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Cyberpunk 2077 Mod Creation Thread


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Posted
1 hour ago, kawubke said:

no works without CET

 

no fun allowed i guess xD

 

Spoiler

 

Spoiler

11142b05c52e7c5616ff39b5cdbb58ad841b82f0

 

Posted
4 hours ago, LuxidaOxida said:

Thank you, @kawubke, I just saw this at NexusMods site, thanks for uploading this there too, I am looking for bigger/darker areolas textures for girls, and tan-lines (bikini, swimsuit variants).

 

Also, a Companion mod_1136 is available at NexusMods.

 

Next step, trigger custom animations, positions, NavMeshes/map positions edits and more, custom romances, NPCs interactions, custom NPCs dialogs/options, kidnapping, selling people to sawbones.... robbing people, and custom police spawns (more realistic than simple teleports).

 

V Pregnancy_1151 is available too (I hope more body types when importing custom Meshes is possible.), pregnant mod

 

for that we need modding tools like the Creation Kits for Skyrim and FO4...

Posted
3 hours ago, fallenSoul said:

Not quite, Skyrim, FO4 and the like are engine based mod creation kits that allow scripting, model usage, etc... CP77Tools is a command line based program that is a start to allow some swapping of game elements but not real script injecting or other needs that are required for heavy modding. Basically it allows you to do small alterations of already present elements of the game, where something like REDKit, Creation Kit, and the like will allow creating entirely new elements to the game.

Posted
4 hours ago, dboura said:

Not quite, Skyrim, FO4 and the like are engine based mod creation kits that allow scripting, model usage, etc... CP77Tools is a command line based program that is a start to allow some swapping of game elements but not real script injecting or other needs that are required for heavy modding. Basically it allows you to do small alterations of already present elements of the game, where something like REDKit, Creation Kit, and the like will allow creating entirely new elements to the game.

i though it was official tools, my bad... cd project will release any tools in future ? i have hopes in this rather than cybey twerk shit and its sjw author ;/

 

Spoiler

 

unrelated but kewl ^

Posted
18 minutes ago, fallenSoul said:

 cd project will release any tools in future ?

 

 

 

the modders hopes too, but there were no real tools for the witcher. So we have to wait and see

Posted

question :s out of curiosity

 

my rig win7x64 gtx1060-6gb 16gbram i5-7500-4x3.4 (seller fucked me over with cpu, coz i wanted some k at the end but nope he knows better)

 

game run in pseudo dx 12

anyways im playing on all low, tex max, res scaling 70 and i have 20/30-40 fps 

my question is = if i add rtx2080 and new hard drive or sdd , also planning to install win 10 finally as 2nd os (my win 7 is all i need rite now but yeah whatever)

if i add this stuff to my rig will i get any fps boost with my current cpu  and ram ?

 

hoping for advice

 

thanks in advance 

 

cheers OuO

 

Spoiler

 

also unrelated but kewl ^

Posted
8 hours ago, fallenSoul said:

question :s out of curiosity

 

my rig win7x64 gtx1060-6gb 16gbram i5-7500-4x3.4 (seller fucked me over with cpu, coz i wanted some k at the end but nope he knows better)

 

game run in pseudo dx 12

anyways im playing on all low, tex max, res scaling 70 and i have 20/30-40 fps 

my question is = if i add rtx2080 and new hard drive or sdd , also planning to install win 10 finally as 2nd os (my win 7 is all i need rite now but yeah whatever)

if i add this stuff to my rig will i get any fps boost with my current cpu  and ram ?

 

hoping for advice

 

thanks in advance 

 

cheers OuO

 

  Reveal hidden contents

 

also unrelated but kewl ^

Well, I have a GTX 1080ti and 32gb of ram, although 16gb is more than enough, even 12. And with some custom settings I can play in somewhat high graphics settings at 1080p at 60fps  98% of the time, some dips here and there. I assume that with a 2080 you get easy 60fps with high settings in 1080p or even 1440p maybe.

Posted

They are never going to release modding tools. 

 

Why?

 

No dev ever does. None except for Bethesda these days. If it's not an investment they consider worth putting time into from the get go, studios will likely never take the time to set one up later. 

 

Now if CDPR really wanted to inject some vitality into their game, they might be keen to weigh the potential net value of following in Beth's footsteps, since there is plenty of particular demand for proper mod tools from the playerbase, which is quite extensive, and could be one avenue to course correcting the game's trying launch. But they already have a lotta shit to do. Which is a shame. Would be nice. >_<

Posted

I think the bigger barrier to them releasing modding tools is that they probably don't actually have a decent development toolkit put together.

 

If they did, the game would probably be in much better shape.

