Popular Post Kimy Posted November 18, 2020 Popular Post Posted November 18, 2020 (edited) Devious Devices LE 5.2 View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Collygon Past Contributors: Min (Founder), Zadil (Founder), Feuertin, Princessity, Pincopallino, Heretical, El Duderino, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG ABOUT Devious Devices is a collection of wearable and furniture bondage devices to restrain and torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! - Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. - Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! - Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... - Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! - Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! - Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. - Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! Bondage Furniture: DD doesn't only contain wearable restraints, but also a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end. Bondage Furniture Features - Both players and NPCs can use the furniture. - Actors can be placed and released from devices via script. - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion! - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink! - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time. - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC. - Configurable escape difficulties and cooldowns per device. - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden. - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse) - Arbitrary number of additional scripted effects the device will apply to subjects locked in it. - Configurable messages per device. - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release. - Arbitrary number of poses per device, one of which is randomly chosen or set by script. - Struggle animations played both periodically and when trying to escape. - NPC poses survive cell changes. - The player cannot wait/sleep if the device doesn't allow it. - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device. - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free. - Build-able devices, that can be placed in the game world by the player during a playthough. - Transportable devices: The player can pick up certain devices and re-build them somewhere else. - Sex scene support to allow playing animations with one actor locked in the device. COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. - Frostfall: While wearing restraints the player might be unable to keep herself warm. - Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. - Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. - SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. - Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS SexLab 1.6+ - http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ SexLab Aroused Redux - http://www.loverslab.com/files/file/1421-sexlab-aroused-redux/ FNIS 7.0 - http://www.nexusmods.com/skyrim/mods/11811/? You need to run FNIS for Users after installing this mod!!! Racemenu: http://www.nexusmods.com/skyrim/mods/29624/? (if you really don't want it, you can also install just NiOverride, but you need one or the other) CBBE/UUNP Bodyslide compatible body (either CBBE or UUNP): http://www.nexusmods.com/skyrim/mods/49015/? XP32 Maximum Skeleton Extended: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install DD using the mod manager of choice. Manual installation is possible but not recommended or supported. 3. Run FNIS when done 4. And don't forget to use Bodyslide to build the assets. Half of all user support requests are caused by them not running Bodyslide. RUN BODYSLIDE!!!! 5. Make sure that Beast Races Refit is loaded AFTER DD For Him, if you installed both. LOOT will not recognize this and not automatically sort it! 6. Start up Skyrim, and either create a New Game, or load your Save. 7. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). KNOWN ISSUES Wearable restraints: - The 'equipped' indicator may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. Furniture: - The furniture object will display a slight flicker when transitioning back and from the struggle animation. - Some furniture devices will freeze the camera zoom in weird positions after locking the player in. SexLab's free camera hotkey is your friend to get a better view! FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. I release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. I might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! I have implemented a lot of user-suggested features and will continue doing so. But please understand that I cannot implement them all and that some others I really just won't like enough. As a general guideline, DD is about bondage, kink clothing, domination, submission, (light) slavery topics and sex in bondage. If your suggestion fits this general theme or compliments it and doesn't gross me out right away, chances are that I might make use of it one way or the other. What I am definitely NOT looking for is suggestions involving bestiality, watersports, scat, futa, extreme humiliation, and extreme punishment/dismememberment. Please don't be offended if that's your kind of thing, but personally I find all of that stuff repulsive and don't want to have to look at it, let alone create it. