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SLSF Fame Comments Reloaded


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Posted

Thank you for making the mod, cuckold mod is really rare, it's already a must have mod for me to install, but I found a problem.

follower mod cannot trigger wife dialogue, nor can they give her a ring. I tried to go to the temple to get married, but there was still no dialogue.

Posted (edited)

I'm wondering if version 3.65 messed up for prior quests in version 3.6 ? This had been stuck in my game ever since I updated (replaced 3.6 with 3.65) the mod. IOW, 3.65 does not seem to be backward compatible with 3.6 or 3.64? I'm not sure. 

 

This quest:  SLSF_Comments_JarlLetterWRB stages are different, etc... is now stuck in my journal and can not be completed. i.e. are no stages for talking with the npcs at the stables.  

 

(More than likely going to load up)

20240921130630_1.jpg

 

This is 3.65 but the stages in the above quest do not match with ver 3.6 - nor do the dialogs. Go and try to talk to npcs and the dialog you're expecting is not there so just caught nor will advance. 3.6 has many more stages and dialog.

 

20240921131708_1.jpg

Edited by eflat01
Posted
On 9/17/2024 at 6:23 AM, eflat01 said:

What happened is your spouse told everyone. There are percentage settings in SLSF for lovers, followers, friends, etc... to tell everyone. It's in the MCM.

Yes. This is all controlled by SLSF. Fame is increased based on NPCs being nearby in locations where SLSF fame is tracked. But... the PC's sex partner is an NPC. Also, if the PC is having sex in a player home, housecarls and other followers may be nearby. However, because these people in your house, or bed, will very likely be friends or lovers, you can control their "gossip" via the SLSF MCM settings for percentage chance of fame spread.

On 9/17/2024 at 6:23 AM, eflat01 said:

It would make sense if it did utilize public, private, and better line of sight attributes along with some type of sensibility and moral system on the npc's themselves. i.e. Whores in my game constantly make derogatory remarks to my PC, like the one above.

 

I don't know if SLSF just uses NPC proximity or also line of sight to increase SLSF fame levels (I guess the PC could get pretty loud even without line of sight!). Fame Comments doesn't use public vs. private. Fame spread is all handled by SLSF. Either the people gossip or they don't, based on SLSF MCM settings.

 

As for whores making derogatory remarks, this is something I would like to address.  At the moment, there is no fine control over NPC type for comments. The comments are generally divided between NPCs with Relationship Rank 0 or less (mostly derogatory), and NPCs with Relationship Rank 1+ (mostly kind, except for bestiality). Fairly crude, but at least it stops the same NPC from delivering a mean comments followed by a nice comment, which would be immersion-breaking. There are some other categories at present. For example, guards have some unique comments, and priests generally won't say mean things. Also, there are some differences for men vs. women, old vs. young, and single vs. married. But... even better would be some kind of faction system, where NPCs could be put into factions like "WhoreFaction", "SlutFaction," "BeastLoverFaction", "GayFaction", "KindFaction", "SadisticFaction", etc. 

 

It would then be easy for me to condition appropriate comments based on NPC faction. For example, whores would not make derogatory comments about other whores, beast lovers would not be shocked by beastiality, gay NPCs would make comments appropriate to their sexual preferences, kind NPCs would not make negative comments, sadistic NPCs would not make kind comments, etc.

 

The trick is how to put the NPCs into the appropriate factions? I could just make them up myself for vanilla NPCs, e.g., Nazeem is sadistic, Haelga is a slut, etc. But players may want to change this, and players will want to assign factions to mod NPCs. Perhaps a spell that targets the NPC and gives you a menu of faction options?

 

 

On 9/18/2024 at 7:10 AM, eflat01 said:

Now back to SLSF... I do not know how it defines Public or even if it checks... it has it's own system for locations (Dawnstar, Whiterun, etc...) it also has contagion between locations reflects more people gossiping...

I don't think SLSF cares about public vs. private, just whether NPCs are nearby, and then what their relationship is to the PC.

