eflat01 Posted September 26, 2024 Posted September 26, 2024 (edited) 50 minutes ago, Desiree42 said: I've never done anything like that but maybe I'll give it a go. Been wanting to learn how to make these type of changes. Never hurts to go for it... Think of it this way the data is in SLSF Reloaded.esp and SexLab - Sexual Fame [SLSF].esm is an Api which uses the Api in SLSF Reloaded.esp to get/put it. SLSFFameComments.esp --> SexLab - Sexual Fame [SLSF].esm --> SLSF Reloaded.esp SLSFFameComments.esp <-- SexLab - Sexual Fame [SLSF].esm <-- SLSF Reloaded.esp Edited September 26, 2024 by eflat01
mikebog Posted September 26, 2024 Posted September 26, 2024 I just wanted to comment about how much I love the marriage features in this mod. I know there's a new SLSF Reloaded, but the marriage features in this version are what makes this mod so core to my gameplay. If you ever considered releasing a discrete version of just those features, given SLSF Reloaded now exists, I would definitely use it. Either way, many thanks for your ongoing work and dedication.
Gristle Posted September 27, 2024 Author Posted September 27, 2024 On 9/25/2024 at 3:28 PM, eflat01 said: Could be done via "actions". Is why I think some framework would need be central to it. I mean it would not be difficult for a prostitution or any other mod to integrate with fame or yours to facilitate it, but the framework mod would have to keep track of npcs beside the PC - and that really is part of the issue, I do not think fame has any tracking of npcs, I don't know? The faction approach is much cleaner and in long term more flexible, especially if it became a standard, I only mentioned keyword just because Radiant Prostitutions soliciting logic used it on tavern clothes to have wenches solicited.... so I spammed the clothes which replace the clothes in other mods via skypatcher. Here's a vision... so a prostitution mod sends the event or whatnot of the action to the framework ... the prostitute no matter what ref id gets the fame and the WhoreFaction and the john who she solicited or solicited her - well hit their ref id in TrickFaction or something. Why? well even the trick could have different comments later on... "He babe, remember me? Yeah I loved those lips of yours around my... " Another prostitute may complain about the trick you stole from them, or may even warn you about some guy they had a bad experience with if they liked you. Point being, there would be a foundation to be able to build some form of one to one relationship. Then go from there... Using "actions" is logical, but there's currently just too much randomness and permissiveness in the typical SL setup to base a NPC's "preferences" on actions. Take just about any prostitution mod, for example. Except for perhaps a gender or age check, anyone in Skyrim could be a potential "client" and, if you play long enough, they all will be. Or take SLEN. Again, except for perhaps a gender or age check, anyone in Skyrim might be willing to strip and go down on the PC in the middle of the town square, and if you play long enough, they'll all be public sluts. For this reason, I think that there should be a baseline SL "personality" for each NPC. Something that sets their personality before any actions, and in fact (with the assistance of mod authors) determines actions. Of course, any such system should be configurable to suit a player's personal desires and tastes, but it could still be set to some starting default. For example, Nazeem is sadistic, Haelga is a slut, Ria is a beast lover, Aela likes women, etc. On 9/25/2024 at 4:42 PM, eflat01 said: You have to admit it funny though when a Nord woman says "I heard you Nord women do three men at a time!" This should not happen from this mod's comments. It should always be checking for the speaker's race for such comments. If it happens it's a bug that needs fixed. On 9/25/2024 at 4:42 PM, eflat01 said: or a john who hired you says things akin "You should be ashamed for spreading your legs for money, women like you should be locked up." or the pimp or barkeep who hired you after just paying them their share of the take of the job they gave you say something like that. This is an issue. The latest version knows if you are in a TAP brothel and turns off all inappropriate comments in