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[mod] Immersive Slave Training and Kidnapping


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Immersive Slave Training and Kidnapping


An addon mod that works alongside any and all other mods and requires no DLC.

 

IST&K could not exist without the tireless expertise of the selfless @lockeslylcrit Much love ? .

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Immersive Slave Training & Kidnapping for Crusader Kings 2

Short Description:

A mind-break mod about control.

Designate kidnap targets or break prisoners to become supplicant slaves, either to sell or train up as exemplary members of your court.  Or y'know, just to fuck 'em. Immersive Slave Training & Kidnapping is a mod that emphasizes you as a ruler in game, not just an abstract overseer of events.

 

Compatibility:

Adds traits so not Save-game compatible. Even Bigger Text Boxes, or just Bigger Text Boxes   IS needed!

Made for CK2 3.3 IST doesn't touch any vanilla files so should work with all future versions, will not conflict with any other mod and even has minor integration with Christianity, Luxuria Fantasia, Dark Worlds', aGoT, Ala Body and HIP's traits.

1.0.3 Now features some mild symbiosis with Dark World: Reborn. You can now disable IST kidnapping & slave breaking, instead the game will look for Dark World's equivalent. Results in less option 'duplication'.

 

Who is it for?

IST will work best for players playing as MALE rulers. Homosexual rulers can get a lot out of IST too, if not specifically catered to.

What is certain is the text will not align well with female player characters, but trap and Futa rulers will be just fine :).

Its quite vanilla in its tastes by LL standards but obviously being a sex-slavery mod, there's BDSM and mind-break type content.

 

Features:

Balanced and thought-out kidnapping.

Breaking of prisoners for opinion bonuses.

Stat improvements of slaves by training.

Selling slaves.

Fertility control.

Impregnation manipulation

Prostitution income

Court Designation.

Statistics and options.

 

Long Description and waffle:

 

Hello and welcome at last to IST's 1.0 release! A mod finally out of beta as I realized I'll never finish my dream goals, but it's absolutely a fully functional and nicely featured mod I'd love to share properly with you awesome Lovers Lab folks! Beta players can update with no worries, should be smooth and work no probs!

 

IST should feel like a natural expansion of your in game options, albeit ones are thematically suitable to live here on Lovers Lab. It's not though, bursting with erotic content. IST&K is instead much more about giving you control and tools to to enjoy your playground with, and inspire your erotic role-play fantasies rather than throwing a lot of naughty pictures at you. I'd like to think it's polished- it's definitely been tweaked to within an inch of its life. I'm confident there's no game-breaking bugs or egregious localization errors.

But please feel free to report any problems you find, I love bug-reports aim to address all issues quickly,  ALL feedback is welcome! ?

 

IST should feel very in-keeping and not jarring with the vanilla game - it's not "fantasy genre" mod, but a power fantasy one; it's options are available only to the player, not the AI.

 

1.0 Should be much less clicky than the beta, as we now have Group Options! Still gotta work for the most OP rewards though!

ISTgrp.png.719fa74ca06db24cd5b617296b343a20.png

While not as effective as paying individual attention to a slave, it will suit the play-style of people who want to enslave every poor soul that has the misfortune to find their way into their dungeon, rather than cherry picking individuals to train up for council positions or marriage. I've also taken steps to  improve click-through between events. IE, if you click the 3rd option of 4, then on the next event page, then (what I guess to be) the most likely choice is also the 3rd option, so you can just click-through. Pages now have more options too, so there's a little less need to click back into a slave over and over.

 

The new option menu is accessed by right clicking the player character and in addition to a statistical history of the players action and their dynasty, it offers the following options:

  • Decide if group broken slaves should stay imprisoned or be released, to your court or their liege's -see screenshots.
  • Whether sold slaves are added to the players kill list.
  • Turn (the New!) torture sounds on or off.
  • Turn 'accidental impregnation's' on or off for IST events.
  • Hire a trainer for male slaves, so the player can fully train a male slave without ever committing any homosexual actions, good for keeping your IST stats page 'clean' and role-playing none homo-sexual rulers properly.

 

FAQ:

How's it work?