On 9/18/2024 at 7:10 AM, eflat01 said:

Looking in CK at Tirwin and Ragnar dialogs

 

I see she's very particular and will not have sex with Ragnar except in open areas and not at a distance of < 1000 from any other npc, other than Ri'saad, Angi and Ria during certain quests, (So when npc's within 1000 she'll refuse).

 

She will also not have sex in any Dwelling with Ragnar (such as a player home nor any home).

 

Any location with the following keywords are off limits for her to agree to have sex with Ragnar:

 

LocTypeCity [...]

Tirwin doesn't detect distance to NPCs generally for sex with Ragnar, just location type. As for player homes, I'm not sure. They are generally private, but there are usually other people there (e.g., housecarl). I'm not sure if this makes sense for her or not. Perhaps after a later quest stage? [FYI, this conversation is about Animal Research, a different mod.]

Posted
On 9/18/2024 at 1:09 PM, LynErso666 said:

Omg I heard u were working on a RELOADED version and Im psyched! 😆😊 You are a soldier, Gristle! Thank u! 

 

When u get a minute can u do a lil post in here about how it is? Like what's it like to work with from your end by comparison? 😃 Tell us about the hooks, the scripts! Oh those sexy scripts! Give us an in the trenches wartime report pretty plz 🙃😆💕

Still a work in progress, but here are the Fame Comments interactions with SLSF and the current plan to address them:

 

Dialogue Conditions:

  • Use of SLSF global variable for frequency control - Use xEdit script to replace with SLSF-R global variable for frequency control.
  • Use of SLSF global variable for fame levels in current location - Use xEdit script to replace with SLSF-R global variables for fame levels in current location
  • Use of SLSF magic effects for cum detection - Add cum-detection magic effects directly to Fame Comments, ideally detecting also cum layers from SLACs
  • Use of SLSF magic effects for dirt and bondage detection - Still working on the best way to replace these. SLSF-R does not use magic effects. I could create my own magic effects or replace with SLSF-R global variables.

Script Interactions:

  • Use of script fragments on some comments to increase SLSF fame levels (i.e., whore, masochist) - Replace with SLSFR mod events.

The dialogue condition changes are all in the .esp file, so I can just rename the .esp file and make those changes. However, the script fragment stuff changes the .TIF files, so I have to be careful about not overwriting the SLSF Fame Comments .TIF files when making the SLSF-R Fame Comments .TIF files. But if I'm careful, I can just rename these .TIF files as I edit them to maintain both sets of files in the same development directory, i.e., to avoid having to create an entirely separate CK development environment to deal with identically named files. 

 

Posted
On 9/18/2024 at 3:42 PM, tester86 said:

Loving the Markarth quest line however when I bring Lilly to the temple in Solitude, no ghost appears upstairs. Is there a way to get the ghost to spawn?

Thanks!

The ghost (Sigrid) starts enabled. So, she should always appear (in ghost form). She is never disabled (unless you later dismiss her). Even if her force greet isn't working, you should still see her standing in the back right corner of the temple when you enter from the stairs. 

 

She has the "defaultGhostScript" attached, to make her a ghost. Do you have any mods that change ghosts?

 

If all else fails, you can skip the ghost conversation with "setstage SLSF_Comments_JarlLetterMA 370"

Posted
On 9/20/2024 at 5:32 AM, xghost00777 said:

Thank you for making the mod, cuckold mod is really rare, it's already a must have mod for me to install, but I found a problem.

follower mod cannot trigger wife dialogue, nor can they give her a ring. I tried to go to the temple to get married, but there was still no dialogue.

With this mod, you can only marry NPCs with Relationship Rank 1 or higher. That would be the case with vanilla followers, but I don't know about all mod followers. You can always use a mod like SLEN to raise the PC's relationship rank with a PC.

Posted
On 9/21/2024 at 11:59 AM, eflat01 said:

I'm wondering if version 3.65 messed up for prior quests in version 3.6 ? This had been stuck in my game ever since I updated (replaced 3.6 with 3.65) the mod. IOW, 3.65 does not seem to be backward compatible with 3.6 or 3.64? I'm not sure. 

