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Posted
5 hours ago, Frank_BR said:

My Follower cant put in furniture, aftermatch defeat scene..She justing look at me..

 

You know whats happened?

 

how would I know?
you did not provide a papyrus.log 

Posted
1 hour ago, shiagwen said:

Nymra, can you make a Bukkake SLAL Pack please ?     Because there is no one.

 

only on commission. I managed to script bukkake for naked defeat so I dont need a slal pack anymore and have no motivation to do one either since I would not use it myself :(

Posted (edited)
On 7/10/2022 at 6:26 AM, Nymra said:

 

how would I know?
you did not provide a papyrus.log 

Sorry for pass long time..Take a look on last pages.

 

 

[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_whipquest_01 to  (730059DF) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_whipquest_02 to  (730059E1) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_whipquest_00 to  (730059EC) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A20) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A21) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A23) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A26) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A2B) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A30) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A31) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A32) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A35) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A36) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A37) because their base types do not match
[07/13/2022 - 08:06:03PM] Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (73005A38) because their base types do not match

 

Thanks for your patience, my english its bad.

Papyrus.0.log

 

 

I found the reason of the problem.I was deleted Immersive Animations Nmm and Extensible Follower Framework to work it.

Now its working perfect!

Edited by Frank_BR
  • 3 weeks later...
Posted

Hi Nymra, thank you for all the work you put into this mod and effort you put into the community. It has become a must have for my mod loadouts and is very well put together.

I've been using it as a replacement for Factoryclose Defeat which is a requirement for BaboDialogue and it seems to be working just fine, but I was curious if there was official compatibility status between this mod and Factorycloses mods which require their version of defeat?

I was also curious if there are any hints on the next update? No rush, just wondering if I should hold off on a new run or go with 4.81 for the time being.

  • 2 weeks later...
Posted

Hello. Not sure if this was asked before, but how do I deal with the "Strong hit left you defenseless"? Almost every other hit does that, enemies just stand there looking, no bleed-out, no nothing else, PC is just "frozen" in that pose.

Posted

Hey mod author person! awesome your so active on this form i read through it a bunch before posting.... my thing isnt really a bug per se but im playing a necromancer character and have mods that let me have multiple undead, problem is any time defeat starts and your mod goes off they just kill everything before it has a chance to have its fun with my character (also it takes a good minute or two to initialize, not sure if thats intended but its fine)...... do you or anyone else have any suggestions to prevent this? i love this mod and its working great besides that so i want to keep it as my defeat mod so bad!

Posted
4 hours ago, broken324 said:

Hey mod author person! awesome your so active on this form i read through it a bunch before posting.... my thing isnt really a bug per se but im playing a necromancer character and have mods that let me have multiple undead, problem is any time defeat starts and your mod goes off they just kill everything before it has a chance to have its fun with my character (also it takes a good minute or two to initialize, not sure if thats intended but its fine)...... do you or anyone else have any suggestions to prevent this? i love this mod and its working great besides that so i want to keep it as my defeat mod so bad!

 

well i fixed that actually, not really sure how but messed with a bunch of stuff and now they go passive much quicker, but there is one other bug thats kinda weird and only happens occasionally, my characters ankles after naked defeat ends sometimes go all crazy and i float into the sky with my legs flailing.....its super strange but only happens like once in a blue moon, no clue whats causing that

Posted
On 8/2/2022 at 5:38 AM, Druchii said:

I've been using it as a replacement for Factoryclose Defeat which is a requirement for BaboDialogue and it seems to be working just fine, but I was curious if there was official compatibility status between this mod and Factorycloses mods which require their version of defeat?

 

I cannot achive 100% compatibility with Babos Defeat because Babos Defeat does not offer the necessary tools. It does not respect Naked Defeat and I cannot make Naked Defeat detect Babos Defeat currently.
You can write support requests to babo for this. I will write a PM at some point maybe. All his mods are incompatible with all of mine and need patches :( 

Posted
On 8/12/2022 at 7:34 PM, Rylalei said:

Hello. Not sure if this was asked before, but how do I deal with the "Strong hit left you defenseless"? Almost every other hit does that, enemies just stand there looking, no bleed-out, no nothing else, PC is just "frozen" in that pose.

