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Having an issue enabling licenses and Integrations

Licenses are unchecked, and when I toggle them on, it says that they're enabled, but it never checks the box.  Is there a soft requirement I'm missing?

Also, all of my "Interfaces" are unchecked, and none of them will check.

 

It was working yesterday with BM Licenses enabled, but I thought these were redundant, and I don't see it listed as a soft requirement.  Also, with it enabled, I was getting duplicate license dialog (before I uninstalled it).

 

Clean start for the save.  0.685

Edit: Think I managed to figure it out.  UIExtensions was installed, but somehow not working, and it didn't warn me about it when I started the game.

 

 

Spoiler

image.thumb.png.c4842738eb6560f329723fafb7c5d973.pngimage.thumb.png.d2473e58772e34dcc86b7f01d3235013.png

 

Edited by ChandraArgentis
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51 minutes ago, gamerpk2 said:

glad u like it ^^ . i'd love to if you can point me to how to save it for sharing

It's pretty simple.
The name of the preset you use in Bodyslide must be written. Find this name in the slider presets folder in the directory where Bodyslide is installed. You can then upload the copy here.

also thank y very much :)

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3 hours ago, s1mpleeee said:

It's pretty simple.
The name of the preset you use in Bodyslide must be written. Find this name in the slider presets folder in the directory where Bodyslide is installed. You can then upload the copy here.

also thank y very much :)

oh its that simple ?

im not finding the exact folder ur mentioning inside bodyslide folder . maybe since i use skse ?

but i think i found it under SKSE\plugins\CharGen\Presets

hope i did this right . lemme know if it doesnt work

Princess Lily.jslot

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On 9/20/2023 at 8:15 PM, gamerpk2 said:

i made some adjustments to the trauma textures

Nice work. 

 

You know, it's been a while since I created the trauma feature, but I'm fairly sure that the texture usage is dynamic. Meaning you don't need to replace the existing textures. You can add to them (or remove ones you don't want). Especially if the texture is in a different area of the body. But even if there's overlap it still might look just fine - a bruise under a hand print etc. 

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5 hours ago, Monoman1 said:

Nice work. 

 

You know, it's been a while since I created the trauma feature, but I'm fairly sure that the texture usage is dynamic. Meaning you don't need to replace the existing textures. You can add to them (or remove ones you don't want). Especially if the texture is in a different area of the body. But even if there's overlap it still might look just fine - a bruise under a hand print etc. 

oh i see . but how would i name them then ?

or you mean the mod would grab any texture from the same file no matter the name ?

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sorry to bother but i just downloaded this for AE and in the MCM nothing appears, i didnt know what to think until another mod i have, https://www.nexusmods.com/skyrimspecialedition/mods/65868?tab=description has the same issue. i have a lot of mods that have MCM menus but going down the whole list Sexlab Survival and EatingSleepingDrinking are the only mods in my list that doesn't have anything appear in their MCM menu...is it because the difference of skyrim versions vs the mod versions? I'm playing the latest AE version.

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15 hours ago, gamerpk2 said:

oh its that simple ?

im not finding the exact folder ur mentioning inside bodyslide folder . maybe since i use skse ?

but i think i found it under SKSE\plugins\CharGen\Presets

hope i did this right . lemme know if it doesnt work

Princess Lily.jslot 153.24 kB · 3 downloads

Thank you for trying.
My mistake, I realized I explained it wrong.
This file you shared is a character preset, not a body preset. So, did you create this body via racemenu or in bodyslide? This point is important.
If you created and saved it in bodyslide, you should go to the location I will tell you now and look.
First of all, if you are using Vortex, you should go to this location;
steam/steamapps/common/skyrim/data/CalienteTools/BodySlide/SliderPresets and the name of the body preset you are using.
If you are a MO2 user, you should do this;
You should right-click on the BodySlide name you have installed in MO2 and click on open file location.
And then the same process again:
CalienteTools/BodySlide/SliderPresets and the name of the body preset you are using.
Of course, if you only saved the body in racemenu later, there seems to be nothing to do about it.
Thank you again :)

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2 hours ago, s1mpleeee said:

if you only saved the body in racemenu later

 

Data\SKSE\Plugins\StorageUtilData\RaceMenuMorphsCBBE\Presets\

 

any modified presets are being stored as .json files in that location. But those are further modification to a body that has been built in BodySlide originally. They are not BodySlide presets as such.

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2 hours ago, belegost said:

 

Data\SKSE\Plugins\StorageUtilData\RaceMenuMorphsCBBE\Presets\

 

any modified presets are being stored as .json files in that location. But those are further modification to a body that has been built in BodySlide originally. They are not BodySlide presets as such.

