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**The Official Fusion Girl 1.75+ Armor and Clothing Conversion Thread**


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Posted (edited)
6 hours ago, dehood said:

Hi everyone, would you happen to know if there is a conversion to FG on these shoes?
 

Soon ?

Maybe

If I can get away from Starfiel and the conversion finds its way from my pc to the internet.?

Edited by N.Gamma
Posted
22 hours ago, N.Gamma said:

Soon ?

Maybe

If I can get away from Starfiel and the conversion finds its way from my pc to the internet.?

 

Yeah i know, starfield is addicting :D

Posted (edited)

For those who didn't notice, DickyFTW has an updated Fusion Girl conversion inside his mod page again:

 

Dicky's Pinup Outfit CBBE Fusion Girl at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

I accidentally deleted the FG conversion I had and didn't realize until afterward the 2021 FG conversion was deleted from Nexus. So I told Dicky I was going to do a conversion for myself anyway, and he accepted my new one and added it to his web page.

 

For the curious, here's the recap I gave Dicky of what the conversion entailed: [Where I said I did nothing, it's because the pre-FG1.75 version which Dicky made in 2019 was still good for those pieces so did not need reconversion by me.]

 

 

 


Boots:

carefully resized them to fit the correct height on the leg and the feet. I set the feet to around 125% high heel slider (extreme to match your boots). For the boots I also eliminated the toe bones. This was the hardest item to convert because I had to match the calves as well as the feet while trying to keep the shape. I also calculated the High Heel height in-game and changed the text file to match.

 

Bottom 2 (the XXX version):

FG has a "vagina penetrate slider which opens the vagina depending on how much you do the slider. I made sure the bikini bottom fit just right of the vagina and kept that slider so that if someone opens the vagina it also moves the bikini more toward the thigh, keeping its position of just right of the labia as you intended. (CBBE doesn't have any of that). I also kept the vagina bones on that bottom because the bottom in this case must move when the vagina opens. I also carefully deleted any bones which would distort the bikini bottom inappropriately during movement.

 

Bottom (the one which covers the vagina):

I added  some vertices over the vagina, very slightly moved the cloth away from the vagina to minimize clipping when the vagina opens, deleted bones from the outfit which would cause distortion during movement, and did NOT conform the vagina penetrate slider nor the vagina morph bones.

 

Cap:

I did nothing for this.

 

Circle:
I did nothing for this.

 

Coat:

Added some vertices over the breasts (because FG has more vertices there than CBBE and because FG has more motion, and so long as the outfit has at least as many vertices as the body, clipping isn't an issue). I conformed all sliders except areola and nipple size and then tested in game to make sure the cut of the jacket looked good on large breasts. At first it didn't, so I made very minor tweaks until it looked good in game. Remember for FG you cannot judge if it'll look good in BodySlide because FG has gravity and motion which cannot be tested in BodySlide.

 

Combat Boots:

As this has no high heels and no skirt physics or the like, and because the clothing does not touch the breasts nor the vagina, this was straight forward to convert. Install FG Nude reference, add zap slider for reference body feet, tweak the fit, copy bone all weights (safe to do in this case) and conform all (also safe to do in this case).

 

Gloves:
I did nothing for this.

 

Hat:

I did nothing for this.

 

Heels:

I did same process as I did with the boots but decided these shoes looked better with toe bones, so I kept the toe bones on this. Again, there's pros and cons on any choice with regard to toe bones and high heels. Toe bones will stretch the foot/toes during some animations, but I felt it still looked okay with the way I fit the shoes to the feet, and the height stays the same on all animations even if they need toes.

 

Holotag:

I did conform the sliders but left your bones intact because you had neck bones which would be lost if I conformed to the body.

 

Jacket:

This was pretty straight forward. Set the FG Nude reference body, added zap slider for the reference body, copied bone weights and conformed all.

 

Officer Gloves:

I did nothing with this.

 

Patch:

I did nothing with this.

 

Shirt:

Same process as the officer jacket (added some vertices, FG nude reference, etc.)

