darkfender666 Posted January 7, 2024 Posted January 7, 2024 On 1/6/2024 at 12:41 PM, Nymra said: make sure you did the update process correctly. you can also try to reinstall on a clean save (see front page Debugging and Repairing. then if stuff does not work on 4.93 upload papyrus log here Just to be sure. I have to install the mod (new game to be sure) wait for it to configure. Restart Apply .81 and .93 patches together restart, save and reload Check debug to be sure to get messages of increased exposure. Doing so public exposure does not work. Have to check the rest but i liked that feature mostly. I get the message from fast travel so something new happened. If i did everything right i think i will keep the ol one until a new full version won t be released
Nymra Posted January 7, 2024 Author Posted January 7, 2024 (edited) 8 hours ago, darkfender666 said: Just to be sure. I have to install the mod (new game to be sure) wait for it to configure. Restart Apply .81 and .93 patches together restart, save and reload Check debug to be sure to get messages of increased exposure. Doing so public exposure does not work. Have to check the rest but i liked that feature mostly. I get the message from fast travel so something new happened. If i did everything right i think i will keep the ol one until a new full version won t be released INSTALLATION/UPDATE - Install Files (if new install: Full 4.80, Patch 4.81 then Patch 4.91, if on Version 4.81 or later, install 4.91) - Load your last Save - Disable Naked Defeat [ ] - Save & Reload (1st time) - Enable Naked Defeat [x] - Save & Reload (2nd time) - Play / Get Fucked meaning the patches should overwrite the full version and the latest patch overwriting the earlier.... after that its the list in order like I wrote above. Public Punishment uses the PlayerMonitor which currently (sadly) needs this update process to work correctly. EDIT: apart of that I m also checking possible reasons for public exposure not starting. Might be the Grave GRACE (goddamn typos!) Period is somehow not working as intended Edited January 7, 2024 by Nymra
BadGaevyn Posted January 8, 2024 Posted January 8, 2024 First of all...great mod, thank you very much for that. Is there a way to change the shortcut keys? My keyboard only has RAlt...
Nymra Posted January 8, 2024 Author Posted January 8, 2024 1 hour ago, BadGaevyn said: First of all...great mod, thank you very much for that. Is there a way to change the shortcut keys? My keyboard only has RAlt... Oh, thx. I wanted to autoinclude "RAlt" OR "LAlt".... so the shortcuts can be used both sides without any need for changes. Will include in the next update/fix...
darkfender666 Posted January 8, 2024 Posted January 8, 2024 19 hours ago, Nymra said: INSTALLATION/UPDATE - Install Files (if new install: Full 4.80, Patch 4.81 then Patch 4.91, if on Version 4.81 or later, install 4.91) - Load your last Save - Disable Naked Defeat [ ] - Save & Reload (1st time) - Enable Naked Defeat [x] - Save & Reload (2nd time) - Play / Get Fucked meaning the patches should overwrite the full version and the latest patch overwriting the earlier.... after that its the list in order like I wrote above. Public Punishment uses the PlayerMonitor which currently (sadly) needs this update process to work correctly. EDIT: apart of that I m also checking possible reasons for public exposure not starting. Might be the Grave GRACE (goddamn typos!) Period is somehow not working as intended It actually works..sorry seems the issue was another. what completely stopping working are debug messages. and its really hard to understand if its working or not without it. In 4.8 i had red messages saying how much value was i getting for public exposure. (a number +X, where X was 0 when not in sight or had not any trigger for exposure) In 4.93 no matter if i enable debug things those messages do not appear anymore. They were really useful for tuning and testing.
Nymra Posted January 8, 2024 Author Posted January 8, 2024 6 minutes ago, darkfender666 said: It actually works..sorry seems the issue was another. what completely stopping working are debug messages. and its really hard to understand if its working or not without it. In 4.8 i had red messages saying how much value was i getting for public exposure. (a number +X, where X was 0 when not in sight or had not any trigger for exposure) In 4.93 no matter if i enable debug things those messages do not appear anymore. They were really useful for tuning and testing. those messages are linked to NYMBeta... sorry, I will make more elaborate messaging system MCM option, but its a lot of work sadly 1
crajjjj Posted January 10, 2024 Posted January 10, 2024 An issue with cloaking magic and stripping - I get critical defeat when just standing close. Not close enough to get hit by the cloak effect but defeat is triggering. Poison cloak is used by the bandit chief in this specific case - making them impossible to defeat. I'm just standing watching followers fighting him and then suddenly - defeated.
