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SLSF Fame Comments Reloaded


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Posted
5 hours ago, Arcane Wanderer said:

I think there are multiple solutions.  It depends on what's needed to support old mods and what @NymphoElf wants to do.

 

I looked through your list of SLSF referencing mods. Some of them have hard-dependency implementation, such as Fall of the Dragonborn, meaning built-in backwards compatibility isn't possible.

 

Some don't really seem to "need" support, such as Cum Overlays Extended, Increasing Fame Patch, and Whore Outfit.

 

Others are either already supported/implemented, such as Public Whore, or are in the process of being implemented (such as Fame Comments).

 

In order to provide backwards compatibility for those that have a hard-dependency on SLSF, I'll have to create a "dummy" plugin that reroutes its functions to SLSF Reloaded. I'm willing to do that as an optional download, but until the main file gets to a good/stable spot I don't have time to worry about that. Plus, even that may not provide 'perfect' compatibility, it will mostly prevent the mod from throwing a "missing master" error and be able to pull data from the new mod. Niche functions will likely be broken or behave oddly.

 

I'll be releasing 0.5 soon with an initial pass of Bondage detection/visibility implemented, as well as a couple of other things.

Posted
27 minutes ago, NymphoElf said:

 

I looked through your list of SLSF referencing mods. Some of them have hard-dependency implementation, such as Fall of the Dragonborn, meaning built-in backwards compatibility isn't possible.

 

Some don't really seem to "need" support, such as Cum Overlays Extended, Increasing Fame Patch, and Whore Outfit.

 

Others are either already supported/implemented, such as Public Whore, or are in the process of being implemented (such as Fame Comments).

 

In order to provide backwards compatibility for those that have a hard-dependency on SLSF, I'll have to create a "dummy" plugin that reroutes its functions to SLSF Reloaded. I'm willing to do that as an optional download, but until the main file gets to a good/stable spot I don't have time to worry about that. Plus, even that may not provide 'perfect' compatibility, it will mostly prevent the mod from throwing a "missing master" error and be able to pull data from the new mod. Niche functions will likely be broken or behave oddly.

 

I'll be releasing 0.5 soon with an initial pass of Bondage detection/visibility implemented, as well as a couple of other things.

 

How do those mods that "have a hard-dependency on SLSF" actually work?  If they're just referencing MGEF, globals, and/or factions, it's trivial to route back to SLSF-Reloaded.   I've already built a dummy plugin for the cum related MGEF.

Posted
1 minute ago, Arcane Wanderer said:

How do those mods that "have a hard-dependency on SLSF" actually work?  If they're just referencing MGEF, globals, and/or factions, it's trivial to route back to SLSF-Reloaded.

 

One of them has a hard script dependency. It's looking for the SLSF_FunctionAccess script and doing things with that. I didn't go hyper in-depth. I'm not saying it would be hard to re-route those things, I just have my focus elsewhere currently.

Posted
14 hours ago, NymphoElf said:

 

One of them has a hard script dependency. It's looking for the SLSF_FunctionAccess script and doing things with that. I didn't go hyper in-depth. I'm not saying it would be hard to re-route those things, I just have my focus elsewhere currently.

 

Only a few of these mods actually use the plugin.   More on the SLSF-Reloaded web pages.

Posted (edited)
On 8/25/2024 at 10:35 PM, Arcane Wanderer said:

 

How do those mods that "have a hard-dependency on SLSF" actually work?  If they're just referencing MGEF, globals, and/or factions, it's trivial to route back to SLSF-Reloaded.   I've already built a dummy plugin for the cum related MGEF.

 

If they're using glbs just to check values they should be nearly seem-less, when they need to manipulate glbs though then it may be a bit more dif - either direct or hitting up function/proc or better yet with an event post to queue (events - being transactional - help prevent multiple mods using the same resource from screwing up a bit.)

Edited by eflat01
Posted
On 8/29/2024 at 10:51 AM, eflat01 said:

In other news... My DB got a bounty while having sex with Jordis in her bed in Proudspire. I don't know if that's from SLSFC?

It's possible, but unlikely. This mod can apply a bounty when you reach certain high fame values (and only once for each fame type). If you look at the SLSF MCM, you can set the chance of fame spread (gossip) by different relationship types. Even lovers have a 10% chance to gossip about you, by default, so your fame could spread even having sex with your spouse in the privacy of your own home, but you can set this to 0% if you like. So, it's possible that Jordis is the one that increased your fame under SLSF. 

