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[mod] [CK3] Submissive Partners


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[CK3] Submissive Partners


Overview

This mod focuses on creating engaging and rewarding interactions with the player’s sexual and romantic partners centered around BDSM themes, primarily domination/submission and control. My aim is to introduce mechanics that complement vanilla gameplay and will mesh well with other mods, while still being relatively lightweight. This will greatly expand how much you as both a player and a ruler can get out of your love life, while avoiding pulling your attention away from regular gameplay.

 

Submissive Partners should appeal to players with interests across the BDSM spectrum. Things will start off light, and if that's as far as you want to go, that's fine! Care will be taken to tailor content to what you've indicated that you're interested in, and you can feel safe that you won't suddenly get hit with something intense that you weren't prepared for. If you are looking for more hardcore kinks, you'll be able to push your relationships in that direction, but it will be up to you to do so.

 

Highlights

  • Train spouses, concubines, and lovers in obedience and submissiveness, molding their personalities to suit your tastes and turning them into loyal servants for life

  • Control your partner’s clothing privileges, orgasm privileges, and fertility

  • As your partners progress in their training, unlock new rules you can set for them, new types of interactions, and more specialized ways to train them

  • Earn various mechanical benefits from having well-trained partners (primarily fertility, prestige, stress loss, and vassal opinion) without breaking the game

 

Requirements

  • Carnalitas: Make sure it is active & above Submissive Partners in your load order

 

Installating/Updating

If your CK3 mod folder doesn't exist yet (on Windows, Documents/Paradox Interactive/Crusader Kings III/mod), you need to create it. To install, unzip into your CK3 mod folder, add this mod to your playset in the CK3 launcher, and enable it.

 

If updating, I highly recommend you delete the old mod files and reinstall every time, in case I renamed something or deleted old files. Versions 0.3+ are incompatible with save games from older versions.

 

Compatibility

No known compatibility issues, other than with mods using the same trait indices as mine (5600-5699). Be sure to check the compatibility section for Carnalitas, though.

 

FAQ

Spoiler
  • Can you make submissives immune to seduction/cheating? I've looked into it, and all of the ways of doing this would be messy and/or prone to breaking when CK3 gets updated. I'm not overwriting any base game files and I'd like to keep it that way. There should already be a pretty hefty (-100-150%) penalty to success for other characters seducing your subs, though.
  • Can you make _ slightly altered version of the obedience training scheme? I will probably make a heavily altered version of the scheme for training of Carnalitas's slaves, since that is obviously not consensual and can't play out the same way. At that point it may make sense to offer both versions of the scheme to spouses/lovers, as well as open up training to other characters (prisoners, courtiers, and close family members are all possibilities). It's a lot of work to basically make the same feature a second time though, and is not at the top of my list of priorities.

 

Credits

  • Darwin7 - Artwork for thumbnail
  • irivial - French translation
  • Triskelia - Artwork for traits

 

Submissive Partners takes heavy inspiration from Immersive Slave Training and Kidnapping and, by extension, Kings of Slaves and Vices and KSV Remastered, so a big thank you to the creators of all 3 of those as well, even if they didn't directly contribute!

 

Links & Roadmap

This mod has a Discord channel and a Github repo, if you'd like to contribute, discuss features, or report a bug! 

 

Current Roadmap

Spoiler

Quality of Life

- Default clothing/orgasm restrictions, so that you don't have to manually set them every time you finish the training scheme

Player Progression
- Event chains, decisions, lifestyles, etc. to let player become an irresistible and skilled dominant. General sexual prowess will be left to other mods, these will be things like Orgasm Denier, Rope/Knot Expert, Fast Trainer, etc.


Additional Submissive Interactions
- Additional types of training: Erotic Dancing, Seduction, Self-Control
- Secret revealing
- Punishing/Rewarding
- Bondage


Expanded Events
- Churn out a bunch of random events with relatively minor impact, but that make engaging in Submissive Partner's systems matter beyond initial training/rule setting
- More event chains & more options in current event chains, including stress impacts based on player personality & additional options restricted to players who have the right skills/traits


Further Carnalitas Integration
- Fetishes: Will alter the effectiveness of many actions/effects. Training can give fetishes to both dominants and submissives.
- Slaves: Allow training of slaves.
- Prostitution: Ability to make submissives become prostitutes & pass on their earnings to you

 

  Release Notes

Spoiler

1.2.1

- Corrected path for .mod file

 

