Nymra Posted June 27, 2022 Author Posted June 27, 2022 8 hours ago, ooftaj said: Ya. I'm not a tech, or technical writer for sure. Basically what was happening the most was. After the sex, furniture bondage, and whipping scenes. PC will complete the wriggle out of furniture bondage and be free to escape (both in defeat or in public punishment). Though Naked Defeat will prompt after that it will be re-adjusting the furniture. At that point PC can not move. Sometimes place back into the furniture, sometimes not. No game saves can be made as if stuck in animation. ah, interesting. this is the first time this was reported. and while it reads like you have script lack or stacks / stack dumps in your game (check your papyrus.log), I see if I can prevent at least the "put back in furniture" thing. That was implemented to allow players to restore the furniture animation in case another mod breaks it. and when your game lags it can be delayed, causing this issue. 8 hours ago, ooftaj said: Was using both Nyma's features. Turned them off. In the defeat and sex section activated Remove DD items. Now when Extra: Allow Public Punishment activates and after sex, furniture bondage, and whipping scene. I'll just wait for one hour before attempting to wriggle free. Once free, PC is able to run around with no issues. Know you've asked for more. Though this has been my work around, and now back to enjoying the Allow Public Punishments segment. open and close console might to the same trick. it allows papyrus engine to "keep up" 8 hours ago, ooftaj said: Just random note for other players. When loading a most recent save file for me. Will keep a save in Alternative Start cell (generally the save after sexlab is activated). Every start of the game, will load that Alternative Start save first before going to most recent save. If something goes haywire in the game, crazy script loads or what not. Will load that save in Alternative Start, then load most recent save. Has help minimize a lot of my loading issues. this should be covered by the most common fixes that are available for LE. I suggest reading "MRST stability guide" from the mod description page and you might no longer need this.
Zathuul Posted July 5, 2022 Posted July 5, 2022 (edited) I can't find Sexlab Aroused and says I need that mod, I tried seeing if it is in required mod list but I don't see it there. So I found Sexlab Aroused Redux and old Sexlab Aroused after going through a bunch of searches, going through SSE Aroused description link. I'm guessing Sexlab Aroused Redux fine for this mod and the old original mod? Edited July 5, 2022 by Zathuul So found it after going through a bunch of searches
Nymra Posted July 5, 2022 Author Posted July 5, 2022 2 hours ago, Zathuul said: I can't find Sexlab Aroused and says I need that mod, I tried seeing if it is in required mod list but I don't see it there. So I found Sexlab Aroused Redux and old Sexlab Aroused after going through a bunch of searches, going through SSE Aroused description link. I'm guessing Sexlab Aroused Redux fine for this mod and the old original mod? 1. this is the LE thread, not SSE. 2. any version if SLA released is compatible since they are all designed to replace the old aroused. I have no real suggestion on which one to use at this point. 1
evilblade Posted July 5, 2022 Posted July 5, 2022 Hi, Nymra! Just a tiiiny small suggestion here.. Can the script unequip the clothing at the start? Thing is - SexLab re-dresses character atfer the sex-scene and she crawls away fully dressed, wich is.. unimmersive
Nymra Posted July 5, 2022 Author Posted July 5, 2022 2 hours ago, evilblade said: Hi, Nymra! Just a tiiiny small suggestion here.. Can the script unequip the clothing at the start? Thing is - SexLab re-dresses character atfer the sex-scene and she crawls away fully dressed, wich is.. unimmersive disable "victims redress" in sexlab animation settings.
evilblade Posted July 6, 2022 Posted July 6, 2022 (edited) 10 hours ago, Nymra said: disable "victims redress" in sexlab animation settings. Tried that. This way women NPC's don't re-dress after aggresive sex act is triggered by Random Sex or some other mod.. Anyway, the thing I wanted is archieved by "openactorcontainer 1" command while PC is selected and unequipping the equipped clothes Edited July 6, 2022 by evilblade
Nymra Posted July 6, 2022 Author Posted July 6, 2022 2 hours ago, evilblade said: Tried that. This way women NPC's don't re-dress after aggresive sex act is triggered by Random Sex or some other mod.. Anyway, the thing I wanted is archieved by "openactorcontainer 1" command while PC is selected and unequipping the equipped clothes strange. then some other mod is messing with the player dressing/clothing. because in fact Naked Defeat IS already removing items too, especially before the local captivity event. Did you try that? (also I think you need to toggle "Nymras Strip Service" on.