  • Kidnap someone via right clicking them (if allowed to) or right click a prisoner or consort to designate them a slave.  Also wards, children, lovers  and wives have options.
  • Break them. It is randomly determined based on a host of traits, with a stacking (6 times) de-buff to help the process. There's a 30 day cool-down to heal between sessions.
  • Train them. Spend learning, once that's exhausted/reduced to 1 they're trained. If they can do 10 sessions, they earn courtesan status!

As soon as they're designated they can be sold, and as soon as they're broke they can be manipulated via IST's options; fertility, court, sex and favors etc.

 

How does 1.0.3's integration with Dark World: Reborn work?

In IST's option menu (right-click self) you can now disable IST kidnapping and slave breaking features, the game will look for Dark World's equivalent, meaning less doubling up of diplomacy options when clicking a character. I feel like the breaking process is a big part of ISTs core and you're missing out not having it... but I'm not here to tell you how to wank or play the game lol.

(IST's) Kidnap/snatchISTKidg.png removed, instead use DW:R's kidnap.

(IST's) Designate Slave ISTBrand.png.451cb8a2c035cc4d4ce7c0b62f5853d7.png, replaced by Enslave Prisoner (DW:R)

(IST's) Enslaved DecisionsISTTrain.png.09d6a88606ce38116c39b38b21c23ad3.png, replaced by Slave Training  (skilled/pleasure/laborer etc)(DW:R)

Once DW:R's slave training has completed and a slave has received the Slave Branded traitslave_brand.png.b93bfb74ec641fe5c0ae3cac57849e4d.png, IST Slave Training options kick into get to TrainedISTtrainedslave.png.a42438d03cbb8f1a6dfea5c3f1788008.png/CourtesanISTcourtesanslave.png.58091a4d43dbfc356b7d341f2c18d089.png status .

 

Tips?

Characters in your realm are easier to kidnap. And while chances might seem low, once your train up a few spymasters/slaves to incredibly high intrigue levels, it's reflected in your chance to kidnap.

If breaking chances are low, i recommend the emotional belittlement torture option, it has (random) 50% chance to DOUBLE its odds of working!

Training (not breaking), is a little better if the slave is free, not imprisoned.

 

How do the group actions work?

Very cleverly! They ONLY appear in the right click menu if they are available. So if you have no prisoners, the option wont show, and if you do a breaking session, the option will disappear for 30 days ( until the cool-downs wear-off ) and then magically be available again - OR if someone new becomes available - it is dynamic and clever.

Group breaking effects people in your dungeon older than 6, and is about 35% as effective as individual training sessions.

Group training only affects slaves  in YOUR REALM or sub realm! Not those abroad! IT is about 55% as effective as individual training sessions. Additionally the training cool-down is 30 days if the slave being trained is still imprisoned, however it doubles to 60 if they're free, to approximate you traveling the realm.

 

Who can I kidnap?

Anyone not important. I have gone to great lengths to make kidnapping not game-breaking, but still exploitable if you're creative enough with kills and inheritances. The tool-tip on BOYS (non 18 year old males) gives the most feed back in-game. The Tool-tip on girls, men and women is less so, to avoid screen clutter. Basically no-one landed or a heir, or too young (to be left alone). But very large families, like 7+ may have 1 or two children that get the Kevin McCallister treatment. Plus very old  (35-40ish?) un-landed 3rd or 4th in lines, are sometimes available. Occasionally you can kidnap AND abduct (the expensive option option for lesser nobles). This is by design, as the abduct option cost loads but is slightly more likely to succeed as you're employing professionals. As an aside, kidnapping has LOADS of variables, but its mostly affected by your state intrigue, and the victims traits.

 

Released slaves still have the unbroken trait?

IST does not touch vanilla files or options. If you release an unbroken slave by the games default release prisoner option, there's no 'hook' to IST. Either train them, or release them via IST: Slave Options:> Today I have a particular reason:>Let us discuss your circumstances:>Release.

 

Who can be a courtesan slave?

Any one who has 11 learning, as it requires 10 training sessions. SOME characters will have enough traits that mean you might not need 11, IE genius adds 5, so while base learning can be manipulated/changed, it will never drop below 5 because of the genius trait, so their learning will never be exhausted, meaning they can do 10 lessons. Courtesans can become friends.

 

Who can be a meretrix courtesan?

