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**The Official Fusion Girl 1.75+ Armor and Clothing Conversion Thread**


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Posted

Vtaw Wardrobe 9 Beta 0.84 - Fusion Girl Bodyslide Files

 

Fusion Girl Bodyslide files for Vtaw Wardrobe 9 Beta 0.84.

As soon as Vtaw brings an update I will create bodyslides for it and link them here.
When the mod is officially released by Vtaw, my FG conversion will also officially appear on Nexus.

 

Photo291.thumb.jpg.3182ea8146eadf7309178ed4b9d34d62.jpg

 

Download

Posted
On 8/3/2023 at 2:59 AM, vaultbait said:

 

No and no, currently. Though you might want to check out this which does have FG BodySlide configs:

 

I got permission for his strap on tho, but working with it will take a while. Soon.

Posted
On 8/9/2023 at 1:05 PM, vaultbait said:

 

If you have a steady hand, take half an hour and use Paint.Net to freehand copy the naughty bits of a Fusion Girl skin texture and paste them into the exact same location in that CBBE skin. A little airbrushing or retinting can also help if there's a hard line due to slight color mismatches.

It would only require an edit to the diffuses _d.dds  file wouldn't it?

Posted
1 hour ago, eflat01 said:

It would only require an edit to the diffuses _d.dds  file wouldn't it?

 

Yes, or at least that would take care of most of it. If you really wanted to adjust how light reflects off that part of the surface then maybe you might also alter the specular and/or normal files, but I personally only bother with editing the diffuse.

Posted
5 hours ago, LeksRus said:

Maybe this one will do:   https://www.nexusmods.com/fallout4/mods/72535  ?

 

I also use that one. Just be aware that it patches LooksMenu in order to fix the overlay ordering problem (where LM loses track and the wrong overlays sometimes get removed).

 

As for fake nails, HN66s and Xazomns French Nails for FO4 - Fusion Girl Conversion works well for me.

Posted
10 minutes ago, N.Gamma said:

Thank you,
Immersive Nail Polish looks like it's what I'm looking for.
There wouldn't happen to be an IKAROS Androids patch for it?

 

Not that I've seen. Is the IKAROS hand texture layout significantly different from all of the bodies already supported by Immersive Nail Polish (CBBE, Fusion Girl, Bodytalk, EVB and Vanilla)?

Posted
1 hour ago, vaultbait said:

 

Not that I've seen. Is the IKAROS hand texture layout significantly different from all of the bodies already supported by Immersive Nail Polish (CBBE, Fusion Girl, Bodytalk, EVB and Vanilla)?

I have already tested the mod with IKAROS and when I paint my character's nails nothing happens. Since there is no mesh in Immersive Nail Polish for the nails, this is a compatibility problem. Clothing patches I know how to make them, but with textures or overlays I'm stumped.

 

Posted
1 hour ago, N.Gamma said:

I have already tested the mod with IKAROS and when I paint my character's nails nothing happens. Since there is no mesh in Immersive Nail Polish for the nails, this is a compatibility problem. Clothing patches I know how to make them, but with textures or overlays I'm stumped.

 

 

Right, so the way it works is that textures are simply image files with regions of the image mapped onto parts of the target mesh. Overlays are basically just texture files which get "overlaid" over the base texture images, so will have the same geometry and region mapping as the base textures. You can open an overlay and corresponding texture side-by-side in an image editor like Paint.Net (you need one with good support for Direct Draw Surface "DDS" image files), or even import the overlay as a new layer over top the base image for ease of comparison. In this case you're looking for whether a particular hand overlay has painted nails in the same location as the unpainted nails in the base hand texture for that body.

Posted
1 hour ago, vaultbait said:

Right, so the way it works is that textures are simply image files with regions of the image mapped onto parts of the target mesh. Overlays are basically just texture files which get "overlaid" over the base texture images, so will have the same geometry and region mapping as the base textures. You can open an overlay and corresponding texture side-by-side in an image editor like Paint.Net (you need one with good support for Direct Draw Surface "DDS" image files), or even import the overlay as a new layer over top the base image for ease of comparison. In this case you're looking for whether a particular hand overlay has painted nails in the same location as the unpainted nails in the base hand texture for that body.

This sounds easier than it is,
I don't know if you've ever seen the texture of the IKAROS body.
Finding the fingernails is easy with the hand texture, but tell me where the foot nails should be on the legs.

 

 

 

IKAROS_Limbs_d.jpg

Posted
20 minutes ago, N.Gamma said:

tell me where the foot nails should be on the legs.

 

Yeah, beats me. I've never used the mod and there aren't any great closeups of feet on Trophihunter's site. One thing you could do is use an image editor to paint suspect parts of the diffuse texture and then see what ends up recolored in-game or in a BodySlide preview maybe.

Posted
On 8/20/2023 at 9:39 AM, N.Gamma said:

This sounds easier than it is,
I don't know if you've ever seen the texture of the IKAROS body.
Finding the fingernails is easy with the hand texture, but tell me where the foot nails should be on the legs.

 

 

If you're familiar with Outfit Studio, you can import the mesh and delete everything except the toenails. Then look at the UV editor and it will only have the toenails, which will allow you to compare with the texture to find the toenail part. Alternatively, if you're familiar with Blender you can select the toenail faces and then open the UV editor and compare it to the texture to find the toenails.

Posted
On 8/20/2023 at 5:39 PM, N.Gamma said:

This sounds easier than it is,
I don't know if you've ever seen the texture of the IKAROS body.
Finding the fingernails is easy with the hand texture, but tell me where the foot nails should be on the legs.

 

 

 

IKAROS_Limbs_d.jpg

What a mess, you can edit textures in blender (in 3d perspective). That would help finding the nails i guess.

Posted (edited)
On 8/21/2023 at 4:27 PM, vaultbait said:

Not sure why I didn't think of suggesting this before, but a conversion of FemSynth - SexBots would be awesome (looks like it's already been converted to TWB).

I think i can help with that, i already converted the robotic texture to FG thanks to CRWREX and kziitd and made it into selectable skin texture for human race/LM but didn't bother asking for permission.
I'll try to upload it somewhere but need to convert the white skin too.
 

Spoiler

image.png.1aff32febf29959c6c1f39a906523689.png

2023-05-10(5).png.6f64eb55bd3e38f086badf5e78da0b83.png

PS

Not the final result in pictures (taken without normal and specular maps).

 

 

Edited by lee3310

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