 

This quest:  SLSF_Comments_JarlLetterWRB stages are different, etc... is now stuck in my journal and can not be completed. i.e. are no stages for talking with the npcs at the stables.  

 

This is 3.65 but the stages in the above quest do not match with ver 3.6 - nor do the dialogs. Go and try to talk to npcs and the dialog you're expecting is not there so just caught nor will advance. 3.6 has many more stages and dialog.

 

Although I think the Markarth quest turned out well, I decided in the meantime that quests really should be separate mods. They typically need to change the worldspace and can introduce conflicts (while the dialogue parts of this mod are pretty much conflict free). As you note, I had a very small amount of content for the Whiterun "Beast Whore" quest in the mod, but I removed most of it for this reason. I can add a command to clear the quest in the next version of the mod. 

 

However, in the meantime, I made (or co-made) two beast-related quests which you could check out, if you haven't:

 

https://www.loverslab.com/files/file/29983-adventures-with-balazar-balazars-bitch-beta/

 

https://www.loverslab.com/files/file/35297-animal-research-the-insatiable-scholar/

 

Posted
32 minutes ago, Gristle said:

The ghost (Sigrid) starts enabled. So, she should always appear (in ghost form). She is never disabled (unless you later dismiss her). Even if her force greet isn't working, you should still see her standing in the back right corner of the temple when you enter from the stairs. 

 

She has the "defaultGhostScript" attached, to make her a ghost. Do you have any mods that change ghosts?

 

If all else fails, you can skip the ghost conversation with "setstage SLSF_Comments_JarlLetterMA 370"

 

I loaded an earlier save (sneaking into the forsworn camp to rescue our lovely heroine) and played on from there. Once again there was no ghost on any of the three floors in the Dibella temple in Solitude... until I rested until midnight and then the ghost appeared. I don't think I have any mods that affect ghosts.  She just wasn't there. I did a TFC and moved all around and spotted a hidden room with a desk and a falling candle that was outside the walls but nothing else. It was setting the time to midnight that helped.

 

Now I'm playing with cuckold PC (Married to Mjoll). Enjoying this and looking forward to the continuation of this quest line. I appreciate the effort you and all mod makers put in. Thank you!

Posted

So Gristle, I must ask...is it possible to adjust the mod so that my PC can marry multiple spouses? I'd basically like to have a spouse in every town, because I'm a greedy pig.😏

 

Posted (edited)
21 hours ago, Gristle said:

Although I think the Markarth quest turned out well, I decided in the meantime that quests really should be separate mods. They typically need to change the worldspace and can introduce conflicts (while the dialogue parts of this mod are pretty much conflict free). As you note, I had a very small amount of content for the Whiterun "Beast Whore" quest in the mod, but I removed most of it for this reason. I can add a command to clear the quest in the next version of the mod. 

 

However, in the meantime, I made (or co-made) two beast-related quests which you could check out, if you haven't:

 

https://www.loverslab.com/files/file/29983-adventures-with-balazar-balazars-bitch-beta/

 

https://www.loverslab.com/files/file/35297-animal-research-the-insatiable-scholar/

 

 

"Peg! I see, said the blind-man to his deaf wife with the wooden leg." Yes, I'm old and an old sense of humor....

 

Yes, the Markart quest is well written and thought out in story, etc... 

 

As for the Beast quest It's no problem, Yes, I noticed the Jarls letter is even blank now. The PC got the fame mainly from screwing around with Evelyn so often, then got arrested thrown in jail and I think it was the Commander of the guard sent her to the Jarl... and after that never heard back. You do have a lot of creature npc's in the mod and was wondering how they came into play.  

 

Anyway, I would not want you to take the time to put a bypass in, but just look to see that the quest can't kick in for others anymore.

 

I'm likely the only player got caught between and could force the quest to complete via setstage 25 or another I think to shove it into the done in the journal. 