Nymra Posted January 10, 2024 Author Posted January 10, 2024 1 minute ago, crajjjj said: An issue with cloaking magic and stripping - I get critical defeat when just standing close. Not close enough to get hit by the cloak effect but defeat is triggering. Poison cloak is used by the bandit chief in this specific case - making them impossible to defeat. I'm just standing watching followers fighting him and then suddenly - defeated. hmm, I think I never saw poison cloak in the game or I just did not notice what it is... is there a keyword for "stream magic" like that? or for poison effect? I only found the magic effect kwds for shock, fire and frost.... I am thinking about a possible solution, but that would require detecting what is actually hitting. What is your setting on "Defeat on Strip" chance?
crajjjj Posted January 10, 2024 Posted January 10, 2024 25 minutes ago, Nymra said: hmm, I think I never saw poison cloak in the game or I just did not notice what it is... is there a keyword for "stream magic" like that? or for poison effect? I only found the magic effect kwds for shock, fire and frost.... I am thinking about a possible solution, but that would require detecting what is actually hitting. What is your setting on "Defeat on Strip" chance? 5% defeat + 5% naked. + drop item Poison cloak magic comes from Mysticism https://www.nexusmods.com/skyrimspecialedition/mods/27839 but it is a copy paste of the flame cloak of https://en.uesp.net/wiki/Skyrim:Flame_Cloak Not sure about keywords. Are you working with onHit https://ck.uesp.net/w/index.php?title=OnHit_-_ObjectReference&mobileaction=toggle_view_desktop? FYI there is onHitEx in https://github.com/powerof3/PapyrusExtenderSSE/wiki/Active-Effect#on-hit-ex Just checked how Acheron does it and it's quite complicated with skse hooks but also very interesting to reverse engineer - https://github.com/Scrabx3/Acheron/blob/5276d28d2d0abaf3a1dd4ec5262645665249e19d/src/Acheron/Hooks/Hooks.cpp#L245 PS invincible effect (health + stamina) is definitely coming if you load save while in the middle of the scenario. (Essential flag removed in mcm)
Nymra Posted January 10, 2024 Author Posted January 10, 2024 (edited) 2 hours ago, crajjjj said: 5% defeat + 5% naked. + drop item Poison cloak magic comes from Mysticism https://www.nexusmods.com/skyrimspecialedition/mods/27839 but it is a copy paste of the flame cloak of https://en.uesp.net/wiki/Skyrim:Flame_Cloak Not sure about keywords. Are you working with onHit https://ck.uesp.net/w/index.php?title=OnHit_-_ObjectReference&mobileaction=toggle_view_desktop? FYI there is onHitEx in https://github.com/powerof3/PapyrusExtenderSSE/wiki/Active-Effect#on-hit-ex I am on LE and OnHitEx is not available there. (PowerOfThree was not updated for LE sadly. At least I have found no version after 2020 Version 2.5 so no benefit for me there 2 hours ago, crajjjj said: Just checked how Acheron does it and it's quite complicated with skse hooks but also very interesting to reverse engineer - https://github.com/Scrabx3/Acheron/blob/5276d28d2d0abaf3a1dd4ec5262645665249e19d/src/Acheron/Hooks/Hooks.cpp#L245 I have exactly no idea about the scripts and scripting language used there 2 hours ago, crajjjj said: PS invincible effect (health + stamina) is definitely coming if you load save while in the middle of the scenario. (Essential flag removed in mcm) strange, I load regularly mod scenario and this never occurs. Do you have "GodMode enabled" in Naked Defeat MCM? Also there are like two time windows where you should not save (during bleedout/when downed and when getting back up). Best and savest spots to save the game is when "Crawl to find spot" or "Crawl away", between Sex Scenes when waiting or when bound in furniture, just doing nothing (no wiggle key pressed). Saving during sex also works, but for me sometimes ends the sexscene when loading. I am currently investigating and improving the OnHit Process I am using. Try the script below with the stream magic. And please if you can upload a papyrus log of the incidents (the one with the poison aura also maybe) to help me understand whats going on. Just to explain: When HIT the OnHit Function will start a Script that checks actor type, weapon type and strip chances. During that period of calculating the OnHit will NOT trigger the StripScript again but will only count the extra hits (HitCount) The HitCount increased the chance to be stripped! I capped that count to 10 now, so even when you get +100 hits while StripScript is running, it should always only increase the strip and defeat chance by 10% When the StripScript is done, the HitCount is reset and the StripScript can trigger again. This is only step 1, I have more ideas. nade_playeralias_scr.pex Edited January 10, 2024 by Nymra
