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Posted
14 minutes ago, crococat said:

It is ok. But maybe outfit function could be placed in separated choice menu. Wanted to test your plugs events, but had to disable beta function.

I like to experiment with outfits and have huge base of them in BBLuxuriSute and MariaEden storages, maybe will use your mod in future, but it will took much time as i combine outfit from different mods.

I am interesting about compatibility of some quest mods that need special outfit to proceed, i have many of them. For example vanila thalmor embasy investigation.

 

its a BETA feature, it will get its won MCM options when its fully implemented.

btw when you are in a player home you can equip outfits without interference. 
it is meant to be a punishing feature similar to what Sexlab Survival does, not for convenience. 

Posted

I seem to have a issue where the furniture dosent spawn and my characters standing there after sex, i know its probably been said many times before  but how do i fix this issue?

 

Posted (edited)
11 minutes ago, bob123457 said:

I seem to have a issue where the furniture dosent spawn and my characters standing there after sex, i know its probably been said many times before  but how do i fix this issue?

 

 

make sure you have zap animation pack 8+
its  HARD requirement

Edited by Nymra
Posted

After diving head first into higher magic like "trigonometry" or "what the hell is an x-marker HEADING" and learning things about Sexlab I can say:

I DID IT!! Bukkake is now Cumbath .... I mean hot, I mean I can do it, yay!
So I dont need a Bukkake SLAL pack, just Male Solo and 4 xmarker heading around the PC...

Wow, some finetuning (choosing the right poses for the player, and maybe reposition the xmarkers for different furnitures) and I m good to go!
So the next version will be 4.80 since it requires a full update with tons of changes and a good bit of new content. 

Might look strange on the pics but for me its quite a milestone, hehe. 
Finally I can also place the FollowerScenes better and also spectators (maybe I can drop SpectatorCrowds Ultra finally...)



20220520060250_1.jpg

 

20220520060331_1.jpg

Posted
14 minutes ago, GoosePeelings said:

Sometimes my character just keeps crawling after they're done  and I'm unable to stand up or equip anything. Could there be a way to disable the crawling?

 

what is the setting on "Time to escape" or "Escape Alarm Timer" in the MCM/Defeat`?

setting that to 0 sec disables it, but you can also try a shorter time. 

Posted
34 minutes ago, Nymra said:

 

what is the setting on "Time to escape" or "Escape Alarm Timer" in the MCM/Defeat`?

setting that to 0 sec disables it, but you can also try a shorter time. 

 

It was at 12 until now, and it's stuck at both 2 and 12 seconds. I'll try 0 and see if it happens again though.

Posted
16 minutes ago, GoosePeelings said:

 

It was at 12 until now, and it's stuck at both 2 and 12 seconds. I'll try 0 and see if it happens again though.

 

do you have the 4.72 installed? (display is wrong with still showing 4.71, but check your installed files name instead). I changed a small detail in 4.72

Posted
On 5/21/2022 at 12:51 AM, Nymra said:

 

do you have the 4.72 installed? (display is wrong with still showing 4.71, but check your installed files name instead). I changed a small detail in 4.72

 

I had 4.70, which was probably the reason, Now I'm on 4.72.

 

Got a new error that started happening recently. Surrendering with the Action key doesn't work as it doesn't recognize the Defeat type. On bleedout it works fine and I tried going through the settings to see if anything was off. Happens with both people and creatures.

 

 

Posted
49 minutes ago, GoosePeelings said:

 

I had 4.70, which was probably the reason, Now I'm on 4.72.

 

Got a new error that started happening recently. Surrendering with the Action key doesn't work as it doesn't recognize the Defeat type. On bleedout it works fine and I tried going through the settings to see if anything was off. Happens with both people and creatures.

 

should be fixed in the next update.
I noticed there were some conditions that could lead to this and I hope I got them all sorted out now.


I will add some more furniture idles for Followers, then I should be good to release...