 

I use your later Animal Research quest which I'm sure you may had figured out from my frequent posted interjections.

Edited by eflat01
Posted (edited)
23 hours ago, Gristle said:

Still a work in progress, but here are the Fame Comments interactions with SLSF and the current plan to address them:

 

Dialogue Conditions:

  • Use of SLSF global variable for frequency control - Use xEdit script to replace with SLSF-R global variable for frequency control.
  • Use of SLSF global variable for fame levels in current location - Use xEdit script to replace with SLSF-R global variables for fame levels in current location
  • Use of SLSF magic effects for cum detection - Add cum-detection magic effects directly to Fame Comments, ideally detecting also cum layers from SLACs
  • Use of SLSF magic effects for dirt and bondage detection - Still working on the best way to replace these. SLSF-R does not use magic effects. I could create my own magic effects or replace with SLSF-R global variables.

Script Interactions:

  • Use of script fragments on some comments to increase SLSF fame levels (i.e., whore, masochist) - Replace with SLSFR mod events.

The dialogue condition changes are all in the .esp file, so I can just rename the .esp file and make those changes. However, the script fragment stuff changes the .TIF files, so I have to be careful about not overwriting the SLSF Fame Comments .TIF files when making the SLSF-R Fame Comments .TIF files. But if I'm careful, I can just rename these .TIF files as I edit them to maintain both sets of files in the same development directory, i.e., to avoid having to create an entirely separate CK development environment to deal with identically named files. 

 

 

 

Yes, I understand that SLSF Redux did a ton of rewrite and thus a mod where there's thousands of dialog lines depending on it is a tedious change. 

 

The one scope I had given thought to is SLSF only pertains to the PC from what I may speculate? So, it is rather difficult for a mod utilizing it to sort out interactions between the PC and npc's. (makes for huge sets of conditions).

 

I almost want to suggest to the authors of SLSF to consider adding some form of moral tags or attribute on the npc side of it all in order for mods using it to have a central go to, even a set of keywords via skypatcher or whatnot to start. i.e.  While I know word gets around, Rapist shouldn't go around bragging nor incriminate themselves to guards for instance, whores shouldn't report on whore's, etc... 

Edited by eflat01
Posted
On 9/23/2024 at 12:10 PM, eflat01 said:

I almost want to suggest to the authors of SLSF to consider adding some form of moral tags or attribute on the npc side of it all in order for mods using it to have a central go to, even a set of keywords via skypatcher or whatnot to start. i.e.  While I know word gets around, Rapist shouldn't go around bragging nor incriminate themselves to guards for instance, whores shouldn't report on whore's, etc... 

Feel free, but that could be in this mod as well. I have been thinking about this recently. My first thought was factions, where NPCs could be put into factions like the following:

 

WhoreFaction
SlutFaction
GayFaction
BiFaction
ExhibitionistFaction
SubFaction
DomFaction
NiceFaction
SadisticFaction
BeastFaction

 

I could create such a faction system in this mod, and then I could condition the comments a bit more intelligently. As you say, for example, whores should not insult other whores.

 

But then who assigns factions to every NPC in the game? I suppose every NPC doesn't have to be in such a faction -- many could just be "neutral" -- but ideally many would. I was thinking of making a spell to assign factions to NPCs, but that could be tedious. Or perhaps, some preassigned, and the spell can be used to change and add more?

 

The nice thing about factions is it doesn't modify the NPC, like adding a keyword would.

Posted
5 hours ago, wHOaMiEH said:

Hey Gristle, obligatory question about the new update for slsf comments? :D 

 

Also keep up the great work!

Working on it, but having trouble automating the needed changes with scripts. (Manual edits will take too long!)

Posted
On 9/23/2024 at 3:10 PM, eflat01 said:

While I know word gets around, Rapist shouldn't go around bragging nor incriminate themselves to guards for instance, whores shouldn't report on whore's, etc... 

