Animosities. Posted September 4, 2024 Posted September 4, 2024 Sorry if I'm no asking a proper question, but is there anyone knows how ESP-ESM Translator works on .pex files in the \Scripts folder? I encountered a strange problem while translating the .pex scripts of this mod. When I want to finish translating and press the green arrow "launch the translation of the mod", all the files will simply get broken. I mean, the files that should be translated could not be opened by EET itself again, nor xTrasnlator or Skyrim. It's very stange because this would only happen when I press the green arrow on the page "All opend mods", if I launch the translation on each page of every single .pex scripts, it could work properly. Sadly, this mod has three thousands of .pex scripts, it would be almost impossible to click the pages one by one. Anyone have ideas why this would happen? This situation is really upsetting me. Much appreciate if anyone could help.
skyrim482 Posted September 4, 2024 Posted September 4, 2024 Thanks for fixing that friend, I will get back in and test when I have some free time.
51offthescale Posted September 4, 2024 Posted September 4, 2024 1 hour ago, Animosities. said: is there anyone knows how ESP-ESM Translator works on .pex files .pex files are compiled .psc files, if you tried opening a .pex file in notepad or something similar it would be basically unreadable. You would need to translate the .psc files and then recompile them to get the .pex files.
Animosities. Posted September 4, 2024 Posted September 4, 2024 15 minutes ago, 51offthescale said: .pex files are compiled .psc files, if you tried opening a .pex file in notepad or something similar it would be basically unreadable. You would need to translate the .psc files and then recompile them to get the .pex files. I'm not sure if this is how EET and xTranslators work. I just use the translator to open the .pex files and everything works good, the problem I met only happens when I try to use EET to batch translating .pex files. I think the problem might came from EET itself.
Arcane Wanderer Posted September 4, 2024 Posted September 4, 2024 56 minutes ago, Animosities. said: I'm not sure if this is how EET and xTranslators work. I just use the translator to open the .pex files and everything works good, the problem I met only happens when I try to use EET to batch translating .pex files. I think the problem might came from EET itself. I wouldn't bet on anyone here knowing anything about ESP-ESM Translator (EET) or xTranslator (old) / xTranslator. At any rate, and as I would expect, it sounds like the issues with those tools are not related to this mod.
Animosities. Posted September 5, 2024 Posted September 5, 2024 7 hours ago, Arcane Wanderer said: I wouldn't bet on anyone here knowing anything about ESP-ESM Translator (EET) or xTranslator (old) / xTranslator. Any idea where I may found tutorials about EET? The tutorials I found didn't help much. If there's any particular tutorial, I would be ever grateful. 7 hours ago, Arcane Wanderer said: At any rate, and as I would expect, it sounds like the issues with those tools are not related to this mod. The problem only happen when I use "All opened mods" page to batch translating all the .pex files, when I launch the translation in each single page of .pex scrpits followed by it, everything works just fine. So I think tools are related to the mod, but maybe something is wrong with "All opened mods" page.
Arcane Wanderer Posted September 5, 2024 Posted September 5, 2024 1 hour ago, Animosities. said: Any idea where I may found tutorials about EET? [ ... ] No, I'd never heard of either until you mentioned them. The main reason I posted the links is so that others would have some idea as to what you were talking about. I suggest checking the descriptions and posts on the nexus pages to see if maybe there's a discord where the authors hang out.
Animosities. Posted September 5, 2024 Posted September 5, 2024 3 hours ago, Arcane Wanderer said: No, I'd never heard of either until you mentioned them. The main reason I posted the links is so that others would have some idea as to what you were talking about. I suggest checking the descriptions and posts on the nexus pages to see if maybe there's a discord where the authors hang out. Thanks for your time, I'll chech somewhere else.