Actually that's what I'm talking about too, yeah

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10 hours ago, Monoman1 said:

Name's not important. Only thing that's important is which folder the file is in. Any .dds file is pulled into the system. 

good to know ^^ . this opens new possiblities .

thank u again for an amazing mod . i'd like to make my own game inspired by it one day ^^

 

8 hours ago, s1mpleeee said:

Thank you for trying.
My mistake, I realized I explained it wrong.
This file you shared is a character preset, not a body preset. So, did you create this body via racemenu or in bodyslide? This point is important.
If you created and saved it in bodyslide, you should go to the location I will tell you now and look.
First of all, if you are using Vortex, you should go to this location;
steam/steamapps/common/skyrim/data/CalienteTools/BodySlide/SliderPresets and the name of the body preset you are using.
If you are a MO2 user, you should do this;
You should right-click on the BodySlide name you have installed in MO2 and click on open file location.
And then the same process again:
CalienteTools/BodySlide/SliderPresets and the name of the body preset you are using.
Of course, if you only saved the body in racemenu later, there seems to be nothing to do about it.
Thank you again :)

oh it is indeed a mix of both lol

my own preset in bodyslide + ingame racemenu adjustments that include some bones scaling and moving for that semi stylized body proportions

the waist is scaled down for example ( which reminds me that i also used a mod that adds a slider for thigh position u may need it here )

 

here is the bodyslide preset along with the racemenu posed earlier if you want the same body proportions

 

Princess Lily.xml

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Got a couple setup questions.

 

1 - In town, the mod seems to want me to be Escorted, and they'll throw me in prison until I can get an escort, but then it fails to find an escort for me.  How do I fix this or disable it entirely?

2 - The mod wants me to wear heels - and I too would like that, however, none of the bikini armor seems to come with heels, meaning my only options are DD armor that doesn't look as good with the Bikini armor.  Am I missing something here?

Edit: Follows 0 is already set on the Tolls page, and Tolls were turned off already.

Edited by ChandraArgentis
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3 hours ago, ChandraArgentis said:

Got a couple setup questions.

 

1 - In town, the mod seems to want me to be Escorted, and they'll throw me in prison until I can get an escort, but then it fails to find an escort for me.  How do I fix this or disable it entirely?

2 - The mod wants me to wear heels - and I too would like that, however, none of the bikini armor seems to come with heels, meaning my only options are DD armor that doesn't look as good with the Bikini armor.  Am I missing something here?

Edit: Follows 0 is already set on the Tolls page, and Tolls were turned off already.


1)  You need to run the "Search Escorts" in the License-1 page first, and it finds proper escort candidates, before it works properly.  Follow the instruction pop-up window, it can take a while to scan the NPC database.  In the end, if successful, it will show a count of found escorts.

 

If you disabled the SLS "Follower Required" and still being forced to have a follower\escort, maybe is another mod like Devious Follower "Allow Force Start".   It could be also that the script has not refreshed the new parameters, try to go to an interior cell and wait a couple of game hours, maybe save/reload. 

 

2) You mean the Bikini License curse is triggering because "heels are required"?  That is an option that can be disabled in the bikini curse section. I think, is disabled by default.  You can disable the curse while you deal with learning about the requirements. 

Edited by safado
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26 minutes ago, safado said:


1)  You need to run the "Search Escorts" in the License-1 page first, and it finds proper escort candidates, before it works properly.  Follow the instruction pop-up window, it can take a while to scan the NPC database.  In the end, if successful, it will show a count of found escorts.

 

If you disabled the SLS "Follower Required" and still being forced to have a follower\escort, maybe is another mod like Devious Follower "Allow Force Start".   It could be also that the script has not refreshed the new parameters, try to go to an interior cell and wait a couple of game hours, maybe save/reload. 

 

2) You mean the Bikini License curse is triggering because "heels are required"?  That is an option that can be disabled in the bikini curse section. I think, is disabled by default.  You can disable the curse while you deal with learning about the requirements. 

 

1 -  I did that, then it assigned a follower, then the game was like, "hey, you don't have an escort!" and arrested me anyways.  Follower count was also set to 0, as mentioned.
2 - I want the curse to require heels though, I just know that most Bikini armor doesn't come with heels.  I know it can be disabled.

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32 minutes ago, ChandraArgentis said:

 

1 -  I did that, then it assigned a follower, then the game was like, "hey, you don't have an escort!" and arrested me anyways.  Follower count was also set to 0, as mentioned.
2 - I want the curse to require heels though, I just know that most Bikini armor doesn't come with heels.  I know it can be disabled.

 

 

2) The heels can be from another mod.  No need to be in bikini mod. I am not sure, but the higheels may not need the Keyword _SLS_Bikiniarmor either.

Maybe try "The really high-heeled Vanilla shoes and boots".  It is a mesh replace mod that needs to be build using Bodyslide.  It replaces vanilla boots and some shoes with Racemenu NIO compatible "heels boots".  It is kind of low poly like the vanilla versions but still looks good enough, in my game. I have not tested them against the heel requirement, I have it in disable.  The couple of boots I reviewed have an 8.5 HH offset, that is 3.5 higher than the default for SLS high heel.

 

Spoiler

27527-1563640276-161355798.jpeg

 

Edited by safado
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32 minutes ago, safado said:

 

 

2) The heels can be from another mod.  No need to be in bikini mod. I am not sure, but the higheels may not need the Keyword _SLS_Bikiniarmor either.