1.2.0

- Updated for game version 1.6

- Recurring stress loss events

- Incest mode game rule (take close family members as submissives)

 

1.1.0

Gender/Attraction Requirements & Localization Improvements
- Men can now become submissives!
- 2 new game rules: valid submissive gender (default: all), and gender attraction requirement (default: enabled). These determine who can become submissives
- New trait icons for clothing & chastity rules, courtesy of Triskelia
- French translation, courtesy of irivial
- English text will now display instead of localization keys (i.e. sub_event.0001.desc) when language is set to german, korean, russian, chinese, or spanish

 

1.0

1.1 compatible. Mostly quality of life changes and filling out of minor necessary features.

- Submissives will now refer to you as ‘Mistress’ instead of ‘Master’ if you are playing a female ruler (and I should be ashamed of myself for overlooking this after my years of writing femdom)
- You can now freely set aside/retake submissives, which will leave training and loyalty in place but will disqualify them from the sexy interactions that are (going to be) in this mod
- More clothing rules you can set; unfortunately only the final one will affect the model in-game, so you’ll have to roleplay the others
- Suggestions and issues for available trainees
- Removed breast enhancement, which was never really meant to last through 1.0 anyway. Apologies to anyone who misses it
- Added encyclopedia entries for important mod concepts
- Changed the requirements for obedience training to require mutual gender attraction. Without this, the submissive relation wouldn't get added at the conclusion

 

0.3.1

- Added an option to immediately re-train characters with max level subservient (if, for example, your old character died)

- Added (gorgeous) art by Triskelia for subservient trait icon

- Fixed nudity trigger compatibility issue with Carnalitas 1.2

- Fixed minor bug with forgiving/vengeful traits in obedience training

 

0.3

Incompatible with older versions

- Added a new scheme, 'Obedience Training' that replaces the old 'Instill Obedience' interaction

- Required Carnalitas

- Move trait indices to 5600 range

- Renamed/deleted many file names

- Many small tweaks and additions

 

0.2.3

Added the ability to set Chastity Rules, giving you a large amount of control over your partners' fertility, including the ability to lock them up in chastity and prevent pregnancy entirely.

 

0.21-0.22

Bugfixes for syntax errors and encoding issues.

 

0.2

Added a new interaction: Pose For Me. Brings up an event window where you can ask the target to do various poses.

 

0.1

Added a few targeted interactions for wives, concubines, and lovers:

- Instill Obedience: The baseline interaction for most of the other features in this mod. Grants a large opinion boost, some nice stats, a strong hook, and moderate prestige/vassal opinion for a while.

- Revoke Clothing Privileges: Forces the target to be naked.

- Breast Enhancement: A fun little gimmick that may get removed eventually, or turned into its own mini-mod.

 

Troubleshooting

Spoiler

If you are having issues with an invalid path, try the following. After each step, relaunch CK3 and check in the launcher if the mod appears. If not, go to "manage mods", then "add more mods" in the lower right and see if it shows up there.

 

  • Open 'Submissive Partners.mod' with Notepad++ or a similar editor. Where you see 'path="mod/Submissive Partners" try inputting the full path to the folder's location, i.e. for Windows, "C:/Users/your_username/Documents/Paradox Interactive/Crusader Kings III/mod/Submissive Partners". CK3 is supposed to set the path this way on launch, but it may not be working for everyone.
  • Overwrite your own mod with this mod's contents: Go to the mod tools in the CK3 launcher. Create a mod, name it anything. This will make a folder and .mod file in the CK3 directory that are ensured to have the right path(s) set. Put the files from this mod into the newly created folder- your new mod is now this mod.

 

Known Issues

Spoiler
  • The Scheme Preview is incorrect/The Scheme Tooltip shows extra + and - trait modifiers: These are both issues related to the limitations of custom-designing schemes. Only the UI is affected, gameplay works exactly as intended, and the UI will mostly sort itself out once the “training start” event fires a few days after the scheme starts.

 

Error logs

  • SubMasterMistress isn’t valid for object of type character: It is. This error is just due to a nonstandard use of the custom loc in trait descriptions.

 


 

Edited by Caffey
Update for 1.2.0
Link to comment
14 minutes ago, Khadir said:

Since stress is a game mechanic now, you could add interactions which would allow you to basically "transfer" some of your stress onto the submissive partner. Name it "Beat up your wife" or something like that.