More people than the beta, and not just Cleopatra! Spouses, lovers and consorts are cheaper than your other options, which are any close relative, OR a Councillor who is also your friend. This expensive option, if successful, makes the slave OBEDIENT, this is a vanilla game term that means they accept ALL diplomacy actions. ALL of them. Very powerful.  It's best benefit overall is to stewardship, this expensive option should be used sparingly on wives and stewards. Of note is the fact, while IST allows you to remove other slave branding from slaves should you so chose, Meretrixes can NEVER lose the trait; the training is simply burned too deep into their psyche.

 

What's all this mention of whores?

Slaves are prostituted out for money, which you receive on a bi-annual pulse, and can be quite lucrative.ISTpros.png.6f97d6fa0172f309db77954826b2b239.png

Cheap Whores [cheap_whore] are naff, an insulting position.

Common Prostitute [experienced_whore] is a position easily filled by a trained slave.

Exclusive escorts [exclusive_whore] can be fulfilled by courtesan slaves.

Whoring traits are mutually exclusive with each other and breeder/milk cow traits. If these traits sound at all familiar to you please read the bottom of the faq.

 

Milk slave, toilet and breeder?

The 1st two are just hangovers from this mods KSV inspiration, that I wont remove for legacy and save game compatibility reasons, they can be safely ignored if they're not your cup of tea. The Breeder trait though is VERY useful and incredibly powerful. It gives a flat fertility bonus and a guaranteed bi-yearly chance to impregnate. ROUGHLY:

90% if you have less than 2 living kids, 50% if 4 kids, 20% if 6, and 4% if 8 or more kids. The % chance is higher if the character is married. The trait has a 25% chance to go away every year after the slave turns 33.


What inspired the mod?

I enjoyed KSV, tho found it a little too easy to be over powered.  IST&K adds cool downs, limitations, choices, extra benefits and a lot more flavor text to make slave training an involved but ultimately rewarding experience. Beornwahl has been kind enough to let me reuse his assets, and IST owes its existence to KSV.

 

So why is it Immersive?

Because I play too much Skyrim :P . But nah I found other mods to be quite big picture, where as IST&K is VERY hands on and really requires input from the player. If you put the effort in, you shall be richly rewarded, but is NOT handed to you on a plate. Also it's written in the first person - you play AS the ruler, not a 3rd party controller. Also I included old timey words and insults- how immersive is that!?

 

No but seriously what's with the name?

Fuck knows, it's not a great fit anymore. This mod's changed a lot since I 1st did it, but re-naming it now would break load orders and it doesn't really matter at all, I'm not selling a brand!

 

Users of Christianity and OLD Dark World versions.

This mod adds 3 traits cheap_whore, experienced_whore and exclusive_whore. DW did use these but has since retired them. If you still use any mod that adds these, the traits will double up. To solve it, rename the 3 traits in IST:>Common:>IST_traits.txt to ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Additionally delete the 3 lines at the VERY BOTTOM of IST's localization file:
cheap_whore;Cheap Whore;;;;;;;;;;x
experienced_whore;Common Prostitute;;;;;;;;;;x
exclusive_whore;Exclusive Escort;;;;;;;;;;x

 

IST Beta users

You can update COMPLETELY safely! With the small caveat the above traits are new, but only in place of place holders traits. Which means they wont effect you at all, unless you made personal edits to the trait file,  and traits ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4.

 

Permissions: Yes. You have all the permissions. If you want to take this mod and rape a camel with it, yes. I do not mind, I am sharing the mod in its entirety.



  • Submitter
  • Submitted
    01/10/2020
  • Category
  • Requires
    Even Bigger Text Boxes, or just Bigger Text Boxes (from STEAM)

 

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Wonderful work on the mod. I found that there is a problem with the text getting cut off in the text boxes when using your mod when combined with Bigger Text Boxes. This is even after I've edited your .mod file to call upon Bigger Text Boxes as a dependency. Since LF/DWR etc... all make use of Bigger Text Boxes as a requirement I would suggest you implement it as mandatory for your mod.

 

A minor spelling error when it comes to grateful. You have it spelled as Greatful.

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2 hours ago, SamIAmHam said:

Wonderful work on the mod. I found that there is a problem with the text getting cut off in the text boxes when using your mod when combined with Bigger Text Boxes. This is even after I've edited your .mod file to call upon Bigger Text Boxes as a dependency. Since LF/DWR etc... all make use of Bigger Text Boxes as a requirement I would suggest you implement it as mandatory for your mod.

