're suggesting to remove the gold from Mistress's inventory and add it to Lola's, then just let Lola shop like normal?  I guess that could work as a solution of last resort, but in gameplay terms, it would be exploitable, and in roleplaying terms, it would seem to be much more limited.  

 

I could be missing something, but I think it should be relatively easy for houses to basically make a modified copy of the purchase dialogue with the steward, and give Mistress that dialogue.  I think the ideal solution would be something along these lines:

  1. Talk to the steward, and instead of "I'd like to purchase a house", you'd have a new dialogue option of "My Mistress would like to purchase a house."  This would basically proceed mostly the same as vanilla, but without the last step to actually make the purchase.  You'd be told the price, or for the Hearthfire properties, receive that relevant info, etc. just like normal.
  2. This would start a hidden quest, I guess?  Mistress would have a new dialogue option along the lines of, "Mistress, the Steward is offering to sell you a house/property in the city/hold for X gold."
  3. I guess you'd check Mistress's "poverty threshold" + price ≥ Mistress's current gold.  If not, she'll just give you a "Maybe later, once my little whore has earned me some gold," kind of response.  
  4. If you pass the gold check, then she'd respond favourably to the news, and tell you to go offer yourself for a discount.  I thought there could be a cute moment here where Lola misunderstands and thinks Mistress wants to literally trade her to the Steward and gets upset, but given the number of properties you might purchase in a playthrough, repeating that would be pretty unimmersive.  
  5. The steward has a new dialogue for asking for a discount.  If the steward matches your MCM gender preferences, maybe you'll dance and she'll fuck you, and if he doesn't, maybe you'll dance and he'll whip/spank you.  You'll get a 5–10% discount.
  6. Return to Mistress, and complete the purchase.  The (modified?) vanilla purchase script for the property runs, and the gold is removed from Mistress's inventory.  
  7. Return to the Steward to pick up the key.  

For other large purchases, you could use a similar overall sequence.  I think it should be possible to use a SkyUI Extension to record the item's ID and price (given Lola's Speech skill) temporarily; I guess you'd save the information in a faction?  Then, at the actual purchase stage in the dialogue, you'd just player.additem the stored ID, removeitem the gold from Mistress, and removeitem the stored ID from the merchant chest.

 

12 hours ago, HexBolt8 said:

though an unfortunate side effect is that you'll gain XP toward speechcraft for the bartering that the owner is supposed to be doing.

I don't see this as a problem.  You can easily justify it for roleplaying as Lola having negotiated the price with the merchant, and Mistress just showing up to pay the bill.  Although, if you were to do it the way I'm imagining it, this wouldn't happen.  I think you'd actually probably want to manually give Lola the Speechcraft XP, in fact, but it wouldn't be a huge deal.  

 

13 hours ago, HexBolt8 said:

This also makes far more sense than having a trainer give away thousands of septims of training in exchange for one round of sex, when that gold could have bought him a lot of whores, some of whom might be prettier and more skilled than you. 

To be fair, the vanilla training system isn't really very immersive to begin with.  It's pretty clearly just an ad hoc gold sink that's always been rather odd in RP terms.  There are lots of vanilla quests that result in training that make no more financial sense than whoring for training would.  Since SLTR's extant gold sharing renders unimmersive vanilla gold sinks redundant, I don't think it'd be a bad thing at all to basically just displace the vanilla training system completely. 

 

I guess a simple script that removes the necessary gold from Mistress and provides it to Lola to receive training in the vanilla fashion would be the easiest thing here, and it'd be a good addition in terms of SLTR gold management, but I think you definitely could do a lot more here if you wanted to.  Using a mix of fetch quests, whippings, spankings, and the occasional naughty trainer taking advantage of her student would make for a more immersive overall training system, I'd say, more in line with how you typically see mentor/pupil relationships portrayed in films and such.  

Posted

Love the idea that the owner of the slave either buys the player homes, or if they have already been purchased, takes possessions of them.

For role playing;

It would need to be permanent, There is a high price for freedom.

All player items stored in the home are the owner's property by default, except the few items they graciously gift their slave.

Permission would need to be given for the slave to enter the home when the owner is out. Player given the key, which they must surrender when next

meeting the owner.

Probably more too!

 

But all this is practically impossible to implement to make for truly immersive role playing. Plus, you can't please everyone, every time.

And in any case, would the results justify the amount of work required? This is especially true if the author isn't gung-ho over the concept.

 

The mod Mthralling manages to remove homes from the player's possession when they become a cow, but then the player looses

all their stuff. Unless they break in, and then if caught they lose all the "stolen" items forever. The homes are returned once the player is "cured." 