I think only character with traits like 'Wrathful' and 'Sadistic' should be able to relieve stress that way, but relieve stress by transferring to other characters is certainly a nice idea. 

Link to comment
3 hours ago, ILIA91 said:

 If someone wants to maximize breast size change "bust_shape_3_full" to "bust_shape_4_full" in sub_traits.txt file. 

I was trying not to overwrite vanilla files unless I absolutely had to, but I actually did made a custom breast shape that I swapped out for bust_shape_3_full for this mod. I'll see if I can figure out a good way to upload it as an alternate version. For what it's worth, it didn't seem to me like the shapes got 'bigger' as the number went up- there's separate weights for size and shape. They're just differently-shaped.

 

EDIT: nevermind, I must have been more tired than I thought last night. My final custom shape is exactly the same as the one that's in the mod right now. You CAN use multiple shapes simultaneously, but the results aren't great.

 

2 hours ago, sarin555 said:

I think only character with traits like 'Wrathful' and 'Sadistic' should be able to relieve stress that way, but relieve stress by transferring to other characters is certainly a nice idea. 

I do have plans for 'stress transferring,' in fact! I was going to do it directly on the traits (give a trait + stress gain, +stress loss for spouse), but from what I can tell you can't add effects for another character directly to a trait like that. Rather than add it to an ongoing effect like the opinion bonus, I figure I'll eventually tie it into other actions/events.

Link to comment
1 hour ago, Deamon123 said:

i do that but it say path invald or missing

 

I'm not sure- you may need to open the .mod file in a text editor and input the full path to the mod location, i.e.

 

path="C:/Users/your_username/Documents/Paradox Interactive/Crusader Kings III/mod/Submissive Partners"

 

It is always able to find it based off of the relative path for me, so I can't say for sure.

Link to comment
4 hours ago, misima said:

 Where do I install the mod? I cant load it. How do I do it with CK3?

 

2 hours ago, Escalate said:

 Where do I install the mod? I cant load it. How do I do it with CK3?

 

1 hour ago, Deamon123 said:

now im getting mod's descriptor file invalid or does not exist what can i do

 

I added some steps you can try to the description if you're still having issues with the installation. I haven't been able to get any errors with the path myself, so I can't test how well they work. Let me know if any of them help.

Link to comment

Definitely like the aspect of the mod, and look forward to seeing what updates will bring. 

 

I have noticed a couple issues, but it's very early (and new and shiny) so that's to be expected. But the "Instill Obedience" decision seems a little like a blunt instrument in it's current state. Maybe there's a way to have the opinion gradually grow similar to the long reign modifier? It's definitely a fun notion, but definitely OP right off the bat. 

Link to comment
2 hours ago, Atamisk said:

Definitely like the aspect of the mod, and look forward to seeing what updates will bring. 

 

I have noticed a couple issues, but it's very early (and new and shiny) so that's to be expected. But the "Instill Obedience" decision seems a little like a blunt instrument in it's current state. Maybe there's a way to have the opinion gradually grow similar to the long reign modifier? It's definitely a fun notion, but definitely OP right off the bat. 

 

2 hours ago, Khadir said:

Yeah, +1 to Atamisk. I think it might work best as a *scheme*, similar to the seduction or swaying ones already in the game.

It is admittedly just a blunt instrument right now and very OP to get instantly. The current version of it is basically just to test things out. The next thing I'm going to work on is making it more of a process.

 

Schemes are definitely one of the ways I'm considering to have training progress. There are a bunch of different ways to have ongoing effects, actually. The one I'm really hoping to get working is having an additional councilor slot, like the spouse one, that you can set tasks for.

Link to comment
18 minutes ago, Caffey said:

 

It is admittedly just a blunt instrument right now and very OP to get instantly. The current version of it is basically just to test things out. The next thing I'm going to work on is making it more of a process.

 

Schemes are definitely one of the ways I'm considering to have training progress. There are a bunch of different ways to have ongoing effects, actually. The one I'm really hoping to get working is having an additional councilor slot, like the spouse one, that you can set tasks for.

Would this councilor be your personal slave trainer, or the person being trained? I could see an issue in the latter case as you would not be able to train anyone on the council, including your spouse.

 

Personal slave trainer could be interesting though; skills based on intrigue I would guess, with special modifiers for Lustful/Sadistic and a couple others? You could even integrate in secrets and hooks and say that the position is "unofficial" and the ruler and the trainer would get hooks on one another.

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