 

A minor spelling error when it comes to grateful. You have it spelled as Greatful.

Changed the spelling now- I am greatful  :P for the correction thanks!

 

I am a little confused on the text run off, are you saying it only happens if the mod bigger text boxes is enabled? As neither a user of LF or DWR thats not something I've seen - I did check for compatibility, but that would have been years ago, back when CK2 was version 2.7.1, things could definitely have changed since then, oops!

 

I would very much like to address this for you so any further details or expansion you could provide would be gratefully appreciated, but I'll look n see what I can discover myself too, thank you.

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39 minutes ago, dwjlien said:

Changed the spelling now- I am greatful  :P for the correction thanks!

 

I am a little confused on the text run off, are you saying it only happens if the mod bigger text boxes is enabled? As neither a user of LF or DWR thats not something I've seen - I did check for compatibility, but that would have been years ago, back when CK2 was version 2.7.1, things could definitely have changed since then, oops!

 

I would very much like to address this for you so any further details or expansion you could provide would be gratefully appreciated, but I'll look n see what I can discover myself too, thank you.

When I run into the problem during the training I'll make screenshots and post them up for you. :)

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28 minutes ago, SamIAmHam said:

When I run into the problem during the training I'll make screenshots and post them up for you. :)

Thanks! FYI I just updated the description I'd  ballsed up there,  bigger text boxes may as well be required. I DID do a sweep and eliminate al that were longer than vanilla, but I have since that time forgotten, and  added edited and changed events, oops. And who doesn't mod and not use EBT? Thanks for your input there, wouldn't have discovered it otherwise, shows the importance of feedback, thanks!

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13 minutes ago, dwjlien said:

Thanks! FYI I just updated the description I'd  ballsed up there,  bigger text boxes may as well be required. I DID do a sweep and eliminate al that were longer than vanilla, but I have since that time forgotten, and  added edited and changed events, oops. And who doesn't mod and not use EBT? Thanks for your input there, wouldn't have discovered it otherwise, shows the importance of feedback, thanks!

Awesome to hear. I'll download and play the latest version. If I find more things I'll post them up. :)

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33 minutes ago, SamIAmHam said:

That's with it enabled.

Ok so I have tested and cant get it to display that error.

 

IST = text cut off.

IST+ BTB = Text readable, no display issues ( the broken blue border ). ✔️

LF + IST+ BTB = Text readable, no display issues. ✔️

LF +IST+ EvenBTB = Text readable, no display issues. ✔️

LF +IST = Text cut off (as expected) , no display issues.   ✔️

DWF + IST =  Text cut off (as expected) , no display issues.   ✔️

DW:R +IST+ BTB = Text readable, no display issues. ✔️

DW:R + IST+ EvenBTB = Text readable, no display issues. ✔️

LF+ DW:R + IST+ BTB = Text readable, no display issues. ✔️

LF+ DW:R + IST+ EvenBTB = Text readable, no display issues. ✔️

LF+ DW:R +  IST+ EvenBTB + Bigger Interface Mod = Text readable, no display issues.

 

Which is a long way of saying I can't replicate the issue and I don't think IST is causing the issue. At least not by itself.


 

Link to comment
38 minutes ago, Rance47 said:

Okay.

First iteration of the mod. - No problems. No conflicts. Good mod.

This last one - somehow manages to mess with custom portraits both in old game, and a new that I started.

Also, now every portrait is available as a trait in character editor.

 

thank you so much for posting, uploaded a correction. Was my mistake rushing out an update, had left a file in I use for testing compatability, sorry!

Good news is it's an easy fix, open up to mod, common:>traits folder and delete ISTpers Traits.txt

Link to comment
9 minutes ago, dwjlien said:

Ok so I have tested and cant get it to display that error.

 

IST = text cut off.

IST+ BTB = Text readable, no display issues ( the broken blue border ). ✔️

LF + IST+ BTB = Text readable, no display issues. ✔️

LF +IST+ EvenBTB = Text readable, no display issues. ✔️

LF +IST = Text cut off (as expected) , no display issues.   ✔️

DWF + IST =  Text cut off (as expected) , no display issues.   ✔️

DW:R +IST+ BTB = Text readable, no display issues. ✔️

DW:R + IST+ EvenBTB = Text readable, no display issues. ✔️

LF+ DW:R + IST+ BTB = Text readable, no display issues. ✔️

LF+ DW:R + IST+ EvenBTB = Text readable, no display issues. ✔️

LF+ DW:R +  IST+ EvenBTB + Bigger Interface Mod = Text readable, no display issues.

