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Posted
7 hours ago, tuxagent7 said:

Hi Code Serpent,

 

I was wondering on what features or you working on or how Corruption is going along ?

 

How are you ? It's been a while :)

I think I'm about half-way through implementing Corruption's features. Thankfully Corruption is a much simpler mod to make than Peril or DL.

  • 3 weeks later...
Posted

Please do NOT heal my character ever. 

 

After combat, even in the midst of combat, my character gets completely healed. Your mod is the culprit. It's not usable that way for me. This makes healing potions and magic obsolete. I consider this as a bug, not e a feature. 

 

Do. not. heal. EVER. Even after rape, Do. not. heal. Healing is MY responsibility.  Even healing my companions is.  Or theirs.

 

Your MCM flag for healing does nothing to change that behavior. Maybe that is the culprit.

  • 1 month later...
Posted
6 hours ago, Flyingcow25 said:

Hello, I'm just wondering if your mods will be safe to update mid playthrough? 

All updates should be safe to upgrade unless I say otherwise in the changelog.

  • 2 weeks later...
Posted

I totally forgot about this mod until I read about you mentioning it in the Devious Skyrim 2.0 post. This looks great! And having enemies force your follower to rape you is an interesting idea....

  • 2 weeks later...
Posted

Currently have a problem where my character just stays in a bleed out state with the enemy just stopping and walking away. Anyone know why? I don't have the potion/scroll revive on.

  • 3 weeks later...
Posted

Using 1.0.1 in a new game, with "ESSENTIAL" enabled.

 

I seem to have a consistent problem with defeats where the NPC "winner" is dead.

This is surprisingly easy to contrive, particularly when fighting dragons (the NPCs finish off the dragon, or you are defeated from being on fire after it's dead).

It happens with other kinds of enemy too though, even boring old bandits if you both land a killing blow at the same time.

 

After such a death, I'm perma-stuck in bleedout on zero HP, and cannot get out of it.

Using potions to heal, or just waiting doesn't solve the problem.

HP stubbornly remain zero and the game seems to believe I'm dead.

All I can do is reload previous save.

 

If the NPC "winner" of a defeat is alive, negotiation proceeds exactly as expected, and bleedout ends normally.

 

I'm not sure if this is caused by an interaction with some other mod, or whether other Peril users see it, so I guess it would be nice if others could post whether they see the same thing, or something completely different.

Posted
On 9/13/2020 at 3:04 AM, Kira shadowstep said:

Hi all! I'm loving Perils a lot. But I'm having an issue where it seems to restore my health after every combat if it's enabled. Is anyone else having this issue or has fixed it? Sorry for the lack of info.

Yeah, same here. Noticed such behavior and found out it's this mod which is responsible :( 

Have you found a way around this?..

Posted
On 10/18/2020 at 1:12 PM, mkess said:

Please do NOT heal my character ever. 

Do. not. heal. EVER. Even after rape, Do. not. heal. Healing is MY responsibility.  Even healing my companions is.  Or theirs.

I second that.

 

On 10/18/2020 at 1:12 PM, mkess said:

Your MCM flag for healing does nothing to change that behavior. Maybe that is the culprit.

There's an MCM flag? Where? Which one?

Posted

Well, it's VERY sad since I VERY much liked this mod, but until this damn healing issue is resolved I have to refrain from using it :( 

DAMN IT!! It was SO GOOD!!! :angry:

Posted

Just so you lot don't get too jittery, I am almost done with Corruption. I just need to implement a few effects, flesh out the MCM, and write up the mod page. Hopefully it will be out in the next week or so, then I will come back here to iron out the issues reported in this mod.

Posted

Try opening the console and typing 'resetquest perildefeat'. There were times I got stuck in bleedout and this worked.

 

Sometimes after a battle I couldn't talk to my followers. They traveled with me, but I couldn't interact. I think they didn't fully come out of defeat because when I used the above console command they could speak again. It didn't happen all the time, just sometimes.