 

6 hours ago, Gristle said:

I could create such a faction system in this mod, and then I could condition the comments a bit more intelligently. As you say, for example, whores should not insult other whores

Gonna play devil's advocate here because I've been thinking about this. Why wouldn't whores insult other whores? They might not like you, want to drive out the competition, are jealous, etc. I think it would depend more on the relationship between the two than the fact they have the same job.

 

Are there any Rapists bragging comments? I don't recall any off hand but again, I can see it happening in certain places/situations. At least some of the guards in Riften are corrupt. If the rapist is connected to the Black-Briars or the Thieves Guild, then maybe they would brag. What about a Nord in Windhelm talking about what they did to the elf? Or in Markarth when you're nosing around where you shouldn't be? Definitely some corrupt guards there.

And then there are the various jail rape mods where guards are the rapists.

 

I dunno, I think comments would depend more on the morality of the npc and their relationship to you. And that relationship could change over time. Maybe they don't like you in the beginning but as the game progresses and you do/don't do certain things, the person likes you more. Or vice versa.

 

Just my 5 cents fwiw (price went up due to inflation)

Posted
10 hours ago, Seeker999 said:

Gonna play devil's advocate here because I've been thinking about this. Why wouldn't whores insult other whores? They might not like you, want to drive out the competition, are jealous, etc. I think it would depend more on the relationship between the two than the fact they have the same job.

Right. Whores might insult other whores, but presumably for some reason other than their profession. For example, it doesn't seem right for a whore to insult someone by calling them a whore. Also, comments like "I didn't know there was a whorehouse around here." wouldn't really make sense either.  So, not all whore comments would have to be conditioned, but some should be. Also, it opens up possibilities for new types of comments. 

10 hours ago, Seeker999 said:

Are there any Rapists bragging comments? I don't recall any off hand but again, I can see it happening in certain places/situations. At least some of the guards in Riften are corrupt. If the rapist is connected to the Black-Briars or the Thieves Guild, then maybe they would brag. What about a Nord in Windhelm talking about what they did to the elf? Or in Markarth when you're nosing around where you shouldn't be? Definitely some corrupt guards there.

And then there are the various jail rape mods where guards are the rapists.

No rapist fame tracking or comments in this mod, so this really doesn't apply.

10 hours ago, Seeker999 said:

I dunno, I think comments would depend more on the morality of the npc and their relationship to you. And that relationship could change over time. Maybe they don't like you in the beginning but as the game progresses and you do/don't do certain things, the person likes you more. Or vice versa.

That's the current system: 0 or less relationship rank (neutral and mean comments), 1 or higher relationship rank (friendly comments). Do favors (or use SLEN) and people are nicer.

 

That would stay, but ideally factions could be used to remove some of the less immersive comments. For example, gay NPCs should have different reactions to gay PC fame, and beast-lovers should be tolerant of beastility. Plus it would add more variety if some NPCs were given "nice" or "sadistic" personalities.

Posted (edited)
19 hours ago, Gristle said:

Feel free, but that could be in this mod as well. I have been thinking about this recently. My first thought was factions, where NPCs could be put into factions like the following:

 

WhoreFaction
SlutFaction
GayFaction
BiFaction
ExhibitionistFaction
SubFaction
DomFaction
NiceFaction
SadisticFaction
BeastFaction

 

I could create such a faction system in this mod, and then I could condition the comments a bit more intelligently. As you say, for example, whores should not insult other whores.

 

But then who assigns factions to every NPC in the game? I suppose every NPC doesn't have to be in such a faction -- many could just be "neutral" -- but ideally many would. I was thinking of making a spell to assign factions to NPCs, but that could be tedious. Or perhaps, some preassigned, and the spell can be used to change and add more?

 

The nice thing about factions is it doesn't modify the NPC, like adding a keyword would.

 

Could be done via "actions". Is why I think some framework would need be central to it. I mean it would not be difficult for a prostitution or any other mod to integrate with fame or yours to facilitate it, but the framework mod would have to keep track of npcs beside the PC - and that really is part of the issue, I do not think fame has any tracking of npcs, I don't know?

