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Posted
8 minutes ago, Anunya said:

So I was playing, and my character got raped and lost a level... I'm not sure where it's coming from. Could it be from this mod, and if so what's the setting that controls that?

There is skill loss per orgasm if rape victim. If you lose too much skill exp you'll lose a level.

You can also set that everything makes you lose skill exp on the first MCM page, if you have enabled that even consensual sex makes you lose skill exp.

 

Btw regarding my suggestion with Experience:

I have not checked if with this mod installed skill exp loss can cause level exp loss. If so that feature is still incompatible with SE.

Posted
2 hours ago, Someone92 said:

There is skill loss per orgasm if rape victim. If you lose too much skill exp you'll lose a level.

You can also set that everything makes you lose skill exp on the first MCM page, if you have enabled that even consensual sex makes you lose skill exp.

 

Btw regarding my suggestion with Experience:

I have not checked if with this mod installed skill exp loss can cause level exp loss. If so that feature is still incompatible with SE.

 

Thanks for the reply :)

 

I am running Experience, so I'm not used to thinking of skill xp as being connected to Level XP. I expected it to lower my skill levels and not impact all up level.

 

There's also an option for losing XP in Whorecraft, which I also had on. I switched that off and the results seem much less intense, so I think I'll be okay for now.

  • 7 months later...
Posted

BUMP FROM THE ASHES!

 

  • Fix perk debt not working in SE/AE
  • Fix typos in notification messages
  • Original mod required, install after/move to later in list so that SSLX_Main.pex is using this version
  • New dependency: powerofthree's Papyrus Extender

 

Looks like nobody's got around to fixing the SE version yet, so here we go. SKSE no longer exposes the LevelIncrease EventDispatcher so we can't port the original LevelUpEvent plugin. However powerofthree's Papyrus Extender now exposes this event, so we can use that plugin instead.

 

 

Succubus Skill Loss SE Patch-3.2.4-1.zip

  • 3 months later...
Posted
On 6/7/2022 at 9:24 AM, Hilaribad 2.0 said:

Looks like nobody's got around to fixing the SE version yet, so here we go. SKSE no longer exposes the LevelIncrease EventDispatcher so we can't port the original LevelUpEvent plugin. However powerofthree's Papyrus Extender now exposes this event, so we can use that plugin instead.

 Went into support threat wondering "Some wizard surely fixed that by now".Thanks for sharing.

  • 9 months later...
  • 2 months later...
Posted (edited)

Any chance you can disable character level/experience changes so this mod can function with Experience (which doesn't look at skill gain for leveling)

Edited by fdsfadasdas
  • 5 months later...
  • 8 months later...
Posted
On 12/3/2024 at 11:47 AM, the.witcher said:

Howdy. Running skyrim LE here. Just installed the mod - it's not detecting iNeed nor Defeat which I have installed and running... any tips?

Which defeat mod do you have? I only ever used Defeat Baka version, and that one was automatically picked up. You do have to turn on specific toggles before defeat stuff is clickable in the menu though, maybe silly thing to ask but make sure you go through mcm slowly.

Posted
On 12/4/2024 at 3:42 PM, Karkhel said:

Which defeat mod do you have? I only ever used Defeat Baka version, and that one was automatically picked up. You do have to turn on specific toggles before defeat stuff is clickable in the menu though, maybe silly thing to ask but make sure you go through mcm slowly.

I had in fact screwed up my mods, overwriten .bsa with a manually created sound bsa and screwed up defeat.
anyway, after 3 weeks of unstable Skyrim LE i quit and move on to SE again :P

Posted
1 hour ago, the.witcher said:

I had in fact screwed up my mods, overwriten .bsa with a manually created sound bsa and screwed up defeat.
anyway, after 3 weeks of unstable Skyrim LE i quit and move on to SE again :P

That's funny I did almost the opposite, but for me it was unable to make LE mod to work in SE despite people converting it, or rather specific part never worked and I am back to LE.

  • 5 weeks later...
Posted

is there any way to get the oral, anal, vaginal level messages to go away ive turned off almost everything except sl tracking and skill loss on rape but i still get the messages and if its not this mod could someone please point me in the right direction not inherrently game breaking just extremely annoying

 

  • 1 year later...
Posted

I understand that the mod, as well as the thread, are quite old. It's possible that no one will read this post at all.