Frank_BR Posted July 10, 2022 Posted July 10, 2022 (edited) On 12/20/2021 at 9:10 AM, Nymra said: this time Mistress Tahlia endend up on the stick thats for beeing rude to Lola! My Follower cant put in furniture, aftermatch defeat scene..She justing look at me.. You know whats happened? ScreenShot2.bmp Edited July 10, 2022 by Frank_BR
Nymra Posted July 10, 2022 Author Posted July 10, 2022 5 hours ago, Frank_BR said: My Follower cant put in furniture, aftermatch defeat scene..She justing look at me.. You know whats happened? how would I know? you did not provide a papyrus.log
shiagwen Posted July 12, 2022 Posted July 12, 2022 Nymra, can you make a Bukkake SLAL Pack please ? Because there is no one.
Nymra Posted July 12, 2022 Author Posted July 12, 2022 1 hour ago, shiagwen said: Nymra, can you make a Bukkake SLAL Pack please ? Because there is no one. only on commission. I managed to script bukkake for naked defeat so I dont need a slal pack anymore and have no motivation to do one either since I would not use it myself
Frank_BR Posted July 13, 2022 Posted July 13, 2022 (edited) On 7/10/2022 at 6:26 AM, Nymra said: how would I know? you did not provide a papyrus.log Sorry for pass long time..Take a look on last pages. [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_whipquest_01 to (730059DF) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_whipquest_02 to (730059E1) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_whipquest_00 to (730059EC) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A20) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A21) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A23) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A26) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A2B) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A30) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A31) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A32) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A35) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A36) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A37) because their base types do not match [07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to (73005A38) because their base types do not match Thanks for your patience, my english its bad. Papyrus.0.log I found the reason of the problem.I was deleted Immersive Animations Nmm and Extensible Follower Framework to work it. Now its working perfect! Edited July 19, 2022 by Frank_BR 1
Druchii Posted August 2, 2022 Posted August 2, 2022 Hi Nymra, thank you for all the work you put into this mod and effort you put into the community. It has become a must have for my mod loadouts and is very well put together. I've been using it as a replacement for Factoryclose Defeat which is a requirement for BaboDialogue and it seems to be working just fine, but I was curious if there was official compatibility status between this mod and Factorycloses mods which require their version of defeat? I was also curious if there are any hints on the next update? No rush, just wondering if I should hold off on a new run or go with 4.81 for the time being.
Rylalei Posted August 12, 2022 Posted August 12, 2022 Hello. Not sure if this was asked before, but how do I deal with the "Strong hit left you defenseless"? Almost every other hit does that, enemies just stand there looking, no bleed-out, no nothing else, PC is just "frozen" in that pose.
broken324 Posted August 15, 2022 Posted August 15, 2022 Hey mod author person! awesome your so active on this form i read through it a bunch before posting.... my thing isnt really a bug per se but im playing a necromancer character and have mods that let me have multiple undead, problem is any time defeat starts and your mod goes off they just kill everything before it has a chance to have its fun with my character (also it takes a good minute or two to initialize, not sure if thats intended but its fine)...... do you or anyone else have any suggestions to prevent this? i love this mod and its working great besides that so i want to keep it as my defeat mod so bad!
