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hilaribad

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About hilaribad

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  1. Thanks! Yes, whenever you lose a skill or a level, it should show a notification in the top left corner, e.g. "You have lost a level of Block" or "You have lost a level". I also recommend using More Notification Messages or a similar mod if you are using a lot of mods that show notification messages.
  2. What's wrong with the button in the MCM menu? I'm sure it's possible to add a spell that does the same thing, but I don't know how and there are other things I'd rather spend the time on.
  3. Not in its current state. I don't know much about SSE plugin development, but at the very least, someone would have to recompile the SKSE part against the SE version of SKSE. Here's the source for the SKSE part, if anyone wants to do that. LevelUpEventPlugin.zip
  4. I haven't tested it, but it should be mostly compatible. The only hard-coded assumptions this mod makes are that your starting Health/Magicka/Stamina are all 100, and that you gain 1 perk per level. It doesn't look like you can set SkyTweak to give you more perks per level. If you set your H/M/S to be less than 100, then this mod will refuse to refund attribute increases for those attributes. If you adjust your starting attributes unevenly, it will be more likely to refund level up bonuses for the higher valued attributes. This mod also assumes that the attribute and carry weig
  5. Sorry to disappoint, but I'm not planning on adding any penalties other than skill/level loss to this mod. I tend to use SL Survival and various tax mods to stop getting too much gold. If you've done any sort of programming or scripting before, it should be pretty straightforward to implement, though. It's just a matter of calling RegisterForModEvent for the robbery event and removing the gold in the handler. Feel free to use this mod as a base.
  6. I'm using version 5.3.5 from the download page. I didn't realise there was a version in the support thread. It should still work if they didn't change too much. I'll have a look at it and see. The reason I added de-levelling is that the game balance is based around the player level, so if you lost skills but not levels, things would gradually get harder (which might be what some people want). I might look into adding an option so that it will block skill loss if it would cause you to lose a level, the same way it currently does for level 1. The 'Blackout' even
  7. Defeat Skill Loss View File Summary: Rape now gives you brain damage! Whenever you are raped you will lose a few levels of random skills. Supported mods: SexLab - When you are the victim in an animation SexLab Separate Orgasm - When you orgasm as the victim in an animation SexLab Defeat - On post-assault blackout Prison Overhaul Patched - At set intervals while you are imprisoned Requirements: SkyUI / MCM SexLab Details: This is what happens when skill loss is triggered:
  8. Version 0.2.0

    2,103 downloads

    Summary: Rape now gives you brain damage! Whenever you are raped you will lose a few levels of random skills. Supported mods: SexLab - When you are the victim in an animation SexLab Separate Orgasm - When you orgasm as the victim in an animation SexLab Defeat - On post-assault blackout Prison Overhaul Patched - At set intervals while you are imprisoned Requirements: SkyUI / MCM SexLab Details: This is what happens when skill loss is triggered: A skill to lose is selected using a weighted random selection.
  9. Hi, thanks for the great mod. I've created a patched version of this mod that allows you to specify a second offset translation matrix that gets applied after the camera rotation. Why? So that, together with the sCameraNode setting, you can set up a profile such that the camera orbits an arbitrary bone in the player's skeleton. I call it the AssCam™ patch (can you guess which bone I wanted to orbit?). I've attached it here, along with the patch file, in case anyone wants to try it out. The new settings are fPivotOffsetDepth, fPivotOffsetHorizontal and fPiv
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