 

papyurs.log

 

Posted
On 8/15/2022 at 9:41 PM, broken324 said:

Hey mod author person! awesome your so active on this form i read through it a bunch before posting.... my thing isnt really a bug per se but im playing a necromancer character and have mods that let me have multiple undead, problem is any time defeat starts and your mod goes off they just kill everything before it has a chance to have its fun with my character (also it takes a good minute or two to initialize, not sure if thats intended but its fine)...... do you or anyone else have any suggestions to prevent this? i love this mod and its working great besides that so i want to keep it as my defeat mod so bad!

 

I cannot make this compatible with everything.

If the undead mod does not use the common "follower" factions there is not much I can do sadly.

 

Posted
On 8/16/2022 at 1:49 AM, broken324 said:

 

well i fixed that actually, not really sure how but messed with a bunch of stuff and now they go passive much quicker, but there is one other bug thats kinda weird and only happens occasionally, my characters ankles after naked defeat ends sometimes go all crazy and i float into the sky with my legs flailing.....its super strange but only happens like once in a blue moon, no clue whats causing that

 

disable ragdoll ending in Sexlab Maybe? 

Posted

Any way to set public punishment to only come from guards?  Kinda weird getting raped by the friendly shopkeep i've been dealing with ahaah

Posted
8 hours ago, no_way said:

Any way to set public punishment to only come from guards?  Kinda weird getting raped by the friendly shopkeep i've been dealing with ahaah

 

no. it also was never meant to be like that. 

maybe I add an option for it in a future update but no promises 

Posted
On 8/18/2022 at 3:55 PM, Nymra said:

 

papyurs.log

 

 

Hello. I disabled the mod from the MCM and reenabled it, and haven't had the issue since.

 

If I get it again, I will bring a papyrus.log.

Posted

mmh my character is moaning, or better "screaming in pain" with voices used in the aggressive type of animations while getting hit in combat :/ is there a way to remove this?

Posted (edited)
11 hours ago, uba_409 said:

mmh my character is moaning, or better "screaming in pain" with voices used in the aggressive type of animations while getting hit in combat :/ is there a way to remove this?

 

its in the MCM, 

 

"Chance to moan on Hit (in Combat)" and set it to 0% 

 

should be on Page 4 of the MCM 

Edited by Nymra
Posted

how to set naked defeat to only start when pressing action key (L) not bleedout
i want to still use sexlab defeat by baka factory for normal bleedout and surrender event (press k)

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

i was wondering is it normal on first install for PC to be stuck in crawl position? i think it might be something to do with FNIS PCEA2 - Player Exclusive Animations? Can i delete the files with crawl? (as i dont use them) If yes is it the folder "beingadoggy_huan" and the FNIS beingadoggy_huan hkx?

 

either way when i refresh in PCEA2 everything is back to normal and PC is not crawling around, i also just disable crawl animations to avoid strange stuff happening when defeated.

 

edit - i tried it and in case anyone wants to the same or experience similar issue (dont know if its normal or not cus thread seems dead), i set these files as hidden in MO:

BeingADoggy_huan (folder)

FNIS_BeingADoggy_huan_Behavior.hkx

 

ran FNIS and everything and having no problems so far

 

Edited by M.BISON
  • 2 weeks later...
Posted

Hello if anyone is having save corruption problem after removing the naked defeat mod ( I removed it to try normal SL Defeat mod not that I didn't like naked defeat I just wanted to see diffrences) all you need to do watch this video and your problem will be solved. I hope it will help everyone who is having corrupted save problems cuz of removing the mod (and no Im not the one who made the video I just found it on youtube and tought it would help other people who is having same problem as mine)

 

  • 2 weeks later...
Posted

I haven't played Skyrim in a while and I can't remember exactly what all the mods in my old modlist do.

 

Does this mod still only provide defeat scenes for playable races vs the player? Or does it have defeat scenes for intelligent creatures like falmer and draugr?

 

I'm asking because I need to know if I need to have another defeat mod installed to handle creature defeat scenes vs the player. Is SD+ combat surrender still the best mod for that?

Posted
On 11/2/2022 at 8:38 PM, Corsec said:

I haven't played Skyrim in a while and I can't remember exactly what all the mods in my old modlist do.

 

Does this mod still only provide defeat scenes for playable races vs the player? Or does it have defeat scenes for intelligent creatures like falmer and draugr?

 

I'm asking because I need to know if I need to have another defeat mod installed to handle creature defeat scenes vs the player. Is SD+ combat surrender still the best mod for that?

This handles any creature with different outcomes.  So do defeat and yamete kudesai. 

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