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SLSF Fame Comments Reloaded


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Posted
8 hours ago, Kai_OS said:

I feel as if Mjoll's comment chance is not tied to the SLSF comment probability, it feels incredibly low in comparison to her normal dialogue and when I set it to 100%, she still managed to say a normal line. Is there anything I can do to fix that?

 

Is she your spouse? I don't know, my PC's not married. I will say Mjoll seems to call my PC a slut and a whore quite often, her favorite comment to the PC is about sleeping with men for money... then she'll say something nice. 😉

Posted
26 minutes ago, eflat01 said:

 

Is she your spouse? I don't know, my PC's not married. I will say Mjoll seems to call my PC a slut and a whore quite often, her favorite comment to the PC is about sleeping with men for money... then she'll say something nice. 😉

She is my spouse but she didn't have much to say before I married her as well. She still has a comment every once in a while but it isn't very often. Are all her unique comments tied to just the likeswomen fame, or is it the likeswomen + other tags that lead to more comments?

(also side note, is there any way to have a female prefer a strap on, tried setting Mjoll to male so she would take the male position but she doesn't seem to equip one)

Posted
On 7/4/2023 at 3:04 AM, Gristle said:

Rogen and Adrianne also need to be in Warmaidens for Ulfberth to have the spriggan wood dialogue

Hey there. Great to see the progress that this mod has made. It's honestly one of my favorites in my load order.

I'm finally playing through this mod's quests and I'm having this same problem- Ulfberth doesn't have the relevant topic when I talk to him. I have both Adrianne and Rogen with me.

Could I get a command to get past this? Thanks.

Posted
19 hours ago, Kai_OS said:

She is my spouse but she didn't have much to say before I married her as well. She still has a comment every once in a while but it isn't very often. Are all her unique comments tied to just the likeswomen fame, or is it the likeswomen + other tags that lead to more comments?

(also side note, is there any way to have a female prefer a strap on, tried setting Mjoll to male so she would take the male position but she doesn't seem to equip one)

 

I'm not sure, I typically marry Serana in via sda code and Spouses Enhanced... likely due I like spouses to never shut up ( kind of like my wife 😉 ). 

 

I always liked Mjoll... she's a bit too virtuous though, nearly a loner in Riften although the simpy Aerin following her constantly is pretty creepy. (if there's was a reason to use amourous adventures - it's to get rid of Aerin while leaving Mjoll happy).

 

 

 

As far as attempting to push characters into M/F roles, that's an age old question - issue - with sexlab... mods usually pass the PC first in calls to it ... animations usually are MF or FF and even when you pass in the partner first SL goes through it's own sorting arrangement and the PC usually comes out as the male (top) spot and the partner in the female (bottom). Since I always made a female PC I had in the past edited SL mods scripts to try to force the PC in the second argument instead of the first as much as possible... but that entails the a bit of work and of course makes the mod out of sync when updates come along.

 

Posted
On 10/29/2024 at 4:30 PM, Mikufan39 said:

Hi @Gristle

Reporting a possible issue when the PC offers to have sex with any NPC
It seems that this only happens when you previously chose the option to find a suitable place to have sex, and when you talk to the NPC again, 2 options appear with the same text
One is to have sex only with the NPC and the other is to have a threesome with the husband

 

The problem here is that I always have to guess which is which 😭

(Also, if my husband is not with me and I choose the threesome option, the event ends automatically without anything happening at all)

 

00FameComentstextproblem.PNG.a9ad79d3e2dbb1e01334710a66d051c7.PNG

 

Thank you so much for developing this great mod, it has become one of my favorite adult mods. 💖
 

Sorry for my bad English.

 

I have the same problem so I made a small patch. It doesn't fix the problem, just makes guessing easier by changing the dialogue text for the threesome ("This is a good place" to "We think this is a good place")

SLSFFameComments_aSmallPatch.esp

Posted
On 11/3/2024 at 4:17 AM, maljinn said:

 

I have the same problem so I made a small patch. It doesn't fix the problem, just makes guessing easier by changing the dialogue text for the threesome ("This is a good place" to "We think this is a good place")

 

Thank you ❤️
It's good that the author of this great mod knows about this detail so that it can also be fixed officially.