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! I list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and I can't possibly test them all. Generally, DD builts content against vanilla Skyrim and does not assume other community mods being installed, although the vast majority of them should work just fine with DD. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and I haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Or there are 3rd party rights attached to the assets preventing me from using it. I cannot use assets from commercial sources even if YOU have a licence to. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: I will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Deviously Cursed Loot, Devious Followers or Shout Like a Virgin. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, I will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. - You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do. - You can NOT post this mod or any of its parts (including any derived works) without explicit permission. - You can NOT post or share any patches against this mod without my express permission, unless their sole purpose is fixing bugs. - You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary) - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. - You can NOT use any code or assets from this mod in projects competing with it, without permission. - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. - You can NOT publish a full or partial fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else. For all art assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc for wearable devices and zadclibs.psc for furniture devices (code comments within these files). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devices are exposed to the API via these library files as well, so they can be manipulated via script. A great many more wearable devices can be found in in zadxlibs, and zadxlibs2. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. By contributing assets you also assure that the assets contributed are free from any 3rd party rights that might prevent re-distributing them. CREDITS Kimy and Min for the code. Zadil, Koffii, Coopervane, Pincopallino, Feuertin, El Duderino, Heretical, and Colycon for all the awesome wearable devices. Feuertin, T'ara, and ZaZ Chris for the furniture devices. Feuertin, ZaZ Chris, Xaz, SpaceHamster and Billyy for the awesome animations. KestrelSky, Caden, Wasps, Rydin, Veladarius, Kendo2 and Skullered for Devious Devices for Him. Skullered for Beast Races Refit. Cedec0 for the bound combat that is now a part of this mod. Volfin for the gag sounds from GagSFX and the gagged voices code, which the implementation in DD is based on. MaikCG for the alternative bound combat animations. Kharos, DeWired, Lordescobar666, Aelie, Princessity and Srende for code contributions. Tifa Lockheart for the awesome screenshots and the conversations! ❤️ VirginMarie, Kharos, Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. ACKNOWLEDEMENT I want to thank both Zadil and Min for making Devious Devices possible in the first place. When I first came to LL, I had no plans to become a modder, but DD and the content mods built on it made me stay. DD is arguably the most comprehensive BDSM framework for any game out there, and it's so much fun! I am proud to have been chosen to take over DD development for you, and I hope you like the result. Kimy PREVIOUS SUPPORT AND DOWNLOAD THREADS If you're looking for older support posts, here are the threads used for DD before the merger in DD5: Devious Devices Assets: http://www.loverslab.com/files/file/269-devious-devices-assets/ Devious Devices Integration: http://www.loverslab.com/files/file/371-devious-devices-integration-12092014/ Devious Devices Expansion: http://www.loverslab.com/files/file/1305-devious-devices-expansion-v116/ Devious Devices Contraptions: https://www.loverslab.com/topic/133152-devious-devices-contraptions-11-2020-05-05/ Submitter Kimy Submitted 11/18/2020 Category Framework & Resources Requires SexLab, SexLab Aroused, XPSME, Racemenu, FNIS, Bodyslide Special Edition Compatible No Edited February 7, 2023 by Kimy 22
Kimy Posted November 18, 2020 Author Posted November 18, 2020 Download mirror: For everyone having problems downloading from MEGA, here is a mirror you can also download DD5 from (courtesy by Addramyr): https://addy-skyrim.s3.us-east-2.amazonaws.com/LE/Devious+Devices+LE+5.0.7z 5.0 to 5.1 Delta Patches: Devious Devices 5.0 to 5.1.7z Devious Devices - BRRF.esp Devious Devices For Him.esp Attention content mod creators: 1. While the new device code is 99% backwards compatible with older DD versions, there were some regressions, not all of which I was able to perfectly eliminate. Due to the changes and because Skyrim's engine loves to derp like that, OnRemoveDevice() is no longer reliably called for NPCs when devices are removed by script. I am not aware of any DD mod actually using this function for NPCs (at least none in my own load order does), but in case yours does, please change your code accordingly, e.g. by setting up an event listener for your items if you want to get notified when the item unequips! OnRemoveDevice() is still called reliably for the player, or when devices are manually removed from an NPC by the player. Also, the custom implementation for corsets has been removed. I do not plan to replace it with other custom code at this point. Corsets now behave like regular DD items. When a belt is worn, the corset is now worn over the belt, as one might normally expect anyway. The only slight clipping issues I noticed were the rope belts (crotch ropes), and I am not sure the issues are severe enough to justify writing special code for that item. Mods implementing custom corsets are advised to change their devices accordingly. 