Posted
On 10/18/2020 at 9:12 PM, mkess said:

Please do NOT heal my character ever. 

 

After combat, even in the midst of combat, my character gets completely healed. Your mod is the culprit. It's not usable that way for me. This makes healing potions and magic obsolete. I consider this as a bug, not e a feature. 

 

Do. not. heal. EVER. Even after rape, Do. not. heal. Healing is MY responsibility.  Even healing my companions is.  Or theirs.

 

Your MCM flag for healing does nothing to change that behavior. Maybe that is the culprit.

not sure what u are asking, if your character is in bleed out mode it will be permanently stuck in that mode until the health is above zero assuming your character is set as essential, unless u have a health potion to drink your character will not be able to recover at all unless u cheat via console....

 

just saying...

Posted

Further to my initial problem report of Peril resulting in a perma-bleedout state when the NPC "winner" of a fight is dead...

 

I also suffered a similar problem when trying to surrender via SD+.

 

 

Due to some faction bug, some Hydra's Slavegirl NPCs decided to aggro on me because they were fighting some other NPCs.

(Normally these NPCs are non hostile neutrals).

 

I manually surrendered to them using the SD+ surrender hot-key feature (not the peril surrender) as they vastly outnumbered me.

 

SD+ processed the surrender, and put up its dialog asking if I wanted to surrender/pray/magically escape/etc. but after making my choice neither Peril nor SD+ stopped the fight quickly enough, and the NPCs continued to hit me until I was in bleedout.

 

This put me into a perma-bleedout state from which SD+ could not recover me.

Meanwhile, SD+, or Peril, or both, had finally rendered the NPCs non-hostile and they wandered off.

 

Clearly, Peril had decided I was dead, but I was left stuck in perma-bleedout. SD+ couldn't proceed, and Peril couldn't proceed either.

I then tried Peril surrender, but it did nothing.

 

It seems like using SD+ surrender in combination with Peril is extremely chancy, if you can make it work at all.

The mods do not appear to be compatible at the moment.

 

This is a disappointment, as currently the only way to be defeated directly into SD+ slavery is via DA+Defeat.

Spoiler

 

Kimy decided not to implement it for DCL, even though it only requires firing a mod event (in principal - see below).

 

Possibly, she didn't want to worry about whether SD+ was correctly enabled for a given type of victor.

It's possible to disable creature slavery in SD+, which also rules out Falmer, Draugr, Trolls, etc. as it doesn't consider them human due to skeleton etc.

Thus, not all victors are valid enslavers, which adds some complexity. Presumably the choice can be discovered by some means, but it's extra trouble - no longer just a straight mod event trigger, it also needs to handle the invalid victor case and do something else, such as send to SS.

 

 

You can still end up in SD+ via Simple Slavery, but that's completely different to being taken as a slave by the victor of the fight.

 

Also, SD+ with cages is the closest thing around to what DiD was doing, but also has additional features that somewhat compensate for the things SD+ cannot do that DiD could.

Posted

Heh, with the release of corruption, I'll now have to try out this and Peril.  One suggestion, when you get back to modding this, could you add a mod event to trigger a combat surrender from another mod?  I had an idea I wanted to play with where you would have a chance to automatically surrender to enemies, based on your SLSF submissiveness and/or how much stronger the enemy you are facing is.  But I don't really want to write a whole defeat/surrender mod just to do that XD

Posted

Can you add the possibility of an autosurrender of lets say %health tresholdyou will surrender or when all followers plus yourself are down the fight is other and peril sets in?

Posted
On 1/12/2021 at 5:04 AM, Lupine00 said:

I seem to have a consistent problem with defeats where the NPC "winner" is dead.

Can you tell me what stage the defeat quest is in when this happens? Just type into the console:

sqv PerilDefeat

And tell me what stage it's in.

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