 

Skirt:

Set FG Nude reference, copied bone weights, conformed all, and when I tested in game, I didn't like the distortion caused by one of the bones during crouching. So I removed that bone from the outfit. I'll explain more later about that (in another message).

 

Tank Top:

This has vertices over the sternum, so it's actually impossible to make a good FG conversion of this. But I did my best anyway. I'll explain more in another message. But the steps I took were:

Load FG Nude reference. Copy bone weights. Delete all sliders except nipple sliders (though I deleted areola slider, of course). Then I loaded FG Uniboob reference keeping the nipple sliders. I conformed all but did not recopy bone weights. I might have also added vertices over the breasts, but I can't remember off hand.

 

Thigh Belt

Set reference FG Nude. Add zap slider for reference body. Copy bone weights and conform all.

 

Top2 (the one that doesn't cover the breasts)

Same process as the jacket (the jacket which doesn't cover the breasts)

 

Your bikini top:

was delighted it had no vertices over the sternum so didn't require anything special from me. I added vertices over the nipples (because FG has more vertices than CBBE there) but didn't add vertices anywhere else. Set reference to FG Nude, copied bone weights, conformed selected (did NOT conform areola nor nipple size).

 
 

 

Edited by Karna5
Posted

Probs annoying to ask, but does anyone do happen to have the Fusiongirl files for point lookout? Seems like every easy to find conversion of the outfits up and disappeared   

Posted
On 9/25/2023 at 6:21 AM, Karna5 said:

For those who didn't notice, DickyFTW has an updated Fusion Girl conversion inside his mod page again:

 

Dicky's Pinup Outfit CBBE Fusion Girl at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

I accidentally deleted the FG conversion I had and didn't realize until afterward the 2021 FG conversion was deleted from Nexus. So I told Dicky I was going to do a conversion for myself anyway, and he accepted my new one and added it to his web page.

 

For the curious, here's the recap I gave Dicky of what the conversion entailed: [Where I said I did nothing, it's because the pre-FG1.75 version which Dicky made in 2019 was still good for those pieces so did not need reconversion by me.]

 

  Reveal hidden contents

 


Boots:

carefully resized them to fit the correct height on the leg and the feet. I set the feet to around 125% high heel slider (extreme to match your boots). For the boots I also eliminated the toe bones. This was the hardest item to convert because I had to match the calves as well as the feet while trying to keep the shape. I also calculated the High Heel height in-game and changed the text file to match.

 

Bottom 2 (the XXX version):

FG has a "vagina penetrate slider which opens the vagina depending on how much you do the slider. I made sure the bikini bottom fit just right of the vagina and kept that slider so that if someone opens the vagina it also moves the bikini more toward the thigh, keeping its position of just right of the labia as you intended. (CBBE doesn't have any of that). I also kept the vagina bones on that bottom because the bottom in this case must move when the vagina opens. I also carefully deleted any bones which would distort the bikini bottom inappropriately during movement.

 

Bottom (the one which covers the vagina):

I added  some vertices over the vagina, very slightly moved the cloth away from the vagina to minimize clipping when the vagina opens, deleted bones from the outfit which would cause distortion during movement, and did NOT conform the vagina penetrate slider nor the vagina morph bones.

 

Cap:

I did nothing for this.

 

Circle:
I did nothing for this.

 

Coat:

Added some vertices over the breasts (because FG has more vertices there than CBBE and because FG has more motion, and so long as the outfit has at least as many vertices as the body, clipping isn't an issue). I conformed all sliders except areola and nipple size and then tested in game to make sure the cut of the jacket looked good on large breasts. At first it didn't, so I made very minor tweaks until it looked good in game. Remember for FG you cannot judge if it'll look good in BodySlide because FG has gravity and motion which cannot be tested in BodySlide.

 

Combat Boots:

As this has no high heels and no skirt physics or the like, and because the clothing does not touch the breasts nor the vagina, this was straight forward to convert. Install FG Nude reference, add zap slider for reference body feet, tweak the fit, copy bone all weights (safe to do in this case) and conform all (also safe to do in this case).