2. A big part of the time-saving effects is due to many functions no longer requiring to compute the rendered device and/or keyword for a given inventory device, which is very expensive to perform. The full effects of these optimizations can of course only be realized if modders change their code on their end and remove code used to determine these parameters when it's no longer needed. 3. If your mod currently includes code that for whatever reason equips or unequips devices using low-level internal DD API functions, this code will likely need to be rewritten, as several of these functions were deleted. Generally, the high-level functions should be used for such purposes. Deprecated Functions: These functions have been made obsolete by new code, but will probably never get removed due to their widespread use in existing mods. Please refer to the library source code for documentation about superceding functions. -- Function EquipDevice(actor akActor, armor deviceInventory, armor deviceRendered, keyword zad_DeviousDevice, bool skipEvents=false, bool skipMutex=false) -- Function RemoveDevice(actor akActor, armor deviceInventory, armor deviceRendered, keyword zad_DeviousDevice, bool destroyDevice=false, bool skipEvents=false, bool skipMutex=false) These should NOT be used anymore and might eventually be removed in a future version. Please refer to the library source code for documentation about superceding functions. -- Bool Function ForceEquipDevice(actor akActor, armor deviceInventory, armor deviceRendered, keyword zad_DeviousDevice, bool skipEvents=false, bool skipMutex = True) -- bool Function ManipulateGenericDevice(actor akActor, armor device, bool equipOrUnequip, bool skipEvents = false , bool skipMutex = false) -- bool Function ManipulateGenericDeviceByKeyword(Actor akActor, Keyword kw, bool equipOrUnequip, bool skipEvents = false, bool skipMutex = false) -- Function ManipulateDevice(actor akActor, armor device, bool equipOrUnequip, bool skipEvents = false) -- Function RegisterGenericDevice(Armor inventoryDevice, String tags) -- Armor Function GetGenericDeviceByKeyword(Keyword kw) -- Armor Function GetDeviceByTags(Keyword kw, String tags, bool requireAll = true, String tagsToSuppress = "", bool fallBack = true) -- bool Function HasTag(Armor item, String tag) -- bool Function HasTags(Armor item, String[] tags, bool requireAll = true) -- zadxlibs.GetVersion() -- zadxlibs.GetVersionString() 9
Evikleun Posted November 18, 2020 Posted November 18, 2020 Released at last! Really hope it will be ported to Special Edition (SSE) soon. Thanks Kimy! 7
Kimy Posted November 18, 2020 Author Posted November 18, 2020 Ok, this is the new download page for the Devious Devices all-in-one installer. I will no longer update or support the older versions still available on their individual download pages. All support requests now go here, and here only! Here is the 5.0 changelog: Devious Devices 5.0 - Added: The code handling equipping and unequipping devices has been rewritten. It's many times faster than the old implementation, and its performance isn't adversely affected by large actor inventories. The new API functions for handling items no longer require passing the rendered device or the keyword. This further reduces processing time, as CPU-expensive functions to determine these parameters for a given inventory device no longer have to be performed prior to manipulating devices. - Added: The DD expansions "For Him" and "Beast Races Refit" (adding DD support for male and beast race characters, respectively) are now an official part of the framework. Installation of these components is optional, but recommended. - Added: DD now has built-in support for gagged voices. When actors are gagged while having sex, appropriate gagged voices are used. 3rd party mods are no longer required for this feature. - Added: Over hundred variants of the straitjackets made by Uneven Steven have been added. - Added: For easy picking of random devices from the DD library, close to a hundred LeveledItem lists have been added and exposed to the API in the new zadDeviceLists script (which is attached to zadxQuest, as only DDX knows all DD devices). The lists are organized in tiers, so it's e.g. possible to pick a leather armbinder, any armbinder, or any type of wrist restraint. This feature is meant to replace the performance-expensive item database. - Added: New library function StartValidDDAnimation() that will select and start a valid DD animation in a way that will not trigger the animation filter. The function will pre-apply most fallbacks the filter could, to maximize chances that a valid animation can be picked. DD mods are recommended to use this function to start sex scenes. - Added: New API function SwapDevices() that can safely swap out a worn device to replace with one of the same type. If no