It was quite the shock when it happened to one of my PCs.

Posted

I'm back with another question.

 

Just wondering if all (or most?) of the events with configurable cooldowns are restricted to triggering either in specific places or otherwise types of areas. Asking because I've noticed in my playthrough the lights out and hair change tasks only occur in the town outside whiterun, and was wondering if these specifically only trigger in towns/specifically the whiterun town.

Posted
1 hour ago, asdj1239 said:

Asking because I've noticed in my playthrough the lights out and hair change tasks only occur in the town outside whiterun, and was wondering if these specifically only trigger in towns/specifically the whiterun town.

No location requirement for hair change.  Lights Out won't start in a dungeon for obvious reasons.

 

3 hours ago, just_Gina said:

But all this is practically impossible to implement to make for truly immersive role playing. Plus, you can't please everyone, every time.  And in any case, would the results justify the amount of work required? This is especially true if the author isn't gung-ho over the concept.

Basically, all this. ?  Any implementation of owner possession of player homes would also have to handle mod-added homes, some of which have multiple cells.

 

Imagination works well for this stuff.  In one instance, I changed owners and walked away from everything in the previous owner's house.  Sometimes I'll restrict my character's possessions to one slave's chest.  This works better than having a mod prevent my accessing the other containers, because I still need to take ingredients to brew potions for the owner, and materials to temper the owner's armor.  In my character's journal, I wrote that she intentionally modified the owner's armor to chafe (she was unhappy with the new rules.)

Posted
8 hours ago, Antiope_Apollonia said:

I could be missing something, but I think it should be relatively easy for houses to basically make a modified copy of the purchase dialogue with the steward, and give Mistress that dialogue.

You're thinking in terms of vanilla houses.  Nothing wrong with that if you use them, but I haven't used a vanilla house in years.  Houses from mods are typically free, so I use the console to remove a reasonable price from the owner's inventory.

 

I've started working on a system to let the player take gold from the owner to spend for a very short period (trying to limit it to one vendor).  A new setting will control the chance that you'll have to sex up the vendor (if gender requirements are met) and you'll get a configurable speech boost to simulate the owner's participation in negotiations.  This process will work for merchants, trainers, or stewards, but trainer and steward prices are fixed so those two have no price improvement.

 

The process can be exploited, but it's also simple for the player to change the MCM setting that prevents taking the owner's gold.  If the owner has a poverty setting and the player gets greedy and makes the owner feel poor, forced prostitution should kick in soon after the business is concluded.

 

Minus the sex and the speech bonus, players can already do all this just by temporarily changing MCM settings.  However, the effort is worthwhile to automate the process and let it play out naturally through conversation.

Posted

Update on spending the owner's gold.  This is turning out to be a good bit of work for something that looks simple on the surface. ?

 

To keep this from feeling like cheating (assuming that you've prevented yourself from simply taking your owner's gold whenever you want), there are several restrictions so that it feels like an important decision.

 

* Score must be at least 50.

 

* Owner must not be poor (according to the MCM poverty setting).

 

* You can only do it every 12 hours.  Businesses will be closed for the day by the time you can ask again.  If you ask too soon, the remaining time you must wait will be displayed as a message in the upper left corner.

 

* You'll have just 30 seconds to conduct your business.  The intent is that you're buying something important from one person, not going on a shopping spree with your owner's money.  Since the barter window stops time, you won't be rushed.  For those who've modded their game so that time passes while menus are open, the timer won't expire after it runs down as long as the barter window is open.

 

Handling the gold will be simple for the player.  Just take all the owner's gold.  When the timer expires, any amount more than your own gold returns to the owner.  No need to remember how much you took, or to find yourself a bit short with just a few seconds left because you didn't take enough.

Posted

Hello good, I love this mod, it is simply fantastic, but I have a problem, some dialogues pass too fast, and I do not get to read them, does anyone else it happens, is there any configuration or solution to this problem, or is it just mine. Greetings and thank you!

Posted
1 hour ago, agukiin51 said:

I have a problem, some dialogues pass too fast, and I do not get to read them

Install Fuz Ro D-oh, available on Nexus.  You will need it to see any unvoiced dialog.  If you have it and you're on SE or AE, be sure that you have the correct version for your game.

Posted
2 hours ago, HexBolt8 said:

Instala Fuz Ro D-oh, disponible en Nexus. Lo necesitará para ver cualquier diálogo sin voz. Si lo tiene y está en SE o AE, asegúrese de tener la versión correcta para su juego.

