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Random Sex Mod for SexLab - 2016-09-17


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Posted

Is it true that SexLab animation controls doesn't work with random sex? 

With that mod your PC is the victim, you can enable the victim control's in the MCM menu (Disable victim controls)

Posted

I am wondering, what the overall opinion is on this mod and its compatibility with the other sexlab mods ie lovers comfort.

Posted

I mostly love this mod and have had very little issues with it affecting other sexlab mods. I greatly enjoy selling my stuff and turning around to find myself being raped by 2 guards who apparently thought my ass looked really good in elven armor and wanted a piece of that. I play a fem character and use only the fem attackers with futa strapon model, and with feminization of skyrim mod, i'm always looking over my shoulder since 80% of NPC's are female.

 

I've only ever noticed 2 issues with this mod.

 

1. Sometimes in a dungeon or on the road, if i'm far away from a group of bandits or something, i'll be sneaking and planning my attack and suddenly a bandit comes running at me and starts to fuck me. Most of the time when they finish they run off to where they came from as if nothing ever happened, which is not to say this is BAD, it's just rather ODD.

 

2. Children...there is no algorithm argument or whatever ya call it to stop the random sex if its a child involved. So i honestly just kill them all (using the console) so it never happens...

Posted

I don't use 'Lovers Comfort', but do use 'Working Girl' and 'Sexlab Defeat' with this one and it all works beautifully together.....no problems barring one small oddity, I have no idea as to the cause of the oddity though, on the road between Alvor's Smith and the nearest Gate, I can't let any sex happen there or my girl bounces and flies off into one of the Giant Camp's near Whiterun....Otherwise it all runs very smoothly.

 

Do de-activate 'Random Sex' in the MCM momentarily though if your concentrating on a 'Lovers Comfort' interlude if around other NPC's, as a 'Random Sex' act can grab you at the wrong moment and mess with the other Mod in that way...cuts off your dialog, I found that with 'Working Girl', but that is all.

 

evilpancake brings up a funny point too, the Bandits. I don't know how wide an area 'Random Sex' effects, but it seems to be large and can attract NPC's from quite a distance away. Though in my game the Bandits half the time don't seem to know whether they want to fuck my girl or kill her and if they do fuck her they always end up wanting to kill her afterwards anyway. I have a very different set up to evilpancake though, I play a straight female and all the Bandits in my game are male though I doubt that would change the aggression in the NPC's, it is interesting that his Bandits run off again after fucking his girl, but mine attack after the act. Though attracting Bandits does have it's benefits for a stealth character when fighting them as they don't all come at once, just one or two at a time, splitting their numbers into more manageable chunks....My girl just cleared out Broken Oar Grotto on her own using this technique, she didn't take a scratch...:)

Posted

Lol. Well I guess I will try it. Right now I wanna rock a fem char and use the pregnancy mod so as to play the game "who's the daddy?"

Posted

Lol. Well I guess I will try it. Right now I wanna rock a fem char and use the pregnancy mod so as to play the game "who's the daddy?"

 

"Who's the daddy?"...sounds like fun...:)....I found a way for possible daddies to pay a little 'Child Support' up front....:D...I came across a Bandit who had lost his aggro, so used 'Working Girl' and plied my girls trade. Sold herself to him, then Random Sex kicked in and they went at it again, then he aggro'ed on her and she killed him....not long after a Courier showed up with a letter of inheritance, the Bandit had bequeathed her 300 Coins....:D...She has been going around since casting Calm on Bandits, plying her trade and going Black Widow on them and making a lot of extra easy money...:)....any Child Support would be in the bag...:D

Posted

 

 

Lol. Well I guess I will try it. Right now I wanna rock a fem char and use the pregnancy mod so as to play the game "who's the daddy?"

"Who's the daddy?"...sounds like fun...:)....I found a way for possible daddies to pay a little 'Child Support' up front....:D...I came across a Bandit who had lost his aggro, so used 'Working Girl' and plied my girls trade. Sold herself to him, then Random Sex kicked in and they went at it again, then he aggro'ed on her and she killed him....not long after a Courier showed up with a letter of inheritance, the Bandit had bequeathed her 300 Coins....:D...She has been going around since casting Calm on Bandits, plying her trade and going Black Widow on them and making a lot of extra easy money...:)....any Child Support would be in the bag...:D

I love that idea. I will probably do the same a few times

;-)

Posted

2. Children...there is no algorithm argument or whatever ya call it to stop the random sex if its a child involved. So i honestly just kill them all (using the console) so it never happens...

 

I do run an isChild() check in the conditions that are used to fill the ReferenceAlias entries for the evaluation quest. I would suspect that if children are getting involved, they're probably part of another mod and aren't set up correctly. I've certainly never had an issue with the children in the vanilla game, and that's with numerous orgies going on in Whiterun.

Posted

I don't know how wide an area 'Random Sex' effects, but it seems to be large and can attract NPC's from quite a distance away.

 

Yes it's large, in fact it can pull NPCs from any currently loaded cell. It used to be the cell that the player was in but that had some undesirable side-effects, like the guard five feet away from the player never getting involved because he was across a cell boundary. So one of my major changes was to fill ReferenceAlias entries for the loaded area instead of using SKSE to obtain all NPCs in the player's cell only.

Posted

 

2. Children...there is no algorithm argument or whatever ya call it to stop the random sex if its a child involved. So i honestly just kill them all (using the console) so it never happens...

 

I do run an isChild() check in the conditions that are used to fill the ReferenceAlias entries for the evaluation quest. I would suspect that if children are getting involved, they're probably part of another mod and aren't set up correctly. I've certainly never had an issue with the children in the vanilla game, and that's with numerous orgies going on in Whiterun.