such places. However, the mod does not yet detect if you are working as a TAP prostitute in an inn, but I plan to pick that up too. More work to be done here. If there was a universal location keyword used for "brothel" this task would be a lot easier. Perhaps a "PotentialWhoreClient" faction is needed here? However, note the conflict if a prostitution mod makes every NPC a potential whore client - then the faction is useless. On 9/25/2024 at 4:42 PM, eflat01 said: In the Bannered Mare Saadia will say "good to see you love" then "I could never sell my body like you do" when all of a sudden Hjornskar will walk up call you something worse, turn to Saadia and say "Can you help me out?" and she'll reply to him "Sure, A little coin greases the wheel" then they'll walk to a bed and screw. Funny thing about it all is ten minutes latter Saadia will say I missed you to the PC and Hjornskar might solicit the PC. That is an effect of multiple mods interacting. If Saadia is your friend or better ("good to see you love") then she won't say anything a friend wouldn't say -- in this mod. (I think "I could never sell my body like you do" is something a friend would say.) Relationship rank is used so that the same NPC will never say both mean and friendly things. The problem here is that another mod is making Saadia a whore. If she was put into a "whore" faction, then I could stop her from saying comments critical of whores in this mod. But if another mod is making every woman in Skyrim a whore, then there's not much that can be done about it, immersion-wise. On 9/25/2024 at 4:42 PM, eflat01 said: How about the npc who just F'd a dog in front of half of Whiterun calls you a nasty beast f... and should be sent to in jail for it. Again, a Beast-lover faction could be used to stop such comments from beast lovers. But, again, if a mod makes everyone in Skyrim a potential beast-lover, there's not much that can be done. I guess one way to say this is, if a player wants everyone in their Skyrim to be a slut and whore, I may as well add a switch to disable all slut and whore comments, because they'll never be immersive. The immersion from this mod relies on an assumption that our fake-Nordic villagers are actually fake-traditional and do not generally approve of public sex, public nudity, infidelity, etc. Exceptions are fun, of course, but it ruins the fun (for me) if everyone's a slut. On 9/25/2024 at 4:42 PM, eflat01 said: Your housecarl who's f'd hundreds of people gets through saying you're basically a slut who should be run out of town followed by "I am your sword and your shield". This should not be possible, at least not in this mod. Housecarls (and any followers) have relationship 1+ so they shouldn't say unfriendly things in this mod - except about beastiality, but that seems reasonable to me. On 9/25/2024 at 4:42 PM, eflat01 said: A conversation with a single npc will say things in order like this : "Now, Here's a woman I'm glad to see" , "The Jarl should lock whore's like you up in jail", "I can't thank you enough for all you done for us", "You nasty slut", "I owe you so much", "Get away from me you filthy slut"," let me know if you need anything" Comes down to it, I'm beginning think all the npc's in Skyrim have multiple personality disorders. 😉 These should not be possible, at least not in this mod. Anyone who is glad to see you or thanks you has relationship rank 1+ so they shouldn't say unfriendly things in this mod (except about beastiality). That said, I do think there is an argument for a "Nice" faction, i.e., NPCs who never say mean things. Currently, priests will not say mean things, but this could be expanded. 1
xtro334 Posted September 27, 2024 Posted September 27, 2024 On 9/25/2024 at 11:01 PM, Gristle said: Do you mean the Markarth Exhibition quest? Yeah, earlier quests had at least some quest marks, but have not seen a single one in The Sign from Dibella part.
xtro334 Posted September 27, 2024 Posted September 27, 2024 10 hours ago, Gristle said: This should not happen from this mod's comments. It should always be checking for the speaker's race for such comments. If it happens it's a bug that needs fixed. I have had a lot of Nord comments in Whiterun, but that might be from added population. Not sure if they have race faction added properly.
