tyrod90 Posted November 10, 2023 Posted November 10, 2023 hey question is there a way to change your captured slaves hairstyles I tried looksmenu but unfortunately doesn't work.
lee3310 Posted November 10, 2023 Posted November 10, 2023 2 hours ago, tyrod90 said: hey question is there a way to change your captured slaves hairstyles I tried looksmenu but unfortunately doesn't work. You can't, like you can't change anything related to the head part on non-unique NPCs. It's a game limitation.
egonm68 Posted November 11, 2023 Posted November 11, 2023 On 11/9/2023 at 11:21 AM, Hober9 said: Hi. When i see the terminal i read i can add creatures as Supermutants or Hounds or i am not sure bloatflys. How can i do that? And What utility have that? Thank you. speaking of, be careful with the hounds. I'm not sure whether it's vanilla, or from one of my many mods, but: they're a little radioactive. So, if they initiate a long, or multiple, "training sessions" with your slave: the slave dies. (or goes into bleedout state if you have the "essential" option set in MCM)
egonm68 Posted November 11, 2023 Posted November 11, 2023 (edited) another quirk I've noticed: I have been using the "handcuffed prisoner mats" from realhandcuffs. Not for brothels, but when "parking"/"jailing" slaves at a settlement location (for later pickup etc). How? transfer to settlement, leave as "unassigned" - but assign them to the mats in workshop mode. (I have the "new slaves are commandable" cheat option enabled) They stay in place, and other NPCs don't use those mats for sandboxing. BUT: on fast travel / interior-exterior cell changes, I noticed those slaves popping up in the preview picture of the auto-saves. And sometimes (not always) they're actually teleported to you - and then walk off or teleport away again. If you visit the settlement they're at, they are there. So they don't vanish, but something quirky is happening on cell changes. Stopped using those mats -> issue not happening anymore. again, it may be due to my convoluted collection of mods / load order, but tl;dr: best not use the "handcuffed prisoner" mats from RH for your slaves Edited November 11, 2023 by egonm68
Scuffedfeet Posted November 18, 2023 Posted November 18, 2023 Are there any known clashes between Sim Settlements 2 and this mod?
DasKebab Posted November 18, 2023 Posted November 18, 2023 On 10/3/2023 at 6:04 AM, Dassu said: Here are my changes. NPCs should now "remain" identical through the enslavement process. I also added two cheats: Enslave during combat and ignore settlement slave limit. Human Resources.7z 236.21 kB · 48 downloads Good work, but I notice that your change somehow make settlers unable to use the HR slaves
tyrod90 Posted November 18, 2023 Posted November 18, 2023 (edited) question can enslaving custom companions from cheat terminal mod on nexus or unique spawn able settlers on nexus cause your game to crash or in my case. my game window closes by itself sometimes when I fast travel does that mean my save is corrupted or broken, I only tried those two because I wanted my slaves to have better. hairstyles? links to the mods I'm talking about Spawnable Unique Settlers at Fallout 4 Nexus - Mods and community (nexusmods.com) Cheat Terminal at Fallout 4 Nexus - Mods and community (nexusmods.com) Edited November 18, 2023 by tyrod90
SuperDuperMart.jpeg Posted November 19, 2023 Posted November 19, 2023 I don't exactly recall when this glitch started but for some reason now all settlers, companions, and merchants all have slave dialogue. When i speak to any setter, companion, etc, the slave dialogue menu pops up, and not their normal one. any kind of help would be appreciated as the support section has yielded no solution.
nOm nom NOM3 Posted November 24, 2023 Posted November 24, 2023 Sorry if this has been answered. Is the only way to actually get the enslavement to work is to get them to surrender with aaf violate, dialogue to let them go then hit them with baton? if I dont do that they just turn hostile and stand there and I get a message saying it wont work in combat. If I have followers either way they get blasted because they turn hostile when I hit them with the baton. what gives?
Asmodeuz Posted November 24, 2023 Posted November 24, 2023 On 11/5/2021 at 12:42 PM, cynnabuns said: So I guess because I have the vulpine race installed my dreams of owning slaves is a no go? Because I try to enslave them and it says race not able to be enslaved....which makes me sad I released a mod today that fixes that. If you are still interested :3
DasKebab Posted November 25, 2023 Posted November 25, 2023 I wonder if its possible to add Captive as a faction to HR's slaves. It would work well with random overlay framework
jango17 Posted November 26, 2023 Posted November 26, 2023 I assigned a breeding slave to starlight drive-in and activated the brothel ad beacon but I'm not getting any customers. Do I need more slaves before customers spawn?