eflat01 Posted September 5, 2024 Posted September 5, 2024 On 9/2/2024 at 4:13 PM, Gristle said: I could add the animal requests easily, because the mod prepositions mod animals in the inns (and Jarl keeps). So, if you are in one of those places, the PC could make the request and the mod would always know which animal to use. Threesomes are trickier. Currently, the mod doesn't have any code to scan and detect nearby NPCs. It relies completely on the game engine's built "Hello" and "Idle" comments. So, for example, the current approaches are triggered by an NPC "Idle" comment (which the game engine triggers when the NPC is near the PC). With that, I can identify the speaking NPC and trigger NPC and spouse approaches using that NPC. But now imagine a PC and spouse walk into an inn with 10 NPCs. I could give the spouse dialogue for the PC to request a threesome, but with whom? The mod doesn't know which NPCs are nearby. I suppose I could add a function that remembers the last NPC that made an Idle comment (and is still in the cell), but that would create a bit of a timing issue - you'd have to wait until an NPC basically made themselves known by speaking. Also, it wouldn't give you a choice between all the NPCs in the area. So, it's possible, but without a constantly running NPC scanning system, I don't think it would work that well. I've always wanted to avoid that for simplicity and low overhead. Just tossing the idea how to do something like that. (Which I'm sure you likely know already) Most mods which seem to allow threesomes or more are either via assault (gangbangs) or use multiple dialogs to achieve that... The npc requesting the threesome tells the PC to engage in it. 1. So the have to pick and ask with one potential partner - who may or may not take the offer. Once one agrees it gets a follow pkg 2. Then PC has to ask with another potential partner - who also may or may not oblige. Once one agrees it also gets a follow pkg 3. So then the pc has the two npc's in tow. (either that or they get marked with a spell, keyword or token) 4. The PC then must talk to either the first npc which accepted or better yet the npc who initiated the idea. i.e., Radiant prostitution Stress Relief quest actually does a pretty good job with it when the Orc chief tells the PC gather all available males for a gangbang with the PC. May end up with a chain, a threesome or more.
xxx65 Posted September 5, 2024 Posted September 5, 2024 For some reason I am not getting the marry me dialogue option. Any ideas?
killer905 Posted September 6, 2024 Posted September 6, 2024 11 hours ago, xxx65 said: For some reason I am not getting the marry me dialogue option. Any ideas? You did buy "pair of rings" from Maramal? Sometimes reload save can help.
killer905 Posted September 6, 2024 Posted September 6, 2024 On 9/5/2024 at 4:06 AM, Animosities. said: Any idea where I may found tutorials about EET? The tutorials I found didn't help much. If there's any particular tutorial, I would be ever grateful. The problem only happen when I use "All opened mods" page to batch translating all the .pex files, when I launch the translation in each single page of .pex scrpits followed by it, everything works just fine. So I think tools are related to the mod, but maybe something is wrong with "All opened mods" page. Can you tell me "why" you open scrpits seperate? EET can open scrpits with mod but you need select this settinngs and also better load loader in seperate folder or EET will open all scrips in your Skyrim.
Animosities. Posted September 6, 2024 Posted September 6, 2024 4 hours ago, killer905 said: Can you tell me "why" you open scrpits seperate? EET can open scrpits with mod but you need select this settinngs and also better load loader in seperate folder or EET will open all scrips in your Skyrim. Well, I still haven't fully understand how to use EET correctly. I'm using Mod Organizer 2 to install mods and just opened all the .pex files in SLSFFameComments\Scripts folder with EET.
Gristle Posted September 6, 2024 Author Posted September 6, 2024 20 hours ago, eflat01 said: Just tossing the idea how to do something like that. (Which I'm sure you likely know already) Most mods which seem to allow threesomes or more are either via assault (gangbangs) or use multiple dialogs to achieve that... The npc requesting the threesome tells the PC to engage in it. 1. So the have to pick and ask with one potential partner - who may or may not take the offer. Once one agrees it gets a follow pkg 2. Then PC has to ask with another potential partner - who also may or may not oblige. Once one agrees it also gets a follow pkg 3. So then the pc has the two npc's in tow. (either that or they get marked with a spell, keyword or token) 4. The PC then must talk to either the first npc which accepted or better yet the npc who initiated the idea. i.e., Radiant prostitution Stress Relief quest actually does a pretty good job with it when the Orc chief tells the PC gather all available males for a gangbang with the PC. May end up with a chain, a threesome or more. That all makes sense, but it means when you ask your spouse if they want a threesome you will be asking them if they want a threesome with some random person to be chosen later by the PC. That's fine, but it would be nice if the PC could identify the desired third person. "How about a threesome with Ysolda?" or something like that. But that requires some system to know if Ysolda is nearby. Similar issue if the spouse is the one asking for a threesome. The spouse would then be asking for a threesome with whoever the PC picks. I guess that's fine, but again it would be nice for the spouse to name someone. But, that one is impossible, because you can't put an NPC name in an NPC response (and even if you could, you couldn't voice it). In any case, the PC's choice could be made to observe the spouse's gender preferences, e.g., if the spouse doesn't like men, then the PC's "threesome approach" dialogue for NPCs could be removed for men.