 

 

hmm...then i wonder wtf could be causing it, doubt it has anything to do with any of the sexlab mods

Posted

 

I don't know how wide an area 'Random Sex' effects, but it seems to be large and can attract NPC's from quite a distance away.

 

Yes it's large, in fact it can pull NPCs from any currently loaded cell. It used to be the cell that the player was in but that had some undesirable side-effects, like the guard five feet away from the player never getting involved because he was across a cell boundary. So one of my major changes was to fill ReferenceAlias entries for the loaded area instead of using SKSE to obtain all NPCs in the player's cell only.

 

 

Is brilliant for setting up ambushes, I love it...:)...And thank you for this Mod, ti's very much appreciated....:)

 

Posted

 

 

2. Children...there is no algorithm argument or whatever ya call it to stop the random sex if its a child involved. So i honestly just kill them all (using the console) so it never happens...

 

I do run an isChild() check in the conditions that are used to fill the ReferenceAlias entries for the evaluation quest. I would suspect that if children are getting involved, they're probably part of another mod and aren't set up correctly. I've certainly never had an issue with the children in the vanilla game, and that's with numerous orgies going on in Whiterun.

 

 

hmm...then i wonder wtf could be causing it, doubt it has anything to do with any of the sexlab mods

 

If you run a killable children mod then then you need to be aware that those mods work by turning of the "child" flag. This should still not allow children to be involved because additional checks are done in the framework which should also prevent children from becoming involved but what one mod can check another mod can remove.

 

Bottom line: If you see children involved in sex acts it's because of other mods you chose to load, none of the sex mods allow children by default. So don't complain to the author of the sex mod, they are not the one to fault.

Posted

Well, if there's only fault I can find with this mod, it's the range to which NPCs run off to for sexy time. It seems to be really large , I've seen NPCs go on outrageously long treks for some pussy (well, who wouldn't? but that's besides the point). It'd be best if you could somehow limit the range to which the NPCs drift off .

 

Anyway , kudos to you on making this mod. Looking forward to more updates!

Posted

got a little problem! when i start the game i get a ramdom sex encounter, after that nothing! i tried it with the probability set to 100 % but nothing!!! can someone pleas help me?!

 

i'm also using SexLab Defeat and SexLabMatchMaker. i also use SOS that uses it's own timer for the erection. maybe the timers of the mods conflict???

Posted

Do you have "Use Aggressor/Victim" set? If so, you will need to set threesome animations in SexLab. At some point I hope to add more validation to the configuration menus.

 

There shouldn't be any conflicts with the timers. As far as I know any RegisterForSingleUpdate() call should only fire the OnUpdate() event in the same quest. But there is always the potential for mod conflicts although I do my best to handle any issues that may crop up.

 

 

Posted

i have Use Aggressor/Victim activated and threesome animations set!!! yet nothing after the initial encounter happened! oh and that is now gone too (for whateve reasons)!

Posted

Maverick669 - threesome animations have to be enabled in two places - one is in the random sex mod, the other is in SexLab itself.

 

I just wanted to confirm that you are going into the Sexlab Settings, under "Aggressive Animations" and checking the boxes next to "Aarok Tricycle" and "Aarok Devil's Three-way". Those boxes "Aarok Tricycle" and "Aarok Devil's Three-way" must be selected for this to work, in my experience.

Posted

Hi guys, first off, the mod's current progress is fantastic! I can't seem to be able to find it being discussed about in the thread, but I have this problem with the mod where the mod only works once when I first initilise it on a save, but as soon as I reload, it stops working. Is there a known resolution for this obstacle?

Posted

Hi guys, first off, the mod's current progress is fantastic! I can't seem to be able to find it being discussed about in the thread, but I have this problem with the mod where the mod only works once when I first initilise it on a save, but as soon as I reload, it stops working. Is there a known resolution for this obstacle?

 

It seems some people have fixed this by adjusting the load order. I generally BOSS my load order then place RandomSex after the FNIS spells esp. That's worked every time for me when testing and in game, where I usually have around 80 mods running.

Posted

Will try, thanks for the heads up :)

Although I have 192 mods, most of them are aparells anyway, heres to hoping this would be a simple fix for the problem. It is strange though, generally if it has anything to do with load order, placing the mod at the bottom and last to load always produces the best results, I personally suspect some form of incompatability.

Posted

I had a similar problem to the posts above; I found that, if I put Random Sex before any other Sex Lab mod in the load order my problems were solved. I tried BOSS, but for me it didn't work. I am not sure if there was another conflict with any of my other mods, after playing around this was the solution I came across.

 

Fantastic mod by the way. All you modders keep up the good work. :)

 

Posted

It seems there is a conflict with either Moonlight Tales,  Frostfall or simply by running the mod through Mod Organizer I am uncertain which it is but when I use RS and reload a save it completely resets SKSE and my game starts acting like it is having a seizure >.<

 

I get a bunch of messages from different Skyproc mods saying there is no esp and so on, it is very strange.  It would appear it is a script that the mod utilizes in the framework itself. 

 

Has anyone else encountered this issue?

 

 

Posted

It seems that with the new SKSE 1.6.16 and SkyUI v. 4.1 this mod DO NOT WORK at all.

No matter to enable/disable it.

No matter which load order is (above or below other sex mods or above/below skyui).

No matter to unistall/reinstall.

 

It's not a problem with SexLab framework because ALL other sexlab based mods work fine and SexLab framework itself too.

 

I must notice also that with previous versions of SKSE and/or SkyUI, the mod worked (partially).

It worked for NPC, threesomes included but NEVER for the player. There was always the hotkey problem not working after reloading the game and until remapped.

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