Kuniberth Posted November 30, 2023 Posted November 30, 2023 On 11/24/2023 at 5:40 AM, nOm nom NOM3 said: Sorry if this has been answered. Is the only way to actually get the enslavement to work is to get them to surrender with aaf violate, dialogue to let them go then hit them with baton? if I dont do that they just turn hostile and stand there and I get a message saying it wont work in combat. If I have followers either way they get blasted because they turn hostile when I hit them with the baton. what gives? I found that a little bit tricky too. Did you try the option to enslave the dead? Having it turned on it gets really easy to fill your slave roster because you can ensure not to be in combat before hitting the corpse with the baton again. As a little bonus it allows you to get your followers out of the way before smashing the corpse.
Kuniberth Posted November 30, 2023 Posted November 30, 2023 On 11/26/2023 at 4:09 PM, jango17 said: I assigned a breeding slave to starlight drive-in and activated the brothel ad beacon but I'm not getting any customers. Do I need more slaves before customers spawn? Did you turn on the brothel visitors option which becomes available after starting the advertisement? And if you did, it may take a while until the first visitors appear.
jango17 Posted December 1, 2023 Posted December 1, 2023 On 11/29/2023 at 9:06 PM, Kuniberth said: Did you turn on the brothel visitors option which becomes available after starting the advertisement? And if you did, it may take a while until the first visitors appear. the issue ended up being that I placed the beacon too far away from the HR terminal. Once I brought it closer the menu option to start advertisement popped up
takedrugskids Posted December 2, 2023 Posted December 2, 2023 (edited) I have 1 slave at the moment and about 4 customers roaming in my settlement but not one of them used her in the time i was there, she was chained up indoors in the house in sanctuary where the main workshop is located. Do i need to put them outside so customers see her? Also the customers that now are hanging around sanctuary dont have a name or can be talked to, is this normal? Also do they work while i am not in the area? Edited December 2, 2023 by takedrugskids
LarryJD8822 Posted December 3, 2023 Posted December 3, 2023 6 hours ago, takedrugskids said: I have 1 slave at the moment and about 4 customers roaming in my settlement but not one of them used her in the time i was there, she was chained up indoors in the house in sanctuary where the main workshop is located. Do i need to put them outside so customers see her? Also the customers that now are hanging around sanctuary dont have a name or can be talked to, is this normal? Also do they work while i am not in the area? did you assing her as breeding slave ? you cant talk to the customers, this is normal, and yes it work while not in the area, use MCM to change the search timer
dirtysham Posted December 3, 2023 Posted December 3, 2023 Do you need to do anything to get it so settlers can use slaves? I turned on option in MCM HR settings to allow settlers to pay for services. I've never seen a settler use them. The clients that I attract through the brothel beacon work fine.
takedrugskids Posted December 3, 2023 Posted December 3, 2023 6 hours ago, LarryJD8822 said: did you assing her as breeding slave ? you cant talk to the customers, this is normal, and yes it work while not in the area, use MCM to change the search timer Yeah i have, guess ill have to wait a little
tinkerbelle Posted December 3, 2023 Posted December 3, 2023 10 hours ago, dirtysham said: Do you need to do anything to get it so settlers can use slaves? I turned on option in MCM HR settings to allow settlers to pay for services. I've never seen a settler use them. The clients that I attract through the brothel beacon work fine. I've not seen the settlers not use the prostitutes. LOL Fortunately, they don't need to actually tend to their chores to get them done. It's magic. There is an MCM setting for settlers paying, which I have on. As a guess for your situation, the random number god (RNG) probably has the visitors using up all the prostitute slots (there's a joke in there somewhere)(time slots, that is). Or it could be a distance or timing thing, perhaps the settlers are doing chores further away than the visitors. I can't remember if there is a search distance in the MCM, but if there is, try upping that.