It works now, it needs the complementary file that Fuz offers..., Thank you very much for the help, you have done me a great favor, by the way I was wondering if you mind if I translate your mod into Spanish? Thank you very much!!!

Posted

Hello Hex

i got a matter since some years. namely since wraith slayer worked on radiant prostitution and solution and then solution was continued with the mod confabulation.

the thing is : on the long run the dialogues from RP are always the same, it is always starting approaching etc. now solutions and confabulation offer dialogues that fit to the situation. they are much more attractive than the Rp ones. But of course,the pc usually dont get any money for the sex in solution and confabulation. They got their own "reward", which is in most cases another loss, namely in speechcraft points, because you dont use the convince dialogue, but do sex instead.

 

No modder from these mods is active. i would like to have " Solutions for a prostitute" and same for confabulations. so the dialogues are a little modified to fit to the spend money for sex plus the sex gives money to the pc, ideal the RP system.

Why do i tell you this ?  Because for you it would be a snap with the finger to add the gold into the dialogues and you would get much better prostitution this way. ok, its masses of dialogues, many finger snaps ...

Posted

Hi, I have googled and tried a lot and I cant get this mod to work. All others that I tried like Devious Followers (and dependencies) I have managed to install fine, those work, but not this one. There's just no MCM option or item. Vortex under plugins says 'master missing', but all mentioned are installed - other mods use same dependencies also and work fine.

 

Is there a trick? Has to be some stupid detail I am missing since I am new to this.

Posted (edited)
4 minutes ago, carez1 said:

Vortex under plugins says 'master missing'

The required master files are:

Skyrim.esm

Update.esm

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

 

Note that with Devious Devices 5, the last 3 come in one installation package.

Edited by HexBolt8
Posted
8 hours ago, HexBolt8 said:

The required master files are:

Skyrim.esm

Update.esm

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

 

Note that with Devious Devices 5, the last 3 come in one installation package.

 

Thanks, my problem was with ZaZ. After downloading updated SE version 7 it loads fine.

Posted

Keep getting t-pose on all npcs and my VRIK Body disappears.  If i Remove zaz and spank pack everything comes back but Lola doesnt work. 

 

FNIS Behavior V7.6 XXL   2/7/2022 12:56:22 PM
Skyrim VR 64bit: 1.4.15.0 - D:\SteamLibrary\steamapps\common\SkyrimVR\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Reading DD V4.0.0 ...     ChAnims:731(576)     CTD:13.1%     pOpt:1.0%
Reading DD2 V4.0.0 ...     ChAnims:374(374)     CTD:10.7%     pOpt:0.0%
Reading DD3 V4.1.0 ...     ChAnims:119(119)     CTD:2.9%     pOpt:0.0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0.4%     pOpt:0.2%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
>>Warning: \character\behaviors\FNIS_DF_Spank_Behavior.hkx not Skyrim VR compatible<<
Reading DF_Spank V1.0 ...     ChAnims:70     CTD:0.4%     pOpt:0.1%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading RydinAnimationPack V0.5 ...     ChAnims:33     CTD:0.2%     pOpt:0.1%
Reading SexLab V1.63 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLabAP V1.63 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabAroused V2.9 ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.63 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
>>Warning: \character\behaviors\FNIS_ZaZAnimationPack_Behavior.hkx not Skyrim VR compatible<<
Reading ZaZAnimationPack V7.00 ...     ChAnims:829     CTD:3.6%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
 8 GENDER modifications for Animations\female
Alternate Animation mods: 4 sets: 41 total groups: 194 added file slots: 1499 alternate files: 1233

Creature Pack not installed

 3994 animations for 14 mods successfully included (character).
ChAnims: 3994(1233)  CTD:42.0%  pOpt:4.4%  max: 9519  LC: 10977 (max. 26162)

 2 Warning(s).

 

Any help is apreciated.  I think all mods are up to date

Posted
7 minutes ago, popo44 said:

Keep getting t-pose on all npcs and my VRIK Body disappears

The errors say that the version of ZAP that you're using is not compatible with your game.  That's the source of the problem.  The other error that DF spank animations pack is incompatible will probably also cause problems.  I know nothing about Skyrim VR, but I would guess that there's a ZAP version that works with it.

 

9 minutes ago, popo44 said:

If i Remove zaz and spank pack everything comes back but Lola doesnt work. 

Because ZAP is a required master, as stated on the mod page.

Posted

I found that and its working...thanks.  If I may. is there supposed to be texxt I can read when mistress is speaking? the dialogue is blank.

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