Guest Posted January 11, 2024 Posted January 11, 2024 Hi Nymra! Good to see you back, and thank you for your continued hard work here. WRT the hit / detection method: If you like Acheron's, one possible solution would be to set up Naked Defeat as an Acheron outcome, that way you could concentrate on the captivity scenario and delegate handling the buggy mess that is skyrim's hit/kill detection to that mod author. Acheron has a guide to doing so here: https://github.com/Scrabx3/Acheron/wiki/Events#adding-an-event I could see if I can rig up a proof of concept to generate a NADE event from acheron, if I can find an appropriate quest trigger in NADE. On a completely different subject, I realize this can't be a priority, but I figure I should at least mention it now that I've gone through the process of haphazardly doing this myself three times: I would love an option to disable or at least set the lengths of the shocks, and/or replace them with struggles.
Nymra Posted January 11, 2024 Author Posted January 11, 2024 (edited) 12 hours ago, transfer said: Hi Nymra! Good to see you back, and thank you for your continued hard work here. WRT the hit / detection method: If you like Acheron's, one possible solution would be to set up Naked Defeat as an Acheron outcome, that way you could concentrate on the captivity scenario and delegate handling the buggy mess that is skyrim's hit/kill detection to that mod author. Acheron has a guide to doing so here: https://github.com/Scrabx3/Acheron/wiki/Events#adding-an-event I could see if I can rig up a proof of concept to generate a NADE event from acheron, if I can find an appropriate quest trigger in NADE. On a completely different subject, I realize this can't be a priority, but I figure I should at least mention it now that I've gone through the process of haphazardly doing this myself three times: I would love an option to disable or at least set the lengths of the shocks, and/or replace them with struggles. I dont want to be overly critical, but I will not rewrite Naked Defeat just to fit into a framework (with not much content either) like Acheron. Following the requirements of acheron integration to the point would mean rewriting and changing huge parts of the Naked Defeat Script which I am not willing to do. If the Naked Defeatcannot be made an outcome via a simple Modevent, I will not invest further time into integrating it. I will adress this soon, I already did everything to make it possible. If Acheron would just start my main Sequence from the point where you shall "Find a good spot", all is fine. I also already did all the work required to make Bleedout and Critical Hits work like I want and I will not let go from that, basically because it works well enough for me on a load order with many combat mods already. Plus I dont see that Acheron offers a similar strip on hit system like Naked Defeat has? I also already forgot if there is an LE version available which would be important for me since I play and develop on LE. Somebody answered this question, but I cannot find it anymore in the thread. Edited January 11, 2024 by Nymra
Guest Posted January 11, 2024 Posted January 11, 2024 1 hour ago, Nymra said: I dont want to be overly critical, but I will not rewrite Naked Defeat just to fit into a framework (with not much content either) like Acheron. Following the requirements of acheron integration to the point would mean rewriting and changing huge parts of the Naked Defeat Script which I am not willing to do. If the Naked Defeatcannot be made an outcome via a simple Modevent, I will not invest further time into integrating it. I will adress this soon, I already did everything to make it possible. If Acheron would just start my main Sequence from the point where you shall "Find a good spot", all is fine. Of course - if it doesn't have the features you need, it's not a good fit - and given the transformative nature of your work on NaDE, rewriting it seems entirely unnecessary and undesirable.
crococat Posted January 26, 2024 Posted January 26, 2024 First trying defeat scene with new update. Have bad camera while crawling. It forced to FP but is not good. Changing view or scalling not help. Is it only in my game? I dont use any FP camera mods.