Posted (edited)
On 11/7/2024 at 1:41 AM, Nova4 said:

Is just me the only one that gets issues with "Versh's SexLab Sexual Fame Framework SE v0.99" ? It tends to screw with my sexlab 1.6b and only lets me play a fraction of the animations that I have installed

 

To my knowledge SLSF does not play, invoke nor filter animations... what it does is look at the tag on the completion of an animation from SL to apply to fame variables. It does not play animations at all. 

 

Mods which actually play animations can filter what animations to play... they pass in the actors and filters in.

Edited by eflat01
Posted

Is there a way to exclude certain NPC's from being able to comment entirely? I was using AIFF and both mods have great synergy by providing AI with some background info, but it messes with AI enabled NPC's themselves by commenting out of context. Also, do comments get triggered by proximity, like radiant comments? Or does this mod uses its own method?

Great mod btw, like it a lot.

Posted (edited)
1 hour ago, decadancev said:

Is there a way to exclude certain NPC's from being able to comment entirely? I was using AIFF and both mods have great synergy by providing AI with some background info, but it messes with AI enabled NPC's themselves by commenting out of context. Also, do comments get triggered by proximity, like radiant comments? Or does this mod uses its own method?

Great mod btw, like it a lot.

 

The mod does screen out particular comments from npcs like priest, etc... but not on individual npc's. Comments are made based upon slsf + slsfc variables and certain comments based on the npc's race, gender, etc... I do not know the scan radius, but I think it's the default skyrim radius for comment dialog?

Edited by eflat01
Posted
3 hours ago, eflat01 said:

 

To my knowledge SLSF does not play, invoke nor filter animations... what it does is look at the tag on the completion pf an animation from SL to apply to fame variables. It does not play animations at all. 

 

Mods which actually play animations can filter what animations to play... they pass in the actors and filters in.

My issue is so weird, only 2 character animations don't play corrently and it only happened after I installed this mod and the reload one

Posted (edited)
On 11/7/2024 at 11:44 AM, Nova4 said:

My issue is so weird, only 2 character animations don't play corrently and it only happened after I installed this mod and the reload one

 

Last I checked there was an array bug in reloaded, I believe the author has a beta with a fix in it. Still I do not understand because neither slsf or slsf reload call actual animation functions, slsfc does but only within it's own quests (i.e. the Dibellan Whore quest in Markart and of course the marriage related quests). Do other sl mods which launch animations have the issue?

Edited by eflat01
Posted
2 hours ago, eflat01 said:

 

Last I checked there was an array bug in reloaded, I believe the author has a beta with a fix in it. Still I do not understand because neither slsf or slsf reload call actual animation functions, slsfc does but only within it's own quests. Do other sl mods which launch animations have the issue?

simple postitution and SLmatcher have that issue as well

Posted
2 hours ago, Nova4 said:

simple postitution and SLmatcher have that issue as well

 

See if forcing those mods later in both the deploy and load orders than comments changes anything? 

 

Other than that may ask NympoElf if they've some clue when it comes to slsf and reloaded, or Gristle about slsfc ... of the three mods though only slsfc makes actual sexlab calls to play animations. 

Posted
1 hour ago, eflat01 said:

 

See if forcing those mods later in both the deploy and load orders than comments changes anything? 

 

Other than that may ask NympoElf if they've some clue when it comes to slsf and reloaded, or Gristle about slsfc ... of the three mods though only slsfc makes actual sexlab calls to play animations. 

Dumb question, how you force them late? you mean putting them last in my load order?

Posted (edited)
7 hours ago, eflat01 said:

 

Last I checked there was an array bug in reloaded, I believe the author has a beta with a fix in it. Still I do not understand because neither slsf or slsf reload call actual animation functions, slsfc does but only within it's own quests. Do other sl mods which launch animations have the issue?