killer905 Posted September 6, 2024 Posted September 6, 2024 3 hours ago, Animosities. said: Well, I still haven't fully understand how to use EET correctly. I'm using Mod Organizer 2 to install mods and just opened all the .pex files in SLSFFameComments\Scripts folder with EET. So this is my setting select, close EET and open again. Load mod and you see SCPT. There are scripts. DO NOT edfit any Oral, Wolf, Anal, Horses, FM, FF, MM etc. this is tags for SexLab. Spoiler
xxx65 Posted September 6, 2024 Posted September 6, 2024 11 hours ago, killer905 said: You did buy "pair of rings" from Maramal? Sometimes reload save can help. Yes I have the rings in my inventory but the option will not pop up. It used to work so I am thinking maybe another mod is messing with it.
killer905 Posted September 6, 2024 Posted September 6, 2024 27 minutes ago, xxx65 said: Yes I have the rings in my inventory but the option will not pop up. It used to work so I am thinking maybe another mod is messing with it. To be sure you not have other NPC marked as "spouse"?
Animosities. Posted September 7, 2024 Posted September 7, 2024 8 hours ago, killer905 said: So this is my setting select, close EET and open again. Load mod and you see SCPT. There are scripts. DO NOT edfit any Oral, Wolf, Anal, Horses, FM, FF, MM etc. this is tags for SexLab. Reveal hidden contents Much appreciate! This works just fine.
Someone92 Posted September 7, 2024 Posted September 7, 2024 4 minutes ago, StrayHALO_MAN said: Are we going to get a version for SLSF Reloaded? Read the big fucking announcement at the very top of SLSF Reloaded maybe? 2
NymphoElf Posted September 7, 2024 Posted September 7, 2024 @StrayHALO_MAN Gristle has been on vacation, and making the switch to SLSF Reloaded will take a little time. He has LITERAL THOUSANDS of comments to go through. Please continue to be patient. It'll happen. 2
51offthescale Posted September 7, 2024 Posted September 7, 2024 6 hours ago, Someone92 said: Read the big fucking announcement at the very top of SLSF Reloaded maybe? 3
skyrim482 Posted September 8, 2024 Posted September 8, 2024 (edited) question, what are the conditions needed to trigger events at the stable with like magnus for example? Beast rating is 100, and all events seem to work in the tavern with the dogs. Also It seems like approaches for events in general are very rare unless your in the inn. Ive turned on approaches for guards and everyone else. I maxed out most of the fame for testing purposes. No events are occuring from the stablemaster. update, I got one approach to work at the stable. They wanted pc to pay 50 coins to use the horse. Im not sure If thats the only approach Idea Stablemasters approach and offer to pay you instead to help breed their stailions if beast fame is high. Also You should get an dialouge option when talking to stable master and offer to be a mare for their horses to help rasie beast fame and whore fame if they pay you. Edited September 8, 2024 by skyrim482
skyrim482 Posted September 8, 2024 Posted September 8, 2024 second question, does the spouse ever cheat or do anything other than approach you on the normal setting? I know they get mad if you cheat on them unless you change the setting.
StrayHALO_MAN Posted September 9, 2024 Posted September 9, 2024 On 9/7/2024 at 12:35 PM, Someone92 said: Read the big fucking announcement at the very top of SLSF Reloaded maybe? I am not on that page I'm on this one and just got here.
ebbluminous Posted September 9, 2024 Posted September 9, 2024 1 hour ago, StrayHALO_MAN said: I am not on that page I'm on this one and just got here. Well from your original comment that you look like you have deleted - But had already been caught in a quote... To ask the question, you must of been on the Reloaded page, so still a case of pay the fuck attention.
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