broken324 Posted August 15, 2022 Posted August 15, 2022 4 hours ago, broken324 said: Hey mod author person! awesome your so active on this form i read through it a bunch before posting.... my thing isnt really a bug per se but im playing a necromancer character and have mods that let me have multiple undead, problem is any time defeat starts and your mod goes off they just kill everything before it has a chance to have its fun with my character (also it takes a good minute or two to initialize, not sure if thats intended but its fine)...... do you or anyone else have any suggestions to prevent this? i love this mod and its working great besides that so i want to keep it as my defeat mod so bad! well i fixed that actually, not really sure how but messed with a bunch of stuff and now they go passive much quicker, but there is one other bug thats kinda weird and only happens occasionally, my characters ankles after naked defeat ends sometimes go all crazy and i float into the sky with my legs flailing.....its super strange but only happens like once in a blue moon, no clue whats causing that
Nymra Posted August 18, 2022 Author Posted August 18, 2022 On 8/2/2022 at 5:38 AM, Druchii said: I've been using it as a replacement for Factoryclose Defeat which is a requirement for BaboDialogue and it seems to be working just fine, but I was curious if there was official compatibility status between this mod and Factorycloses mods which require their version of defeat? I cannot achive 100% compatibility with Babos Defeat because Babos Defeat does not offer the necessary tools. It does not respect Naked Defeat and I cannot make Naked Defeat detect Babos Defeat currently. You can write support requests to babo for this. I will write a PM at some point maybe. All his mods are incompatible with all of mine and need patches
Nymra Posted August 18, 2022 Author Posted August 18, 2022 On 8/12/2022 at 7:34 PM, Rylalei said: Hello. Not sure if this was asked before, but how do I deal with the "Strong hit left you defenseless"? Almost every other hit does that, enemies just stand there looking, no bleed-out, no nothing else, PC is just "frozen" in that pose. papyurs.log
Nymra Posted August 18, 2022 Author Posted August 18, 2022 On 8/15/2022 at 9:41 PM, broken324 said: Hey mod author person! awesome your so active on this form i read through it a bunch before posting.... my thing isnt really a bug per se but im playing a necromancer character and have mods that let me have multiple undead, problem is any time defeat starts and your mod goes off they just kill everything before it has a chance to have its fun with my character (also it takes a good minute or two to initialize, not sure if thats intended but its fine)...... do you or anyone else have any suggestions to prevent this? i love this mod and its working great besides that so i want to keep it as my defeat mod so bad! I cannot make this compatible with everything. If the undead mod does not use the common "follower" factions there is not much I can do sadly.
Nymra Posted August 18, 2022 Author Posted August 18, 2022 On 8/16/2022 at 1:49 AM, broken324 said: well i fixed that actually, not really sure how but messed with a bunch of stuff and now they go passive much quicker, but there is one other bug thats kinda weird and only happens occasionally, my characters ankles after naked defeat ends sometimes go all crazy and i float into the sky with my legs flailing.....its super strange but only happens like once in a blue moon, no clue whats causing that disable ragdoll ending in Sexlab Maybe?
no_way Posted August 19, 2022 Posted August 19, 2022 Any way to set public punishment to only come from guards? Kinda weird getting raped by the friendly shopkeep i've been dealing with ahaah
Nymra Posted August 19, 2022 Author Posted August 19, 2022 8 hours ago, no_way said: Any way to set public punishment to only come from guards? Kinda weird getting raped by the friendly shopkeep i've been dealing with ahaah no. it also was never meant to be like that. maybe I add an option for it in a future update but no promises 1
Rylalei Posted August 23, 2022 Posted August 23, 2022 On 8/18/2022 at 3:55 PM, Nymra said: papyurs.log Hello. I disabled the mod from the MCM and reenabled it, and haven't had the issue since. If I get it again, I will bring a papyrus.log.
uba_409 Posted August 28, 2022 Posted August 28, 2022 mmh my character is moaning, or better "screaming in pain" with voices used in the aggressive type of animations while getting hit in combat is there a way to remove this?
Nymra Posted August 28, 2022 Author Posted August 28, 2022 (edited) 11 hours ago, uba_409 said: mmh my character is moaning, or better "screaming in pain" with voices used in the aggressive type of animations while getting hit in combat is there a way to remove this? its in the MCM, "Chance to moan on Hit (in Combat)" and set it to 0% should be on Page 4 of the MCM Edited August 28, 2022 by Nymra
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