 

Like, most studios do have good internal tools (though often not user-friendly at all), but I get the impression CP2077 never really got "there" in terms of development, and that's half the problem.  They can't give you tools to do a lot of the things you want to do because they just don't have them, they're doing awkward kludges and hacks to make things work.

Posted
4 hours ago, Nardy said:

They are never going to release modding tools. 

 

Why?

 

No dev ever does. None except for Bethesda these days. If it's not an investment they consider worth putting time into from the get go, studios will likely never take the time to set one up later. 

 

Now if CDPR really wanted to inject some vitality into their game, they might be keen to weigh the potential net value of following in Beth's footsteps, since there is plenty of particular demand for proper mod tools from the playerbase, which is quite extensive, and could be one avenue to course correcting the game's trying launch. But they already have a lotta shit to do. Which is a shame. Would be nice. >_<

 

 

i agree with you, it would be nice but if not, its not our problem what happens with cb... we just take it away from the hard drive and move on, the hype train disappears just as quickly as it arrived. yes, they cashed in on exploiting their good rep but that trick can be only played once... its going to be interesting how they plan to release their next obvious cash grab pvp addition. i stay away from it and any other title that comes from them in the near and far future.

 

however i like the idea to demand modding tools... especially if the company releases bug heavy games. i dont care about the fancy trailers - show us the tools ur created the game and i may consider a purchase. - in a way i am doing this already by playing mostly mod-heavy games.

 

13 hours ago, fallenSoul said:

 

game run in pseudo dx 12

anyways im playing on all low, tex max, res scaling 70 and i have 20/30-40 fps 

my question is = if i add rtx2080 and new hard drive or sdd , also planning to install win 10 finally as 2nd os (my win 7 is all i need rite now but yeah whatever)

if i add this stuff to my rig will i get any fps boost with my current cpu  and ram ?

 

 

 

 

 

in my case (mid tier pc ryzen5 rtx2060) the fps barrier was the ram size on the graphic card... as i could not get used to play in 4k with high settings - it was alright but not for a action game. so as long as you not play in 4k the 2080 should give u fluent motions above 40 fps. i dont know how good ur cpu is tho.

Posted
5 hours ago, Nardy said:

They are never going to release modding tools. 

 

Why?

 

No dev ever does. None except for Bethesda these days. If it's not an investment they consider worth putting time into from the get go, studios will likely never take the time to set one up later. 

 

Now if CDPR really wanted to inject some vitality into their game, they might be keen to weigh the potential net value of following in Beth's footsteps, since there is plenty of particular demand for proper mod tools from the playerbase, which is quite extensive, and could be one avenue to course correcting the game's trying launch. But they already have a lotta shit to do. Which is a shame. Would be nice. >_<

CDPR actually talked about Modding tools back in W3, and they can't release because of Nvidia proprietary technologies they use.

Posted
9 hours ago, Kargrin said:

CDPR actually talked about Modding tools back in W3, and they can't release because of Nvidia proprietary technologies they use.

Well that just killed any and all remaining interest in CP77 of mine. After seeing how they ended the mainstory with V, I wouldn't trust their writers with DLC additions or continuances.

Posted

If we are lucky, any DLC will not involve the MC or the main story.

 

Heck I wouldn't mind seeing a DLC where you play as either the male or female maxtech agents that were in the original teaser way back when...

 

The Lore for Cyberpunk is far and wide, and 2077 just tips into a small part of it.

 

I wonder how well the engine could handle multiple cities, or how vast the wasteland could go.

 

The biggest let down story plot wise for me was.... slap someones mind on a circuit board via Soul Killer, then have no way to restore the soul to a new body....

With all the synthetic shit they have, plus nano machines, they could build a synth body based the original DNA (probably improve it where needed) then use something like the ingram (circuit + nano machines) to drop the mind into the synth body... done.

            But nope... Arasaka ending shows they just load the old man into Yorinobo's body and frag his mind...uh he was already starting to show gray hair, could have used someone younger maybe???

 

 

And another reason not to use Nvidia tools when building a game, cause trying to make a toolset for modders gets you into shit with Proprietary software.

Shit I still can't figure out why you would use Nvidia tools when both major consoles are AMD based GPU's (hell they probably used Intel based tools as well and left alot of x86-64 options on the cutting room floor).

Posted

Is there a mod that lets you change the Joytoys to other characters? i feel like i have seen pictures where the Joytoys where replaced with Judy & Panam. but i cant seem to work out how to do it, i tried the NPC appearance mod, that is a cool mod but i can only seem to swap the npc outfit there than change them to a different npc.

 

I dont know if the pictures where faked or if there really is away to do that. It would be so cool if we could change the Joytoys to other characters that way we can sexy time with any character we want to.

Posted
17 hours ago, Kargrin said:

CDPR actually talked about Modding tools back in W3, and they can't release because of Nvidia proprietary technologies they use.