 

Gloves:
I did nothing for this.

 

Hat:

I did nothing for this.

 

Heels:

I did same process as I did with the boots but decided these shoes looked better with toe bones, so I kept the toe bones on this. Again, there's pros and cons on any choice with regard to toe bones and high heels. Toe bones will stretch the foot/toes during some animations, but I felt it still looked okay with the way I fit the shoes to the feet, and the height stays the same on all animations even if they need toes.

 

Holotag:

I did conform the sliders but left your bones intact because you had neck bones which would be lost if I conformed to the body.

 

Jacket:

This was pretty straight forward. Set the FG Nude reference body, added zap slider for the reference body, copied bone weights and conformed all.

 

Officer Gloves:

I did nothing with this.

 

Patch:

I did nothing with this.

 

Shirt:

Same process as the officer jacket (added some vertices, FG nude reference, etc.)

 

Skirt:

Set FG Nude reference, copied bone weights, conformed all, and when I tested in game, I didn't like the distortion caused by one of the bones during crouching. So I removed that bone from the outfit. I'll explain more later about that (in another message).

 

Tank Top:

This has vertices over the sternum, so it's actually impossible to make a good FG conversion of this. But I did my best anyway. I'll explain more in another message. But the steps I took were:

Load FG Nude reference. Copy bone weights. Delete all sliders except nipple sliders (though I deleted areola slider, of course). Then I loaded FG Uniboob reference keeping the nipple sliders. I conformed all but did not recopy bone weights. I might have also added vertices over the breasts, but I can't remember off hand.

 

Thigh Belt

Set reference FG Nude. Add zap slider for reference body. Copy bone weights and conform all.

 

Top2 (the one that doesn't cover the breasts)

Same process as the jacket (the jacket which doesn't cover the breasts)

 

Your bikini top:

was delighted it had no vertices over the sternum so didn't require anything special from me. I added vertices over the nipples (because FG has more vertices than CBBE there) but didn't add vertices anywhere else. Set reference to FG Nude, copied bone weights, conformed selected (did NOT conform areola nor nipple size).

 
 

 

The *.esp is missing in the file to download

Posted
51 minutes ago, Baldash said:

The *.esp is missing in the file to download

No it's not. The Fusion Girl conversion I did are just BodySlide files. You still need the main file.

Posted (edited)
1 hour ago, Baldash said:

The *.esp is missing in the file to download

 

Right... are just the bodyslide files. So, you can dl the CBBE version and overlay it  or use the older fusion girl F3 version I'm posting -  then overwrite the bodyslide files with K4. 

 

Is a 1.75 bodyslide here also https://www.nexusmods.com/fallout4/mods/50048

 

I believe I'm using https://www.nexusmods.com/fallout4/mods/58881 for my bodyslide nif files (the nif's are physics capable, he took away no sliders so you have to be diligent and adjust when creating some items on bodyslide output, can be cameltoe, etc... ). DickyPinupFusionHHS-30006-F3-1565502853.7z 

 

Edited by eflat01
Posted
11 hours ago, eflat01 said:

 

Right... are just the bodyslide files. So, you can dl the CBBE version and overlay it  or use the older fusion girl F3 version I'm posting -  then overwrite the bodyslide files with K4. 

 

Is a 1.75 bodyslide here also https://www.nexusmods.com/fallout4/mods/50048

 

I believe I'm using https://www.nexusmods.com/fallout4/mods/58881 for my bodyslide nif files (the nif's are physics capable, he took away no sliders so you have to be diligent and adjust when creating some items on bodyslide output, can be cameltoe, etc... ). DickyPinupFusionHHS-30006-F3-1565502853.7z 

 

 

I didn't know about those, but out of curiosity, do you know if the conversions were made to Nude reference body or to Clothing reference body? A lot of conversions to FG are made with Clothing reference body which kind of makes them useless since it defeats the purpose of Fusion Girl. Clothing reference body has no vagina and nipple support and will never match nude bodies. I know early Kharneth conversions did Clothing Reference Body, but I think his later work switched to Nude. I don't think I ever tested DragonJoe conversions because they always came out after I'd already made conversions for my personal use.