I changed alot of stuff and added the SS++ event, will be a big release, hehe. At least in terms of workload. 60 hours++ since last update

Posted
<<<<<<<<<<<<<<<< VERSION 4.80 (FULL) >>>>>>>>>>>>>>>
 
Update:
- disable Naked Defeat in MCM
- save and exit
- install 4.80 (FULL)
- remove all other Full, Patch or Hotfix (keep Extras)
- re-enable the mod in the MCM
- save and reload
- run FNIS!!!!
 
Warning: this is a major update with lots of changes to "critical infrastructure" (well everything is critical in such a mod)...
but again I could not test ALL possible scenarios so I need you to help find the issues.
Please describe the problem and upload a papyrus.log
 
Fixes:
  • hopyfully fixed a rare bug that might cause death even with essential on
  • a shitton of stuff...
 
Changes:
  • Followers should have cleaner idles played, no more random changing position
  • downside might be, that the idles are easier broken by other mods (report back when it happens)
  • alot of smaller stuff that i changed on the road and forgot to make a note...
 
IMPORTANT CHANGE: MCM restructured:
Restructured the MCM. Some pages were just overloaded
I wont go into details here, just have a look
its also an ongoing process... I m working towards a "no scroll bar required" approach for the MCM
 
CHANGED: Furniture Escape Game:
  • completly rewritten the sequence
  • NEW MCM Settings: you can adjust now the chance for "Sex", "Whip" and "Bukkake" in the MCM "Aftermath" Page
  • REMOVED: the bulky options from "Outfits & Tags" for Punishment were removed
  • NEW: ITEMS like fuckingbelt, gags and other zap stuff will be equiped at the Start of the Escape game now, no longer as punishment
  • NEW: ITEMS like gags will change the sound played from Naked Defeat to gagged sounds
  • CHANGED: fuckbelt is no longer punishment outcome but will be equiped beforehand
  • NEW: recovery: when you drop from the furniture on all fours accidently, just struggle (space bar) and the furniture idle will be restored now
  • NEW punishment outcome A: "Bukkake" - will make some NPC masturbate in front of the bound player
  • NEW punishment outcome B: "Break" - the PC will refuse to struggle for roughly 20 seconds and recover strenght
  • NEW punishment outcome ? "Orgasm during Pain" - when the PC is shocked there is a chance for an orgasm event with an orgasm sound (only when not gagged currently)
  • small chance to be sold via Slavery (if chance is at least 1%)
 
NEW FEATURE: Bukkake
There is now a SLAL free Bukkake scenario where I place actors around the PC and start masturbate.
This will also make the goldenshowers slal superfluous in the future and I will no longer work on Bukkake/Goldenshower themed SLAL.
 
NEW FEATURE: Forced Foreplay Scenes
Human Aggressors can have Foreplay Scenes now,  aggressive ones and also when they are a group.
For now Forced Foreplay is only 2-3 Stages and only 2P and you need my Forced Foreplay SLAL pack (under extras) ---> beware its WIP, I will update it soon
YOu can set the foreplay chance in the MCM, 100% it will always show BEOFRE the regular scene with humans.
No foreplay for creatures (yet! I m working on it). same for group foreplay.
-----> Requires the new Extra file: Naked Defeat - EXTRA - ForcedForeplay - 0-3 - (LE) ----> my forced foreplay SLAL will NOT work
 
NEW FEATURE: Simple Slavery Link
----> WAIT FOR THE RELEASE OF NEXT SS++ VERSION: Simple Slavery Plus Plus 6.3.14 is not yet compatible
Simple Slavery Version XX can now send you to a Naked Defeat Outcome.
There are 30 locations all over skyrim. Farms, Mills, Towns, Camps and Palaces
Will add more location over time (and refine the existing ones)
Beware, Escaping can be hard?
TO TEST: let yourself get sold to Naked Defeat via SS++ Auction to check the new scenarios.
 