conflicting devices are worn, the function behaves like LockDevice() - Added: MCM toggle for the Manipulate Lock feature. If set to false, players can NOT opt to manipulate the lock of a device they're voluntarily equipping. False is also the default value. - Added: Manipulated locks have been overhauled. Mods can now determine if a device has its lock manipulated by calling IsLockManipulated(Actor a, Keyword kw). The lock manipulation status can now bet set by calling SetLockManipulated(Actor a, Keyword kw) and SetLockUnManipulated(Actor a, Keyword kw), respectively. This obviously works for the player only, as NPCs cannot wear manipulated devices. - Added: New API functions: GetWornRenderedDeviceByKeyword(Actor a, Keyword kw) can determine a rendered instance of a device worn in a certain slot without having to know the inventory device. IsGenericDevice(Actor a, Keyword kw) can be used to determine if the item in a given slot is a generic device, NOT tagged with blockgeneric or questitem keywords. Both functions are VERY fast and should be used instead of slower GetRenderedDevice(GetWornDevice()) combos. - Added: zad_Material_* keywords to indicate the material of a DD device. These keywords can be used for e.g. dialogue purposes or helpful backsmiths etc. - Added: zad_Property_* keywords can now indicate special traits of a device, such as whether it is painful to wear, or makes a lot of noise. - Added: Moan sounds have been added to several device events. - Added: Mod Events for inflatable plugs. See zadlibs.SendInflationEvent() for details. - Added: The DD Contraptions NPC furniture interaction hotkey can now be configured in the DD MCM. It still defaults to PgUp. - Added: A new MCM toggle allows the user to lock out the MCM difficulty settings while wearing restraints. This is to allow for a more hardcore experience. - Added: The MCM configuration can now be saved, to avoid having to set the values for every new game! - Added: Tighten/Untighten Devices: Linked DD devices can now be defined as device properties, that will replace the worn item with a "tighter" or "less tight" version (or really any arbitrary item) if it is getting unlocked. If a device has a less tight version defined, it will get automatically equipped when the player unlocks the currently worn device with a key. This allows modelling devices that have to be removed gradually. Also, tightening/untightening can be performed by script, using the new zadlibs.TightenDevice() and zadlibs.UntightenDevice() functions. Using the normal script API functions for manipulating devices will NOT trigger (un)tightening. - Added: zadSlaveBootsScript now checks for the presence of the SKEE plugin too, to enhance SE compability. - Added: New and cleaned up Bodyslide slider sets. - Added: New inflatable panel gag variant - Added: Colored variants of several catsuit models, to make the correct color model display in First Person Mode. - Changed: Open belts now permit inserting and removing butt plugs. - Changed: Many animation filter improvements. The animation filter will now hide any wrist bindings when an animation involves creatures, to allow the filter to select valid animations. - Changed: Added a feature to detect device swaps (replacing a DD device in the same device slot) in progress and make sure the removal operation completes before trying to equip the new device. - Changed: Rubber socks no longer make you trip over your heels... - Changed: The DD animation filter can no longer be disabled, as it is essential for ensuring the game using correct animations for bound characters. Players who do not want to watch DD's limited choice of bound animations can still uncheck "Use Bound Animations" in MCM, which will make DD temporarily hide restraints that would normally require bound animations. In this case, the full selection of registered SLAL animations will be used. Restraints preventing certain kinds of intercourse (belts, gags, bras etc.) will still be respected. - Changed: Several DD animations had some tags changed to improve animation filter behavior. - Changed: Plugs and Suits now also check for zad_permitAnal and zad_permitVaginal keywords, which allows for creating devices that allow intercourse despite they'd normally block it. - Removed: Code related to the deprecated DD3 escape system. - Removed: DD Expansion items no longer register to the device database. This is the first step in deprecating and removing this feature. DDA/DDI devices will still get registered for the time being, to allow mods that pull items from the database to continue functioning. To improve backwards-compability with legacy mods, users can use the "Register Devices" toggle on the MCM debug page to force registration of DDX devices to the deprecated device database. This might help some legacy mods directly picking DDX devices to continue working until they can get updated. - Changed/Fixed: When a DD animation is started, the code no longer simulates a Forward-key tap to end a possibly enabled auto run. This will fix a CTD commonly experienced by some players, at the expense of the workaround no longer working. - Changed/Fixed: If the animation filter finds certain DD devices having no complete selection for animations available, it will now hide the restraints, if the first attempt to replace the animations fails. - Fixed: