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Posted
11 hours ago, Nymra said:

 

you will not have the crawl animations then, but technically that should work yes. 
 

Had tried and all is working good, just walking to find right place at begin. All other poses works.

Posted (edited)

- local slavery (somewhere between Peril and SD+)

- simple slavery integration with SD cages to be randomly sold to bandits all over skyrim

Good events, looking forward to it.

Edited by SamSymonzz
Posted

With this new version after the crawl timer runs out nothing happens to me. I can keep crawling forever. Started a new game to test this new version. Worked fine for me in the previous one.

Posted
18 minutes ago, SamBooka said:

With this new version after the crawl timer runs out nothing happens to me. I can keep crawling forever. Started a new game to test this new version. Worked fine for me in the previous one.

 

new game is not required.
try to set "Escape Timer" in MCM/Defeat/ to 0 Seconds, this should disable the feature.

You can also try with something like 2 or 4 seconds, it seems the the "wait" script of Papyrus can be very unreliable :(

 

Regardless of what you do, just make sure you change the escape timer at least once before another test.
report back toe me :)

Posted

The last version still have a missing script :beer:?

nade_followeridlequest_02_qf_scr
 

Error: Unable to bind script nade_whipquest_01 to  (070059DF) because their base types do not match
Error: Unable to bind script nade_whipquest_02 to  (070059E1) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A20) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A20) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A21) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A23) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A26) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A2B) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A30) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A31) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A32) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A35) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A36) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A37) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A38) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A39) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A3A) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A3B) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A42) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A44) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A45) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A46) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A48) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A4A) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A4B) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A4C) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A4D) because their base types do not match
Posted
7 hours ago, Swe-DivX said:

The last version still have a missing script :beer:?

nade_followeridlequest_02_qf_scr
 

Error: Unable to bind script nade_whipquest_01 to  (070059DF) because their base types do not match
Error: Unable to bind script nade_whipquest_02 to  (070059E1) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A20) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A20) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A21) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A23) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A26) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A2B) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A30) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A31) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A32) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A35) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A36) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A37) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A38) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A39) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A3A) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A3B) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A42) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A44) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A45) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A46) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A48) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A4A) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A4B) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A4C) because their base types do not match
Error: Unable to bind script nade_followeridlequest_01_qf_scr to  (07005A4D) because their base types do not match

 

will investiage but in general should be harmless. 

Posted
15 hours ago, Nymra said:

 

new game is not required.
try to set "Escape Timer" in MCM/Defeat/ to 0 Seconds, this should disable the feature.

You can also try with something like 2 or 4 seconds, it seems the the "wait" script of Papyrus can be very unreliable :(

 

Regardless of what you do, just make sure you change the escape timer at least once before another test.
report back toe me :)

 

Had to set the "Time to find a spot" timer AND the "Escape" timer both to 0. Then it worked. After that i encountered some more issues but more about those later. And thanks for the mod btw, keep up the good work :)

 

Posted
14 minutes ago, SamBooka said:

 

Had to set the "Time to find a spot" timer AND the "Escape" timer both to 0. Then it worked. After that i encountered some more issues but more about those later. And thanks for the mod btw, keep up the good work :)

 

 

what is "worked"? 
turning of something is not "it works" but its "off" :D
 

does it mean you could crawl for some time? 
what happens when you set the timer to low values like 2 or 4 for exape or 3 or 6 for "find a spot"? 

I try to improve things for everybody here :P

Posted
3 hours ago, Nymra said:

what is "worked"? 
turning of something is not "it works" but its "off" :D
 

does it mean you could crawl for some time? 
what happens when you set the timer to low values like 2 or 4 for exape or 3 or 6 for "find a spot"? 

I try to improve things for everybody here :P

 

It worked means in this instance that with those timers set to 0 the raping and punishing actually started and after you freed yourself defeat scene actually ended. Having those timers any higher and it didnt work. Meaning defeat punishing never started or ended.