Posted

can i run Sexist guards alongside this? and, if i can, will it limit the lines from this mod? i enjoy both but SLSF comments are much more specific and attuned than sexist guards.

Posted

Hello again!
I think I've figured the bug related to cuckold training quest: from what I'm seeing in last version for LE, it appears that cuckold script and SEQ are missing.

Could you please check and confirm me if this is happening only to me?

Thanks again!

Posted
10 hours ago, The_Blank_Frank said:

Hello again!
I think I've figured the bug related to cuckold training quest: from what I'm seeing in last version for LE, it appears that cuckold script and SEQ are missing.

Could you please check and confirm me if this is happening only to me?

Thanks again!

Thanks for the report! I checked the v3.64 LE package and the SEQ file was there but there was indeed a missing script file for the cuckold quest. I have added it to the new v3.64a LE package I just uploaded. I don't have an LE setup, so if you can please test this it would be appreciated.

 

The script files for the LE version of this mod are identical to the SE script files, so I can just copy one script folder to the other. I'm not sure how one file would end up missing. Maybe I leaned on the delete key? Anyway, thanks for the note. 

Posted
On 8/31/2024 at 9:49 PM, shane400m said:

can i run Sexist guards alongside this? and, if i can, will it limit the lines from this mod? i enjoy both but SLSF comments are much more specific and attuned than sexist guards.

Yes. You can run both. However, they both add to the same sets of random comments that the game engine draws 'Hello' and 'Idle' comments from. So, the frequency of comments from this mod will be reduced, because Sexist Guards adds a lot of random comments to the same sets.

Posted (edited)

@Gristle 

LE version 3.64a is broken in some way. More missing scripts?

 

I can't mark the current wife as spouse and another follower mark as spouse I can't add either.

 

In LE 3.64a I regenerated the SEQ file but continued to have problems as above.

 

I literally just downloaded the SE version and regenerated the SEQ file and they work those dialogues correctly and the task for Cuckold PCs now starts correctly.

 

So here is the FIXED LE version: https://drive.google.com/file/d/1JUyH7vxjaq5nR789h1jUvEjuZonAHf6k/view?usp=sharing

 

Edit://

 

I check and:

SLSFFameComments v3.64a LE | 2,977 Scripts

SLSFFameComments v3.64 SE | 3,159 Scripts

 

So manyyyy missing scripts.

 

 

Edit 2://

Report for Cuckold PC quest.

 

1) After the dialogue:

Quote

‘Not now. I've got other plans, and I need your helmet getting ready.’

She puts on a wench outfit.


Moments later during the dialogue,

Quote

‘Hmmm, what should I wear? Maybe my new clothes?’

An animation appears and I guess at this point she should put on the Wench outfit.


2) In the tavern, after a long moment, the spouse walks up to the guy and does a blowjob on him. Nothing else happens (and use set stage) at which point she started her dialogue to get me to accept that she's going to give herself to everyone.

Edited by killer905
Posted
10 hours ago, killer905 said:

LE version 3.64a is broken in some way. More missing scripts?

Thanks for the corrected LE version! I have posted it as v3.64b. I'll take a look at your other bug reports as well but I wanted to get the corrected version up as soon as possible.

Posted
1 hour ago, bruhfrman said:

Any chance for a Female PC "Cuckoldress" route where you play as the girl who cuckolds.

That's in the mod to some extent. You can select "Spouse is cuckold" and all the relationship types work with any combination of genders. But I think what you're asking is will there be a quest like the reverse of the current one, where you can make your spouse accept that they are a cuckold, etc. So, yes, but I wanted to complete the current "PC is cuckold" quest line first before turning to the "Spouse is cuckold" quest line.

Posted
20 minutes ago, Khrusaor said:

Will there be options to ask your spouse for a threesome or sex with an animal instead of redirecting npcs towards her?

I could add the animal requests easily, because the mod prepositions mod animals in the inns (and Jarl keeps). So, if you are in one of those places, the PC could make the request and the mod would always know which animal to use.