 

The array bug didn't affect animations. It was an internal data bug for SLSF Reloaded itself. SLSF Reloaded doesn't affect what animations play or don't play. That would require manipulating Sexlab's animation registry, and SLSF Reloaded doesn't touch that at all. It only reads the data from the player's current animation.

 

The old SLSF doesn't mess with that either as far as I'm aware. It would have no reason to do so.

Edited by NymphoElf
Posted
6 hours ago, Nova4 said:

Dumb question, how you force them late? you mean putting them last in my load order?

 Yes make sure they're last in load order. 

Posted (edited)
5 hours ago, NymphoElf said:

 

The array bug didn't affect animations. It was an internal data bug for SLSF Reloaded itself. SLSF Reloaded doesn't affect what animations play or don't play. That would require manipulating Sexlab's animation registry, and SLSF Reloaded doesn't touch that at all. It only reads the data from the player's current animation.

 

The old SLSF doesn't mess with that either as far as I'm aware. It would have no reason to do so.

 

That's what I figured... I can't think of any reason SLSF Reloaded or SLSF would be touching anything in the animation registry or changing animation tags...  I do not know the issue with the array with the null, if it were used in a way which might skew co-save somehow or what? Doubt it though... 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

That's what I figured... I can't think of any reason SLSF Reloaded or SLSF would be touching anything in the animation registry or changing animation tags...  I do not know the issue with the array with the null, if it were used in a way which might skew co-save somehow or what? Doubt it though... 

I figured it out, it was a combination of me playing with the keywords on SSEedit with my armors, updating DDNG+ and AND. keywords alone can screw up what sexlab can do, not sure if you care but since you were the person that helped me the most I think you would like to know the answer.

Posted (edited)
8 hours ago, Nova4 said:

I figured it out, it was a combination of me playing with the keywords on SSEedit with my armors, updating DDNG+ and AND. keywords alone can screw up what sexlab can do, not sure if you care but since you were the person that helped me the most I think you would like to know the answer.

 

It's DDNG. Devious Devices affects player skeletons and animations. Advanced Nudity Detection does not. You might also have a filter setting enabled to prevent certain animations unless their conditions are met - and that could have gotten messed up.

 

I can't say much about keywords that do or don't affect Sexlab, but I know for a fact that none of MY mods or keywords directly affect Sexlab, so please, don't attribute my mods to problems that are entirely unrelated. This is the type of thing that makes mod authors angry.

Edited by NymphoElf
Posted (edited)
11 hours ago, Nova4 said:

I figured it out, it was a combination of me playing with the keywords on SSEedit with my armors, updating DDNG+ and AND. keywords alone can screw up what sexlab can do, not sure if you care but since you were the person that helped me the most I think you would like to know the answer.

 

I'm so glad you figured it out. I don't think it'll be keyword edits on armor refs. Can be something in DDNG+, Anyway,  I was just spitting out ideas... have been mod's I broke myself in the past, yes I like to tweak... I know it's frustrating when you have to dig to figure out what went awry. 

 

BTW, You know the best way to add keywords etc... is likely skypatcher. (I used RobCo for Fo4 a lot for all kinds of edits, least is just an ini file edit so easily correctable or/and reversible.)

Edited by eflat01
Posted

I hope to see an update to this wonderful mod! I looked around in the ck and I saw there was quests put in place with warning fliers, I couldnt get those to work in game so I assumed its a WIP. You have done great work Gristle, I Hope your able to keep adding to this. More requests from followeres would be really cool. I notice the girls for example make static comments about horses, an update could add comments where they request to interact with them and you watch your followers be dirty too. I know there is alaready a few adventuresous requests from them but it seems to be extremely rare. Anyways your work is appreciated 😃

Posted (edited)
On 11/14/2024 at 10:54 AM, skyrim482 said:

I hope to see an update to this wonderful mod! I looked around in the ck and I saw there was quests put in place with warning fliers, I couldnt get those to work in game so I assumed its a WIP. You have done great work Gristle, I Hope your able to keep adding to this. More requests from followeres would be really cool. I notice the girls for example make static comments about horses, an update could add comments where they request to interact with them and you watch your followers be dirty too. I know there is alaready a few adventuresous requests from them but it seems to be extremely rare. Anyways your work is appreciated 😃

 

Those letters are/were sent out at fame levels. They're delivered by courier. The only one which goes beyond the letter however is the Markart Dibellan quest. So, now that is the only letter leads anywhere...

 

Originally all seemed they were part of hold quests - i.e. Much the Whiterun beast quest was semi-complete but removed... you'll also note there are npc's (animals) everywhere... which were likely intended to be part of the Whiterun and Falkreith quest lines. 

 

Gristle decided to trim out quests and focus more on the comment dialogs, although added the marriage functional quests...

 

 

Edited: because I had got my Gristle mods mixed up a bit...

Edited by eflat01
Posted (edited)
On 10/15/2024 at 6:55 AM, petronius said:

Is there a way, either by fiddling with settings, with the plugin or with the scripts, to remove checks that make a cuckold's wife refuse sex with the player? I do enjoy "NTR" but not of the extreme kind, where the player is a hopeless beta. Something I look for in visual novels (without much success), and would love to have in Skyrim, is for situations where your partner cheats not because you screwed up, but because it's in their character (as in, NPCs can have their own agenda, too, and the game doesn't have to revolve around the player and simply react to their actions). It would be cool, if your mod allows for multiple spouses, that some of them might start cheating on their own if they have the right traits, and if caught, depending on traits, some might try to appease you and promise to never cheat again (your call whether or not to forgive them), while some might own it and start treating you like a cuckold, as a development of their character, instead of by checking a box in settings). But, as mentioned, it would be great to have the option for the wife to treat you as a cuck but not reject sex with you. If there's no attraction between you and the wife anymore, it takes some of the pang out of the whole infidelity thing. But she could make you work for it, make you humiliate yourself to please her, force-bi you, but, like a good domina, should balance teasing with rewarding.

 

Sorry, I overextended my comment! Initially, my whole point was to ask you if I could simply edit one or a few of your scripts to remove checks that prevent sex with your wife if cuckold. Or is it more complicated than that? Thanks!

Apologies for the delayed reply. (Been working on other mods.) It would be easy to put in a toggle to allow a cuckold's spouse to accept PC sex requests. But this would interfere with the way the "cuckold quest" is structured, i.e., the quest advances when the PC requests sex from their spouse, and then each subsequent request will come with a new demand. I think the quest going forward (which I still need to write) will come closer to your idea. The idea I had for the rest of the cuckold quest is that each request will come with a condition, meaning the PC may get sex at some or all of these stages, but the PC will have to do embarrassing or humiliating things, or allow their spouse to do things that embarrass or humiliate them, to "earn" the sex. 

 

Edit: In other words, the cuckold quest is not supposed to stop where it does. It's incomplete. There will be about 20 more stages.

Edited by Gristle
Posted
On 10/18/2024 at 11:02 AM, leking said:

What is the probability of a fame event to occur when you have 100 in one type of fame ?

That is hard to say, because the fame comments are basically put into the same random pool of comments from which vanilla and other mod random comments are drawn. So, it would depend on whether other mods were present that added large amounts of random comments. But, if a fame level is at 100, then the key condition would be met for almost all fame comments in that fame category. (I say "almost all" because some are specific to lower levels of fame, and some depend on multiple types of fame.) However, I say "key condition" because many fame comments have other conditions, such as location, state of dress/undress, time of day, race, sex, age, arousal levels, and even weather. So, it's hard to say when these conditions would be met. All that said, if I had to generalize, I would say there's a very high probability of some relevant fame comment with 100 fame in a vanilla game, probably at least 33% of all Idle/Hello comments. 

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