roflmaones Posted August 21, 2023 Share Posted August 21, 2023 On 8/18/2023 at 6:50 PM, DasKebab said: Any plans for update? for what? works fine hehe Link to comment
DasKebab Posted August 21, 2023 Share Posted August 21, 2023 10 hours ago, roflmaones said: for what? works fine hehe Theres still a few bugs that need ironing. One that I can think of is the fact that if settlers or named npc use HR, their voice went missing. It can be fixed with console commands, but still 2 Link to comment
HR_Sinop Posted August 23, 2023 Author Share Posted August 23, 2023 On 8/18/2023 at 6:50 PM, DasKebab said: Any plans for update? I consider this mod as done, however you (or anyone else) are welcome to make modifications to the mod and publish them here. Link to comment
roflmaones Posted August 23, 2023 Share Posted August 23, 2023 (edited) On 8/21/2023 at 5:36 PM, DasKebab said: Theres still a few bugs that need ironing. One that I can think of is the fact that if settlers or named npc use HR, their voice went missing. It can be fixed with console commands, but still really? hmm, i never seen this. lemme try with normal and unique npc, brb edit: all enslaved npc whimps for mercy on me equal what gender and faction... works fine Edited August 26, 2023 by roflmaones 1 Link to comment
DasKebab Posted August 26, 2023 Share Posted August 26, 2023 On 8/24/2023 at 12:31 AM, roflmaones said: really? hmm, i never seen this. lemme try with normal and unique npc, brb edit: all enslaved npc whimps for mercy on me equal what gender and faction... works fine Really now? How strange. To reiterate, in my case, when settlers or other voiced npcs use HR slaves or prostitute, they lose their voices, it doesn't happen to you? Link to comment
roflmaones Posted August 26, 2023 Share Posted August 26, 2023 (edited) 7 hours ago, DasKebab said: Really now? How strange. To reiterate, in my case, when settlers or other voiced npcs use HR slaves or prostitute, they lose their voices, it doesn't happen to you? <-- nope. all speak like good slaves and beg for no punishment lol. (in case i get an "unwilling" npc, i reset em via console - mark in console that the id shows up - recycleactor as first and - resetai as second command. give the game some time to react. catch the slave, let em sit, warp to other cell, respawn by the slave, take em up and all should work again. ps: with "claim" i mean -> take em back als follower slave via HR terminal, then use console command and give back to the settlement Edited August 26, 2023 by roflmaones Link to comment
DasKebab Posted August 27, 2023 Share Posted August 27, 2023 (edited) 9 hours ago, roflmaones said: nope. all speak like good slaves and beg for no punishment lol. (in case i get an "unwilling" npc, i reset em via console - mark in console that the id shows up - recycleactor as first and - resetai as second command. give the game some time to react. catch the slave, let em sit, warp to other cell, respawn by the slave, take em up and all should work again. ps: with "claim" i mean -> take em back als follower slave via HR terminal, then use console command and give back to the settlement I think you mis-understood me, I am not talking about the slaves, I'm talking about the "customers" of whom are not the SPAWNED customers but settlers or other NPCs. no voice.mp4 This guy here, for example. Prior to him using the slaves, he have a voice, but afterwards, its gone. It is permanent unless I reset his voice via console. It affects ALL npc that do have voice The command in question : CF "actor.SetOverrideVoiceType" None Made it into a bat file because of how often it happens Edited August 27, 2023 by DasKebab Link to comment
roflmaones Posted August 27, 2023 Share Posted August 27, 2023 (edited) hell... u trade with customer? i never tryed.. in my mind this are randomly spawned npc and disapear after visit. this i must check out lol Edited August 27, 2023 by roflmaones Link to comment
DasKebab Posted August 27, 2023 Share Posted August 27, 2023 8 hours ago, roflmaones said: hell... u trade with customer? i never tryed.. in my mind this are randomly spawned npc and disapear after visit. this i must check out lol those arent customers, well, not SPAWNED customers. Those are my settlers Link to comment
roflmaones Posted August 31, 2023 Share Posted August 31, 2023 lol, man sollte tatsache mal direkt telefonieren, bei den ganzen kommunikatinsschwierigkeiten hehe Link to comment
GladiatorUA Posted August 31, 2023 Share Posted August 31, 2023 How do you people make SS2 work well with HR and related mods? Are you using some earlier version of SS? Conflicts so far: 1. Breaks half of Violate. Not the half HR cares about, but still. When PC surrenders, one round of AAF animation plays and then everyone stuck standing there. 2. Slave are not using Prisoner Shackles pose mats and just wander around. Settlers use those mats. 3. Settlers casually lock themselves into Torture Devices. And that's only the shit I've encountered early. Link to comment