osculim Posted September 30, 2024 Posted September 30, 2024 (edited) A few questions. 1. Did someone make a JK's skyrim patch for the dibellan temple in solitude. The door is behind a wall of a tavern in the same area. 2 why use vanilla looks for npcs. I have npc replacers. I assume you make clones of the npcs. Why not just clone them exactly I really thought they would have the same looks but they are all pretty ugly vanilla looking. Edited September 30, 2024 by osculim
Gristle Posted October 1, 2024 Author Posted October 1, 2024 18 hours ago, osculim said: A few questions. 1. Did someone make a JK's skyrim patch for the dibellan temple in solitude. The door is behind a wall of a tavern in the same area. 2 why use vanilla looks for npcs. I have npc replacers. I assume you make clones of the npcs. Why not just clone them exactly I really thought they would have the same looks but they are all pretty ugly vanilla looking. I don't know of any patch for JK's skyrim. As for the vanilla looks, I did clone them, but I just learned the other day you have to select the original actor as the "Base" actor and also select "Use Traits" in order for modded appearances to carry over. I'll fix this in the next version. 1
osculim Posted October 1, 2024 Posted October 1, 2024 7 hours ago, Gristle said: I don't know of any patch for JK's skyrim. As for the vanilla looks, I did clone them, but I just learned the other day you have to select the original actor as the "Base" actor and also select "Use Traits" in order for modded appearances to carry over. I'll fix this in the next version. Thats perfect thank you looking forward to the next version
eflat01 Posted October 2, 2024 Posted October 2, 2024 On 9/26/2024 at 10:42 PM, Gristle said: Using "actions" is logical, but there's currently just too much randomness and permissiveness in the typical SL setup to base a NPC's "preferences" on actions. Take just about any prostitution mod, for example. Except for perhaps a gender or age check, anyone in Skyrim could be a potential "client" and, if you play long enough, they all will be. Or take SLEN. Again, except for perhaps a gender or age check, anyone in Skyrim might be willing to strip and go down on the PC in the middle of the town square, and if you play long enough, they'll all be public sluts. For this reason, I think that there should be a baseline SL "personality" for each NPC. Something that sets their personality before any actions, and in fact (with the assistance of mod authors) determines actions. Of course, any such system should be configurable to suit a player's personal desires and tastes, but it could still be set to some starting default. For example, Nazeem is sadistic, Haelga is a slut, Ria is a beast lover, Aela likes women, etc. This should not happen from this mod's comments. It should always be checking for the speaker's race for such comments. If it happens it's a bug that needs fixed. This is an issue. The latest version knows if you are in a TAP brothel and turns off all inappropriate comments in such places. However, the mod does not yet detect if you are working as a TAP prostitute in an inn, but I plan to pick that up too. More work to be done here. If there was a universal location keyword used for "brothel" this task would be a lot easier. Perhaps a "PotentialWhoreClient" faction is needed here? However, note the conflict if a prostitution mod makes every NPC a potential whore client - then the faction is useless. That is an effect of multiple mods interacting. If Saadia is your friend or better ("good to see you love") then she won't say anything a friend wouldn't say -- in this mod. (I think "I could never sell my body like you do" is something a friend would say.) Relationship rank is used so that the same NPC will never say both mean and friendly things. The problem here is that another mod is making Saadia a whore. If she was put into a "whore" faction, then I could stop her from saying comments critical of whores in this mod. But if another mod is making every woman in Skyrim a whore, then there's not much that can be done about it, immersion-wise. Again, a Beast-lover faction could be used to stop such comments from beast lovers. But, again, if a mod makes everyone in Skyrim a potential beast-lover, there's not much that can be done. I guess one way to say this is, if a player wants everyone in their Skyrim to be a slut and whore, I may as well add a switch to disable all slut and whore comments, because they'll never be immersive. The immersion from this mod relies on an assumption that our fake-Nordic villagers are actually fake-traditional and do not generally approve of public sex, public nudity, infidelity, etc. Exceptions are fun, of course, but it ruins the fun (for me) if everyone's a slut. This should not be possible, at least not in this mod. Housecarls (and any followers) have relationship 1+ so they shouldn't say unfriendly things in this mod - except about beastiality, but that seems reasonable to me. These should not be possible, at least not in this mod. Anyone who is glad to see you or thanks you has relationship rank 1+ so they shouldn't say unfriendly things in this mod (except about beastiality). That said, I do think there is an argument for a "Nice" faction, i.e., NPCs who never say mean things. Currently, priests will not say mean things, but this could be expanded. Thanks, we know SLSFC can't really tell a prostitutes from non-prostitutes, slsf really can't either because it's only tracking a player. Yes factions + relationshiprank would be cleaner than keywords. Also, Saadiais is a whore due radiant prostitution 8.1.1, She's wearing a wench outfit - which in turn makes her such. for that matter anyone adding in mods likes immersive wenches, flower girls or anything like that would have prostitutes. So sure use of factions has me thinking it would be easy to blanket those npcs with something like a Skypatcher I think.
eflat01 Posted October 2, 2024 Posted October 2, 2024 On 9/30/2024 at 2:18 AM, osculim said: A few questions. 1. Did someone make a JK's skyrim patch for the dibellan temple in solitude. The door is behind a wall of a tavern in the same area. 2 why use vanilla looks for npcs. I have npc replacers. I assume you make clones of the npcs. Why not just clone them exactly I really thought they would have the same looks but they are all pretty ugly vanilla looking. I'm confused... Spoiler JK's Skyrim does not add a tavern to Solitutde. The door to the temple is in the small court-yard next to Bryling's home... JK's does put some foliage there which does make it a bit more difficult to spot but is not blocking the door. As for npc... I blanketed vanilla hair via a mod https://www.nexusmods.com/skyrimspecialedition/mods/74846 for instance which does make a difference, there are also a lot of mods which hit vanilla npc's, templates, etc... and if those appear in a load order before mods which add npcs generally tend to inherit on down. i.e. A few pages back I posted a shot of Lillian Vici she looks rather good... imo.