 

The faction approach is much cleaner and in long term more flexible, especially if it became a standard, I only mentioned keyword just because Radiant Prostitutions soliciting logic used it on tavern clothes to have wenches solicited.... so I spammed the clothes which replace the clothes in other mods via skypatcher.

 

Here's a vision... so a prostitution mod sends the event or whatnot of the action to the framework ... the prostitute no matter what ref id gets the fame and the WhoreFaction and the john who she solicited or solicited her - well hit their ref id in TrickFaction or something.

 

Why? well even the trick could have different comments later on... "He babe, remember me? Yeah I loved those lips of yours around my... "

Another prostitute may complain about the trick you stole from them, or may even warn you about some guy they had a bad experience with if they liked you.

 

Point being, there would be a foundation to be able to build some form of one to one relationship. Then go from there...

 

 

 

Edited by eflat01
Posted (edited)
19 hours ago, Seeker999 said:

 

Gonna play devil's advocate here because I've been thinking about this. Why wouldn't whores insult other whores? They might not like you, want to drive out the competition, are jealous, etc. I think it would depend more on the relationship between the two than the fact they have the same job.

 

Are there any Rapists bragging comments? I don't recall any off hand but again, I can see it happening in certain places/situations. At least some of the guards in Riften are corrupt. If the rapist is connected to the Black-Briars or the Thieves Guild, then maybe they would brag. What about a Nord in Windhelm talking about what they did to the elf? Or in Markarth when you're nosing around where you shouldn't be? Definitely some corrupt guards there.

And then there are the various jail rape mods where guards are the rapists.

 

I dunno, I think comments would depend more on the morality of the npc and their relationship to you. And that relationship could change over time. Maybe they don't like you in the beginning but as the game progresses and you do/don't do certain things, the person likes you more. Or vice versa.

 

Just my 5 cents fwiw (price went up due to inflation)

 

You're right it depends on who it's coming from... also correct Rapist don't have comments, they however do add to slut, exhibition, whore in some cases  and a couple other fame values in slsf, it does not matter who they are. You can have no fame at all, get raped by four npcs twice each on a back street in the middle of the night, murder them all immediately after the act, have no murder bounty but in the morning  you're the town slut who spreads her legs for anybody and the first npc you see will say filthy whore get away from me..

 

 

You have to admit it funny though when a Nord woman says "I heard you Nord women do three men at a time!"  or a john who hired you says things akin "You should be ashamed for spreading your legs for money, women like you should be locked up." or the pimp or barkeep who hired you after just paying them their share of the take of the job they gave you say something like that. In the Bannered Mare Saadia will say "good to see you love" then "I could never sell my body like you do" when all of a sudden Hjornskar will walk up call you something worse, turn to Saadia and say "Can you help me out?" and she'll reply to him "Sure, A little coin greases the wheel" then they'll walk to a bed and screw. Funny thing about it all is ten minutes latter Saadia will say I missed you to the PC and Hjornskar might solicit the PC. 

 

How about the npc who just F'd a dog in front of half of Whiterun calls you a nasty beast f... and should be sent to in jail for it.

 

Your housecarl who's f'd hundreds of people gets through saying you're basically a slut who should be run out of town followed by "I am your sword and your shield".

 

A conversation with a single npc will say things in order like this : "Now, Here's a woman I'm glad to see" , "The Jarl should lock whore's like you up in jail", "I can't thank you enough for all you done for us", "You nasty slut", "I owe you so much", "Get away from me you filthy slut"," let me know if you need anything"  Comes down to it, I'm beginning think all the npc's in Skyrim have multiple personality disorders. 😉 

 

Edited by eflat01
Posted (edited)

I really love this mod. Definitely a requirement for my games! It's the only reason I have the old SLSF still installed. 

Edited by Desiree42
Posted (edited)
4 hours ago, Desiree42 said:

I really love this mod. Definitely a requirement for my games! It's the only reason I have the old SLSF still installed. 