Nymra's BETA Features: Naked Bathing
With Nymras Beta activated you can wash anywhere with shift+action key (does not require water and has not water detection (might add alter).
it will play a set of animation from Bathing in Skyrim, SL aroused and other mods to make a good scene that actually does NOT break like the one from BiS....
Bathing time is a bit random and will be longer the higher your dirt level. Will also attempt to remove blood splatters and other decals.
Maybe I also release my own BiS Version one day.
Will also wash the placer 100% clean.
Posted

FNIS - error

 

Duplicate AnimEvent nade_IdlesDefeatUnbound_01 for character, mods NakedDefeat and NakedDefeat
Duplicate AnimEvent nade_IdlesDefeatUnbound_02 for character, mods NakedDefeat and NakedDefeat
 2 possible consistence issues

Posted
1 hour ago, nameless701 said:

FNIS - error

 

Duplicate AnimEvent nade_IdlesDefeatUnbound_01 for character, mods NakedDefeat and NakedDefeat
Duplicate AnimEvent nade_IdlesDefeatUnbound_02 for character, mods NakedDefeat and NakedDefeat
 2 possible consistence issues

 

oh, strange. thx for reporting, I ll fix in the next update

Posted
3 hours ago, itami_no_hana said:

I really like your drowning in heavy armor feature but don't want to use other BETA features. Are you planning to add it as the main part of the mod any soon?

 

since I only got positive feedback I think I will remove it from BETA and add a normal MCM toggle for it.

Its a minor feature anyway.

glad you like it :D
 

 

Posted

Hi, VR user here. Everything works fine other than sex scenes specifically send my character and the aggressor way up into the air (quite far, everything is grey) for the duration of the scene. afterwards everything goes back to normal. Any suggestions?

Posted (edited)
1 hour ago, coolguy213 said:

Hi, VR user here. Everything works fine other than sex scenes specifically send my character and the aggressor way up into the air (quite far, everything is grey) for the duration of the scene. afterwards everything goes back to normal. Any suggestions?

 

did you turn on "VR fix" in MCM/Naked Defeat/System? 


If so, I might have to add additional changes for VR, hmm. The SexScenes are centered on a certain spot, maybe that behaves differently in VR 

 

and btw: this is the LE thread. I thought VR uses SE stuff? 

Edited by Nymra
Posted

Wow lots of updates!  I'm looking forward to trying the SS++ outcome when it updates.
Any plans of adding features similar to DFW (devious framework), such as calling for help while in furniture or having random visitors approach while in furniture?  
Not expecting anything, you're one of the most active working on a furniture mod though :D

Posted
3 minutes ago, sunnydayknight said:

Wow lots of updates!  I'm looking forward to trying the SS++ outcome when it updates.
Any plans of adding features similar to DFW (devious framework), such as calling for help while in furniture or having random visitors approach while in furniture?  
Not expecting anything, you're one of the most active working on a furniture mod though :D

 

random visitors already kinda works.

if you are captured along a road and struggle and "your captors want more" the mod catches actors nearby.

 

But I will add scripted events too where I spawn actors (that one will come with Demonic Creatures in mind and spawn them too).

the classical "a gang of orks shows up" will be the classic.

I want to have more variety in scenes especially bring up more rare actors (skeletons, rieklings, netches and stuff, I feel those have good SLAL anims but rarely seen).

 

Calling for help... kind of, but its low priority at the moment. 

Posted (edited)
7 hours ago, Nymra said:

 

did you turn on "VR fix" in MCM/Naked Defeat/System? 


If so, I might have to add additional changes for VR, hmm. The SexScenes are centered on a certain spot, maybe that behaves differently in VR 

 

and btw: this is the LE thread. I thought VR uses SE stuff? 

 

Yes, I had the vr fix ticked. I am definitely using the SE mod, somehow I brought myself to the wrong thread lol. 

 

In any case, if you make any changes, id be happy to test them for you. thanks for the fast reply

Edited by coolguy213
Posted
5 hours ago, GoosePeelings said:

The error still happens despite the hotfix above. Going to bleedout works as normal, surrendering claims invalid defeat type.

 

 

did you check the save for active scripts?

also,... papyrus log or I continue chasing ghosts 

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