NymphoElf Posted October 2, 2024 Posted October 2, 2024 On 9/22/2024 at 3:28 PM, Gristle said: Script Interactions: Use of script fragments on some comments to increase SLSF fame levels (i.e., whore, masochist) - Replace with SLSFR mod events. The dialogue condition changes are all in the .esp file, so I can just rename the .esp file and make those changes. However, the script fragment stuff changes the .TIF files, so I have to be careful about not overwriting the SLSF Fame Comments .TIF files when making the SLSF-R Fame Comments .TIF files. But if I'm careful, I can just rename these .TIF files as I edit them to maintain both sets of files in the same development directory, i.e., to avoid having to create an entirely separate CK development environment to deal with identically named files. I'm a touch late to chime in here, but have you considered using Github to help manage your codebase? You can set one branch for SLSF and then the other for SLSF Reloaded. It also tracks your change/commit history in case you mess up and want to revert to an older change/commit. I've been using that for Advanced Nudity Detection and SLSF Reloaded and it's great. 2
eflat01 Posted October 2, 2024 Posted October 2, 2024 (edited) On 9/27/2024 at 9:20 AM, xtro334 said: I have had a lot of Nord comments in Whiterun, but that might be from added population. Not sure if they have race faction added properly. Some may do that... I use Populated Cities, Towns and Villages, I checked that and it has the correct base races in it. Race is not really a faction it's a standard attribute and pulled from base race - every creature is a race for instance, plus there is also attack race which can be specified ... which affects general combat attributes, packages inherited, etc... . There may actually be some npcs in the base game I think which do not have correct race though, iow, look Nord by name and even dialog but not? Can it also be confusing due ElderRace that's also a race i.e. Fralia Gray-Mane in Whiterun and Frida from Dawnstar are obviously Nord but ElderRace so not a NordRace. Though I believe ElderRace has it's own conditionals in comments. Edited October 2, 2024 by eflat01
osculim Posted October 4, 2024 Posted October 4, 2024 (edited) On 10/2/2024 at 8:59 PM, eflat01 said: I'm confused... Hide contents JK's Skyrim does not add a tavern to Solitutde. The door to the temple is in the small court-yard next to Bryling's home... JK's does put some foliage there which does make it a bit more difficult to spot but is not blocking the door. As for npc... I blanketed vanilla hair via a mod https://www.nexusmods.com/skyrimspecialedition/mods/74846 for instance which does make a difference, there are also a lot of mods which hit vanilla npc's, templates, etc... and if those appear in a load order before mods which add npcs generally tend to inherit on down. i.e. A few pages back I posted a shot of Lillian Vici she looks rather good... imo. Its fine we found out what adds the tavern its not JK its the latest LOTD. It was added in v6 and since I never go to that area we didn't know it was added there. So we will need a patch if one uses LOTD. As for the hair the npc's I was talking about is the vanilla game pc's that are cloned for the temple. Bryling for example. I got overhauls for them. And since Gristle will have it fixed next version its all good. As for the other npcs added. I will look around might find a decent overhaul for them too. I use BBLS so I can just walk up to the npc and force em to use a wig so it looks ok for now. No need for an extra mod atm Edited October 4, 2024 by osculim
eflat01 Posted October 4, 2024 Posted October 4, 2024 (edited) 12 hours ago, osculim said: Its fine we found out what adds the tavern its not JK its the latest LOTD. It was added in v6 and since I never go to that area we didn't know it was added there. So we will need a patch if one uses LOTD. As for the hair the npc's I was talking about is the vanilla game pc's that are cloned for the temple. Bryling for example. I got overhauls for them. And since Gristle will have it fixed next version its all good. As for the other npcs added. I will look around might find a decent overhaul for them too. I use BBLS so I can just walk up to the npc and force em to use a wig so it looks ok for now. No need for an extra mod atm Yep, Legacy also fights with USSEP and Cutting Room Flor without patches... like all mods which edit a cells, they fight it