eflat01 Posted August 31, 2023 Share Posted August 31, 2023 (edited) On 8/27/2023 at 2:15 AM, DasKebab said: I think you mis-understood me, I am not talking about the slaves, I'm talking about the "customers" of whom are not the SPAWNED customers but settlers or other NPCs. no voice.mp4 6.8 MB · 0 downloads This guy here, for example. Prior to him using the slaves, he have a voice, but afterwards, its gone. It is permanent unless I reset his voice via console. It affects ALL npc that do have voice The command in question : CF "actor.SetOverrideVoiceType" None Made it into a bat file because of how often it happens What I recommend is not to let a settler use the brothel wenches if there's a setting for it? A few mods mess with npc voices and may end up holding them in the attached quest. If you knew the quest attached to the npc you could clear that and it would get all the settlers affected all at once. i.e. AE is also one of these, male npc's may end up with a default voice - happens to be the female Boston voice. End up having to clear the quest to get the right voice back. Edited August 31, 2023 by eflat01 Link to comment
hukuiz Posted September 5, 2023 Share Posted September 5, 2023 On 8/21/2023 at 11:36 AM, DasKebab said: Theres still a few bugs that need ironing. One that I can think of is the fact that if settlers or named npc use HR, their voice went missing. It can be fixed with console commands, but still Hey, what console command do you use to fix the voiceless npcs? Link to comment
DasKebab Posted September 5, 2023 Share Posted September 5, 2023 6 hours ago, hukuiz said: Hey, what console command do you use to fix the voiceless npcs? Select said NPC with console, Type in CF "actor.SetOverrideVoiceType" None Link to comment
hukuiz Posted September 5, 2023 Share Posted September 5, 2023 17 minutes ago, DasKebab said: Select said NPC with console, Type in CF "actor.SetOverrideVoiceType" None Amazing, thanks! Link to comment
GladiatorUA Posted September 5, 2023 Share Posted September 5, 2023 (edited) I can't seem to assign my submissive slaves(turned prostitutes) to anything. They have no options in workshop mode. I'm running latest SS2(only ch1), so that might be the problem. But it also creates a problem of prostitutes being homeless, which brings down happiness I think. Edited September 5, 2023 by GladiatorUA Link to comment
hukuiz Posted September 6, 2023 Share Posted September 6, 2023 23 hours ago, GladiatorUA said: I can't seem to assign my submissive slaves(turned prostitutes) to anything. They have no options in workshop mode. I'm running latest SS2(only ch1), so that might be the problem. But it also creates a problem of prostitutes being homeless, which brings down happiness I think. You can assign them to the slave mats from the Prisoner Shackles mod under "Raider > Miscellaneous" if I'm not mistaken, though I've never used Sims Settlements so I could be wrong. Link to comment
GladiatorUA Posted September 6, 2023 Share Posted September 6, 2023 48 minutes ago, hukuiz said: You can assign them to the slave mats from the Prisoner Shackles mod under "Raider > Miscellaneous" if I'm not mistaken, though I've never used Sims Settlements so I could be wrong. Not really. They auto-assign themselves to those. Once they are submissive and upgraded to prostitutes, they just walk around on their own. Homeless. Link to comment
hukuiz Posted September 6, 2023 Share Posted September 6, 2023 Just now, GladiatorUA said: Not really. They auto-assign themselves to those. Once they are submissive and upgraded to prostitutes, they just walk around on their own. Homeless. Can you not manually assign them to the mats? Link to comment
GladiatorUA Posted September 7, 2023 Share Posted September 7, 2023 On 9/6/2023 at 11:09 PM, hukuiz said: Can you not manually assign them to the mats? Not unless I turn on "new slaves are controllable" option in MCM menu. When I point to a slave, even submissive one, in workshop menu, there are no options other than "esc". I turned on the "new slaves are controllable" option, and now I can assign new slaves, they still automatically assign themselves to mats. Can't assign shit for old ones. Link to comment
Middlestick Posted September 21, 2023 Share Posted September 21, 2023 Weird question : Is there a way to turn slaves back to normal npc/settler? Link to comment
qwerty21345 Posted September 22, 2023 Share Posted September 22, 2023 hello i really need some help i been trying too look for guide on how to turn slave to submissive Link to comment
lee3310 Posted September 22, 2023 Share Posted September 22, 2023 4 hours ago, Middlestick said: Weird question : Is there a way to turn slaves back to normal npc/settler? if you don't set them as "breeding Slave" or "prostitute" they will act as normal settlers but resetting them to previous state (prior to enslavement) is not possible. 1 Link to comment
lee3310 Posted September 22, 2023 Share Posted September 22, 2023 26 minutes ago, qwerty21345 said: hello i really need some help i been trying too look for guide on how to turn slave to submissive Did you read the mod description before looking for a another guide ? you can change the number of serviced customers in MCM. On 11/8/2020 at 7:18 PM, HR_Sinop said: Submissiveness: Every time the slave served a certain amount of customers (currently 5), a submission roll is performed. The result of this roll can be: Failure: All other slaves in the settlement gain confidence, making it harder for them to be made submissive Partial Success: The chance of making the slave submissive is increased for the next rolls. Success: The slave is now submissive, all other slaves in the settlement lose confidence Some actions also increase the chance of submission; such raping the slave when it is following you (Will be extended in the future) Link to comment
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