But if that happens, I have a question:

 

At the moment I meet all the requirements. ( Oldrim LE, SKSE 1.7.3 etc. )

But something stubbornly suppresses the functionality of the DLL. ( LevelUpEventPlugin.dll )

PerkPointDebt functionality. Everything else works perfectly as it should.

 

I mean, I even checked the plugin script source code. And everything is fine.

However, something prevents the .dll from catching the "levelincreased" dispatcher.

It's as if I have SE or AE and not LE...

 

But at the moment I have no enough experience with papyrus and Skyrim scripting.

Studying the structure of the source code of DDL itself, I was unable to understand how exactly it registers the event.

Does it read specific memory addresses via SKSE or what?

Or does event detection occur by identifying on-screen string value? ( From level-up menus )

( The source .dll is present in the topic above, posted by the original author - hilaribad )

 

Could memory allocation be interfering with its operation?

For example, from well-known "Crashfixes".

 

Or perhaps a non-English Skyrim...

 

All that exists at the moment is suspicion:

 

meh's crashfixes https://www.nexusmods.com/skyrim/mods/72725

There may be specific modes from there, like "UseOSAllocators=1" or "AlignHeapAllocate=1" / "StringCount32=1"

 

Also, perhaps some other SKSE plugins? And their specific settings.

 

Let me just say right away that absolutely no mods affecting leveling, experience, skills, or even NPC leveling are used.

USLEEP is questionable. Also Alternative start LaL and meh's SKSE mods - almost all of them are installed, except for a few cheat ones.

 

If any highexperienced mod developers are reading this, please let me know what the problem might be.

  • 1 month later...
Posted
On 5/25/2026 at 8:27 PM, Xestrel said:

I understand that the mod, as well as the thread, are quite old. It's possible that no one will read this post at all.

But if that happens, I have a question:

 

At the moment I meet all the requirements. ( Oldrim LE, SKSE 1.7.3 etc. )

But something stubbornly suppresses the functionality of the DLL. ( LevelUpEventPlugin.dll )

PerkPointDebt functionality. Everything else works perfectly as it should.

 

I mean, I even checked the plugin script source code. And everything is fine.

However, something prevents the .dll from catching the "levelincreased" dispatcher.

It's as if I have SE or AE and not LE...

 

But at the moment I have no enough experience with papyrus and Skyrim scripting.

Studying the structure of the source code of DDL itself, I was unable to understand how exactly it registers the event.

Does it read specific memory addresses via SKSE or what?

Or does event detection occur by identifying on-screen string value? ( From level-up menus )

( The source .dll is present in the topic above, posted by the original author - hilaribad )

 

Could memory allocation be interfering with its operation?

For example, from well-known "Crashfixes".

 

Or perhaps a non-English Skyrim...

 

All that exists at the moment is suspicion:

 

meh's crashfixes https://www.nexusmods.com/skyrim/mods/72725

There may be specific modes from there, like "UseOSAllocators=1" or "AlignHeapAllocate=1" / "StringCount32=1"

 

Also, perhaps some other SKSE plugins? And their specific settings.

 

Let me just say right away that absolutely no mods affecting leveling, experience, skills, or even NPC leveling are used.

USLEEP is questionable. Also Alternative start LaL and meh's SKSE mods - almost all of them are installed, except for a few cheat ones.

 

If any highexperienced mod developers are reading this, please let me know what the problem might be.

 

Have you checked "My Documents\My Games\Skyrim\SKSE\skse.log" for information? (I think that's the correct path) It should list all the loaded plugins, and any plugins that failed to load.
There should also be a log file in "My Documents\My Games\Skyrim\SKSE\LevelUpEventPlugin.log" if the plugin loads successfully. I think the only log message that the release build will give is an error if the SKSE runtime is wrong, but I've attached what I think is a debug build of the plugin, which should print out more messages.

 

The plugin uses the SKSE event system, and SKSE works by poking memory addresses in Skyrim's internal event system, so non-English skyrim shouldn't be a problem, as long as you have the correct Skyrim.exe version for the corresponding skse version.

LevelUpEventPlugin-debug.zip

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