out. i.e. JK's Fort Dawnguard fights with Horses On Patrol - Dawnguard ... the second adds cots to the fort which overlapped other static items JK's added, so I had to move them around. There's a mod up here "Sexy Bandit Captives" which I DL just out of curiosity but by the time I checked it out ... since so late in gameplay, I had an issue it created, and could not remove it without starting a new game. It not only fought other mods with inner locations like Mara's Temple and Breezehome it forces itself upon the lot... I could not figure out why JK's temple of Mara - which moves some static items around like the statue and furniture like beds were screwed up beyond belief... Tried to patch it but no avail, then looking closely in "Sexy Bandit Captives" and comparing to vanilla locations and mods which edit cells etc... I saw the author had marked every cell it touched as "Persistent" not the furniture and items in a cell but the cell itself .... which meant anything the author included in the mod (which also contained a copy over from vanilla Skyrim cells) could not be moved, removed nor otherwise manipulated. You know how I fixed it? I edited the mod with SeEdit. I don't write mods, well haven't in years, can write C++ and Scripts, thing is if you use mods as a player you find yourself debugging and moding a little. Edited October 4, 2024 by eflat01
Alis_999 Posted October 8, 2024 Posted October 8, 2024 (edited) Hey, @Gristle ! It's wonderful that the mod still updated! First question: So, do you plan to add boob size and/or ass size and/or weight parameters for your comments? Or will that be too much trouble? Second question: Am I right in understanding that only the quest of the Jarl of Markarth has been implemented so far? I'm just waiting for a letter from Falkreath 👉👈, but when I looked with SSEEdit, I saw Falkreath's quest have empty stages. Edited October 8, 2024 by Alis_999
eflat01 Posted October 8, 2024 Posted October 8, 2024 (edited) 40 minutes ago, Alis_999 said: Hey, @Gristle ! It's wonderful that the mod still updated! First question: So, do you plan to add boob size and/or ass size and/or weight parameters for your comments? Or will that be too much trouble? Second question: Am I right in understanding that only the quest of the Jarl of Markarth has been implemented so far? I'm just waiting for a letter from Falkreath 👉👈, but when I looked with SSEEdit, I saw Falkreath's quest have empty stages. I asked a few pages back - stuck in mid Whiterun Beast quest, He decided to remove the other quest besides Markart, it was the only one finished and the Whiterun quest was either finished or close to it but removed, the other Jarl quests were never completed beyond receiving the letter. Edited October 8, 2024 by eflat01 1
Gristle Posted October 8, 2024 Author Posted October 8, 2024 3 hours ago, Alis_999 said: First question: So, do you plan to add boob size and/or ass size and/or weight parameters for your comments? Or will that be too much trouble? I'd like to do this. Since PC body attributes presumably wouldn't ever change, I think it would be appropriate to add MCM settings for such things. I don't think it needs to be too detailed. What do you think about the following?: Breast size: Small, medium, large Ass size: Small, medium, large I'm not sure what do to with body type: there's height, weight, and general body type. Lot's of ways to look at this: Petite, short, tall, skinny, weak, strong, normal, large, fat, etc. Personally, I sometimes run little Bretons and other times run tall Nords or High Elves. It's easy to imagine different comments, of course. I think the comments would vary more based on height (or overall size) than anything else. Open to ideas here, though. As for male PCs, I'm not sure any different settings are needed. For male PCs, for comment purposes, the settings would likely be used to indicate muscle mass, e.g., 'large breast' would be read as 'large chest', i.e., having a muscular chest and arms. Do we need a cock size setting for male PCs? Is there any player that wouldn't pick 'large' if given an MCM setting? 😅 3 hours ago, Alis_999 said: Second question: Am I right in understanding that only the quest of the Jarl of Markarth has been implemented so far? I'm just waiting for a letter from Falkreath 👉👈, but when I looked with SSEEdit, I saw Falkreath's quest have empty stages. Yes, as eflat01 mentioned above, any additional quests will be done as separate mods.