Maybe try "The really high-heeled Vanilla shoes and boots".  It is a mesh replace mod that needs to be build using Bodyslide.  It replaces vanilla boots and some shoes with Racemenu NIO compatible "heels boots".  It is kind of low poly like the vanilla versions but still looks good enough, in my game. I have not tested them against the heel requirement, I have it in disable.  The couple of boots I reviewed have an 8.5 HH offset, that is 3.5 higher than the default for SLS high heel.

 

  Hide contents

27527-1563640276-161355798.jpeg

 

 

Doesn't seem to modify the Bikini Armor boots.

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13 hours ago, gamerpk2 said:

good to know ^^ . this opens new possiblities .

thank u again for an amazing mod . i'd like to make my own game inspired by it one day ^^

 

oh it is indeed a mix of both lol

my own preset in bodyslide + ingame racemenu adjustments that include some bones scaling and moving for that semi stylized body proportions

the waist is scaled down for example ( which reminds me that i also used a mod that adds a slider for thigh position u may need it here )

 

here is the bodyslide preset along with the racemenu posed earlier if you want the same body proportions

 

Princess Lily.xml 5.64 kB · 4 downloads

I'm sorry I made you have a little trouble.
Thank you very much, I am very grateful :)

cheers 

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9 hours ago, ChandraArgentis said:

 

Doesn't seem to modify the Bikini Armor boots.

i lower the required heels hight to 3 from default 5 . there are a couple bikini armors with heels that fit this . iron - dwarven - elven + ebony

the easiest to find is the iron one ofc

that being said i recently finally bit the bullet and tried to add bikini keyword to my other armors that fit

it was super easier than i thought . depends on how many skimpy armor mods u have i guess

- open SSEedit

- right click any of the mods and click on " select none " to deselect all mods

- select the armor mods you want along with SL survival

- after clicking " ok " and it loads up u'll need to right click each armor esp on the left panel and choose " add masters ... " and add SL survival as master to each of them

- now click on the "+" on each armor mod to navigate to the " Armors "

- select first armor and on the right panel scroll until u see " KWDA keyword (sorted) "

- click on the right of it and choose " add " it will add a null keyword

- double click it and type _SLS which will show a couple of keywords from SLS . choose " _SLS_BikiniArmor " then copy it

- repeat for all other armor parts ( add keyword - double click the added null keyword then paste the bikini armor keyword )

when done save and exit SSEedit

- dont forget to deploy in vortex afterwards ( or mod organizer )

 

once u do it once u'll memorize it .. other than that it can be tedious if u have lotsa armor mods

 

as for the escort option i found that even if you set the number of escorts to zero it'll still require escorts u have to also untick the " require escorts " option in MCM or something similar cant remember the exact name

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  • 2 weeks later...

I'm using SoulGem Oven 4 alongside this mod, and I was annoyed by the fact that I could not use the quick access on the menu of this mod.

"I'm going to fix this," I thought. "It should be easy," I thought.

 

MY GOD, WHAT A NIGHTMARE!

 

There are so many compatible mods, and those had their compatibilities that I had to download a metric ton of mods.

Why aren't the source files in the intended root?
Why is it so confusing and twisted to get the source of SkyUI? This mod uses a function that isn't in the .psc provided. I had to decompile the .pex of SkyUI myself.
Darn it, even Milk Addiction misses a function in her source. Luckily, another modder had a similar problem, and Monoman1 provided the missing function.

And I won't speak of having to guess which mod is missing with just a few letters.

 

Anyway, I made it.SexLab Survival - SGO4 SE patch.zip

It's for SLU 0.685

I changed the file name of the SGO requested and the spell to open the menu.

It works for me. I can access the SGO menu through the Survival menu.

 

By the way, I found that _SLS_IntSlso calls a function called OrgasmEffectSLSO, but it doesn't exist in SLSO scripts. So I changed it to OrgasmEffect, which does. (not included in the .zip)

I don't know if that was a change made for the SE version or is a case of "forgotten to update the source code," and I shouldn't have touched it

Edit: I found in other post that OrgasmEffectSLSO is changed by SLp+ patch for SLSG so it didn't had been changed.

Edited by furel
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8 hours ago, NotRGBJackal said:

Has anybody made a patch for the game crashing with the enforcers? Also does anybody know if shields count as weapons, or armor? I'm not at my computer right now or I'd check myself.

 

There is a note on the What is new at the bottom of the download page:

"Known issue: In some builds the Enforcers are causing a CTD as you approach a town. Current fix is to go into the MCM and set the min and max spawn numbers for enforcers to 0"

 

I there is a patch somewhere in here, I think.

 

However, instead of using version 0.662 posted here, use the latest version 0.685 from the original author:

 

https://www.loverslab.com/blogs/entry/12799-mod-features/?tab=comments#comment-54218

 

It is SE compatible, and I had no trouble with it.

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45 minutes ago, Alis_999 said:

Hey! Please tell me, is the "Beg for cock" function not working yet?

It works in the sense, there's an animation, but it doesn't do anything.

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