JaminPRose Posted December 3, 2023 Posted December 3, 2023 (edited) I am having a problem with this mod. None of the workshop items are showing up. I have the following mods that affect the workshop: CWSS Redux, Build your own Pool, Advanced Needs 2, Armorsmith Extended, Hookers of the Commonwealth, Prisoner Shackles, Devious Devices, Torture Devices, and CC Decoration Pack. I have no idea what's causing it and removing the mods that add new menus hasn't fixed it. NEVER MIND, I AM AN IDIOT AND DIDN'T READ THE PAGE. Edited December 5, 2023 by JaminPRose IDIOT
dirtysham Posted December 3, 2023 Posted December 3, 2023 (edited) 9 hours ago, tinkerbelle said: I've not seen the settlers not use the prostitutes. LOL Fortunately, they don't need to actually tend to their chores to get them done. It's magic. There is an MCM setting for settlers paying, which I have on. As a guess for your situation, the random number god (RNG) probably has the visitors using up all the prostitute slots (there's a joke in there somewhere)(time slots, that is). Or it could be a distance or timing thing, perhaps the settlers are doing chores further away than the visitors. I can't remember if there is a search distance in the MCM, but if there is, try upping that. I tried changing number of customers to 0 in MCM settings at Red Rocket. I left and rested, and then returned so no customers were there anymore. Only have 1 slave and 1 settler there. He never used the slave. After that I also tried spawning in more settlers and again none would interact with slave. I'm thinking it must be incompatibility issue with a settler mod I have. On a previously playthrough I used better settlers and had same issue. I am on a new playthrough with Alias Framework to rename settlers. Also using commonwealth captives to acquire more settlers. EDIT: Started another new save and enabled god mode to test. Turned off all unnecessary mods and settlers do work now. I am getting that same bug someone mentioned few pages back about settlers no longer being able to use voice lines after using services. Was there ever a fix for this? Edited December 4, 2023 by dirtysham
tinkerbelle Posted December 4, 2023 Posted December 4, 2023 20 hours ago, dirtysham said: I tried changing number of customers to 0 in MCM settings at Red Rocket. I left and rested, and then returned so no customers were there anymore. Only have 1 slave and 1 settler there. He never used the slave. After that I also tried spawning in more settlers and again none would interact with slave. I'm thinking it must be incompatibility issue with a settler mod I have. On a previously playthrough I used better settlers and had same issue. I am on a new playthrough with Alias Framework to rename settlers. Also using commonwealth captives to acquire more settlers. EDIT: Started another new save and enabled god mode to test. Turned off all unnecessary mods and settlers do work now. I am getting that same bug someone mentioned few pages back about settlers no longer being able to use voice lines after using services. Was there ever a fix for this? I have Better Settlers and Commonwealth Captives, so they shouldn't be the problem. I also have SettlerUI (a.k.a Settler Menu). I think that some of my settlers don't use the prostitutes, others can't leave them alone. So it might be possible that your one settler wasn't interested. I can't dig into the code to see if that's even possible. Doing so would ruin my sense of immersion. I don't remember that conversation about voice lines (I read through certain mod forums almost everyday and this forum is one of those). I don't think I've seen that problem, but then I get so immersed in the game world that the subtitles have become almost as good as a voiced line to me. So I could have the problem and not notice.
dirtysham Posted December 5, 2023 Posted December 5, 2023 (edited) On 12/4/2023 at 1:27 PM, tinkerbelle said: I have Better Settlers and Commonwealth Captives, so they shouldn't be the problem. I also have SettlerUI (a.k.a Settler Menu). I think that some of my settlers don't use the prostitutes, others can't leave them alone. So it might be possible that your one settler wasn't interested. I can't dig into the code to see if that's even possible. Doing so would ruin my sense of immersion. I don't remember that conversation about voice lines (I read through certain mod forums almost everyday and this forum is one of those). I don't think I've seen that problem, but then I get so immersed in the game world that the subtitles have become almost as good as a voiced line to me. So I could have the problem and not notice. Thanks for responding. I created a new mo2 profile and save game just for testing. I only installed HR / AAF and their dependencies. Previously I thought I had gotten the settlers working, but not quite. Settlers I get through beacon never use the slave. If I console command in settlers they will use her, however once I move them into that settlement they no longer work. I created a HR station at Red Rocket, figured smaller settlement would be less issues with out of range. Assigned a slave and started recruiting regular settlers with beacon (no brothel beacon). If a female showed up I would move her to sanctuary. No male settlers acquired this way have used slave yet. Again if I console command them then seems like any of the male settlers will use the slave. It actually seems like the closest settler uses the slave each time. As soon as I transfer them to Red Rocket settlement they start roaming or doing job if assigned, but will no longer use slave. If I build a brothel beacon (set number of customers to 1) the customer will use slave as normal. If there are summoned settlers it will use either the customer or settler, but never a settler who is "lives" in red rocket. EDIT: Turns out if I disable the skip walk to slave it now works every time. I had turned on debug and was noticing a timeout message every time. Something about settlers assigned to the settlement can't do the walk up. Can live without that though. Still getting the other bug where they lose their voice though. Edited December 5, 2023 by dirtysham
DasKebab Posted December 6, 2023 Posted December 6, 2023 On 12/5/2023 at 2:27 AM, tinkerbelle said: I have Better Settlers and Commonwealth Captives, so they shouldn't be the problem. I also have SettlerUI (a.k.a Settler Menu). I think that some of my settlers don't use the prostitutes, others can't leave them alone. So it might be possible that your one settler wasn't interested. I can't dig into the code to see if that's even possible. Doing so would ruin my sense of immersion. I don't remember that conversation about voice lines (I read through certain mod forums almost everyday and this forum is one of those). I don't think I've seen that problem, but then I get so immersed in the game world that the subtitles have become almost as good as a voiced line to me. So I could have the problem and not notice. That'd be me, yeah it has been an issue since well, ever. Any settler/npc that have voice will have their voice disappear if they used HR slaves/prostitutes. Here's a link to that discussion That's one of the bugs that really annoys me, it can be easily fixed with console sure, but damn wish I don't need to manually do that every time.
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