Nymra Posted January 27, 2024 Author Posted January 27, 2024 10 hours ago, crococat said: First trying defeat scene with new update. Have bad camera while crawling. It forced to FP but is not good. Changing view or scalling not help. Is it only in my game? I dont use any FP camera mods. hmm, this should not happen. I think ND does not mess with the camera ever. does this also happen when you "disable crawl animations" in MCM System?
crococat Posted January 27, 2024 Posted January 27, 2024 (edited) 13 hours ago, Nymra said: does this also happen when you "disable crawl animations" in MCM System? Tested with disabled animations and all is ok. And while testing sometimes PC enter some god mod and become invulnerable, health points are normal. Changing locations or save-load dont help. The only thing to remove god mod is to disable ND. Enabling again is ok. And al this was in SE, i had missed topic. Edited January 27, 2024 by crococat
Borazine Posted January 28, 2024 Posted January 28, 2024 First off, great mod, I enjoyed all "defeat" variations up untill now! After installing the newest version (my last version was before 4.80, so I did everything to get to the newest one rn) I have some weird bug, but maybe it is from BaboDialogue. Everytime I enter Bleedout, It just takes away all my inventory and displays a "You submit to the new cheif" message or something like that (the typo in cheif is actually part of the message). But it doesnt go anywhere from there. Sometimes, I also get ported to the Thrisk Mead Hall, but there still nothing more happens. Does somebody know what is going on? Ill try to fiddle with BaboDialogue, cause this seems like a babo-thing. But it is weird that this is consistently triggered by ND..
Zergmax Posted February 20, 2024 Posted February 20, 2024 I noticed that a similar bug has already been encountered, but I couldn’t find a solution.enb 2024_02_21 00_46_38_66.bmp
sikamikanico78 Posted February 24, 2024 Posted February 24, 2024 (edited) i have a strange bug... i install the mod and activate it ...everything works fine...but if i save and try to load game ctd always! i have to load a save that was made before i activated the mod in game... also my character keeps leaving the polles and other furniture and then running by herself without control Edited February 24, 2024 by sikamikanico78 1
sikamikanico78 Posted February 25, 2024 Posted February 25, 2024 (edited) On 2/24/2024 at 12:46 PM, sikamikanico78 said: i have a strange bug... i install the mod and activate it ...everything works fine...but if i save and try to load game ctd always! i have to load a save that was made before i activated the mod in game... also my character keeps leaving the polles and other furniture and then running by herself without control hmmm everything seems to be fine in a new game...no crashes...but if i try to load one of my current gameplay saves it crashes update: managed to fix it by removing some mods i didnt need....too many mods apparently Edited February 26, 2024 by sikamikanico78 1
izfet Posted March 10, 2024 Posted March 10, 2024 (edited) Hi Nymra! Just picked up this mod this weekend and absolutely enjoying the hell out of it. I am having an issue related to my pc being male and not being able to start any 3p scenes with male aggressors; the console / SL log says it's unable to find a valid default animation, which makes me think it's because the 3p anims are MMF. I've poked around the settings to try and find where to allow all gender tags, but not having much luck. Do you have any suggestions for how I could get around it so my guy can get properly fucked? Thanks!! edit, some hours later: never mind!! I figured out a workaround to make his SL gender female and also turning off filtering gay/lesbian animations. Haven't tested exactly which setting is the right one but it seems to be handling 3p now Edited March 11, 2024 by izfet 1
RabidOtters Posted March 17, 2024 Posted March 17, 2024 "ALL IS LOST" I get defeated, then the message "All Is Lost", then nothing happens. I can't move and buttons give me no abilities to do anything. The MCM shows the a defeat has been registered, and calm stage is at 14. If I click that stage it changes to 1000, but still nothing happens. The mod has worked in the past, but I have gone back to different saves going back up to around 20 saves and after a defeat I get the same results. This is on a low level character so not many saves and small in size. Anyone have any idea why this is happening?
Rylalei Posted March 18, 2024 Posted March 18, 2024 Hey. So I have a small problem with the "Public Punishment" part of the mod, and it's that the exposure goes up on every check unless there's nobody next to me. I've changed everything to do 0, disabled the hidden check, and it still goes up. I even installed Bathing in Skyrim to make sure that it's not that check that might be bugged, but nothing, it just doesn't stop going up.
1Al Posted May 20, 2024 Posted May 20, 2024 I've a problem with the essential flag, if I set it to remove the essential flag from the player, when combat occurs the mod automatically keep setting the player as essential. The mcm menu setting does not seem to work.
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