See I call BULLSHIT on CDPR for that. They could either A) work out a deal with Nvidia or B) prevent the technology from being exposed in the modding tools. If a game was created, there's ways to mitigate any issue. It's all about the skill of the developers.

Posted
23 hours ago, Nardy said:

They are never going to release modding tools. 

 

Why?

 

No dev ever does. None except for Bethesda these days. If it's not an investment they consider worth putting time into from the get go, studios will likely never take the time to set one up later. 

 

Now if CDPR really wanted to inject some vitality into their game, they might be keen to weigh the potential net value of following in Beth's footsteps, since there is plenty of particular demand for proper mod tools from the playerbase, which is quite extensive, and could be one avenue to course correcting the game's trying launch. But they already have a lotta shit to do. Which is a shame. Would be nice. >_<


I don't think Bethesda will release Creation Kit to their future games. Calling it right now. They tried to monetize mods quite late to the party, which lead to some tug of war with modding community and mixed receptions. Now Microsoft came into play, and the easiest way they can still give mods to the players and get their dirty money is making mods themselves. Problem is: their mods are shit. But money will do the talking as always.

Posted
1 hour ago, Hakufu1021 said:

See I call BULLSHIT on CDPR for that. They could either A) work out a deal with Nvidia or B) prevent the technology from being exposed in the modding tools. If a game was created, there's ways to mitigate any issue. It's all about the skill of the developers.

Would they waste manpower/money on that though? Fallout 4 for instance, by the time the game was launched Havok(the mesh physics software they used) was bought up by Microsoft and was closed up to modding for years until the modders added up the first sex animations.

Nvidia would probably charge a lot or even an extra % of the sales to let the modding tools use their technology.

19 minutes ago, allfather123 said:


I don't think Bethesda will release Creation Kit to their future games. Calling it right now. They tried to monetize mods quite late to the party, which lead to some tug of war with modding community and mixed receptions. Now Microsoft came into play, and the easiest way they can still give mods to the players and get their dirty money is making mods themselves. Problem is: their mods are shit. But money will do the talking as always.

I hope that won't happen. Starfield was said to be a single player game, my bet would be the way it is now, with paid mods in their shop.

Posted

CDPR talked about modding tools but if they've always been using NVIDIA tech and other resources that aren't in-house and could cause proprietary conflicts, then there was never a chance at them to begin with. CDPR is already comfortable without modding toolsets because it's expensive and time-consuming to release for a game and they probably won't bother trying to work around legalities or technical setbacks to cultivate a large modding scene because it's just not worth the sweat.

 

4 hours ago, allfather123 said:


I don't think Bethesda will release Creation Kit to their future games. Calling it right now. They tried to monetize mods quite late to the party, which lead to some tug of war with modding community and mixed receptions. Now Microsoft came into play, and the easiest way they can still give mods to the players and get their dirty money is making mods themselves. Problem is: their mods are shit. But money will do the talking as always.

 

No, they'll release it. At least, I don't see how they couldn't unless Microsoft or something or other definitively re-organizes the structural philosophy of their dev process. It's always been about single player focused games that are wide open, sandboxy, choice-driven and highly modular, built from the ground up as such. Changing one of those will mean the Bethesda we know is no more and if that does happen, well... it would be a sad day for the industry. 

 

It's more likely they'll just try to find more ways to increase Creation Club's profile and encourage modders to take advantage of its benefits. Now whether this ends up catastrophically, time will tell. There's a high chance it does, and in that case, after Starfield, at least, who knows what the moddability of BGS games will look like movin' forward.

 

But Starfield will be the litmus test.

Posted

I didn't read all the prior post to this one so keep that in mind....

 

I worked on a mod for a game made by CD Red a long time ago now, and even though I was cracking the game they made, and posting directly in their forums, I was never once discouraged, flagged or in anyway bothered by the team. But times might have changed.

 

Just looking at the Ram in a memory viewer it appears that certain files are referenced possible header or encryption values (not my area of expertise)

 

Also some files are referenced that would have to be part of one of the archives: example being

 

base\materials\mesh_decal_blendable.mt�base\characters\main_npc\silverhand\textures\t0_001_ma_body__silverhand_tattoo_d01.xbm

Posted
7 hours ago, Kargrin said:

Would they waste manpower/money on that though? Fallout 4 for instance, by the time the game was launched Havok(the mesh physics software they used) was bought up by Microsoft and was closed up to modding for years until the modders added up the first sex animations.

Nvidia would probably charge a lot or even an extra % of the sales to let the modding tools use their technology.

I hope that won't happen. Starfield was said to be a single player game, my bet would be the way it is now, with paid mods in their shop.