 

Threesomes are trickier. Currently, the mod doesn't have any code to scan and detect nearby NPCs. It relies completely on the game engine's built "Hello" and "Idle" comments. So, for example, the current approaches are triggered by an NPC "Idle" comment (which the game engine triggers when the NPC is near the PC). With that, I can identify the speaking NPC and trigger NPC and spouse approaches using that NPC.  But now imagine a PC and spouse walk into an inn with 10 NPCs. I could give the spouse dialogue for the PC to request a threesome, but with whom? The mod doesn't know which NPCs are nearby.  I suppose I could add a function that remembers the last NPC that made an Idle comment (and is still in the cell), but that would create a bit of a timing issue - you'd have to wait until an NPC basically made themselves known by speaking. Also, it wouldn't give you a choice between all the NPCs in the area. So, it's possible, but without a constantly running NPC scanning system, I don't think it would work that well. I've always wanted to avoid that for simplicity and low overhead.

Posted
2 hours ago, Gristle said:

Threesomes are trickier. Currently, the mod doesn't have any code to scan and detect nearby NPCs. It relies completely on the game engine's built "Hello" and "Idle" comments. So, for example, the current approaches are triggered by an NPC "Idle" comment (which the game engine triggers when the NPC is near the PC). With that, I can identify the speaking NPC and trigger NPC and spouse approaches using that NPC.  But now imagine a PC and spouse walk into an inn with 10 NPCs. I could give the spouse dialogue for the PC to request a threesome, but with whom? The mod doesn't know which NPCs are nearby.  I suppose I could add a function that remembers the last NPC that made an Idle comment (and is still in the cell), but that would create a bit of a timing issue - you'd have to wait until an NPC basically made themselves known by speaking. Also, it wouldn't give you a choice between all the NPCs in the area. So, it's possible, but without a constantly running NPC scanning system, I don't think it would work that well. I've always wanted to avoid that for simplicity and low overhead.

Perhaps it would be easier to ask the NPC you want to have a threesome with then? Just like the dialoge option to ask the NPC to have sex with the spouse.

Posted

Question, Im not sure if I am missing something or its not working correctly. So i tried this on 3 diffrent charaters and started a new game all with the same results. The fame rises correctly, and I am able to get multipule stats like exhibitionist, oral, anal, slut, submissive, beast, and some racail onces ect to 100%. The issue is no events occur (same hold with stats) tested whiterun and windhelm. Npcs comment but it doesnt trigger anything.... However If I marry the pc then ALL events start occuring not just the marriage ones. So the question is are you supposed to get married before any event triggers from this mod? This was the same on all three play tests. 

Posted
10 hours ago, skyrim482 said:

Question, Im not sure if I am missing something or its not working correctly. So i tried this on 3 diffrent charaters and started a new game all with the same results. The fame rises correctly, and I am able to get multipule stats like exhibitionist, oral, anal, slut, submissive, beast, and some racail onces ect to 100%. The issue is no events occur (same hold with stats) tested whiterun and windhelm. Npcs comment but it doesnt trigger anything.... However If I marry the pc then ALL events start occuring not just the marriage ones. So the question is are you supposed to get married before any event triggers from this mod? This was the same on all three play tests. 

Thanks! It was a mistake on my part and has been corrected in v3.65 just posted. I was trying to block regular comments/events during spouse sex and the conditions I set up were working on my game, but were not working properly on a new game, or at least a game where the PC had never been married. I tested v3.65 on a new game (with marriage features turned off) and it's working fine for me. Please let me know if you see any issues. 

Posted

This is one of the best SL mods. I laugh so much playing with this mod, it's very immersive and fun, it has all kinds of comments for all tastes, not only "my char is stupid trash" comments, it has even cute and funny comments and harcore ones too of course. Super well done, creative, very inteligent. I'm glad this mod has a voice pack, thanks people that created that too :)

Posted
On 9/2/2024 at 3:37 PM, Khrusaor said:

Perhaps it would be easier to ask the NPC you want to have a threesome with then? Just like the dialoge option to ask the NPC to have sex with the spouse.

Yes. This works.

Posted
On 9/2/2024 at 4:23 PM, pamatiy990 said:

Can custom race followers use it? I can see them use the lines but there's no voices 

It should work with custom race followers. If you see the subtitles then the mod is working with the follower. But, if the custom race follower does not use a vanilla voice type, then the voice packs for the mod will not voice the custom race follower. 

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