 

Posted

Something else came up, bit harder to explain but ill try: When the raping ended i got tied up in dd devices via dde, that worked. But after the final wipping i got the message "you where set free". Then two things happened. 1 because the escape timer was set to 0 the npc that last wipped me, but was still standing next to me, started attacking immidiately. 2 i was not free, couldnt move cause i still had to press the "space" key to struggle free. So the npc killed me afcourse and defeat started over again. Hope this is clear :)

Posted
11 minutes ago, SamBooka said:

 

It worked means in this instance that with those timers set to 0 the raping and punishing actually started and after you freed yourself defeat scene actually ended. Having those timers any higher and it didnt work. Meaning defeat punishing never started or ended.

 

 

do you use nemesis?

can you enable debug logging and set the timers to something like 6 (spot) and 4 (escape) and send me the log? 

 

Posted
6 minutes ago, SamBooka said:

Something else came up, bit harder to explain but ill try: When the raping ended i got tied up in dd devices via dde, that worked. But after the final wipping i got the message "you where set free". Then two things happened. 1 because the escape timer was set to 0 the npc that last wipped me, but was still standing next to me, started attacking immidiately. 2 i was not free, couldnt move cause i still had to press the "space" key to struggle free. So the npc killed me afcourse and defeat started over again. Hope this is clear :)

 

seems I missed something here, I m investigating. 

might be I have to drop the whole DDe mod thing... really annoying at the moment :(

Why does DD not have global functions or mod events :(

Posted
18 minutes ago, Nymra said:

do you use nemesis?

can you enable debug logging and set the timers to something like 6 (spot) and 4 (escape) and send me the log?

 

i dont and ill look into it

Posted
18 minutes ago, Nymra said:

Why does DD not have global functions or mod events

 

No idea, but other mods dont seem to have a problem equiping dd gear through the dd framework, laura's bondage shop, devious followers and sluts come to mind.

Posted
2 minutes ago, SamBooka said:

 

No idea, but other mods dont seem to have a problem equiping dd gear through the dd framework, laura's bondage shop, devious followers and sluts come to mind.

 

sure, but they have DD as a hard dependency. I want to avoid that.

Posted

I don't know how to skip bleedout to just death. I tried to turn off player essential flag, but it didn't help. Any soulutions?

Posted
9 minutes ago, kupa11 said:

I don't know how to skip bleedout to just death. I tried to turn off player essential flag, but it didn't help. Any soulutions?

 

did you save and reload after that? 

Posted
8 minutes ago, Nymra said:

 

did you save and reload after that? 

I did, and whenever my health reaches 0 i just enter bleedout and get back on feet.

Posted
7 minutes ago, kupa11 said:

I did, and whenever my health reaches 0 i just enter bleedout and get back on feet.

 

ok. might be the rewriting of my bleedout enter method is causing this. I put it on the list and will check. 

Posted

Hi! Are those notifications supposed to pop up every time I load a savefile?

Spoiler

20220506185042_1.jpg.427405200447cb631d9af9eec612464f.jpg

"NAKED DEFEAT: followerquest stage 1000 (END)" popped up before that but didn't get in the screenshot.

 

Posted
10 minutes ago, Genterric said:

Hi! Are those notifications supposed to pop up every time I load a savefile?

  Hide contents

20220506185042_1.jpg.427405200447cb631d9af9eec612464f.jpg

"NAKED DEFEAT: followerquest stage 1000 (END)" popped up before that but didn't get in the screenshot.

 

 

do you have "Show Debug messsages" enabled?

I also changed follower detection to be more automated. 
But you are right, too many messages, I dont like that either. I will change it to just one indicating the followernames in one line. 

Posted
16 minutes ago, Nymra said:

 

do you have "Show Debug messsages" enabled?

I also changed follower detection to be more automated. 
But you are right, too many messages, I dont like that either. I will change it to just one indicating the followernames in one line. 

No, I don't have debug messages on.

Posted
19 hours ago, Nymra said:

 

ok. might be the rewriting of my bleedout enter method is causing this. I put it on the list and will check. 

Alright. After a lot of tries, it started to work properly. Thanks for your help

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