NPCs no longer have their hands clip out of straitjackets and elbowbinders. - Fixed: When removing devices from an NPC, the code now checks for all wrist restraints, and not just armbinders. - Fixed: When the player removes a device from an NPC, their outfit is now getting reset correctly. This works for unique actors only. The outfit will also be correctly reset when a device having no key is removed from an NPC. - Fixed: The fix for the gag effect has been fixed. - Fixed: Timed items now work correctly. - Fixed: Bound combat perks are no longer removed from an invalid actor (when the perk system is disabled). - Fixed: NPCs wearing hobble skirts no longer affect the player's walking speed. - Fixed: Chain collars now use the correct DD device slot. - Fixed: Removed a dirty world edit from DDI. - Fixed: DDX corsets no longer block the belt slot. - Fixed: zadlibs.NeedsBoundAnim() now checks for the pet suit as well. - Fixed: The obsolete "Quest" page has been removed from MCM. - Fixed: Removing restraints from dead NPCs no longer causes them to become reanimated in funny ways. - Fixed: Added two missing textures for the wooden DDC yoke. - Fixed: The animation filter will no longer ignore blocked sex interactions when picking bound animations. - Fixed: Wearing a anal or vaginal plug will now properly block "access", even when no belt is worn. - Fixed: SelectValidDDAnimations() will now set the permitVagial, permitOral, and permitAnal flags to False if the animation would theoretically allow it but the suppress tags given manually ruled it out. 16
indolu Posted November 18, 2020 Posted November 18, 2020 Woohoo its here, now just to wait for the SE version. 8
MrBig Posted November 18, 2020 Posted November 18, 2020 woo finally here. Thank you for all the hard work Kimy and to everyone else involved in making DD what it is 3
Kimy Posted November 18, 2020 Author Posted November 18, 2020 I forgot to mention, but yes, if you have a previous version of DD installed, or participated in the beta, you will need to remove the old version first. I would not recommend installing 5.0 over an existing version. 3
kaldwin Posted November 18, 2020 Posted November 18, 2020 Didn't you say you merged DD assets, expansion, and integration into one mod for 5.0? You might want to put that somewhere in the description so people not on patreon or discord know to remove all 3 old versions. (You might have already and I just missed it) 3
YourFriendlyDragonborn Posted November 18, 2020 Posted November 18, 2020 Hallelujah kimy!!!! Can't wait to chexk this one out, especially the new straitjackets!! 1
Bratty Cheeks - RMCW Posted November 18, 2020 Posted November 18, 2020 Awesome! Nice work. Will this still work with at least any non-new devices? Also, reading your description, this includes contraptions too? 1
AlyssaAwoo Posted November 18, 2020 Posted November 18, 2020 This is such a sight to see. DD was likely the first ever mod i downloaded on LL and seeing it like this is so great. Thanks for everything DD Team
SelosTeef Posted November 18, 2020 Posted November 18, 2020 Cursed Loot still works with this version?
indolu Posted November 18, 2020 Posted November 18, 2020 1 minute ago, SelosTeef said: Cursed Loot still works with this version? It should, but we are also going to get DCL 9.0 soon as well. 4
SelosTeef Posted November 18, 2020 Posted November 18, 2020 1 minute ago, indolu said: It should, but we are also going to get DCL 9.0 soon as well. Noice.
Viri1 Posted November 18, 2020 Posted November 18, 2020 I'll wait for DCL to start off a new serious playthrough, but what I've tested from the new DD seems to be working great! Hooray! 1
Kimy Posted November 18, 2020 Author Posted November 18, 2020 1 hour ago, RMCW said: Awesome! Nice work. Will this still work with at least any non-new devices? Also, reading your description, this includes contraptions too? I wouldn't know. 3BBB is not supported. But yes, it does include Contraptions as well. 1
Bratty Cheeks - RMCW Posted November 18, 2020 Posted November 18, 2020 4 minutes ago, Kimy said: I wouldn't know. 3BBB is not supported. Well I'll give it a go and let you know Thank you!
Xuvish Posted November 18, 2020 Posted November 18, 2020 Does this replace DD Assets, Integration, and Expansion? Does this replace Devious Device Equipment as well?
Kimy Posted November 18, 2020 Author Posted November 18, 2020 Just now, Xuvish said: Does this replace DD Assets, Integration, and Expansion? Does this replace Devious Device Equipment as well? It replaces DD Assets, Integration, Expansion and Contraptions. I have no clue what DD Equipment is? oO 1
chaimhewast Posted November 18, 2020 Posted November 18, 2020 4 minutes ago, Xuvish said: Does this replace Devious Device Equipment as well? If you're talking about Devious Devices Equip by Inte, that's a separate mod by another author.
Kimy Posted November 18, 2020 Author Posted November 18, 2020 Just now, chaimhewast said: If you're talking about Devious Devices Equip by Inte, that's a separate mod by another author. Oh right! No, DDE is not part of DD, and never will be.
AlyssaAwoo Posted November 18, 2020 Posted November 18, 2020 Kimy does the inflatable gag work finally work ? I really like it and it is a shame that it didn´t work since it was added.
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