 

Which is a long way of saying I can't replicate the issue and I don't think IST is causing the issue. At least not by itself.


 

Thank you for looking into it. I also use TD plus assorted mods from Steam Workshop. It could be a problem with one of them.

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Concerning the compatiility with DW : (I did not play the new version for now, just considering what you did post in the other thread).

 

Better than removing the Breaking part of your mod when you detect DW you could :

 

1/ If you detect DW but the NPC don't have the DW slave trait, assign the DW slave trait and you slave trait when you enslave the NPC so the NPC can be trained by the 2 mods

 

2/ If the NPC have the DW slave trait, assign it your slave trait and consider it as broken, so you mod would continue to permit training, selling, ...

 

Ideally you would let your mod as it was at start and insert these changes in a compatibility module so player can easily choose to use it or not and it will not create bugs in the initial mod ;) 

 

In this way the player can enjoy the better of the 2 mods :)

 

M2p

 

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Hello @dwjlien!

 

Just a question..

Why don't you use the narative event and you use the small text boxes with tiny pictures? Most of the other mods in LL use large events which are awesome and flawless, even bigger pictures 472x472 have a perfect match in Luxuria Fantasia and DWExtras etc. I have tested them my self!

If you would consider that for the next release, that would be awesome!!!

 

Thanks!

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Basically because sourcing pictures (cartoon/art) is just a horrible job (for me). I originally intended to make this mod use real-life pictures, but eventually realized I'd never get around to it  so published the mod as is. Having to source another 280+ event appropriate 450x450 pictures is not something I'm inclined to do, sorry. :(

Link to comment
16 minutes ago, dwjlien said:

Basically because sourcing pictures (cartoon/art) is just a horrible job (for me). I originally intended to make this mod use real-life pictures, but eventually realized I'd never get around to it  so published the mod as is. Having to source another 280+ event appropriate 450x450 pictures is not something I'm inclined to do, sorry. :(

 

As I told @dewguru, you can use this, for FREE:  https://www.cartoonize.net/

You can choose real porn pictures... and... IF you would like, I could do the 472x472, 450x450 cropping and manipulation/resizing for you!!! ? ?

 

Thanks!

 

Link to comment
4 hours ago, dwjlien said:

Basically because sourcing pictures (cartoon/art) is just a horrible job (for me). I originally intended to make this mod use real-life pictures, but eventually realized I'd never get around to it  so published the mod as is. Having to source another 280+ event appropriate 450x450 pictures is not something I'm inclined to do, sorry. :(

If you send me some reference pictures (so I know what you are going for), I can try to create 3D renderings based off it...  Just an option... 

Link to comment
5 hours ago, GraySAber said:

It would be nice to be able to sell slave to another ruler after training. It 's sad to put so much labor into learning to end up dying?...

Or... do it like DWExtras, train and sell and if they got money on them, give it to the "Master" (ME! muahahahaha). Double the profit! ?

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If anything I'd argue the money is OP... thought that would be the complaint. This is my stats after 219 year, on a standard play-throughck2_3.png.497c818e80091e3677cc7c98e2df95ae.png

 

That's 18220/219. an average of 83 gold a year free income, don't forget you can sell these  workers for a lump sum. That's with the vast majority (85% id wager for me) of workers being middle tier whores.

Cheap = 1.4g  each (max 13 whores, 20g )

middle = 3.3g (max 42, 140g)

exclusive = 6.7 ( max 33, 222g)

There's a few break points where the more whores u have u get better money, ( as your reputation improves) and u get some prestige too.

 

Considering the monies free (and just an afterthought in the mod lol) do people really think it's too low? I can adjust if so but I think my screenie shows it really does add up to a surprising amount over the years...

If you want to abuse thus mod for money, you can always invite slaves into your dungeon, banish them and take all their personal gold and then sell them ?, or just ransom them over and over to hurt a rivals gold total, or keep breeders in prison, slave up any kids that live and suddenly you have a human-farm. Group-actions make this hardly any work at all.

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