 

Honestly? I don't think they'd "waste" the manpower. Modding in any capacity, seems to be either a COMPLETELY supported aspect of a game, or essentially relegated to hacks. There's no in between. Either the company loves adding support, or they refuse to do it and just allow modders to hack their game to kingdom come. The hidden nuclear option that some companies choose is to actively thwart modders. Capcom as memory serves is the only company to take an active approach. Till even they were defeated. (The Monster Hunter World fiasco with the launch of iceborne. That was almost certainly intentional.)

 

Not even Koei/Team Ninja went that far. As evidence by DOA5 and 6.  And besides Skyrim (plus other bethesda titles), the DOA franchise is the most lewded game on the market. Well, besides again MHW. And again, these titles follow under either the "all in approach" or the "nothing at all approach."

 

But, even a percentage deal would still be lucrative for CDPR. As mods have kept games alive for up to what, 18 years after a game is released? (Doom being the longest single example of a game with full mod support that just won't die.) I highly suspect Skyrim will be the same way. And the games living that long means, new players will eventually come across mods on a forum, like this one, LOVE the mods, and buy the title. Yes, they won't see the sales jump that a launch would be. But hell, financially speaking, 2077 was an absolute success. Even with all the controversy. So they can easily afford it. Even with a licensing deal.

 

The real problem is, whether CDPR actually want to take advantage of those additional sales, or just say screw it, it's not worth their time. Personally, I believe they'll give us the middle finger. It sucks, but it's true. Correct me if I'm wrong, none of CDPR's titles come with mod tools. And I doubt 2077 will change that. Usually devs have to have history of it. No history? No tools. Plus, CDPR isn't the type of company to revisit old titles and expand it's features. They have knocked all of their titles out of the park financially speaking. But still no mod tools after X amount of time in the sun. ID is the only company to do that. Revisit titles and give source to the community to keep the games from dying.  And considering they CDPR didn't release tools for Witcher 3. I think it's a pipe dream for 2077.

Posted
7 hours ago, Hakufu1021 said:

The real problem is, whether CDPR actually want to take advantage of those additional sales, or just say screw it, it's not worth their time. Personally, I believe they'll give us the middle finger. It sucks, but it's true. Correct me if I'm wrong, none of CDPR's titles come with mod tools. And I doubt 2077 will change that. Usually devs have to have history of it. No history? No tools. Plus, CDPR isn't the type of company to revisit old titles and expand it's features. They have knocked all of their titles out of the park financially speaking. But still no mod tools after X amount of time in the sun. ID is the only company to do that. Revisit titles and give source to the community to keep the games from dying.  And considering they CDPR didn't release tools for Witcher 3. I think it's a pipe dream for 2077.

 

They did release tools for the first Witcher, granted that was just a variation of Biowares tools and with little modification you could use the Neverwinter nights toolset to modify that game.

 

This game is produced by them created by them and supposedly the engine is by them. However being they are a publicly traded company with Marcin Iwiński listed as only holding 12% or so of the vote, maybe 70% of the shares are owned by EA or something who knows.

 

They have publicly said that they feel DLC should be free and, also are against DRM....does that mean they will hand the keys over for making mods or make a toolset, who knows.

 

What I do know is if they don't we stand a much better chance of cracking this then Unreal engine. (The reconstruction part, not the extraction part)

 

If anyone has anything to add to the cracking see:

 

https://forum.xentax.com/viewtopic.php?f=10&t=23052

 

and

 

https://github.com/WolvenKit/Wolven-kit/issues/286

 

 

*Edit** Turns out someone wrote a Quick BMS script which I tested and is extracting readable data, so already plus one to the programmers out there**

 

Example of file info extracted from the animations.archive:

 

�animAnimSet�cookingPlatform�ECookingPlatform�PLATFORM_PC�animations�array:handle:animAnimSetEntry�animAnimSetEntry�animation�handle:animAnimation�animAnimation�name�CName�synced__cinema_sex__07_and_08__JP_censored_player�duration�Float�animBuffer�handle:animIAnimationBuffer�animAnimationBufferCompressed�numFrames�Uint32�numExtraJoints�Uint8�numJoints�Uint16�numTracks�numAnimKeys�numAnimKeysRaw�numConstAnimKeys�numTrackKeys�numConstTrackKeys�isScaleConstant�Bool�fallbackFrame

 

Someone has also done some work with the 3d models, first impression is they are a bit complicated:

 

https://zenhax.com/viewtopic.php?f=5&t=14572

 

Found this, could just be my mind connecting completely unrelated things but, one of the male base rigs is refereed to as the "coffee" version example:

 

locomotion�coffee�version�base\characters\base_entities\man_base\man_base.rig

 

Now this is speculation and probably wrong but it would be funny if the nude version was a nod at the infamous "Hot Coffee Mod"

 

 

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