 

Part of why I listed what my conversion entailed in the Dicky Pinup outfit conversion is I think it's necessary to say what sliders and bones were used. To just say something is FG 1.75+ compatible isn't enough information.

Posted (edited)
11 hours ago, Karna5 said:

 

I didn't know about those, but out of curiosity, do you know if the conversions were made to Nude reference body or to Clothing reference body? A lot of conversions to FG are made with Clothing reference body which kind of makes them useless since it defeats the purpose of Fusion Girl. Clothing reference body has no vagina and nipple support and will never match nude bodies. I know early Kharneth conversions did Clothing Reference Body, but I think his later work switched to Nude. I don't think I ever tested DragonJoe conversions because they always came out after I'd already made conversions for my personal use.

 

Part of why I listed what my conversion entailed in the Dicky Pinup outfit conversion is I think it's necessary to say what sliders and bones were used. To just say something is FG 1.75+ compatible isn't enough information.

 

I think https://www.nexusmods.com/fallout4/mods/58881, I believe may be nude. All sliders including all the vaginal sliders are there and active, when generating the bikini tops and panties for instance, it will shape the nipple and crotch areas of those pieces to some degree, etc... but if too far or overexagerated you'll give her a wedgie. ;) It's one of the few clothing mods I do a batch bodyslide on. 

 

You'd likely know more about this than I do as I've converted not even a handful of clothes ... I'm an novice around nifskope. 

 

Easy way to find out is to download it look at the bones and/or generate it, can always remove it and go back to another... 

 

Restated from the mod's page: 

 

Updates the Fusion Girl version of Dicky's Pinup Outfit to the latest 3BBB version of The Fusion Girl body

Now Supports 3BBB breast and body physics
Fixes the non-functioning outdated bodyslide files for the shoes
updated the tank top and bikini top using the uni-boob reference

Requires: the original mod, Dicky's Pinup Outfit CBBE Fusion Girl vF3 (link provided in requirements tab)
                 Fusion Girl Body v1.80 or later,  Available for download @loverslab.com or Google for link
                 OCBP or OCBPC for the physics (included with fusion girl or Google for offsite link)

Install Instructions: If you haven't already, 1. Install Fusion Girl + its requirements, 2. install the original mod, 3. Install this mod overwriting all when prompted, 4. Build or rebuild the outfits using BodySlide Note: I left all of the vagina sliders on the panties functional rather than disabling them, if you set up for an innie or cameltoe in your nude preset, this may be exaggerated(atomic wedgie lol) causing distortion in the panties on export, using the bottom most slider in the genitals section, Labia(majora)inward, this can be adjusted out by lowering(or raising it if your sadistic lol) the setting. adjusting this will not effect the appearance of your characters genitalia in any way.

 

Edited by eflat01
Posted (edited)
31 minutes ago, eflat01 said:

I left all of the vagina sliders on the panties functional rather than disabling them, if you set up for an innie or cameltoe in your nude preset, this may be exaggerated(atomic wedgie lol) causing distortion in the panties on export, using the bottom most slider in the genitals section, Labia(majora)inward, this can be adjusted out by lowering(or raising it if your sadistic lol) the setting. adjusting this will not effect the appearance of your characters genitalia in any way.

Perhaps it's a matter of personal preference, but the last year or two the technique I've used for panties and g-strings with Fusion Girl conversions is what I mentioned in the Dicky Pinup post above. I keep the vagina penetrate slider on the body but do not conform it on the clothes. I also make sure there's a bit of room between the clothes and the vagina so that if the vagina opens it doesn't clip with the panties.

 

I also keep on the clothes the first (zero) vagina bone but not the vagina bones related to opening. Thus if the vagina opens you get a hole without distorting the outfit. It's the same principle I do with areola sliders. It doesn't make sense for an areola size to affect the size of the clothes, and it doesn't make sense for a hole (vagina) to affect the size of the panties.