Well yes, and is the reason to have SLSF installed or later SLSF reloaded hopefully if you thought about it.

 

SLSFC is one mod which relies on the fame values... uses it for functionality, most others mods which utilize SLSF are typically pushing values into fame rather than querying the values to run functionality off it. 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

Well yes, and is the reason to have SLSF installed or later SLSF reloaded hopefully if you thought about it.

 

SLSFC is one mod which relies on the fame values... most others mods which utilize SLSF are typically pushing values into fame rather than querying the values to run functionality off it. 

Yep, I'm using SLSF Reload too. I would have removed the older version, but since this mod doesn't work with it yet I refuse to. This mod is just so good.

Posted (edited)
35 minutes ago, Desiree42 said:

Yep, I'm using SLSF Reload too. I would have removed the older version, but since this mod doesn't work with it yet I refuse to. This mod is just so good.

 

If you were ambitious you could write a two-way patch which converted "intercepted the events" for pushing and pulling data in and out of reload. 😉 

 

The SLSFC checks here... 

 

Scriptname SLSFC_Access_SLSF Hidden
    
    SLSF_CompatibilityScript Function GetSLSFAPI() Global
        Return Game.GetFormFromFile(0x0001E157, "SexLab - Sexual Fame [SLSF].esm") As SLSF_CompatibilityScript
    EndFunction
    
    Bool Function IsSLSFLoaded() Global
        Int Check = Game.GetModByName("SexLab - Sexual Fame [SLSF].esm")
        If Check != 255
            Return Check as Bool
        Else
            Return False
        EndIf
    EndFunction

    Function IncreaseWhoreFame(int nAmount) Global
        SLSF_CompatibilityScript SLSF = GetSLSFAPI()
        If SLSF != None
            SLSF.RequestModFameValueByCurrent(1, 19, nAmount)
        EndIf                
    EndFunction

 

So it seems to me someone could write an API like mod called "SexLab - Sexual Fame [SLSF].esm" which pulled and pushed from Reloaded, it would have to switch .  iow... older mods would use the old calls and structs they used with SLSF but really the go between would be functionally flipping to access to use Reloaded. (a relay)

 

Issue with doing such:

 

1. Old mods would not need to convert but would not have access to Reloaded's new featuers, etc... 

2. The go between mod would need to change periodically also... with new versions of Reloaded.

Edited by eflat01
Posted (edited)
48 minutes ago, eflat01 said:

 

If you were ambitious you could write a two-way patch which converted "intercepted the events" for pushing and pulling data in and out of reload. 😉 

 

The SLSFC checks here... 

 

Scriptname SLSFC_Access_SLSF Hidden
    
    SLSF_CompatibilityScript Function GetSLSFAPI() Global
        Return Game.GetFormFromFile(0x0001E157, "SexLab - Sexual Fame [SLSF].esm") As SLSF_CompatibilityScript
    EndFunction
    
    Bool Function IsSLSFLoaded() Global
        Int Check = Game.GetModByName("SexLab - Sexual Fame [SLSF].esm")
        If Check != 255
            Return Check as Bool
        Else
            Return False
        EndIf
    EndFunction

    Function IncreaseWhoreFame(int nAmount) Global
        SLSF_CompatibilityScript SLSF = GetSLSFAPI()
        If SLSF != None
            SLSF.RequestModFameValueByCurrent(1, 19, nAmount)
        EndIf                
    EndFunction

 

So it seems to me someone could write an API like mod called "SexLab - Sexual Fame [SLSF].esm" which pulled and pushed from Reloaded, it would have to switch .  iow... older mods would use the old calls and structs they used with SLSF but really the go between would be functionally flipping to access to use Reloaded. (a relay)

 

Issue with doing such:

 

1. Old mods would not need to convert but would not have access to Reloaded's new featuers, etc... 

2. The go between mod would need to change periodically also... with new versions of Reloaded.

I've never done anything like that but maybe I'll give it a go. Been wanting to learn how to make these type of changes. 

Edited by Desiree42

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