Alis_999 Posted October 9, 2024 Posted October 9, 2024 (edited) 11 hours ago, Gristle said: I'd like to do this. Since PC body attributes presumably wouldn't ever change, I think it would be appropriate to add MCM settings for such things. I don't think it needs to be too detailed. What do you think about the following?: Breast size: Small, medium, large Ass size: Small, medium, large I'm not sure what do to with body type: there's height, weight, and general body type. Lot's of ways to look at this: Petite, short, tall, skinny, weak, strong, normal, large, fat, etc. Personally, I sometimes run little Bretons and other times run tall Nords or High Elves. It's easy to imagine different comments, of course. I think the comments would vary more based on height (or overall size) than anything else. Open to ideas here, though. all of the above sounds really cool, but I'm afraid you need slaves to write comments for all of this together (although who knows, maybe you have them? 😛 ). Honestly, it would be great if some of the things you listed were implemented (for my taste, I'd be happy with the ass/chest/weight parameters, but go by your tastes and free time if you don't have slaves). 11 hours ago, Gristle said: As for male PCs, I'm not sure any different settings are needed. For male PCs, for comment purposes, the settings would likely be used to indicate muscle mass, e.g., 'large breast' would be read as 'large chest', i.e., having a muscular chest and arms. Do we need a cock size setting for male PCs? Is there any player that wouldn't pick 'large' if given an MCM setting? 😅 Ah, this question not for me, I don't play for MPC in games where possible choice a gender, sorry. I'm a feminist-sexist-anti-femnist-anti-sexist at the same time (this is a self-irony, otherwise there might be some tender souls who might be offended by a post from a no-name on the internet 🙄. ) 11 hours ago, Gristle said: Yes, as eflat01 mentioned above, any additional quests will be done as separate mods. It would be great if these separate mods would be in ESL flagged if the Skyrim allows it... I only have 5 free indexes left. 😭 But I'll find the index for the letter from Falkreath anyway 👉👈. Edited October 9, 2024 by Alis_999
foreveraloneguy Posted October 9, 2024 Posted October 9, 2024 1 hour ago, Gristle said: I'd like to do this. Since PC body attributes presumably wouldn't ever change, milk mod economy and bimbos of skyrim would like a word
Gristle Posted October 9, 2024 Author Posted October 9, 2024 16 hours ago, foreveraloneguy said: milk mod economy and bimbos of skyrim would like a word Yes, good point. However, detecting these events is beyond my programming abilities. I still think MCM switches would be useful for the majority of players. I envision that if you leave the 'body attribute' MCM switches on the "normal" (middle) settings, it wouldn't generate any additional or different comments then those that exist now. So, it wouldn't disrupt anyone's play style if left at the default and not used. It *is* hard to come up with good comments on breasts and asses without some size info. 1
shane400m Posted October 9, 2024 Posted October 9, 2024 apologies if this has been answered before. Current SLSF comments dosent work with SLSF redux, and on redux's page, it says i can run both the old and the redux versions. Does this allow me to use SLSF comments, and utilize the newer slsf mod, or will there be likely conflicts/clashes/etc?
foreveraloneguy Posted October 10, 2024 Posted October 10, 2024 8 hours ago, Gristle said: Yes, good point. However, detecting these events is beyond my programming abilities. I still think MCM switches would be useful for the majority of players. I envision that if you leave the 'body attribute' MCM switches on the "normal" (middle) settings, it wouldn't generate any additional or different comments then those that exist now. So, it wouldn't disrupt anyone's play style if left at the default and not used. It *is* hard to come up with good comments on breasts and asses without some size info. nioverride.getMorphValue. Usage here: https://github.com/Rukan/Grimy-Skyrim-Papyrus-Source/blob/master/NiOverride.psc
Gristle Posted October 10, 2024 Author Posted October 10, 2024 10 hours ago, shane400m said: apologies if this has been answered before. Current SLSF comments dosent work with SLSF redux, and on redux's page, it says i can run both the old and the redux versions. Does this allow me to use SLSF comments, and utilize the newer slsf mod, or will there be likely conflicts/clashes/etc? You can run SLSF and SLSF-Reloaded side by side. I have done it and have no problems. However, there is not yet an SLSF Fame Comments version for SLSF-Reloaded (working on it). 5
poetrycollectorme Posted October 10, 2024 Posted October 10, 2024 Is there a chance you could include a version/variant that does not edit NPC faces (?) leave it to other NPC overhaul mods instead (?)
Gristle Posted October 10, 2024 Author Posted October 10, 2024 2 hours ago, foreveraloneguy said: nioverride.getMorphValue. Usage here: https://github.com/Rukan/Grimy-Skyrim-Papyrus-Source/blob/master/NiOverride.psc That's an impressive set of functions. However, it's not well documented enough for me to understand. Keep in mind, I have no programming experience other than making a handful of scripts for Skyrim mods (after much trial and error).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now