 

With the DIcky Pinup conversion I did, for instance, if the vagina opens, you have an intact undistorted bikini bottom over a hole, and no matter how much the hole opens, the bikini stays as is.

 

post script: But you're right that description confirms that outfit was made with nude body reference, so it's a worthy conversion. The details of what bones to keep and which sliders to keep are perhaps a matter of style and realism. If one allows the clothes to get bigger as the opening gets bigger, that creates a modest or "safe" (sutable for work) conversion, and that's not wrong. It's just not what I do.

 

P.P.S. My TRS conversion kept all the sliders and also didn't add vertices. But Fusion Girl was newer back then, and I Outfit Studio also didn't have the feature to add vertices. Back then vertices had to be added with blender which I did sometimes but not often because it was so cumbersome. The last couple of years, though, the Outfit Studio tools got better, and we've had more years to get the hang of how Fusion Girl bones and sliders work.

 

Edited by Karna5
Posted
27 minutes ago, Karna5 said:

Perhaps it's a matter of personal preference, but the last year or two the technique I've used for panties and g-strings with Fusion Girl conversions is what I mentioned in the Dicky Pinup post above. I keep the vagina penetrate slider on the body but do not conform it on the clothes. I also make sure there's a bit of room between the clothes and the vagina so that if the vagina opens it doesn't clip with the panties.

 

I also keep on the clothes the first (zero) vagina bone but not the vagina bones related to opening. Thus if the vagina opens you get a hole without distorting the outfit. It's the same principle I do with areola sliders. It doesn't make sense for an areola size to affect the size of the clothes, and it doesn't make sense for a hole (vagina) to affect the size of the panties.

 

With the DIcky Pinup conversion I did, for instance, if the vagina opens, you have an intact undistorted bikini bottom over a hole, and no matter how much the hole opens, the bikini stays as is.

 

post script: But you're right that description confirms that outfit was made with nude body reference, so it's a worthy conversion. The details of what bones to keep and which sliders to keep are perhaps a matter of style and realism. If one allows the clothes to get bigger as the opening gets bigger, that creates a modest or "safe" (sutable for work) conversion, and that's not wrong. It's just not what I do.

 

P.P.S. My TRS conversion kept all the sliders and also didn't add vertices. But Fusion Girl was newer back then, and I Outfit Studio also didn't have the feature to add vertices. Back then vertices had to be added with blender which I did sometimes but not often because it was so cumbersome. The last couple of years, though, the Outfit Studio tools got better, and we've had more years to get the hang of how Fusion Girl bones and sliders work.

 

 

Just fyi, I did dl your conversion because I use Dicky's. 

 

 

Being old, my father and all uncles were WWII vets, tend to like WAC's , WAV's  and an affinity for '40's 50' s pinup styles, besides fits in with Fallout stylistically.

Posted (edited)
8 minutes ago, Stormer said:

Newly released mod: https://www.nexusmods.com/fallout4/mods/75039

 

Looks amazing. Would anybody be interested in converting it for fusion girl? :)

always this impatience! ?

 

I have already started to convert the armor.

The suit and torso are already done.
But I really need to sleep now, I'm totally overtired.
Tomorrow I will finish the conversion.

Edited by N.Gamma
Posted (edited)

N.Gamma :

I have already started to convert the armor.

The suit and torso are already done.
But I really need to sleep now, I'm totally overtired.
Tomorrow I will finish the conversion.

 

Thank you so very much for your time and dedication in all these outfit conversions.  I am extra excited when you set your sights on an outfit as I know it will be done right.

V/r

Cloud_1

Edited by Cloud_1
Posted
On 9/16/2023 at 12:10 PM, dehood said:

Hi everyone, would you happen to know if there is a conversion to FG on these shoes?
 

Anyone can make the conversion for these to FG? I am dumb and don't understand how to do it myself :/

Posted

Is there a way to correctly display the vtaw clothes in the chemistation and when placed on the floor? For me, replacement items are displayed from (I assume) vanilla clothing.

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